Panel Location Sliding Effect in VB.NET - vb.net

what's wrong in my code? my syntax is right, the logic and concept is right.
but when i run the program and pressed the button(that make the panel slides UPWARD) the panel doesn't stop. even though I put a condition inside the timer.
here's the code;
Private Sub btn_existing_Click(sender As Object, e As EventArgs) Handles btn_existing.Click
timerPanelSlider3.Start()
pnl_info1.Enabled = False
pnl_options.Enabled = False
End Sub
Private Sub timerPanelSlider3_Tick(sender As Object, e As EventArgs) Handles timerPanelSlider3.Tick
yy -= 5
pnl_existing.Location = New Point(4, yy)
'pnl_existing.BringToFront()
If pnl_existing.Location.Y = 225 Then
timerPanelSlider3.Stop()
End If
End Sub

Your Location.Y is not hitting 225 you can check if it gets below 225. Or change it's starting position to 625.
Private Sub btn_existing_Click(sender As Object, e As EventArgs) Handles btn_existing.Click
timerPanelSlider3.Start()
pnl_info1.Enabled = False
pnl_options.Enabled = False
End Sub
Private Sub timerPanelSlider3_Tick(sender As Object, e As EventArgs) Handles timerPanelSlider3.Tick
yy -= 5
pnl_existing.Location = New Point(4, yy)
'pnl_existing.BringToFront()
If pnl_existing.Location.Y < 225 Then
timerPanelSlider3.Stop()
End If
End Sub

Related

How can I make a button move up in size (by going vertically up), but not in total size?

I'm having a slight conflict with a button which I've been working with in Visual Basic NET.
My first code sample is for my Button_Height_Tick, which controls changing the button's height:
Dim ChangeHeight As Boolean = False
Private Sub Button_Height_Tick(sender As Object, e As EventArgs) Handles Button_Height.Tick
If Not ChangeHeight Then
Do Until FlatButton1.Height = 63
FlatButton1.Height += 1
System.Threading.Thread.Sleep(1)
Loop
ChangeHeight = True
Else
End If
End Sub
And for my FlatButton1_MouseHover.
Private Sub FlatButton1_MouseHover(sender As Object, e As EventArgs) Handles FlatButton1.MouseHover
Button_Height.Enabled = True
Button_Height.Start()
End Sub
Now, as you can see in the Button_Height_Tick sub, the code changes the height of the button to 63, however, when this code is ran, the buttons total height is changed.
Here are some photos in-case I haven't explained it well.
What my original button looks like
What I want it to do
What it's doing (going up in size vertically going down, when I want it to go up)
Please comment below if you don't understand this question.
You need to change the 'Top' position and also I notice you have a timer then just go in a do a loop. In your example there's no need for a timer.
I'll give an example using a timer and hopefully you'll understand it and can use it for what you want. I've changed 'hover' to 'enter' and 'leave'.
If it's too slow just change the increment amount.
Dim ChangeHeight As Boolean = False
Private Sub Timer1_Tick(sender As Object, e As EventArgs) Handles Timer1.Tick
If ChangeHeight Then
FlatButton1.Height += 2
FlatButton1.Top -= 2
If FlatButton1.Height < 63 Then Exit Sub
FlatButton1.Height = 63
Timer1.Enabled = False
Else
FlatButton1.Height -= 2
FlatButton1.Top += 2
If FlatButton1.Height > 31 Then Exit Sub
FlatButton1.Height = 31
Timer1.Enabled = False
End If
End Sub
Private Sub FlatButton1_MouseEnter(sender As Object, e As EventArgs) Handles FlatButton1.MouseEnter
ChangeHeight = True
If Timer1.Enabled Then Exit Sub
Timer1.Enabled = True
Timer1.Start()
End Sub
Private Sub FlatButton1_MouseLeave(sender As Object, e As EventArgs) Handles FlatButton1.MouseLeave
ChangeHeight = False
If Timer1.Enabled Then Exit Sub
Timer1.Enabled = True
Timer1.Start()
End Sub
Hello and welcome to StackOverflow. I did a little example of how to achieve what you are looking for.
Code:
Public Class Form1
Dim buttonXCoordinate As Integer
Dim buttonYCoordinate As Integer
Dim buttonOriginalHeight As Integer
Dim buttonOriginalLocation As Point
Private Sub GetButtonCoordinate()
buttonXCoordinate = testBtn.Left
buttonYCoordinate = testBtn.Top
End Sub
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
buttonOriginalHeight = testBtn.Height
buttonOriginalLocation = testBtn.Location
GetButtonCoordinate()
End Sub
Private Sub testBtn_MouseEnter(ByVal sender As Object, ByVal e As System.EventArgs) Handles testBtn.MouseEnter
Dim buttonLocation As Point = Nothing
GetButtonCoordinate()
buttonLocation.X += buttonXCoordinate
buttonLocation.Y += buttonYCoordinate - buttonOriginalHeight
testBtn.Height += buttonOriginalHeight
testBtn.Location = buttonLocation
End Sub
Private Sub testBtn_MouseLeave(ByVal sender As Object, ByVal e As System.EventArgs) Handles testBtn.MouseLeave
testBtn.Height = buttonOriginalHeight
testBtn.Location = buttonOriginalLocation
End Sub
End Class
I did it really fast but it's enough to give you an idea to how to achive your goal.
In my example there is a button called testBtn, when you go over it with the mouse it the button's height is increased and it returns back to normal when you move your mouse out of it

