Can't see a new subview - objective-c

All I am trying to do is add a new view to the content view of my NSWindow instance. When I do the following I do not see the new view (which should be black and take up the entire window). What am I doing wrong?
(done in response to a button click)
NSRect frameRect = [self.window frame];
frameRect.origin = NSZeroPoint;
NSView *view = [[NSView alloc] initWithFrame:frameRect];
view.wantsLayer = YES;
view.layer.backgroundColor = [NSColor blackColor].CGColor;
[self.window.contentView addSubview:view];

I've set up a simple project with a push button inside a ViewController and got a warning for accessing self.window. When using self.view.windowthe warning went away and your provided code works as expected.
Updated code
NSRect frameRect = [self.view.window frame];
frameRect.origin = NSZeroPoint;
NSView *view = [[NSView alloc] initWithFrame:frameRect];
view.wantsLayer = YES;
view.layer.backgroundColor = [NSColor blackColor].CGColor;
[self.view.window.contentView addSubview:view];
Update
Assuming that you're using an instance of WindowController where you're adding a button programmatically, your code works as expected.
#implementation WindowController
- (void)windowDidLoad
{
[super windowDidLoad];
CGRect buttonRect = CGRectMake(self.window.frame.size.width / 2 - 50,
self.window.frame.size.height / 2,
100,
50);
NSButton *button = [[NSButton alloc] initWithFrame:NSRectFromCGRect(buttonRect)];
[button setTitle: #"Click me!"];
[button setTarget:self];
[button setAction:#selector(buttonPressed)];
[self.window.contentView addSubview:button];
}
- (void)buttonPressed
{
NSRect frameRect = [self.window frame];
frameRect.origin = NSZeroPoint;
NSView *view = [[NSView alloc] initWithFrame:frameRect];
view.wantsLayer = YES;
view.layer.backgroundColor = [NSColor blackColor].CGColor;
[self.window.contentView addSubview:view];
}
An instance of NSViewController ain't got a property of window - only NSWindowController has one.

Related

UIButton touch up inside event only fired if done in title

I am customizing a UITableViewCell with several subviews:
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
_mainView = [[UIView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 320.0f, 40.0f)];
_hiddenOptionsView = [[UIView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 320.0f, 40.0f)];
_menuView = [[CellMenuView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 320.0f, 20.0f)];
[self addSubview:_menuView];
[self addSubview:_hiddenOptionsView];
[self addSubview:_mainView];
}
return self;
}
The class CellMenuView is a UIView subclass which has two UIButtons with their counterpart target actions setup on initialization:
- (id)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
UIImageView *background = [[UIImageView alloc] initWithFrame:frame];
[background setImage:[UIImage imageNamed:#"cell_menu_bg.png"]];
[self addSubview:background];
CGFloat buttonX = frame.origin.x;
CGFloat buttonY = frame.origin.y + 3.0f;
CGFloat buttonWidth = frame.size.width / 2.0f;
CGFloat buttonHeight = 10.0f;
_editButton = [UIButton buttonWithType:UIButtonTypeCustom];
_editButton.frame = CGRectMake(buttonX, buttonY, buttonWidth, buttonHeight);
_editButton.backgroundColor = [UIColor clearColor];
_editButton.titleLabel.shadowColor = [UIColor blackColor];
_editButton.titleLabel.shadowOffset = CGSizeMake(0.0f, -1.5f);
_editButton.titleLabel.font = [UIFont boldSystemFontOfSize:22.0f];
[_editButton setTitle:#"Edit" forState:UIControlStateNormal];
[_editButton setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal];
[_editButton addTarget:self action:#selector(editButton:) forControlEvents:UIControlEventTouchUpInside];
[self addSubview:_editButton];
_fireButton = [UIButton buttonWithType:UIButtonTypeCustom];
_fireButton.frame = CGRectMake(buttonWidth, buttonY, buttonWidth, buttonHeight);
_fireButton.backgroundColor = [UIColor clearColor];
_fireButton.titleLabel.shadowColor = [UIColor blackColor];
_fireButton.titleLabel.shadowOffset = CGSizeMake(0.0f, -1.5f);
_fireButton.titleLabel.font = [UIFont boldSystemFontOfSize:22.0f];
[_fireButton setTitle:#"Fire" forState:UIControlStateNormal];
[_fireButton setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal];
[_fireButton addTarget:self action:#selector(fireButton:) forControlEvents:UIControlEventTouchUpInside];
[self addSubview:_fireButton];
return self;
}
}
I have implemented the target action methods but they aren't being executed. Instead, didSelectRowAtIndexPath: takes precedence over the touch up events inside buttons every time I pressed one of them.
The only way I have been able to fire the events on buttons is making sure that one of the letters in UIButton's title is touched (using the simulator, of course).
I must say that _menuView is hidden behind the other subviews and shown below the cell when a custom accessory button in cell is pressed. It appears by modifying the Y origin and disappears by setting it to 0.0f again.
I think it may be related to the view hierarchy, because I haven't had any problems in the past by adding buttons directly to the cell. But I'm just guessing here.
How can I make the events on buttons take precedence over the didSelectRowAtIndexPath: method?
Thanks!
Implement
- (NSIndexPath *)tableView:(UITableView *)tableView willSelectRowAtIndexPath:(NSIndexPath *)indexPath
And return nil for the indexPath you don't want selected; this will prevent didSelectRowAtIndexPath from being called on that cell, and (hopefully), your custom action will be called.
Update: After implementing this myself (adding borders to the buttons), this is what I have.
The code to achieve this (which is different than yours), is as follows:
CellMenuView.m
self.backgroundColor = [UIColor blackColor];
_editButton.layer.borderColor = [UIColor whiteColor].CGColor;
_editButton.layer.borderWidth = 2;
_fireButton.layer.borderColor = [UIColor whiteColor].CGColor;
_fireButton.layer.borderWidth = 2;
UITableViewCell subclass
// Change in height to make it taller
_menuView = [[TestBtn alloc] initWithFrame:CGRectMake(0.0f, 20.0f, 320.0f, 60.0f)];
UITableViewController subclass
self.tableView.rowHeight = 100;
After testing, mine works as expected. If I click within the white squares, the button action is performed as normal, and didSelectRowAtIndexPath is not called. didSelectRowAtIndexPath is only called when I click outside of the buttons.
I think the issue here might be your button heights/frames, as well as your row height. Add borders to your buttons, to check its clickable area, and increase the height of the button to increase the clickable area.

