Which form of Authentication should I use? - authentication

I'm writing a Web API for my users to access their information on my site. However, I'm not sure what type of authentication I should use for such a task.
Here are my intentions:
One of my users develops an app that needs information on their account from my server. He sends me a key and I verify that he's a valid user.
There shouldn't be any 'middle-man' apps that are doing anything on the user's behalf. Just the owner of the account. Currently, I'm using a system where I hash a GUID and the user sends that string to me. I decrypt it, and check my database for that key.
I'm not sure what this method is called, but it seems to work. Does anyone have a better solution that I could use that (probably) better uses web standards?

This question screams: OAuth.
http://oauth.net/2/
More details:
OAuth is an authentication protocol that allows you to approve one
application interacting with another on your behalf without giving
away your password.
Taken from: http://blog.varonis.com/introduction-to-oauth/

Related

Securely using JSON web tokens to programmatically authenticate a user from one system into another

My team and I have been working on a web application for our clients that uses JSON web tokens for authentication and authorization. Using Azure AD as our identity provider, we verify a user's identity and generate a signed JWT with the user's permissions in it. The JWT then gets included in the authorization header of all subsequent requests to the APIs. Pretty standard stuff as far as JWTs go.
We're now being asked to provide the capability to link directly into our system from another third-party web application without forcing the user to reauthenticate. I'm trying to figure out if there's a way to do so without creating a massive security loophole.
The way I picture this working would be to implement an endpoint for programmatic authentication in our system that accepts a cryptographically signed payload with an API key and the user's ID or email address. The third-party system would have a private key with which to sign the payload, and we'd have a public one to verify the signature. If the request is legitimate, we'd issue a token for the specified user, and they could use that to link to whatever they like.
I'm already getting yelled at by at least one person that this is a complete joke from a security standpoint because, among other things, it completely bypasses AAD authentication. I believe the third-party system in question does use AAD for authentication, but that's not really relevant either way because we're trusting them implicitly whether they've authenticated their users or not. Either way I take his point.
I'm not a security expert and I don't claim to know whether there even is a proper way to do this kind of thing, but from my vantage it doesn't really seem all that much less secure than any other mechanism of authentication and authorization using JWTs. Is that true? Are we nuts for even trying? Is there a way to do it that's more secure? What should I know about this that I demonstrably don't already?
Thanks in advance for the help. At the very least I hope this spurs some helpful conversation.
Single Sign-On (SSO) enables users to enter their credentials once to sign in and establish a session which can be reused across multiple applications without requiring to authenticate again. This provides a seamless experience to the user and reduces the repeated prompts for credentials.
Azure AD provides SSO capabilities to applications by setting a session cookie when the user authenticates the first time. The MSAL.js library allows applications to leverage this in a few ways.
MSAL relies on the session cookie to provide SSO for the user between different applications.
Read more in this documentation.

What is the difference between the two use cases of using OpenID Connect in Keycloak? (Client vs Application)

I am very new to the concepts of SSO and Keycloak. I am trying to read the official documentation of Keycloak. In the "Supported Protocols" part (https://www.keycloak.org/docs/latest/securing_apps/index.html), the documentation talks about the two use cases of using OIDC like this:
"The first is an application that asks the Keycloak server to authenticate a user for them. After a successful login, the application will receive an identity token and an access token. The identity token contains information about the user such as username, email, and other profile information. The access token is digitally signed by the realm and contains access information (like user role mappings) that the application can use to determine what resources the user is allowed to access on the application.
The second type of use cases is that of a client that wants to gain access to remote services. In this case, the client asks Keycloak to obtain an access token it can use to invoke on other remote services on behalf of the user. Keycloak authenticates the user then asks the user for consent to grant access to the client requesting it. The client then receives the access token. This access token is digitally signed by the realm. The client can make REST invocations on remote services using this access token. The REST service extracts the access token, verifies the signature of the token, then decides based on access information within the token whether or not to process the request."
What I do not understand is this: In the first paragraph it talks about an application making a request and in the second one it talks about a client. But aren't applications counted as clients? Why the specific differentiation? And can anyone given an example of the remote services that is talked about in the second part?
Thank you.
But aren't applications counted as clients? Why the specific differentiation? And can anyone given an example of the remote services that is talked about in the second part?
Yes exactly it. The reason for the differentiation is because there could be many applications more than just this one client. And the client, that the user is authed against may want to access all those other applications' data.
For example take the google ecosystem. Does google email have access to drive, and photos, etc... While it could out the box, it doesn't. You need to explicitly allow email "offline access" to those other applications, even though they are all part of the same platform.
Keycloak understands this and provides that terminology. But it is a bit confusing because this isn't the best way to think about it. Instead a better explanation is that there is just the user and service clients. The service clients all talk to each other and ask for a user's data. While a user may want their data by going straight to one application, other applications may want that user's data too.
Assuming you want to actually allow one service to ask for user data from another service, you want to be using something that supports authorization as a service and not just authentication. There are some examples of this, such as PolicyServer and Authress.

