How to send signals between tabs of TabView (Qt5) - qml

I have TabView with two tabs. Each tab has Item element (which contains other stuff). I need to send signal from one tab and to catch (to handle) it in other tab.
If I try to send signal from one Tab (Item) to other - it doesn't work, without showing of any errors.
I found a way to send signal out from tab to TabView scope using Connections as written here (http://qt-project.org/doc/qt-5/qml-qtquick-loader.html).
declare in the first tab signal:
signal message()
Make a call in this tab (in onClicked handler? for example):
onClicked: {
nameOfItemInFirstTab.message()
}
In TabView scope I declared Connections:
Connections {
target: nameOfTheFirstTab.item
onMessage:
{
doSomething()
}
}
Using this way, it's possible to catch the signal out of the first tab. But how, now, to send signal to the second tab? Is there another way to do it?

You can do it like this:
import QtQuick 2.3
import QtQuick.Controls 1.2
Rectangle {
id: myRect
width: 100
height: 100
TabView {
anchors.fill: parent
Component.onCompleted: {
tab1.tab1Signal.connect(tab2.onTab1Signal)
tab2.tab2Signal.connect(tab1.onTab2Signal)
}
Tab {
id: tab1
title: "Tab 1"
signal tab1Signal
function onTab2Signal() {
print("Tab 1 received Tab 2's signal")
}
Item {
Button {
text: "Send signal"
anchors.centerIn: parent
onClicked: tab1Signal()
}
}
}
Tab {
id: tab2
title: "Tab 2"
signal tab2Signal
function onTab1Signal() {
print("Tab 2 received Tab 1's signal")
}
Item {
Button {
text: "Send signal"
anchors.centerIn: parent
onClicked: tab2Signal()
}
}
}
}
}
The functions can of course be named anything; I only prefixed them with "on" because that's the convention for signal handler names.
For more information on connecting signals in QML, see Connecting Signals to Methods and Signals.
Is it possible to make a onTab1Signal() in Item? I need to send some information (String/int) to elements of Item of tab2.
Yes, but it's a bit trickier. First of all, remember that Tab is a Loader, so your Item declared inside it may not always be valid. In fact, if you look at the implementation of Tab, you'll see that it sets its active property to false, effectively meaning that tab content is loaded only after that tab has been made current (a design called lazy loading). A naive implementation (i.e my first attempt :p) will encounter strange errors, so you must either:
Set active to true in each Tab, or
Add an intermediate item that accounts for this
The first solution is the easiest:
import QtQuick 2.3
import QtQuick.Controls 1.2
Rectangle {
id: myRect
width: 100
height: 100
TabView {
id: tabView
anchors.fill: parent
Component.onCompleted: {
tab1.tab1Signal.connect(tab2Item.onTab1Signal)
tab2.tab2Signal.connect(tab1Item.onTab2Signal)
}
// You can also use connections if you prefer:
// Connections {
// target: tab1
// onTab1Signal: tabView.tab2Item.onTab1Signal()
// }
// Connections {
// target: tab2
// onTab2Signal: tabView.tab1Item.onTab2Signal()
// }
property alias tab1Item: tab1.item
property alias tab2Item: tab2.item
Tab {
id: tab1
title: "Tab 1"
active: true
signal tab1Signal
Item {
id: tab1Item
function onTab2Signal() {
print("Tab 1 received Tab 2's signal")
}
Button {
text: "Send signal"
anchors.centerIn: parent
onClicked: tab1Signal()
}
}
}
Tab {
id: tab2
title: "Tab 2"
active: true
signal tab2Signal
Item {
function onTab1Signal() {
print("Tab 2 received Tab 1's signal")
}
Button {
text: "Send signal"
anchors.centerIn: parent
onClicked: tab2Signal()
}
}
}
}
}
The second solution is slightly more difficult, and comes with a caveat:
import QtQuick 2.3
import QtQuick.Controls 1.2
Rectangle {
id: myRect
width: 100
height: 100
TabView {
id: tabView
anchors.fill: parent
QtObject {
id: signalManager
signal tab1Signal
signal tab2Signal
}
property alias tab1Item: tab1.item
property alias tab2Item: tab2.item
Tab {
id: tab1
title: "Tab 1"
signal tab1Signal
onLoaded: {
tab1Signal.connect(signalManager.tab1Signal)
signalManager.tab2Signal.connect(tab1.item.onTab2Signal)
}
Item {
id: tab1Item
function onTab2Signal() {
print("Tab 1 received Tab 2's signal")
}
Button {
text: "Send signal"
anchors.centerIn: parent
onClicked: tab1Signal()
}
}
}
Tab {
id: tab2
title: "Tab 2"
signal tab2Signal
onLoaded: {
tab2Signal.connect(signalManager.tab2Signal)
signalManager.tab1Signal.connect(tab2.item.onTab1Signal)
}
Item {
function onTab1Signal() {
print("Tab 2 received Tab 1's signal")
}
Button {
text: "Send signal"
anchors.centerIn: parent
onClicked: tab2Signal()
}
}
}
}
}
Because active isn't set to true, the second tab isn't loaded at start up, so it won't receive the first tab's signals until it's made current (i.e by clicking on it). Perhaps that's acceptable for you, so I documented this solution as well.

