Login Issue for Google Play Services using Unity Android - google-play-services

I am trying to integrate Google Play game Services in unity for android platform.. And I have integrated and configured in google play developer console. And I have red all the forums and tried all the possibilities that our friends suggest but still When I am pressing login button nothing happens in android mobile..
Please some body help me solve this problem..
Thanks to all.

This is a pretty vague question, so here is a general answer:
First, check out the QuickStart for Google Play Game Services. This covers the general concepts. Pay special attention to how to configure your game in the developer console; this is where most of the problems first time developers with GPGS have issues.
Next, download the Unity plugin from GitHub:
https://github.com/playgameservices/play-games-plugin-for-unity
This repository also has instructions on how to configure the plug in within the Unity environment.
After that, run the samples provided with the plugin, these are applications that are known to work and demonstrate how to call the plugin.
Finally, integrate the plugin into your own game and enjoy!

Try to find application "Google Settings" in your mobile.
open "connected apps" and select your app here.
at bottom there will be a button "Disconnect",after these steps than try to login.
Or tell step by step how you are doing ?

Related

Flutter and DialogFlow Chatbot

I am trying to make a chatbot for my Flutter app using DialogFlow. At first I used the API V2, and I get this error :
I searched online, and the only answer I found is to switch to "flutter_dialogflow.dart" package instead of the "dialogflow_v2.dart" package everything seemed to work just fine at the first glance, but when I wrote "Hi how are you doing?" the flowing error appears:
P.S: Everything is activated on DialogFlow
Please help! Thank you
Flutter has many advantages so the Flutter apps implementation will be common. Integrating the Dialogflow on the flutter app will be more beneficial and helps to handle the end-user queries most effectively. There are two approaches to incorporating Dialogflow into your Flutter APP.
Create the middleware code and build your own chat UI
Using the REST API, the middleware code is responsible for transferring the message from the Flutter app to the Dialogflow agent and build UI components to send and receive the message. You will probably be really happy to only see text messages going back and forth when you get started. But finally, you may want to add rich answers, such as buttons, clickable hyperlinks, cards, and other rich answers like that. Dialogflow does not as it turns out, has any defaults on this front. Which is a tedious process
Integrate with the Third-party tools
Since Dialogflow does not support the UI to make the bot response, search the platform that will allow you to add the bot to your mobile application. And I recommend using Kommunicate
The Dialogflow bot can be directly integrated with kommunicate and positioned with Flutter by adding Kommunicate dependency pubspec.yaml and import as well as install the package, More detailed instruction can be found here. You can further customise the chat widget to match your APP colours and theme.
PS: I work for Kommunicate

Branch.IO - Link to Facebook Group

I'm in marketing and hoping someone here can provide some guidance. I have been searching for a solution that will allow potential customers to click on a link present in an advertisement and have the link open our Facebook Group in their FB app. Today, the mobile web browser takes over.
I've been researching this for some time and recently found Branch.IO. I'm just not sure the best approach to take to accomplish my goal. Most of the examples I've seen are to launch a companies mobile app with deep linking to a product. I suppose this is similar but the app is Facebook and the deep link is to our group.
If someone would be willing to assist I would be very appreciative. Thank you!
For Facebook app to be opened consistently, you would need to integrate Branch SDK into the app. Since you do not have access to Facebook's code base - you will not be able to do this.
The setup is still possible with Branch, but you would have to rely on the URI schemes provided here: What are all the custom URL schemes supported by the Facebook iPhone app?
You may utilize Branch's integration guide for best integration results.
However, you may be better off using a simple link shortener of some sort to direct users to your Facebook group on web.

Google Sign-in for Unity without Google+?

I'm developing an application in Unity, primarily focusing on iOS right now.
For the backend, I decided to try out firebase since they have a Unity package and so far its been pretty painless.
Does a Google Signin option exist for Unity that doesnt involve GooglePlayGames (GPG)?
I'm not interested in integrating to that platform at all, Im really just after the Sign in feature so I can grab the user token and authenticate to Firebase.
I currently have GPG and Firebase up and running...and it works great.
My issue is that if a user is not a Google+ member, they cant authenticate since apparently GPG relies heavy on that.
All I'm really after is a solution for vanilla Google Login that would give me an auth token I can use in Firebase...
If you're familiar with Pokemon Go...a very similar login flow.
With that app i was able to use a google account that doesnt have google+ and everything worked fine.
First of all, don't use the Google Play games plugin; it doesn't work for iOS anyways if you don't have an existing Google Play games account via any Android device usage in past. Even for many Android users Play Games apps won't work because it's not packaged with every Android device.
However, I am using this Google Login Unity plugin in iOS & Android which is available in the Asset Store. It works really well.
https://www.assetstore.unity3d.com/en/content/94517

How to create a login to a Google Glass app?

On https://glass.google.com/myglass, apps that require a login do it from the website before installing the app. How can I create an app that requires a login like this? I can't find anything in the documentation about it. Also, how can I test the app since it would not be in myglass?
Although Google has worked with some partners to get GDK-based Glassware in MyGlass that use auth, there is no public method to do so yet. This is a frequently requested feature, and you can expect that once the GDK leaves Developer Preview, it will be available.
Until then, you will need to test your app by sideloading the app onto Glass. If you're testing for yourself, you can hardcode the auth into the app, and many people have hacks that use QR codes.
Keep in mind that this only holds true for GDK Glassware. Anything built with the Mirror API has authentication as part of its web-based initialization which you can trigger without having to go through MyGlass.
Currenlty, Google Glass apps implemented with GDK do not have access to authentication support. The Google Glass team has accepted this issue to be implemented, but it is not there in XE12. Information from the Glass Team indicates that such authentication will be through the Account Manager, when it does arrive.
Only speculation and rumors about when that will be! (Though I will look at XE14 carefully when it comes out, moving Glass Android to 4.2.2 (KitKat).)

Google hangout API console appear to be broken

I had a working hangout app until yesterday - but now now I can no longer launch the app in the developer sandbox.
In the process of diagnosing the problem I have tracked back to simply trying to launch one of the Google sample apps (https://plushangoutstarter.appspot.com/static/simpleHangoutApp.xml) in the developer sandbox.
This fails in the same way as my app: the hangout says loading app along with a lovely animation but never loads.
I have tried this from different Google accounts and OS's but the problem is the same whatever.
The js console shows the following error:
Uncaught SyntaxError: Unexpected token < login.corp.google.com/request?s=oz-autopush-full.plus.corp.google.com:443/u….google.com/js/api.js&maxAge=1200&authLevel=2000000&rpMode=v2&keyIds=Do0:2
Interestingly I can launch the hangout apps (mine and the sample ones) outside the sandbox. For example, https://plus.google.com/hangouts/_/16fae425e33645b520c4b14f71adbdbba843f00d
To me it seems as if Google has deployed a breaking change but I can't believe that there would be no activity on twitter or the google plus developer group if they had.
My questions are:
1) Can anyone launch an app in the developer sandbox
2) If not, anyone got any idea what the problem is.
Thanks in advance for any help. As usual in these situations, I was planning on demoing my app to my colleagues in a couple of days to show them how cool the hangouts api is :(
Neil
There was a problem on Google's side over the weekend and has now been corrected.