Change the color of a button(s) for a duration of time

I have a small VB.net app that has a LOT of buttons. I need to change the back color of the buttons when they are clicked and then set it back to its original color after a duration of 10 seconds. I am struggling with either using a timer or the time process both of which have their own issues.
Any ideas to make this work and work efficiently?
Code:
Private Sub MyButtons_Click(sender As Object, e As EventArgs) _
Handles Button1.Click,
Button2.Click
Dim myButton = DirectCast(sender, Button)
MakeCall()
myButton.BackColor = Color.Green
'TurnOnActiveCallCOLOR.Enabled = True
For i As Integer = 0 To 10000 - 1
Threading.Thread.Sleep(10000)
Next
myButton.BackColor = Color.FromArgb(64, 64, 64)
End Sub
Here is an example of using a Windows Forms Timer to accomplish what you need:
Private MyButton As Button
Private Sub MyButtons_Click(sender As Object, e As EventArgs) Handles Button1.Click, Button2.Click
MyButton = DirectCast(sender, Button)
MyButton.BackColor = Color.Green
Timer1.Enabled = True
MakeCall()
End Sub
Private Sub Timer1_Tick(sender As Object, e As EventArgs) Handles Timer1.Tick
MyButton.BackColor = Color.FromArgb(64, 64, 64)
Timer1.Enabled = False
End Sub
To handle an arbitrary number of buttons, you could have something like this:
Public Class Form1
Dim buttonTimers As New Dictionary(Of Control, ButtonTimer)
Class ButtonTimer
Property Timeout As Integer = 2000
Property Target As Control
Property ActiveColor As Color = Color.Green
Property DefaultColor As Color = Color.FromArgb(64, 64, 64)
Private tim As Timer
Sub TimTick(sender As Object, e As EventArgs)
tim.Stop()
Target.BackColor = DefaultColor
End Sub
Sub New()
' empty constructor
End Sub
Sub New(target As Control)
Me.Target = target
Me.Target.BackColor = Me.ActiveColor
tim = New Timer With {.Interval = Timeout}
AddHandler tim.Tick, AddressOf TimTick
tim.Start()
End Sub
Sub Restart()
Target.BackColor = Me.ActiveColor
If tim IsNot Nothing Then
tim.Stop()
tim.Start()
End If
End Sub
Public Sub DisposeOfTimer()
If tim IsNot Nothing Then
tim.Stop()
RemoveHandler tim.Tick, AddressOf TimTick
tim.Dispose()
End If
End Sub
End Class
Private Sub Button_Click(sender As Object, e As EventArgs) Handles Button1.Click, Button2.Click
Dim myButton = DirectCast(sender, Button)
'MakeCall()
If buttonTimers.ContainsKey(myButton) Then
buttonTimers(myButton).Restart()
Else
buttonTimers.Add(myButton, New ButtonTimer(myButton))
End If
End Sub
Private Sub Form1_FormClosing(sender As Object, e As FormClosingEventArgs) Handles MyBase.FormClosing
For Each x In buttonTimers
x.Value.DisposeOfTimer()
Next
End Sub
End Class
If a button is clicked again before the timeout, the time is restarted.
You can add other constructors if you want to have a different timeout/colours for different buttons.
The MyBase.FormClosing code should be included in your form closing handler (if there is one) so that the timers are cleaned up properly.
I expect it would be tidier overall to make your own custom button class which inherits from Button, so you might want to investigate doing that. (How to: Inherit from Existing Windows Forms Controls.)
