ScaleTransform doesn't work correctly - xaml

My idea is to create custom Tile control which is used as Live Tile (rendering it to a bitmap image and use as tile background) and within my app in a LongListSelector. By using the same control for both scenarios it ensures that it will look identical.
Here a short sample of my custom Tile control:
public class Tile : ContentControl
{
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
Content = GetTileLayout();
}
private Grid GetTileLayout()
{
double width = 336;
double height = 336;
StackPanel panel = new StackPanel();
TextBlock contentTextBlock = new TextBlock();
// ...
Grid layoutRoot = new Grid();
layoutRoot.Background = new SolidColorBrush(Colors.Red);
layoutRoot.VerticalAlignment = System.Windows.VerticalAlignment.Stretch;
layoutRoot.HorizontalAlignment = System.Windows.HorizontalAlignment.Stretch;
layoutRoot.Width = width;
layoutRoot.Height = height;
layoutRoot.Children.Add(panel);
layoutRoot.Measure(new Size(width, height));
layoutRoot.Arrange(new Rect(0, 0, width, height));
layoutRoot.UpdateLayout();
return layoutRoot;
}
}
If I want to use it in the LongListSelector then it needs to be scaled down from 336x336 to 200x200 pixels. I tried it with a simple ScaleTransform but the result is not the same as I expected.
<phone:LongListSelector x:Name="ItemList" ItemsSource="{Binding Items}" LayoutMode="Grid" GridCellSize="222,222">
<phone:LongListSelector.ItemTemplate>
<StackPanel Margin="12,12,0,0" Background="Blue">
<DataTemplate>
<common:Tile VerticalAlignment="Stretch" HorizontalAlignment="Stretch">
<common:Tile.RenderTransform>
<ScaleTransform ScaleX="0.5" ScaleY="0.5" />
</common:Tile.RenderTransform>
</common:Tile>
</DataTemplate>
</StackPanel>
</phone:LongListSelector.ItemTemplate>
</phone:LongListSelector>
This is the result:
The red rectangle is my custom Tile control with the ScaleTransform. After the transformation it should be a square again, scaled down from 336x336 to 168x168 (just an example). In the image above the height is correct but the width is too small.
It's strange because if I change the size of my custom Tile control to 200x200 pixels and use the same ScaleTransform with factor 0.5 it will be scaled down correctly.

Your GridCellSize is killing the transform. Make it bigger, try (400, 400). Also get rid of that StackPanel.
<phone:LongListSelector.ItemTemplate>
<DataTemplate>
<Border BorderBrush="HotPink" BorderThickness="1,1,1,1" Tap="Border_Tap" HorizontalAlignment="Left" VerticalAlignment="Top">
<Custom:Tile RenderTransformOrigin="0,0" HorizontalAlignment="Left" VerticalAlignment="Top">
<Custom:Tile.RenderTransform>
<CompositeTransform ScaleX="0.5" ScaleY="0.5"/>
</Custom:Tile.RenderTransform>
</Custom:Tile>
</Border>
</DataTemplate>
</phone:LongListSelector.ItemTemplate>

Related

How to make sure a Popup control match its parent Page when the parent is resized? UWP

