Create a temporary HUD popup notification in Cocoa App - objective-c

Im trying to have a window pop up to notify the user of an action, kind of like how the Flutter app shows a play/pause notification when a gesture is received.
This comes up for about two seconds and vanishes. The app itself is run from the menu bar so this pop up doesn't take control from whatever application is currently in focus but rather just shows on top of it and cannot be interacted with. I basically want to recreate exactly this. Say in the body of
- (void)popup:(id)sender {}
This is essentially very similar to a toast on android.
Edit: I looked closer at the flutter app and all it does is display two images (.png) one for the huge pause and another to indicate what application its in (in this case iTunes). Question now is how do I display an image like this.

You should take a look at this:
https://github.com/Foxnolds/MBProgressHUD-OSX
or Growl:
http://growl.info/documentation/developer/

To replicate this I added a 'HUD Window" from the interface builder which is just an NSPanel. I then added a image view to the panel and set the panel's colour to clear. I was then able to position the panel where I wanted and overlay the appropriate image.

I'm using this code:
static void showHud(NSString* text, int width, int height, CGFloat duration, int fontSize) {
NSWindow* window = [NSWindow new];
[window setFrame:NSMakeRect(0,0,width,height) display:NO];
[window center];
window.titleVisibility = NSWindowTitleHidden;
window.styleMask = NSWindowStyleMaskBorderless;
window.alphaValue = 0.9;
window.movableByWindowBackground = YES;
[window setLevel: NSStatusWindowLevel];
[window setBackgroundColor: [NSColor clearColor]];
[window setOpaque:NO];
//[window setHasShadow:NO];
[window makeKeyAndOrderFront:NSApp];
NSVisualEffectView *view = [[NSVisualEffectView new] initWithFrame:window.contentView.bounds];;
view.translatesAutoresizingMaskIntoConstraints = NO;
[view setBlendingMode:NSVisualEffectBlendingModeBehindWindow];
[view setMaterial:NSVisualEffectMaterialDark];
[view setState:NSVisualEffectStateActive];
//[view setAppearance:[NSAppearance appearanceNamed:NSAppearanceNameVibrantDark]];
//[view setWantsLayer:NO];
[view setWantsLayer:YES];
view.layer.cornerRadius = 16.;
//view.layer.shouldRasterize = YES;
//view.layer.rasterizationScale = 0.45;
view.layer.shadowOpacity = 0.1; //0.01;
view.layer.edgeAntialiasingMask = kCALayerTopEdge | kCALayerBottomEdge | kCALayerRightEdge | kCALayerLeftEdge;
[window.contentView addSubview:view];
//window.contentView = view;
NSTextField *label = [[NSTextField alloc] initWithFrame:view.bounds];
[label setBezeled:NO];
[label setDrawsBackground:NO];
[label setEditable:NO];
[label setSelectable:NO];
label.stringValue = text;
label.alignment = NSTextAlignmentCenter;
label.textColor = [NSColor whiteColor];
label.backgroundColor = [NSColor clearColor];
label.font = [NSFont fontWithName:#"Arial-BoldMT" size:fontSize];
//NSRect titleRect = [label titleRectForBounds:view.bounds];
NSSize cellSize = [label.cell cellSizeForBounds:view.bounds];
NSSize strSize = cellSize; // [label.attributedStringValue size];
NSRect frame = view.frame;
frame.origin.y = frame.size.height / 2 - strSize.height / 2;
frame.size.height = strSize.height;
label.frame = frame;
[view addSubview:label];
[NSAnimationContext runAnimationGroup:^(NSAnimationContext *context) {
context.duration = duration;
window.animator.alphaValue = 0.;
} completionHandler:^{
[window close];
}];
}

Related

Recreating the iMessage app [duplicate]

