How to add a Android Target in Xamarin Mac Version - mono

How to add a Android Target in Xamarin Mac Version ios Project ?

You can't add an Android target to an iOS project. If you also want to build an Android app, and an Android project to your solution.

Related

Building for Mac Catalyst with Crashlytics

Has anybody using Crashlytics been able to compile their iOS app for Mac Catalyst?
I tried building one of our iOS apps for Catalyst but I got the following error:
ld: in /Users/foo/bar/Pods/Crashlytics/iOS/Crashlytics.framework/Crashlytics(CLSInternalReport.o), building for Mac Catalyst, but linking in object file built for iOS Simulator, file '/Users/foo/bar/Pods/Crashlytics/iOS/Crashlytics.framework/Crashlytics' for architecture x86_64
I've updated to the latest version of Crashlytics using Cocoapods. Since CL already works on macOS, I would think it might be possible to link to the correct x86 library with Catalyst.
Previously Firebase Crashlytics was not supported by the Mac Catalyst. In the new version of Firebase Crashlytics (6.15.0), they have provided the support.
This is my current workaround. It does not let me use Crashlytics with Catalyst, but I can continue to create both Catalyst and iOS builds.
Clone your usual build target.
Enable Catalyst on the new target.
Add a section to the Podfile for the new target.
Include all required pods in the new target except Fabric and Crashlytics.
pod install
In the source code, conditionally build Crashlytics-dependent code using #if canImport(Crashlytics)
Continue to build the iOS app from the old target. Use the new target for Catalyst builds.

How to build iOS apps using react- native on window 10

I am new in react-native. I want to build an android and iOS application by using react-native. I used the Windows 10 to build the react-native project and it is ok when I run the android app using Android SDK or real device but cannot on iOS devices. I have researched this problem and know that I need to use macOS to run the iOS apps. Is it possible to build iOS apps using any iOS simulator on Windows 10?
for exporting ios apps you must have a MAC system(X-code) or you can do it in windows with VMvare that have a virtual Mac system ,and in next step you must have a developer account then other steps are simple :)
The best way to develop in react native if you did not have access to MAC OSX environment is to use EXPO as it will ensured the app could run on android and iOS.
The second option would be using private cloud Mac like MacStadium.

MobileFirst 7.1 build all environment is not creating android folder

i have created the sample app 0n mobilefirst 7.1 with mac 10.12.5 java 1.8 eclipse mars, once i have created project added the android and ios environment after done build all environment ,ideally it should create separate android folder for that but its not creating any separate android folder , please any solution really appreciated
The most likely cause of the issue is missing "Android Developer Tools" Plugin in your Eclipse. This is required to create the Android native project, when you add Android environment.
Verify its installation.

iOS and Android Emulators for Visual Studio Code

I've installed the React Native Tools extension for Visual Studio Code. I thought this included the iOS and Android emulators for me to test my React Native app but when I run
React Native: run ios
I get an error that reads
Running the contributed command:'reactNative.runIos' failed.
Do I install these emulators separately?
iOS Simulator is distributed with Xcode. You can download it on developer.apple.com (accessible with a free AppleID) or from the Mac App Store.
It is only available on macOS, with Xcode 8+ requiring macOS El Capitan or newer.
If you want to get IOS Simulator in VS Code, install Xcode and open it, then go to Preference > Location and there you will see Command Line Tool. Just click the drop-down button and save something like Xcode 11(Version) and save it. Also, I recommend getting IOS and Andriod Simulator in VS Code.

Appcelerator titanium Mobile Module Project?

In Appcelerator Titanium to create a Mobile Module Project I am using titanium 1.8.2
and selected Mobile module Project and gave projectname & Appid but it shows message like "Target platform(s) not selected (Missing required Android Add-Ons[addon.+google.+apis.+7, addon.+google.+apis.+8])".Anybody know What should do
Launch the Android SDK Manager that is packaged in the Android SDK installer, and select the packages that need to be installed.