Related

QML - change how transition between pages looks

I know this is probably super basic, but I am new to learning QML and have a question about transition between pages.
In this example I have a button with which I want to switch between my 3 pages.
the transition works, but the pages always move from the right-to-the-left-side of the window.
how can I change this? I need the new page to appear as a whole right away.
(e.g. when changing from firstPage to secondPage, for the user it looks like only the AppText changes, because the button is at the same position in both cases)
code example:
App {
id: app
width: px(250); height: px(250)
NavigationStack {
Page {
id: page
navigationBarHidden: true
AppText { text: "startpage" }
SimpleButton{
x: 220; y: 0
onClicked: page.navigationStack.push(firstPage)
}
}
}
Component {
id: firstPage
Page {
navigationBarHidden: true
AppText { text: qsTr("1st page") }
SimpleButton{
x: 220; y: 0
onClicked: page.navigationStack.push(secondPage)
}
}
}
Component {
id: secondPage
Page {
navigationBarHidden: true
AppText { text: qsTr("2nd page") }
SimpleButton{
x: 220; y: 0
onClicked: page.navigationStack.push(page)
}
}
}
}
Any help would be greatly appreciated!
It looks like you're using Felgo, which I think is an extra library on top of Qt. For instance, there is no built-in QML component called NavigationStack. That comes from Felgo. You should mention that in your question to get better help with it.
I've never used Felgo myself, but just looking at the documentation real quick, it looks like you need to define a new transitionDelegate for your needs. Here is the example they give where new pages fade in/fade out.
NavigationStack {
// custom transition delegate
transitionDelegate: StackViewDelegate {
pushTransition: StackViewTransition {
NumberAnimation {
target: enterItem
property: "opacity"
from: 0
to: 1
duration: 1000
}
}
popTransition: StackViewTransition {
NumberAnimation {
target: exitItem
property: "opacity"
from: 1
to: 0
duration: 1000
}
}
}
initialPage: pageComponent
}

Visual feedback (color transition) on TextField?

I have an app with numerous numbers in text fields (in a GridLayout) and would like to visually highlight fields which get changed (something like color changing from the original to red and then back, so something similar).
I am new to animations/transitions and so on, so I would like to ask about what is the correct approach to this.
I was looking at tutorials in Qt Creator but they attach transitions to elements in the QML code already, whereas I would like to get the element by its id and say, now run the highlight transition, without adding something to its code. Is that possible?
You have to implement your own control, derived from Text and add inside all the animation logic you want.
For example:
MyItem.qml
import QtQuick 2.12
Text {
id: txt
property bool hightlight: false
property color textColor: color
property color hightlightColor: "red"
onHightlightChanged: {
if(hightlight)
anim.running = true;
}
SequentialAnimation
{
id: anim
running: false
PropertyAnimation {
target: txt
property: "color"
to: hightlightColor
duration: 500
}
PropertyAnimation {
target: txt
property: "color"
to: textColor
duration: 500
}
ScriptAction {
script: txt.hightlight = false;
}
}
}
Usage:
import QtQuick 2.12
import QtQuick.Controls 2.3
ApplicationWindow {
id: window
title: "Test"
visible: true
height: 250
width: 200
MyItem {
id: item
text: "Hello"
anchors.centerIn: parent
hightlightColor: "red"
MouseArea {
anchors.fill: parent
hoverEnabled: true
onEntered: {
item.hightlight = true;
}
}
}
}