Create UIView programmatically without Interface Builder

I try to create a view without IB and make it separated with its controller. The view is MediaPlayerView contains two buttons and the controller is MediaPlayerViewController. I called the view in controller and adding a Movie Player view in it. The buttons is showing but the movie view just dark screen. What's wrong with my code?
Here is my code:
MediaPlayerView.m
-(id)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
// Initialization code
UIButton *audioFileButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
UIButton *shortSoundButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[audioFileButton setFrame:CGRectMake(0, 40, 150, 40)];
[shortSoundButton setFrame:CGRectMake(0, 100, 200, 40)];
[audioFileButton setTitle:#"Play Audio File" forState:UIControlStateNormal];
[shortSoundButton setTitle:#"Play Short Sound" forState:UIControlStateNormal];
_viewController = [[MediaPlayerViewController alloc] init];
[audioFileButton addTarget:[self viewController]
action:#selector(playAudioFile:)
forControlEvents:UIControlEventTouchUpInside];
[shortSoundButton addTarget:[self viewController]
action:#selector(playShortSound:)
forControlEvents:UIControlEventTouchUpInside];
[self addSubview:audioFileButton];
[self addSubview:shortSoundButton];
}
return self;
}
In MediaPlayerViewController.m, here is my loadView and viewDidLoad:
loadView:
MediaPlayerView *mPlayer = [[MediaPlayerView alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
[mPlayer setBackgroundColor:[UIColor clearColor]];
[self setView:mPlayer];
[mPlayer release];
viewDidLoad:
[super viewDidLoad];
float halfHeight = [[self view] bounds].size.height / 2.0;
float width = [[self view] bounds].size.width;
[[[self moviePlayer] view] setFrame:CGRectMake(0, halfHeight, width, halfHeight)];
[[self view] addSubview:[[self moviePlayer] view]];
Forgive for my bad writing, cause I am a newbie either in here, Objective-C or english.