Where to store client secret for mobile app? [duplicate]

When using the OAuth protocol, you need a secret string obtained from the service you want to delegate to. If you are doing this in a web app, you can simply store the secret in your data base or on the file system, but what is the best way to handle it in a mobile app (or a desktop app for that matter)?
Storing the string in the app is obviously not good, as someone could easily find it and abuse it.
Another approach would be to store it on your server, and have the app fetch it on every run, never storing it on the phone. This is almost as bad, because you have to include the URL in the app.
The only workable solution I can come up with is to first obtain the Access Token as normal (preferably using a web view inside the app), and then route all further communication through our server, which would append the secret to the request data and communicate with the provider. Then again, I'm a security noob, so I'd really like to hear some knowledgeable peoples' opinions on this. It doesn't seem to me that most apps are going to these lengths to guarantee security (for example, Facebook Connect seems to assume that you put the secret into a string right in your app).
Another thing: I don't believe the secret is involved in initially requesting the Access Token, so that could be done without involving our own server. Am I correct?
Yes, this is an issue with the OAuth design that we are facing ourselves. We opted to proxy all calls through our own server. OAuth wasn't entirely flushed out in respect of desktop apps. There is no prefect solution to the issue that I've found without changing OAuth.
If you think about it and ask the question why we have secrets, is mostly for provision and disabling apps. If our secret is compromised, then the provider can only really revoke the entire app. Since we have to embed our secret in the desktop app, we are sorta screwed.
The solution is to have a different secret for each desktop app. OAuth doesn't make this concept easy. One way is have the user go and create an secret on their own and enter the key on their own into your desktop app (some facebook apps did something similar for a long time, having the user go and create facebook to setup their custom quizes and crap). It's not a great experience for the user.
I'm working on proposal for a delegation system for OAuth. The concept is that using our own secret key we get from our provider, we could issue our own delegated secret to our own desktop clients (one for each desktop app basically) and then during the auth process we send that key over to the top level provider that calls back to us and re-validates with us. That way we can revoke on own secrets we issue to each desktop client. (Borrowing a lot of how this works from SSL). This entire system would be prefect for value-add webservices as well that pass on calls to a third party webservice.
The process could also be done without delegation verification callbacks if the top level provider provides an API to generate and revoke new delegated secrets. Facebook is doing something similar by allowing facebook apps to allow users to create sub-apps.
There are some talks about the issue online:
http://blog.atebits.com/2009/02/fixing-oauth/
http://groups.google.com/group/twitter-development-talk/browse_thread/thread/629b03475a3d78a1/de1071bf4b820c14#de1071bf4b820c14
Twitter and Yammer's solution is a authentication pin solution:
https://dev.twitter.com/oauth/pin-based
https://www.yammer.com/api_oauth_security_addendum.html
With OAUth 2.0, you can store the secret on the server. Use the server to acquire an access token that you then move to the app and you can make calls from the app to the resource directly.
With OAuth 1.0 (Twitter), the secret is required to make API calls. Proxying calls through the server is the only way to ensure the secret is not compromised.
Both require some mechanism that your server component knows it is your client calling it. This tends to be done on installation and using a platform specific mechanism to get an app id of some kind in the call to your server.
(I am the editor of the OAuth 2.0 spec)
One solution could be to hard code the OAuth secret into the code, but not as a plain string. Obfuscate it in some way - split it into segments, shift characters by an offset, rotate it - do any or all of these things. A cracker can analyse your byte code and find strings, but the obfuscation code might be hard to figure out.
It's not a foolproof solution, but a cheap one.
Depending on the value of the exploit, some genius crackers can go to greater lengths to find your secret code. You need to weigh the factors - cost of previously mentioned server side solution, incentive for crackers to spend more efforts on finding your secret code, and the complexity of the obfuscation you can implement.
Do not store the secret inside the application.
You need to have a server that can be accessed by the application over https (obviously) and you store the secret on it.
When someone want to login via your mobile/desktop application, your application will simply forward the request to the server that will then append the secret and send it to the service provider. Your server can then tell your application if it was successful or not.
Then if you need to get any sensitive information from the service (facebook, google, twitter, etc), the application ask your server and your server will give it to the application only if it is correctly connected.
There is not really any option except storing it on a server. Nothing on the client side is secure.
Note
That said, this will only protect you against malicious client but not client against malicious you and not client against other malicious clients (phising)...