key handling in a StackView with multiple items

I have a StackView with two items in it. Both items should handle some keys.
I would assume that, if the currentItem in a StackView does not handle a key, that the key would be forwarded to the lower layers but apparently, this is not the case.
The following example illustrates the problem. When pressing eg 'A', I see that the key is handled by layer1 and by the stackview itself but the key is not handled by layer0.
Note that layer0 remains visible after pushing layer1 on top of it due to the properties.exitItem.visible = true statement in transitionFinished
import QtQuick 2.0
import QtQuick.Window 2.2
import QtQuick.Controls 1.4
Window {
id: mainWindow
visible: true
width: 1280
height: 720
color: "black"
Component {
id: layer0
Rectangle {
focus:true
width:200;height:200;color:"red"
Keys.onPressed: console.log("layer0")
}
}
Component {
id: layer1
Rectangle {
focus:true
width:200;height:200;color:"#8000FF00"
Keys.onPressed: console.log("layer1")
}
}
StackView {
id: stack
width: parent.width
height: parent.height
focus: true
Component.onCompleted: {
stack.push(layer0)
stack.push(layer1).focus=true
}
Keys.onPressed: {
console.log("StackView.onPressed")
}
delegate: StackViewDelegate {
function transitionFinished(properties)
{
properties.exitItem.visible = true
properties.exitItem.focus = true
}
}
}
}
I would assume that, if the currentItem in a StackView does not handle a key, that the key would be forwarded to the lower layers but apparently, this is not the case.
Apparently according to Qt Documentation the key event propagation goes like this:
If the QQuickItem with active focus accepts the key event, propagation stops. Otherwise the event is sent to the Item's parent until the event is accepted, or the root item is reached.
If I understand that correctly, in your example the two items are siblings. Layer1 has focus, and it will propagate the event UP in the hierarchy, not horizontally or down. Moreover, those multiple focus: true won't have any effect, since the last item receiving the focus will get it, in this situation layer1 in Component.onCompleted
One way to work around this could be defining a new signal, say,
Window {
id: mainWindow
...
signal keyReceived(int key)
and then in StackView to fire that event on Keys.onPressed:
Keys.onPressed: {
console.log("StackView.onPressed")
keyReceived(event.key)
}
And finally catching the new signal in your Rectangles:
Component {
id: layer1
Rectangle {
Connections {
target: mainWindow
onKeyReceived: console.log("layer1")
}
}
}

QML Dialog is broken?