This question already has answers here:
Programmatically align a toolbar on top of the iPhone keyboard
(7 answers)
Closed 9 years ago.
I am doing a messaging app and I am trying to duplicate the toolbar on top of the key board with the UITextField and two buttons (camera and done). I know how to put a toolbar on top of the keyboard when you click on a UITextField in the view, but my textfield is on my toolbar. When the UITextField on the toolbar is clicked, I want the keyboard to come up under it and kind of push the toolbar up with it. I also need them to go down together as if they are one thing (like it does in the iMessage app). I have looked up many tutorials but cannot seem to find the answer. What code do I need to do this?? Thank you I AM NOT ASKING HOW TO PUT A TOOLBAR ON TOP OF A KEYBOARD, I AM ASKING HOW TO TRIGGER THE KEYBOARD TO COME UP UNDER THE EXISTING TOOLBAR AND BE TRIGGERED BY THE TEXTVIEW INSIDE SAID TOOLBAR
i have written this code duplicate the effect of iMessage, it uses a open source textview HPGrowingTextView
- (void)organizeView {
textView = [[HPGrowingTextView alloc] initWithFrame:CGRectMake(8, 5, 230, 40)];
textView.contentInset = UIEdgeInsetsMake(0, 5, 0, 5);
textView.minNumberOfLines = 1;
textView.maxNumberOfLines = 4;
// you can also set the maximum height in points with maxHeight
// textView.maxHeight = 200.0f;
textView.returnKeyType = UIReturnKeySend; //just as an example
textView.delegate=self;
textView.font = [UIFont systemFontOfSize:15.0f];
textView.delegate = self;
textView.internalTextView.scrollIndicatorInsets = UIEdgeInsetsMake(5, 0, 5, 0);
textView.backgroundColor = [UIColor whiteColor];
textView.placeholder = #"Type your Comment here..";
[textView becomeFirstResponder];
UIImage *rawEntryBackground = [UIImage imageNamed:#""];
UIImage *entryBackground = [rawEntryBackground stretchableImageWithLeftCapWidth:13 topCapHeight:22];
UIImageView *entryImageView = [[UIImageView alloc] initWithImage:entryBackground];
entryImageView.frame = CGRectMake(5, 0, 248, 40);
entryImageView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
UIImage *rawBackground = [UIImage imageNamed:#"message-strip.png"];
UIImage *background = [rawBackground stretchableImageWithLeftCapWidth:13 topCapHeight:22];
UIImageView *imageView = [[UIImageView alloc] initWithImage:background];
imageView.frame = CGRectMake(0, 0, _containerView.frame.size.width, _containerView.frame.size.height);
imageView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
textView.autoresizingMask = UIViewAutoresizingFlexibleWidth;
// view hierachy
[_containerView addSubview:imageView];
[_containerView addSubview:textView];
[_containerView addSubview:entryImageView];
UIImage *sendBtnBackground = [[UIImage imageNamed:#"send"] stretchableImageWithLeftCapWidth:13 topCapHeight:0];
UIButton *doneBtn = [UIButton buttonWithType:UIButtonTypeCustom];
doneBtn.frame = CGRectMake(_containerView.frame.size.width - 69, 8, 63, 27);
doneBtn.autoresizingMask = UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleLeftMargin;
[doneBtn setImage:sendBtnBackground forState:UIControlStateNormal];
[doneBtn addTarget:self action:#selector(postButtonAction:) forControlEvents:UIControlEventTouchUpInside];
[_containerView addSubview:doneBtn];
_containerView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin;
}
-(void)resignTextView
{
[textView resignFirstResponder];
}
//Code from Brett Schumann
-(void) keyboardWillShow:(NSNotification *)note{
// get keyboard size and loctaion
CGRect keyboardBounds;
[[note.userInfo valueForKey:UIKeyboardFrameEndUserInfoKey] getValue: &keyboardBounds];
NSNumber *duration = [note.userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey];
NSNumber *curve = [note.userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey];
// Need to translate the bounds to account for rotation.
keyboardBounds = [self.view convertRect:keyboardBounds toView:nil];
NSInteger kbSizeH = keyboardBounds.size.height;
// get a rect for the textView frame
CGRect containerFrame = _containerView.frame;
containerFrame.origin.y -= kbSizeH-50;
////reset the table container view height
CGRect tableContainerFrame=_viewTable.frame;
tableContainerFrame.size.height=self.view.frame.size.height-(kbSizeH+containerFrame.size.height );
//containerFrame.origin.y = self.view.bounds.size.height - (keyboardBounds.size.height + containerFrame.size.height);
// animations settings
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:[duration doubleValue]];
[UIView setAnimationCurve:[curve intValue]];
// set views with new info
_containerView.frame = containerFrame;
_viewTable.frame=tableContainerFrame;
// commit animations
[UIView commitAnimations];
}
-(void) keyboardWillHide:(NSNotification *)note{
NSNumber *duration = [note.userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey];
NSNumber *curve = [note.userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey];
// get a rect for the textView frame
CGRect containerFrame = _containerView.frame;
containerFrame.origin.y = self.view.bounds.size.height - containerFrame.size.height;
// animations settings
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:[duration doubleValue]];
[UIView setAnimationCurve:[curve intValue]];
// set views with new info
_containerView.frame = containerFrame;
// commit animations
[UIView commitAnimations];
}
- (void)growingTextView:(HPGrowingTextView *)growingTextView willChangeHeight:(float)height
{
float diff = (growingTextView.frame.size.height - height);
CGRect r = _containerView.frame;
r.size.height -= diff;
r.origin.y += diff;
_containerView.frame = r;
}
-(BOOL)growingTextViewShouldReturn:(HPGrowingTextView *)growingTextView{
if (growingTextView == self->textView) {
[self performSelector:#selector(postButtonAction:)];
return NO;
}
else
return YES;
}