Issues with UISplitViewController and modal UIViewControllers

I have a really strange UI glitch in my iPhone/iPad app. Because I wanted to find the cause of it, I created a new project with as little code as possible. The important code is below.
Basically, I have a UISplitViewController containing two UIViewController subclasses. When a button is tapped, the first one presents modally and as UIModalPresentationFormSheet a UIViewController subclass called Modal. In there, when a button is tapped, another UIViewController subclass called Text is presented, this time as UIModalPresentationFullScreen. In Text, there is a UITextView. When it is tapped, everything is alright, but when the iPad is rotated, I get this:
The white part is the Text view controller, the red part in the background is ViewControllerTwo.
Does anybody have any idea why this happens? And what I can do to fix it?
Here is the Project: MediaFire
Here is the relevant source code:
// AppDelegate.m
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
ViewControllerOne *one = [[ViewControllerOne alloc] init];
ViewControllerTwo *two = [[ViewControllerTwo alloc] init];
UISplitViewController *split = [[UISplitViewController alloc] init];
split.viewControllers = [NSArray arrayWithObjects:one, two, nil];
self.window.rootViewController = split;
self.window.backgroundColor = [UIColor whiteColor];
[self.window makeKeyAndVisible];
return YES;
}
// ViewControllerOne.m
#import "Modal.h"
#implementation ViewControllerOne
- (void)viewDidLoad
{
[super viewDidLoad];
self.view.backgroundColor = [UIColor blueColor];
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button.frame = CGRectMake(30, 30, 44, 44);
[button addTarget:self action:#selector(buttonTapped) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:button];
}
- (void)buttonTapped
{
Modal *modalOne = [[Modal alloc] init];
modalOne.modalPresentationStyle = UIModalPresentationFormSheet;
[self presentModalViewController:modalOne animated:YES];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return YES;
}
// Modal.m
#import "Text.h"
#implementation Modal
- (void)viewDidLoad
{
[super viewDidLoad];
UIButton *buttonOne = [UIButton buttonWithType:UIButtonTypeRoundedRect];
buttonOne.frame = CGRectMake(30, 30, 44, 44);
buttonOne.tag = 1;
[buttonOne addTarget:self action:#selector(buttonTapped:) forControlEvents:UIControlEventTouchUpInside];
UIButton *buttonTwo = [UIButton buttonWithType:UIButtonTypeRoundedRect];
buttonTwo.frame = CGRectMake(30, 100, 44, 44);
buttonTwo.tag = 2;
[buttonTwo addTarget:self action:#selector(buttonTapped:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:buttonOne];
[self.view addSubview:buttonTwo];
}
- (void)buttonTapped:(UIButton *)button
{
if (button.tag == 1)
{
Text *text = [[Text alloc] init];
text.modalPresentationStyle = UIModalPresentationFullScreen;
[self presentModalViewController:text animated:YES];
}
else
{
[self dismissModalViewControllerAnimated:YES];
}
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return YES;
}
// Text.m
#implementation Text
- (void)viewDidLoad
{
[super viewDidLoad];
self.view.backgroundColor = [UIColor greenColor];
UITextView *textView = [[UITextView alloc] initWithFrame:self.view.bounds];
textView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
[self.view addSubview:textView];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return YES;
}
You may need to present the modal views from the UISplitViewController instead of it's subviews...
UISplitViewController *splitViewController = [(AppDelegate *)[[UIApplication sharedApplication] delegate] splitViewController];
[splitViewController presentModalViewController:modal animated:YES];

How does autoresizing mask work?

I've found a lot of information on autoresizing but none has been able to solve my problem. I have a ViewController (RAViewController) who calls a view in its loadView method like so:
- (void)loadView
{
// Set Navigation Bar Title
self.navigationItem.title = #"RA";
// Add Background view
self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Add RAView
RAView *rAView = [[RAView alloc] initWithFrame:self.view.frame Controller:self];
[self.view rAView];
}
The view it calls (RAView) looks like this:
- (id)initWithFrame:(CGRect)frame Controller:(RAViewController *)Controller
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
self.autoresizesSubviews = YES;
self.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
self.backgroundColor = [[UIColor alloc] initWithRed:1.0 green:1.0 blue:1.0 alpha:1.0];
controller = Controller;
// Draw Architecture View
[self drawArchitectureView];
}
return self;
}
-(void)drawArchitectureView {
UIButton *button = [[UIButton alloc] initWithFrame:CGRectMake(10, 10, self.frame.size.width - 20, 50);
[button setBackgroundColor:[UIColor grayColor]];
[button setTitle:#"Overview" forState:UIControlStateNormal];
[self addSubview:button];
}
For some reason I can't get autoresizing mask to resize the button width when the device is landscape. Any help is greatly appreciated.
If you want it to keep the same height, but just stay fully centered, 10.0 from the left and right, try:
-(void)drawArchitectureView {
UIButton *button = [[UIButton alloc] initWithFrame:CGRectMake(10, 10, self.frame.size.width - 20, 50);
button.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleRightMargin;
[button setBackgroundColor:[UIColor grayColor]];
[button setTitle:#"Overview" forState:UIControlStateNormal];
[self addSubview:button];
}