I have this code:
import QtQuick 2.3
import QtQuick.Dialogs 1.2
import QtQuick.Layouts 1.1
import QtQuick.Controls 1.2
Dialog {
standardButtons: StandardButton.Ok | StandardButton.Cancel
width: layout.implicitWidth
height: layout.implicitHeight
RowLayout {
id: layout
anchors.fill: parent
Item {
width: 10
height: 1
}
GridLayout {
columns: 2
rowSpacing: 10
Layout.fillHeight: true
Layout.fillWidth: true
Text {
text: "Hello world? "
}
Text {
text: "Hello world!"
}
Text {
text: "Goodbye world? "
}
Text {
text: "Goodbye world!"
}
}
Item {
width: 10
height: 1
}
}
}
When you run it it looks like this, and the dialog can be resized to any size. Also the RowLayout actually doesn't fill its parent as you can see.
How can I make it so that the dialog can't be resized below the minimum size of the layout, and so that the layout fills the dialog?
Unfortunately this is a bug in Qt. Currently the documentation is misleading and Dialog does not size itself correctly to the contents. Consider this working example, which I based on the DefaultFontDialog:
AbstractDialog {
title: "Hello"
id: root
// standardButtons: StandardButton.Ok | StandardButton.Cancel
modality: Qt.NonModal
Rectangle {
id: content
implicitWidth: mainLayout.implicitWidth + outerSpacing * 2
implicitHeight: mainLayout.implicitHeight + outerSpacing * 2
property real spacing: 6
property real outerSpacing: 12
color: "white"
GridLayout {
id: mainLayout
anchors { fill: parent; margins: content.outerSpacing }
rowSpacing: content.spacing
columnSpacing: content.spacing
columns: 5
Text { text: "Hello" } Text { text: "Hello" } Text { text: "Hello" } Text { text: "Hello" } Text { text: "Hello" }
Text { text: "Hello" } Text { text: "Hello" } Text { text: "Hello" } Text { text: "Hello" } Text { text: "Hello" }
Text { text: "Hello" } Text { text: "Hello" } Text { text: "Hello" } Text { text: "Hello" } Text { text: "Hello" }
Text { text: "Hello" } Text { text: "Hello" } Text { text: "Hello" } Text { text: "Hello" } Text { text: "Hello" }
}
}
}
This works exactly as expected, though of course you don't get the buttons.
If you just change it to a Dialog and uncomment the standardButtons, then it stops working - you can resize the dialog to clip its contents (width-wise at least), and the contents do not expand to the dialog size.
The reason for the minimum width not working becomes clear when we look at the source code for Dialog (in qtquickcontrols/src/dialogs/DefaultDialogWrapper.qml):
AbstractDialog {
id: root
default property alias data: defaultContentItem.data
onVisibilityChanged: if (visible && contentItem) contentItem.forceActiveFocus()
Rectangle {
id: content
property real spacing: 6
property real outerSpacing: 12
property real buttonsRowImplicitWidth: minimumWidth
property bool buttonsInSingleRow: defaultContentItem.width >= buttonsRowImplicitWidth
property real minimumHeight: implicitHeight
property real minimumWidth: Screen.pixelDensity * 50
implicitHeight: defaultContentItem.implicitHeight + spacing + outerSpacing * 2 + buttonsRight.implicitHeight
implicitWidth: Math.min(root.__maximumDimension, Math.max(
defaultContentItem.implicitWidth, buttonsRowImplicitWidth, Screen.pixelDensity * 50) + outerSpacing * 2);
minimumWidth is hardcoded to Screen.pixelDensity * 50!! There was never any hope that it would match the dialog contents. minimumHeight does work better (though not perfect, I believe because the spacing isn't considered).
I'm not sure why the defaultContentItem does not expand correctly, but anyway. It looks like the only solution at the moment is to use AbstractDialog and implement the buttons and accepted()/rejected()/etc. signals yourself. Bit of a pain.
Edit / Solution
I did some further investigation.
The reason the defaultContentItem doesn't expand is because it's bottom anchor isn't tied to the top of the button row:
Item {
id: defaultContentItem
anchors {
left: parent.left
right: parent.right
top: parent.top
margins: content.outerSpacing
}
implicitHeight: childrenRect.height
}
Minimum sizes just don't work that well with anchor-based layouts. They do with GridLayout-based layouts.
Unfortunately childrenRect has no implicitWidth/Height so we have to actually have the child items go into a ColumnLayout rather than be the ColumnLayout.
...
import QtQuick 2.3
import QtQuick.Controls 1.2
import QtQuick.Dialogs 1.2
import QtQuick.Layouts 1.1
import QtQuick.Window 2.2
// A Dialog that resizes properly. The defualt dialog doesn't work very well for this purpose.
AbstractDialog {
id: root
default property alias data: defaultContentItem.data
onVisibilityChanged: if (visible && contentItem) contentItem.forceActiveFocus()
Rectangle {
id: content
property real spacing: 6
property real outerSpacing: 12
property real buttonsRowImplicitWidth: minimumWidth
property bool buttonsInSingleRow: defaultContentItem.width >= buttonsRowImplicitWidth
property real minimumHeight: implicitHeight
property real minimumWidth: implicitWidth // Don't hard-code this.
implicitWidth: Math.min(root.__maximumDimension, Math.max(Screen.pixelDensity * 10, mainLayout.implicitWidth + outerSpacing * 2))
implicitHeight: Math.min(root.__maximumDimension, Math.max(Screen.pixelDensity * 10, mainLayout.implicitHeight + outerSpacing * 2))
color: palette.window
Keys.onPressed: {
event.accepted = true
switch (event.key) {
case Qt.Key_Escape:
case Qt.Key_Back:
reject()
break
case Qt.Key_Enter:
case Qt.Key_Return:
accept()
break
default:
event.accepted = false
}
}
SystemPalette { id: palette }
// We use layouts rather than anchors because there are no minimum widths/heights
// with the anchor system.
ColumnLayout {
id: mainLayout
anchors { fill: parent; margins: content.outerSpacing }
spacing: content.spacing
// We have to embed another item so that children don't go after the buttons.