How to animate zooming UIView WITH SUBVIEWS?

This code does the following: It takes a 'snapshot' of a NavigationController meant to disappear. Then the snapshot is added to the view of a container view controller, slides away and reveals the new NavigationController. To create the 'Pop-Out-Effect' the midAnFrame makes the view a bit bigger than the actual view. After that postAnFrame provides the sliding out of the container view's frame. Works great, the only problem is that the subviews of animationContainer don't resize like their superView during the animation.
- (void)bringUpSettingsNavigationController {
CGFloat gradientWidth = 20;
CGFloat frameIncrease = 10;
CGRect preAnFrame = CGRectMake(- gradientWidth, 0, self.view.frame.size.width + gradientWidth, self.view.frame.size.height);
CGRect midAnFrame = CGRectMake(-(frameIncrease + gradientWidth), - frameIncrease, preAnFrame.size.width + (2*frameIncrease), preAnFrame.size.height + (2*frameIncrease));
CGRect postAnFrame = CGRectMake(midAnFrame.size.width, midAnFrame.origin.y, midAnFrame.size.width, midAnFrame.size.height);
UIView *animationContainer = [[UIView alloc]initWithFrame:preAnFrame];
animationContainer.backgroundColor = [UIColor clearColor];
animationContainer.autoresizesSubviews = YES;
self.topImageView = [[UIImageView alloc]initWithImage:[self topImageFromView:self.view]];
self.topImageView.frame = CGRectMake(gradientWidth, 0, preAnFrame.size.width - gradientWidth, preAnFrame.size.height);
[animationContainer addSubview:self.topImageView];
self.topImageView.clipsToBounds = YES;
UIView *gradientView = [[UIView alloc]initWithFrame:CGRectMake(0, 0, gradientWidth, preAnFrame.size.height)];
CAGradientLayer *gradientLayer = [CAGradientLayer layer];
gradientLayer.frame = gradientView.bounds;
gradientLayer.colors = [NSArray arrayWithObjects:(id)[[UIColor clearColor] CGColor], (id)[[UIColor colorWithWhite:0 alpha:.5] CGColor], nil];
gradientLayer.startPoint = CGPointMake(0, 0.5);
gradientLayer.endPoint = CGPointMake(1.0, 0.5);
[gradientView.layer insertSublayer:gradientLayer atIndex:0];
gradientView.backgroundColor = [UIColor clearColor];
[animationContainer addSubview:gradientView];
gradientView.clipsToBounds = YES;
[self.view addSubview:animationContainer];
BYSettingsNavigationController *settingsNavigationController = [[BYSettingsNavigationController alloc]initWithRootViewController:[[BYSettingsViewController alloc]init]];
[self addChildViewController:settingsNavigationController];
settingsNavigationController.view.frame = self.view.bounds;
[self.view insertSubview:settingsNavigationController.view belowSubview:animationContainer];
[settingsNavigationController didMoveToParentViewController:self];
[UIView animateWithDuration:0.2 animations:^{
animationContainer.frame = midAnFrame;
} completion:^(BOOL finished) {
[UIView animateWithDuration:.5 animations:^{
animationContainer.frame = postAnFrame;
} completion:^(BOOL finished) {
[self.topImageView removeFromSuperview];
[gradientView removeFromSuperview];
self.topImageView = nil;
}];
}];
[self.currentNavigationController willMoveToParentViewController:nil];
[self.currentNavigationController.view removeFromSuperview];
[self.currentNavigationController removeFromParentViewController];
}
Thanks in advance for your ideas and have a great 2013!
Dario
What your doing is not zooming in , your just changing the frame size.
To zoom in you need to change the transformation of the view.
What you need to do is something along this line:
view.transform = CGAffineTransformMakeScale (2.0 , 2.0);
for example to zoom X2