asynh and await if you don't want use timer. Simple method using task.delay
Private Async Sub ButtonClick(sender As Object, e As EventArgs) Handles Button1.Click, Button2.Click, Button3.Click, Button4.Click
DirectCast(sender, Button).BackColor = Color.Red 'after click setcolor to red
Await setColorAfterDelay(sender) 'Add this comand on button click and don't forget add asynh before sub in this method
End Sub
Public Async Function setColorAfterDelay(sender As Object) As Task
Await Task.Delay(1000) ''Milisecound how long you wana dealey
DirectCast(sender, Button).BackColor = Color.White 'and set colorto white
End Function
With the use of lambda expressions (and a lookup table if you want to interact with it further) you can do this pretty easily:
'Lookup table for if you want to be able to interact with the timers even more.
Dim ButtonTimers As New Dictionary(Of Button, Timer)
Private Sub MyButtons_Click(sender As Object, e As EventArgs) _
Handles Button1.Click, Button2.Click
MakeCall()
Dim myButton = DirectCast(sender, Button)
myButton.BackColor = Color.Green
'If a timer already exists for the button, restart it.
Dim existingTimer As Timer = Nothing
If ButtonTimers.TryGetValue(myButton, existingTimer) Then
existingTimer.Stop()
existingTimer.Start()
Return 'Do not execute the rest of the code.
End If
'Create the timer and set its Interval to 10000 ms (10 seconds).
Dim buttonTimer As New Timer() With {.Interval = 10000}
'Add a handler to its Tick event.
AddHandler buttonTimer.Tick, _
Sub(tsender As Object, te As EventArgs)
myButton.BackColor = Color.FromArgb(64, 64, 64)
'Dispose timer and remove from lookup table.
ButtonTimers.Remove(myButton)
buttonTimer.Stop()
buttonTimer.Dispose()
End Sub
ButtonTimers.Add(myButton, buttonTimer)
buttonTimer.Start()
End Sub
If you want to interact with a button's timer (if one exists) you can do:
Dim buttonTimer As Timer = Nothing
If ButtonTimers.TryGetValue(yourButtonHere) Then
'Do something with buttonTimer...
End If
This could probably be done better by dynamically creating timer controls so each button has it's own timer but here is what I came up with.
Oh, an set your timer to 1000 interval and enabled to 'False'.
Public Class Form1
Dim T1 As Integer = 0
Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
End Sub
Private Sub Timer1_Tick(sender As Object, e As EventArgs) Handles Timer1.Tick
T1 = T1 + 1
If T1 = 10 Then
For Each button In Controls
button.backcolor = Color.FromArgb(225, 225, 225)
Next
Timer1.Stop()
T1 = 0
End If
Me.Text = T1
End Sub
Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click
Button1.BackColor = Color.Red
Timer1.Start()
End Sub
Private Sub Button2_Click(sender As Object, e As EventArgs) Handles Button2.Click
Button2.BackColor = Color.Orange
Timer1.Start()
End Sub
Private Sub Button3_Click(sender As Object, e As EventArgs) Handles Button3.Click
Button3.BackColor = Color.Yellow
Timer1.Start()
End Sub
Private Sub Button4_Click(sender As Object, e As EventArgs) Handles Button4.Click
Button4.BackColor = Color.Green
Timer1.Start()
End Sub
Private Sub Button5_Click(sender As Object, e As EventArgs) Handles Button5.Click
Button5.BackColor = Color.Blue
Timer1.Start()
End Sub
End Class