ColumnLayout {
id: defaultContentItem
Layout.fillWidth: true
Layout.fillHeight: true
}
Flow {
Layout.fillWidth: true
id: buttonsLeft
spacing: content.spacing
Repeater {
id: buttonsLeftRepeater
Button {
text: (buttonsLeftRepeater.model && buttonsLeftRepeater.model[index] ? buttonsLeftRepeater.model[index].text : index)
onClicked: root.click(buttonsLeftRepeater.model[index].standardButton)
}
}
Button {
id: moreButton
text: qsTr("Show Details...")
visible: false
}
}
Flow {
Layout.fillWidth: true
id: buttonsRight
spacing: content.spacing
layoutDirection: Qt.RightToLeft
Repeater {
id: buttonsRightRepeater
// TODO maybe: insert gaps if the button requires it (destructive buttons only)
Button {
text: (buttonsRightRepeater.model && buttonsRightRepeater.model[index] ? buttonsRightRepeater.model[index].text : index)
onClicked: root.click(buttonsRightRepeater.model[index].standardButton)
}
}
}
}
}
function setupButtons() {
buttonsLeftRepeater.model = root.__standardButtonsLeftModel()
buttonsRightRepeater.model = root.__standardButtonsRightModel()
if (!buttonsRightRepeater.model || buttonsRightRepeater.model.length < 2)
return;
var calcWidth = 0;
function calculateForButton(i, b) {
var buttonWidth = b.implicitWidth;
if (buttonWidth > 0) {
if (i > 0)
buttonWidth += content.spacing
calcWidth += buttonWidth
}
}
for (var i = 0; i < buttonsRight.visibleChildren.length; ++i)
calculateForButton(i, buttonsRight.visibleChildren[i])
content.minimumWidth = calcWidth + content.outerSpacing * 2
for (i = 0; i < buttonsLeft.visibleChildren.length; ++i)
calculateForButton(i, buttonsLeft.visibleChildren[i])
content.buttonsRowImplicitWidth = calcWidth + content.spacing
}
onStandardButtonsChanged: setupButtons()
Component.onCompleted: setupButtons()
}
You have to use it a bit differently to a normal Dialog. Just imagine it is a ColumnLayout (this is a slightly different example to the original question):
ColumnLayoutDialog {
id: dialog1
standardButtons: StandardButton.Ok | StandardButton.Cancel
Text {
text: "Hello world? "
}
Text {
text: "Hello world!"
}
// Spacer.
Item {
Layout.fillHeight: true;
}
Text {
text: "Goodbye world? "
}
Text {
text: "Goodbye world!"
}
}
By the way you could change the ColumnLayout to a GridLayout and expose the columns property if you want. That might make more sense.
A small issue
It turns out a QWindow's minimum width and height only ensure that the dialog isn't actively resized to be less than its content. It doesn't ensure that the dialog is never smaller than its content, because the content can grow after the dialog is created (e.g. extra items added). To workaround this I added this function to my ColumnLayoutDialog:
// The minimumWidth/Height values of content are accessed by the C++ class, but they
// only ensure that the window isn't resized to be smaller than its content. They
// don't ensure that if the content grows the window grows with it.
function ensureMinimumSize()
{
if (root.width < content.minimumWidth)
root.width = content.minimumWidth;
if (root.height < content.minimumHeight)
root.height = content.minimumHeight;
}
It has to be called manually when you change the dialog contents. Or to do it automatically you can add this to the content rectangle:
onMinimumHeightChanged: {
if (root.height < content.minimumHeight)
root.height = content.minimumHeight;
}
onMinimumWidthChanged: {
if (root.width < content.minimumWidth)
root.width = content.minimumWidth;
}
This is a bug in QT up to version 5.6.0. Most likely the bug number 49058. The code from the question works as expected in QT 5.6.1 and 5.7.0.
A partial workaround for the old versions is to remove the lines
width: layout.implicitWidth
height: layout.implicitHeight
and replace
anchors.fill: parent
with
anchors.right: parent.right
anchors.left: parent.left
The dialog then respects the minimum height and the contents expand horizontally.
Here is also a complete workaround, but it relies on undocumented implementation details of Dialog, so it should be used with caution. It works in 5.5.1, 5.6.0, 5.6.1 and 5.7.0. Note also that the second Item is changed to a red Rectangle to make the behavior more apparent.
import QtQuick 2.3
import QtQuick.Dialogs 1.2
import QtQuick.Layouts 1.1
import QtQuick.Controls 1.2
Dialog {
visible: true
standardButtons: StandardButton.Ok | StandardButton.Cancel
RowLayout {
id: layout
// In the horizontal direction, expansion and shrinking can be achieved with anchors.
anchors.left: parent.left
anchors.right: parent.right
// Used only for guessing the height of the Dialog's standard buttons.
Button {
id: hiddenButton
visible: false
}
// Repeats until the relevant parts of the dialog (parent of the parent of the RowLayout)
// are complete, then overwrites the minimum width and implicit height and stops repeating.
Timer {
id: timer
interval: 50; running: true; repeat: true;
onTriggered: {
if(layout.parent.parent) {
var lp = layout.parent
var lpp = layout.parent.parent
lpp.minimumWidth = layout.implicitWidth + 2 * lpp.outerSpacing
layout.buttonHeight = 2 * lpp.outerSpacing + hiddenButton.implicitHeight + lpp.spacing
lp.implicitHeight = layout.implicitHeight + 2 * lpp.outerSpacing
running = false
}
}
}
// The guessed space needed for the Dialog's buttons.
property int buttonHeight: 80
// Expand and shrink vertically when the dialog is resized.
height: parent.parent ? Math.max(parent.parent.height-buttonHeight, implicitHeight) : implicitHeight
Item {
width: 10
height: 1
}
GridLayout {
columns: 2
rowSpacing: 10
Layout.fillHeight: true
Layout.fillWidth: true
Text {
text: "Hello world? "
}
Text {
text: "Hello world!"
}
Text {
text: "Goodbye world? "
}
Text {
text: "Goodbye world!"
}
}
Rectangle {
Layout.fillHeight: true
color: 'red'
width: 10
}
}
}