I have a Popup which will fill the whole page when opened.
<Grid x:Name="gridRoot" Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<Button Content="Open" HorizontalAlignment="Center" Click="{x:Bind viewModel.OpenPopup}" />
<Popup x:Name="popupCorrect" VerticalAlignment="Top" IsOpen="{Binding IsOpen}" IsLightDismissEnabled="False">
<Popup.ChildTransitions>
<TransitionCollection>
<PaneThemeTransition Edge="Left" />
</TransitionCollection>
</Popup.ChildTransitions>
<uc:MyPopup Width="{Binding ElementName=gridRoot, Path=ActualWidth}" Height="{Binding ElementName=gridRoot, Path=ActualHeight}"/>
</Popup>
</Grid>
The Popup is a UserControl
<Grid Background="Red">
<Button Content="Close" HorizontalAlignment="Center" Click="{x:Bind viewModel.ClosePopup}" />
</Grid>
The page
When popup is shown
Close the popup, resize the page, then reopen the popup. Notice that it does not match the new size of container page even though its Width and Height is bound to gridRoot . Do I have to manually set a new Width and Height for the popup? Why can't I achieve this with binding? This issue also appears on mobile during 'OrientationChanged'
Based on Decade Moon comment, this is how to resize the popup to match the parent container as its size changed.
Create a dependency property in the code behind
public double PageWidth
{
get { return (double)GetValue(PageWidthProperty); }
set { SetValue(PageWidthProperty, value); }
}
public static readonly DependencyProperty PageWidthProperty =
DependencyProperty.Register("PageWidth", typeof(double), typeof(GamePage), new PropertyMetadata(0d));
public double PageHeight
{
get { return (double)GetValue(PageHeightProperty); }
set { SetValue(PageHeightProperty, value); }
}
public static readonly DependencyProperty PageHeightProperty =
DependencyProperty.Register("PageHeight", typeof(double), typeof(GamePage), new PropertyMetadata(0d));
Update the value on SizeChanged event
private void GamePage_SizeChanged(object sender, SizeChangedEventArgs e)
{
if (e.NewSize.Width > 0d && e.NewSize.Height > 0d)
{
PageWidth = e.NewSize.Width;
PageHeight = e.NewSize.Height;
}
}
Then in XAML, just use x:Bind to bind the popup width and height
<Popup x:Name="popupCorrect" VerticalAlignment="Top" IsOpen="{Binding IsPopupCorrectOpen, Mode=TwoWay}" IsLightDismissEnabled="False">
<Popup.ChildTransitions>
<TransitionCollection>
<PaneThemeTransition Edge="Left" />
</TransitionCollection>
</Popup.ChildTransitions>
<uc:PopupCorrect Width="{x:Bind PageWidth, Mode=TwoWay}" Height="{x:Bind PageHeight, Mode=TwoWay}"/>
</Popup>
Pretty straight forward. Just remember not to use the ActualWidth or ActualHeight properties for binding source as they do not raise the PropertyChanged event.
Although it has an ActualWidthProperty backing field, ActualWidth does not raise property change notifications and it should be thought of as a regular CLR property and not a dependency property.
For purposes of ElementName binding, ActualWidth does not post updates when it changes (due to its asynchronous and run-time calculated nature). Do not attempt to use ActualWidth as a binding source for an ElementName binding. If you have a scenario that requires updates based on ActualWidth, use a SizeChanged handler.
#PutraKg have a great way.
But I have two way to solve it.
The first is set the VerticalAlignment="Center" HorizontalAlignment="Center" that can make the popup in the center.
But I think youare not content to put it in the center.
The great way is use the screen position.
You can get the Grid's screen postion and make it to popup.
In open button
private void Button_OnClick(object sender, RoutedEventArgs e)
{
var grid = (UIElement)popupCorrect.Parent; //get grid
var p = grid.TransformToVisual (Window.Current.Content).TransformPoint(new Point(0, 0)); //get point
popupCorrect.HorizontalOffset = p.X;
popupCorrect.VerticalOffset = p.Y;
popupCorrect.IsOpen = !popupCorrect.IsOpen;
}

Windows Phone XAML: applying transformation matrix after pinch gesture

I move and scale a rectangle within a canvas element with touch gestures. The code is based on this reference: http://msdn.microsoft.com/en-us/magazine/gg650664.aspx
The XAML code is as follows:
<Canvas Name="canvas" >
<Rectangle x:Name="rectangle" Fill="Green" Height="300" Canvas.Left="0" Stroke="Red" Canvas.Top="0" Width="100" StrokeThickness="3" >
<Rectangle.RenderTransform>
<TransformGroup>
<MatrixTransform x:Name="previousTransform" />
<TransformGroup x:Name="currentTransform">
<ScaleTransform x:Name="scaleTransform" />
<TranslateTransform x:Name="translateTransform" />
</TransformGroup>
</TransformGroup>
</Rectangle.RenderTransform>
<toolkit:GestureService.GestureListener>
<toolkit:GestureListener DragStarted="OnGestureListenerDragStarted"
DragDelta="OnGestureListenerDragDelta"
DragCompleted="OnGestureListenerDragCompleted"
PinchStarted="OnGestureListenerPinchStarted"
PinchDelta="OnGestureListenerPinchDelta"
PinchCompleted="OnGestureListenerPinchCompleted" />
</toolkit:GestureService.GestureListener>
</Rectangle>
</Canvas>
Dragging:
void OnGestureListenerDragDelta(object sender, DragDeltaGestureEventArgs args)
{
translateTransform.X += args.HorizontalChange;
translateTransform.Y += args.VerticalChange;
}
During pinching the scale transform is updated:
void OnGestureListenerPinchDelta(object sender, PinchGestureEventArgs args)
{
scaleTransform.ScaleX = args.DistanceRatio;
scaleTransform.ScaleY = args.DistanceRatio;
}
When pinching completes I want to get the "real" size and position of the rectangle within the parent canvas. Therefore I tried to apply the transform to the rectangle boundaries:
void OnGestureListenerPinchCompleted(object sender, PinchGestureEventArgs args)
{
Rect r = currentTransform.TransformBounds(new Rect(Canvas.GetLeft(rectangle), Canvas.GetTop(rectangle), rectangle.Width, rectangle.Height));
rectangle.Width = r.Width;
rectangle.Height = r.Height;
Canvas.SetLeft(rectangle, r.X);
Canvas.SetTop(rectangle, r.Y);
// Reset transforms
previousTransform.Matrix = new Matrix();
rectangle.RenderTransformOrigin = new Point(0, 0);
scaleTransform.ScaleX = scaleTransform.ScaleY = 1;
scaleTransform.CenterX = scaleTransform.CenterY = 0;
translateTransform.X = translateTransform.Y = 0;
}
This works fine for translation, but scaling is wrong (the rectangle is scaled but the factor is too big when increasing the scale, and too little when decreasing the scale). How can I get the correct final size of the scaled rectangle?
Regards
I fixed the problem by ommitting the transformation matrix classes and using the scaling factor and translation values manually.
Nevertheless I would be interested in a solution for using the XAML code above.