UIScrollView with UIButtons 'skipping' when finger drags outside of its superviews bounds

I have a scrollView set up as the titleView of a navigationBar. The contentView of the scrollView has 4 buttons in it, all laid out dynamically. The buttons need to cancel with drags and scrolling, so I've subclassed them to setEnabled:NO on themselves when touchesMoved.
When I try to scroll the scrollView, as soon as I pass over the bounds of the superview (i.e., passing the bottom or top bounds navigationBar), the scrollview 'skips' 8 or 11 pixels, depending on if its the top or the button. It has something to do with the UIButtons, because when I just use UILabels the problem doesn't persist.
Relevant code:
Scrollview Initialization:
menuWidth = 196;
rowHeight = 40;
rowMargin = self.frame.size.height - rowHeight;
//drop down menu stuff
self.scrollView = [[UIScrollView alloc] initWithFrame:self.frame];
scrollView.backgroundColor = [UIColor clearColor];
scrollView.contentSize = CGSizeMake(self.frame.size.width, (self.frame.size.height)*choices.count);
scrollView.pagingEnabled = YES;
scrollView.showsVerticalScrollIndicator = NO;
scrollView.showsHorizontalScrollIndicator = NO;
scrollView.clipsToBounds = YES;
scrollView.canCancelContentTouches = YES;
scrollView.delaysContentTouches = YES;
scrollView.delegate = self;
[self layoutMenu];
[self addSubview:scrollView];
[scrollView release];
Button initialization (-layoutMenu):
SKScrollableButton *tempButton;
NSString *text;
for (int i = 0; i < choices.count; i++) {
text = (NSString*)[choices objectAtIndex:i];
if (i == 0) {
text = [text stringByAppendingString:downArrow];
}
CGRect labelRect = CGRectMake(0, i*(rowHeight + rowMargin), menuWidth, rowHeight - 7);
tempButton = [[SKScrollableButton alloc] initWithFrame:labelRect];
[tempButton setTitle:text forState:UIControlStateNormal];
[tempButton addTarget:self action:#selector(buttonDown:) forControlEvents:UIControlEventTouchDown];
[tempButton addTarget:self action:#selector(buttonUpInside:) forControlEvents:UIControlEventTouchUpInside];
[self.scrollView addSubview:tempButton];
[tempButton release];
}
No events get called on the buttons when the skipping happens, and only normal-seeming scrollViewDidScroll delegate calls happen on the scrollView.
I've tested and the skipping definitely happens when passing the bounds of the superview, not the bounds of the scrollView itself.