How do I create an image button in BlackBerry 10 Cascades?

I need to create custom UI elements like buttons and lists with image backgrounds in Cascades Qml, However there doesn't seem to be a way to set the background of controls such as Button.
I can't find any examples of this anywhere.
It seems like this could be possible by using a container and creating a custom control, but I don't see a way of getting that container to have an onClick event.
Custom control is actually very easy in BB10. Here's an example of what you are trying to do:
Container {
property alias text: label.text
property alias image: imagev.imageSource
ImageView {
id: imagev
imageSource: "asset:///images/Button1.png"
}
Label {
id: label
text: "demo"
}
gestureHandlers: [
TapHandler {
onTapped: {
//do tapped code
}
},
LongPressHandler {
onLongPressed: {
//do long press code
}
}
]
}
Save it as "CustomButton.qml" and then in your main QML file you can access it like so:
Page {
CustomButton {
text: "my text"
image: "images/myimage.png"
}
}
You can do this by using MouseArea element:
Item {
Image {
anchors.fill: parent
source: "yourimg.png"
}
MouseArea {
anchors.fill: parent
onClicked: {
console.log("do your action here!")
}
}
}
If you put this code in a separate QML file e.g. CustomButton.qml. You can use it in the other QML file like a custom button element:
CustomButton {
}
You can read more about this here.