Windows 8 Image UniformFill centered

I have a little problem, I have a group item which I want to give a background image which it should scale keeping it's correct dimensions but by default it shows the image from the top left, I want the image to be centered.
Here is an illustration to further explain my problem. (the gray part is what is clipped)
And I have this XAML
<Image Source="/url/to/image.jpg" Stretch="UniformToFill"/>
I managed to solve my problem, I made the image larger than the container it was placed in and vertical aligned it in the center.
<Grid HorizontalAlignment="Left" Width="250" Height="125">
<Image Source="/url/to/image.jpg" Stretch="UniformToFill" Height="250" Margin="0" VerticalAlignment="Center"/>
</Grid>
The overflow of the image was invisible :)
In case the size of the source image is unknown in advance I had to use different trick:
<Border Width="250" Height="250">
<Border.Background>
<ImageBrush ImageSource="/url/to/image.jpg"
Stretch="UniformToFill"/>
</Border.Background>
</Border>
I wrote a behavior for Silverlight/Windows Phone that treats a similar situation. The picture I have to show may be larger or higher and I must display it in a square.
The behavior calculates the width/height ratio of both the container and the picture. Depending on which is the largest/highest, I resize the Image control to have this clipping effect with the parent control.
Here is a sample XAML to use with my behavior.
<Border Height="150" Width="150">
<Image Source="{Binding BitmapImage}" Stretch="UniformToFill"
HorizontalAlignment="Center" VerticalAlignment="Center">
<i:Interaction.Behaviors>
<b:FillParentBehavior />
</i:Interaction.Behaviors>
</Image>
</Border>
Here is an excerpt from the C# code. The full code can be found here: FillParentBehavior.cs
double width = this.AssociatedObject.Width;
double height = this.AssociatedObject.Height;
var parentSize = new Size(this.parent.ActualWidth, this.parent.ActualHeight);
var parentRatio = parentSize.Width / parentSize.Height;
// determine optimal size
if (this.AssociatedObject is Image)
{
var image = (Image)this.AssociatedObject;
if (image.Source is BitmapImage)
{
var bitmap = (BitmapImage)image.Source;
var imageSize = new Size(bitmap.PixelWidth, bitmap.PixelHeight);
var imageRatio = imageSize.Width / imageSize.Height;
if (parentRatio <= imageRatio)
{
// picture has a greater width than necessary
// use its height
width = double.NaN;
height = parentSize.Height;
}
else
{
// picture has a greater height than necessary
// use its width
width = parentSize.Width;
height = double.NaN;
}
}
}
this.AssociatedObject.Width = width;
this.AssociatedObject.Height = height;

How to read a size of area "Grid"? or how to get data from xaml into C++/CX code?

I am using dynamic marking of area "Grid"
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="1*"/>
<ColumnDefinition Width="1*"/>
</Grid.ColumnDefinitions>
<!--This Grid-->
<Grid Grid.Column="0" Name="gridImage" SizeChanged="gridImage_SizeChanged">
<Image Name="image" HorizontalAlignment="Center" VerticalAlignment="Center"/>
</Grid>
</Grid>
In my code I am drawing image pixel-by-pixel depending on size of "Grid" which contains this image. How can I read the size of "Grid" area in code?
Properties gridImage->Width and gridImage->Height lets me set values but not get them.
gridImage->Width = 100;//OK
gridImage->Height = 100;//OK
int width = gridImage->Width;//return -2 147 483 648
int height = gridImage->Height;//return -2 147 483 648
If I use SizeChanged event for Grid area then I can read size by using this code
void MainPage::gridImage_SizeChanged(Platform::Object^ sender, Windows::UI::Xaml::SizeChangedEventArgs^ e)
{
Size size = e->NewSize;
int width = size.Width;//OK
int height= size.Height;//OK
}
But this event becomes available only after changing of image object, it means that that becomes available after then I need it.
Use the ActualWidth and ActualHeight properties to get the actual width and height in pixels, respectively. Unlike the Height, Width, MinHeight, MinWidth, MaxHeight and MaxWidth, they actually contain the height and width.