Extending UIScrollView when it fills up with more content

Ok, so i got a scrollview to load when an user logs in to my application. When the user is authenticated, i need to create a scrollview programmatically. To do so, i have the following code:
[scrollView removeFromSuperview];
UIScrollView *view = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, applicationFrame.size.width, self.view.frame.size.height)];
view.backgroundColor = [UIColor greenColor];
//-- get the y-coordinate of the view
CGFloat viewCenterY = self.view.center.y;
//--calculate how much visible space is left
CGFloat freeSpaceHeight = applicationFrame.size.height - keyboardBounds.size.height;
//-- calculate how much the scrollview must scroll
CGFloat scrollAmount = viewCenterY - freeSpaceHeight / 2.0;
if(scrollAmount < 0) scrollAmount = 0;
//set the new scrollsize contentview
view.contentSize = CGSizeMake(applicationFrame.size.width, applicationFrame.size.height + keyboardBounds.size.height);
//scroll the scrollview
[view setContentOffset:CGPointMake(0, scrollAmount) animated:YES];
for(int v = 0; v < 15; v++){
CGFloat yCoord = v * 100;
UILabel *mijnLabel = [[UILabel alloc] initWithFrame:CGRectMake(50, yCoord, 200, 50)];
mijnLabel.text = #"1337";
mijnLabel.font = [UIFont fontWithName:#"Verdana" size:20];
mijnLabel.textColor = [UIColor redColor];
[view addSubview:mijnLabel];
[mijnLabel release];
}
[self.view addSubview:view];
[view release];
}
How do i extend my view according to the amount of labels i added? I also want to know how i can make my scrollview fill up the entire screen.. My scrollview is now only filling up the screen when in portrait mode.
This is the login screen that gets removed:
[scrollView removeFromSuperview];
you need to keep track of numbers of label that you are adding into the scroll view. suppose if your label's height is 50 then take a variable and make a total of all label's height and give a new frame to your scroll view. like :
view.frame = CGRectmake(0,0,applicationFrame.size.width,totalHeightOfLabel);
[self.view addSubview:view];
[view release];
hope this will give a idea...

UINavigationBar styling issue?

I have a UINavigationBar I am having style issues. To start out, I use this code (a class inside my navigation controller) to style my UINavigationBar.
#import...
#implementation UINavigationBar (UINavigationBarCustomDraw)
- (void) drawRect:(CGRect)rect {
[self setTintColor:[UIColor colorWithRed:0.9f green: 0.9f blue:0.9f alpha:1]];
if ([self.topItem.title length] > 0 && ![self.topItem.title isEqualToString:#"Back to ..."]) {
[[UIImage imageNamed:#"UINavigationBar_background.png"] drawInRect:rect];
CGRect frame = CGRectMake(0, 0, 320, 44);
UILabel *label = [[[UILabel alloc] initWithFrame:frame] autorelease];
[label setBackgroundColor:[UIColor clearColor]];
label.font = [UIFont boldSystemFontOfSize: 20.0];
label.shadowColor = [UIColor clearColor];
label.textAlignment = UITextAlignmentCenter;
label.textColor = [UIColor colorWithRed:(70.0 / 255.0) green:(70.0 / 255.0) blue:(70.0 / 255.0) alpha: 1];
label.text = self.topItem.title;
self.topItem.titleView = label;
} else {
//[[UIImage imageNamed:#"login_button.png"] drawInRect:rect];
self.topItem.titleView = [[[UIView alloc] init] autorelease];
}
}
#end
#implementation...
Here's my two issues:
When I apply this code in another document with different form and styles, it changes everything. Why is this happening?
When moving from one view to another, the textColor changes to white. It shows great on start up and when I go back in the navigation controller it works fine.
Thanks in advance!
PS: If you need any more code, please ask!