Change PictureBox Visibility After Certain Time VB.Net

I currently have it to where picturebox1 is visible on loadup and I would like to change it to where picturebox2 is visible and picturebox1 is not after 3 seconds. I have been unable to get this to visibly work. Any suggestions? I have looked around and saw the Picturebox.refresh & picturebox.update but have not been able to get these to work. I am open to suggestions on how to do this differently as well. Thanks for the help!
Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
PictureBox1.BackgroundImage = My.Resources.Resources._024689
PictureBox2.BackgroundImage = My.Resources.Resources._152522206296244269
PictureBox1.Visible = True
PictureBox2.Visible = False
InitializeComponent()
'starts timer
StartTimer.Interval = 1000
StartTimer.Start()
End Sub
Private Sub StartTimer_Tick(sender As Object, e As EventArgs) Handles StartTimer.Tick
time += 1
Debug.Print("Time = " & time)
If time = 3 Then
PictureBox2.Visible = True
PictureBox1.Visible = False
StartTimer.Stop()
End If
End Sub
For the record, this worked exactly as expected:
'Ensure that resources are loaded once only.
Private ReadOnly firstImage As Image = My.Resources.Capture__56x81_
Private ReadOnly secondImage As Image = My.Resources.Capture__70x264_
Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
PictureBox1.Image = firstImage
Timer1.Start()
End Sub
Private Sub Timer1_Tick(sender As Object, e As EventArgs) Handles Timer1.Tick
Timer1.Stop()
PictureBox1.Image = secondImage
End Sub
Note that the Interval of Timer1 was set to 3000 in the designer.

My progress bar goes over its specified amount

I created a simple program called poodle doodle where you just click buttons to add to a progress bar but they could easily crash the program by just going 1 over the max amount but i cant figure out how to stop it from doing that. How can I?
Here's my current code
Public Class Form1
Private Sub poodle_Click(sender As Object, e As EventArgs) Handles poodle.Click
doodle.Visible = True
poodle.Visible = False
pdb1.Value = pdb1.Value + 1
End Sub
Private Sub doodle_Click(sender As Object, e As EventArgs) Handles doodle.Click
poodle.Visible = True
doodle.Visible = False
End Sub
Private Sub pdb1_Click(sender As Object, e As EventArgs) Handles pdb1.Click
If pdb1.Value = 100 Then
MessageBox.Show("You Poddled And Doodled To Victory!", "Poodle Doodle Champion")
pdb1.Value = pdb1.Value = 0
End If
End Sub
Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click
pdb1.Maximum = TextBox1.Text
End Sub
Change the poodle_Click method to check that the value is less than 100 like this:
Private Sub poodle_Click(sender As Object, e As EventArgs) Handles poodle.Click
doodle.Visible = True
poodle.Visible = False
' This bit
If pdb1.Value < 100 Then
pdb1.Value += 1
End If
End Sub
You'll probably want to add other logic to disable the poodle/doodle buttons when the player wins and a way to restart the game.
I'm not sure why you put pdb1.Value = pdb1.Value = 0 in the pdb1_Click method, it should just be pdb1.Value = 0.

How to generate multiple picture boxes and control them using a timer?

My uni asked us to make a game using VB, and I really don't know much about the language.
I'm trying to make a game where balloons go up to them top of the screen and must be popped before getting there.
Public Class Form1
Private Sub Timer1_Tick(sender As Object, e As EventArgs) Handles Timer1.Tick
If PictureBox1.Top = 0 Then
PictureBox1.Visible = False
Timer1.Enabled = False
End If
PictureBox1.Top = PictureBox1.Top - 1
End Sub
Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click
Timer1.Interval = 1
Timer1.Enabled = True
End Sub
Private Sub PictureBox1_Click(sender As Object, e As EventArgs) Handles PictureBox1.Click
PictureBox1.Visible = False
End Sub
End Class
This is my code so far, when I click the button, the balloon starts to go up, if I click the balloon, it disappears, it also disappears if it reaches the top and the timer stops.
How can I generate more balloons and control them using that timer?
Now all you have let to do is add the functionality of adding more PictureBoxes, maybe a second timer and when you create them use an Addhandler statement to point them the the pbs_Click event that I made and add them to the List I made as well.
Public Class Form1
Private PBs As New List(Of PictureBox)
Private Sub Timer1_Tick(sender As Object, e As EventArgs) Handles Timer1.Tick
For Each pb As PictureBox In PBs
If pb.Top = 0 Then
pb.Visible = False
Timer1.Enabled = False
Else
pb.Top = pb.Top - 1
End If
End Sub
Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click
Timer1.Interval = 1000'ms
Timer1.Enabled = True
End Sub
Private Sub pbs_Click(sender As Object, e As EventArgs)
Dim pb As PictureBox = DirectCast(sender, PictureBox)
PBs.Remove(pb)
End Sub
Private Sub makeNewPB()
Dim pb As New PictureBox
Addhandler pb.Click, AddressOf pbs_Click
'don't forget to make them the size you need
PBs.Add(pb)
End Sub
End Class