OAuth is a much better protocol in browser than on desktop/mobile.
There is a new extension to the Authorization Code Grant Type called Proof Key for Code Exchange (PKCE). With it, you don't need a client secret.
PKCE (RFC 7636) is a technique to secure public clients that don't use
a client secret.
It is primarily used by native and mobile apps, but the technique can
be applied to any public client as well. It requires additional
support by the authorization server, so it is only supported on
certain providers.
from https://oauth.net/2/pkce/
For more information, you can read the full RFC 7636 or this short introduction.
Here's something to think about. Google offers two methods of OAuth... for web apps, where you register the domain and generate a unique key, and for installed apps where you use the key "anonymous".
Maybe I glossed over something in the reading, but it seems that sharing your webapp's unique key with an installed app is probably more secure than using "anonymous" in the official installed apps method.
With OAuth 2.0 you can simply use the client side flow to obtain an access token and use then this access token to authenticate all further requests. Then you don't need a secret at all.
A nice description of how to implement this can be found here: https://aaronparecki.com/articles/2012/07/29/1/oauth2-simplified#mobile-apps
I don't have a ton of experience with OAuth - but doesn't every request require not only the user's access token, but an application consumer key and secret as well? So, even if somebody steals a mobile device and tries to pull data off of it, they would need an application key and secret as well to be able to actually do anything.
I always thought the intention behind OAuth was so that every Tom, Dick, and Harry that had a mashup didn't have to store your Twitter credentials in the clear. I think it solves that problem pretty well despite it's limitations. Also, it wasn't really designed with the iPhone in mind.
I agree with Felixyz. OAuth whilst better than Basic Auth, still has a long way to go to be a good solution for mobile apps. I've been playing with using OAuth to authenticate a mobile phone app to a Google App Engine app. The fact that you can't reliably manage the consumer secret on the mobile device means that the default is to use the 'anonymous' access.
The Google App Engine OAuth implementation's browser authorization step takes you to a page where it contains text like:
"The site <some-site> is requesting access to your Google Account for the product(s) listed below"
YourApp(yourapp.appspot.com) - not affiliated with Google
etc
It takes <some-site> from the domain/host name used in the callback url that you supply which can be anything on the Android if you use a custom scheme to intercept the callback.
So if you use 'anonymous' access or your consumer secret is compromised, then anyone could write a consumer that fools the user into giving access to your gae app.
The Google OAuth authorization page also does contain lots of warnings which have 3 levels of severity depending on whether you're using 'anonymous', consumer secret, or public keys.
Pretty scary stuff for the average user who isn't technically savvy. I don't expect to have a high signup completion percentage with that kind of stuff in the way.
This blog post clarifies how consumer secret's don't really work with installed apps.
http://hueniverse.com/2009/02/should-twitter-discontinue-their-basic-auth-api/
Here I have answer the secure way to storing your oAuth information in mobile application
https://stackoverflow.com/a/17359809/998483
https://sites.google.com/site/greateindiaclub/mobil-apps/ios/securelystoringoauthkeysiniosapplication
Facebook doesn't implement OAuth strictly speaking (yet), but they have implemented a way for you not to embed your secret in your iPhone app: https://web.archive.org/web/20091223092924/http://wiki.developers.facebook.com/index.php/Session_Proxy
As for OAuth, yeah, the more I think about it, we are a bit stuffed. Maybe this will fix it.
None of these solutions prevent a determined hacker from sniffing packets sent from their mobile device (or emulator) to view the client secret in the http headers.
One solution could be to have a dynamic secret which is made up of a timestamp encrypted with a private 2-way encryption key & algorithm. The service then decrypts the secret and determines if the time stamp is +/- 5 minutes.
In this way, even if the secret is compromised, the hacker will only be able to use it for a maximum of 5 minutes.
I'm also trying to come up with a solution for mobile OAuth authentication, and storing secrets within the application bundle in general.
And a crazy idea just hit me: The simplest idea is to store the secret inside the binary, but obfuscated somehow, or, in other words, you store an encrypted secret. So, that means you've got to store a key to decrypt your secret, which seems to have taken us full circle. However, why not just use a key which is already in the OS, i.e. it's defined by the OS not by your application.
So, to clarify my idea is that you pick a string defined by the OS, it doesn't matter which one. Then encrypt your secret using this string as the key, and store that in your app. Then during runtime, decrypt the variable using the key, which is just an OS constant. Any hacker peeking into your binary will see an encrypted string, but no key.
Will that work?
As others have mentioned, there should be no real issue with storing the secret locally on the device.
On top of that, you can always rely on the UNIX-based security model of Android: only your application can access what you write to the file system. Just write the info to your app's default SharedPreferences object.
In order to obtain the secret, one would have to obtain root access to the Android phone.