vertically aligning UINavigationItems

I have customized the UINavigationBar's height to 100px and I'd like to add buttons onto this customized bar.
All is good except the button seems to want to sit on the bottom of the nav bar no matter what. I can't get it to align to the center or the top of the nav bar.
Here is the code; first I create a navigation controller in the app delegate and add one button on the right.
// set main navigation controller
temp *tempc = [[temp alloc] initWithNibName:#"temp" bundle:nil];
self.navigationController = [[UINavigationController alloc] initWithRootViewController:tempc];
UIBarButtonItem *navItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:nil action:nil];
[tempc.navigationItem setRightBarButtonItem:navItem];
[self.window addSubview:self.navigationController.view];
[self.window makeKeyAndVisible];
then I resize the navigation bar in the "temp" view controller like so:
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
CGRect frame = CGRectMake(0.0f, 0.0f, 320.0f, 100.0f);
[self.navigationController.navigationBar setFrame:frame];
[self.navigationController.navigationBar setAutoresizingMask:UIViewAutoresizingFlexibleBottomMargin];
}
I've also tried to add a custom view to the rightBarButtonItem but I can't get the added custom view to touch the top completely.
And the code for this unfortunate attempt:
// set main navigation controller
temp *tempc = [[temp alloc] initWithNibName:#"temp" bundle:nil];
self.navigationController = [[UINavigationController alloc] initWithRootViewController:tempc];
UIView *customView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 36.0f, 80.0f)];
[customView setBackgroundColor:[UIColor blueColor]];
UIButton *customButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[customButton setFrame:CGRectMake(0, 22.0f, 36.0f, 36.0f)];
[customButton setTitle:#"+" forState:UIControlStateNormal];
[customView addSubview:customButton];
UIBarButtonItem *customItem = [[UIBarButtonItem alloc] initWithCustomView:customView];
Does anyone know how to vertically align UIBarButtonItems on a UINavigationBar?
This will move page title and all buttons up 20 px:
[[UINavigationBar appearance] setTitleVerticalPositionAdjustment:-20.0 forBarMetrics:UIBarMetricsDefault];
[[UIBarButtonItem appearance] setBackgroundVerticalPositionAdjustment:-20.0 forBarMetrics:UIBarMetricsDefault];
The current accepted answer from alhcr (Option 1) does not work if you only have a rightBarButtonItem and no left. It is also making an assumption about the subview ordering of the UINavigationBar which is not guaranteed and could very well change in a future version of iOS. Here is a better way of customizing navigation button frames:
// UINavigationBar subclass
- (void)layoutSubviews {
[super layoutSubviews];
UINavigationItem *navigationItem = [self topItem];
for (UIView *subview in [self subviews]) {
if (subview == [[navigationItem rightBarButtonItem] customView]) {
CGRect newRightButtonRect = CGRectMake(...new rect...);
[subview setFrame:newRightButtonRect];
}
else if (subview == [[navigationItem backBarButtonItem] customView]) {
CGRect newBackButtonRect = CGRectMake(...new rect...);
[subview setFrame:newBackButtonRect];
}
}
}
Option 1:
create UINavigationBar subclass
inside this class override - (void)layoutSubviews where you will reposition UIBarButtonItems
in Interface Builder set UINavigationBar class to UINavigationBar subclass
Example:
inside subclass of UINavigationBar:
- (void)layoutSubviews {
int index = 0;
for ( UIButton *button in [self subviews] ) {
if(index == 1) {
[button setFrame:CGRectMake(5,40,60,40)]; //leftBarButtonItem
} else if(index == 2) {
[button setFrame:CGRectMake(275,40,40,40)]; //rightBarButtonItem
}
++index;
}
}
view controller:
- (void)viewDidLoad {
...
UIBarButtonItem *navItem1 = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:nil action:nil];
UIBarButtonItem *navItem2 = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemCancel target:nil action:nil];
[self.navigationItem setRightBarButtonItem:navItem1];
[self.navigationItem setLeftBarButtonItem:navItem2];
CGRect frame = CGRectMake(0.0f, 0.0f, 320.0f, 100.0f);
[self.navigationController.navigationBar setFrame:frame];
...
}
Option 2 (inserting UIBarButtonItem doesn't work):
UINavigationBar *navigationBar = [[UINavigationBar alloc] initWithFrame:CGRectMake(0,0,320,100)];
[self.view addSubview:navigationBar];
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button setFrame:CGRectMake(0,25,50,50)];
[navigationBar addSubview:button];
I found the solution of this problem by making adjustment in the Image Edge Insets of the custom button. I had the requirement in the app to increase the height of the navigation bar and after increasing the height makes the rightBarButtonItem and leftBarButtonItem images unpositioned problem.
Find the code below:-
UIImage *image = [[UIImage imageNamed:#"searchbar.png"];
UIButton* searchbutton = [UIButton buttonWithType:UIButtonTypeCustom];
[searchbutton addTarget:self action:#selector(searchBar:) forControlEvents:UIControlEventTouchUpInside];
searchbutton.frame = CGRectMake(0,0,22, 22);
[searchbutton setImage:image forState:UIControlStateNormal];
[searchbutton setImageEdgeInsets:UIEdgeInsetsMake(-50, 0,50, 0)];
// Make BarButton Item
UIBarButtonItem *navItem = [[UIBarButtonItem alloc] initWithCustomView:searchbutton];
self.navigationItem.rightBarButtonItem = navItem;