custom live tile update issue

I'm working on a weather application for windows phone. One of the features that I want to take advantage of is live tiles. I have a background agent that runs when the user pins a city to the start page.
After it's been pinned, it makes a calls out to the internet to get some weather data. All of this works just fine.
Now for the problem.
Depending on the weather data that's returned, I want to update the tiles that are pinned to the start screen.
I have a number of different .xaml files (rain, snow, sun, etc) that represent each tile.
My first thought was that I would:
expose 2 properties on each tile (CityState and Temp)
set those 2 properties after the tile is created.
save the tile off into IsolatedStorage as an image that I can then use to update the tile on the start screen.
Here is the code that I have to do that:
var ctl = new Snow();
//just some dummy data to test
ctl.CityState = "Test, NY";
ctl.Temp = 25;
ctl.Measure(new Size(173, 173));
ctl.Arrange(new Rect(0, 0, 173, 173));
var bmp = new WriteableBitmap(173, 173);
bmp.Render(ctl, null);
bmp.Invalidate();
var iss =IsolatedStorageFile.GetUserStoreForApplication();
var filename = "/Shared/ShellContent/tileTest.jpg";
using (var stm = iss.CreateFile(filename))
{
bmp.SaveJpeg(stm, 173, 173, 0, 80);
}
tile.BackgroundImage = new Uri("isostore:" + filename, UriKind.Absolute);
var tileToUpdate = ShellTile.ActiveTiles.FirstOrDefault(r => r.NavigationUri == uri);
tileToUpdate.Update(tile);
So, when this runs, it creates a new tile from the XAML file and updates the start screen but the Temp and CityState properties
are not reflected on the new Tile. In the xaml I have 2 textblocks that are bound to the properties in the codebehind. I've also
implemented INotifyPropertyChanged.
Here is the XAML
<UserControl
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
x:Name="Window"
x:Class="ezweather.services.tiles.Snow"
d:DesignWidth="480" d:DesignHeight="800" Width="173" Height="173" >
<Canvas x:Name="Layer_1" Width="173" Height="173" Canvas.Left="0" Canvas.Top="0" >
<Rectangle x:Name="Rectangle" Width="173" Height="173" Canvas.Left="0" Canvas.Top="-1.52588e-005" Stretch="Fill" Fill="#FF3F6A8D"/>
<TextBlock x:Name="cityState" TextAlignment="Left" FontFamily="Segoe UI Semibold" FontWeight="Bold" FontSize="15" Width="Auto" Height="Auto" Canvas.Left="0" Canvas.Top="0">
<TextBlock.RenderTransform>
<TransformGroup>
<MatrixTransform Matrix="1.33333,0,0,1.33333,11,139.5"/>
</TransformGroup>
</TextBlock.RenderTransform>
<Run Text="{Binding ElementName=Window, Path=CityState}" Foreground="#FFFFFFFF"/>
</TextBlock>
<TextBlock x:Name="temp" TextAlignment="Right" FontFamily="Segoe UI Light" FontSize="44" Width="Auto" Height="Auto" Canvas.Left="0" Canvas.Top="0">
<TextBlock.RenderTransform>
<TransformGroup>
<MatrixTransform Matrix="1.33333,0,0,1.33333,87.57,42.9333"/>
</TransformGroup>
</TextBlock.RenderTransform>
<Run Text="{Binding ElementName=Window, Path=Temp}" Foreground="#FFFFFFFF"/>
</TextBlock>
</Canvas>
</UserControl>
and here is the codebehind
public partial class Snow : UserControl, INotifyPropertyChanged
{
public Snow()
{
// Required to initialize variables
InitializeComponent();
}
private string _cityState;
private int _temp;
public string CityState
{
get { return _cityState; }
set
{
_cityState = value;
RaisePropertyChanged("CityState");
}
}
public int Temp
{
get { return _temp; }
set
{
_temp = value;
RaisePropertyChanged("Temp");
}
}
public event PropertyChangedEventHandler PropertyChanged;
protected void RaisePropertyChanged(string property)
{
if(PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(property));
}
}
When this code runs, it instantiates the correct xaml file and saves it to disk.
It then updates the tile on the start screen but the CityState and Temp data does not show up.
I don't know why the CityState and Temp data isn't being written out with the image.
What am I missing?
The primary issue I see here, is you're attempting to render the image, before the control is actually loaded.
Try handle the rendering in the Control.Loaded event.