Google Drive API username + password authentication

I'm developing an application where Google Drive will be used to manage some documents. The idea is to create a document with some initial template data and provide the users access by adding them as collaborators of the document.
I'm familiar with the OAuth authentication process, I used it in another part of the system to manage the users Calendar...
But in this case these documents will be stored in a generic account of the company, so I can't have the approval prompt for authentication, since users won't have the password of the account.
I'd like to directly authenticate in this account, could be with the username and password hardcoded in the Java code.
Problem that this method of authentication was depreacated and I didn't found a relpacement.
Any ideas?
Thanks in advance,
Phillip
There are 2 ways that comes to mind:
Service accounts: best suited for server side OAuth with traditional backend
Regular Account owned by the application : similar to the process already in place for client side Oauth that you are already familiar with; Auth, store the refresh, ask new token if the AuthCode is expired, and so on.
I personally use and prefer the second solution more as I feel is more flexible to adapt in the future for Oauth Client Side get the tokens and use them server side.

Why use OAuth in mobile HTML5 application that will use REST?

I am exploring the possibilities of a banking mobile HTML5 application. It will be contacting with the main server via RESTful API. Very often I hear that people are using OAuth in their mobile apps to access APIs. For example, SpringSource's html5expense demo app.
So I don't fully understand why bother? Couldn't the user just login in a standard way, receive a cookie with session id (or in case of Play framework, session data), that will be used to identify user when the app makes requests to REST?
Oauth is usually a lot more secure than most BASIC AUTH, or "logging in in a standard way" approaches (and OAuth is becoming more and more of a standard).
When you login, through most "standard" ways, the user enters his username & password, into the application, and username/password are then often either stored locally, or transferred to the application, to then potentially be relayed to a "main server" that for example provides the API. So the user will have to enter his very secret login information (e.g. for banking?), into a client, app or system he doesn't know or trust...
With OAuth, the user is directed to a login page of the owner of that API .. e.g. his bank for example, where he logs into the secure login page that he knows and is asked for his consent that the application "xyz" would like to access his data.... The application that has requested that access, is then given a token with which it can access the API without needing to know the username and password. That way the username/password is only entered once, at a location the user trusts.
Furthermore, the user could later log into and admit page .. (the bank app? or and admin frontend), and delete the given access right to the API, and so stop an application accessing his information, without having to change his password.
Beyond the effect of being actually safe, using something like OAuth, for a banking app also makes sense as it will give people more confidence if modern security techniques are applied. It makes it also feel safer.
If you are not going to publish your API to third party developers; there really is no reason to bother with OAuth.
The biggest reason OAuth exists is to enable integrations with your API without your users having to give out their username and password to a third party. Other reasons is that it makes it possible to put a time frame on third party access to resources, or to scope access.