I'm writing a "quick 'n dirty" image editor. The user can load an image into pbOriginal, drag a cropping square in it, and have it displayed in pbAltered. The functionality works well for my purposes.
However I'm having problems coding when the user mouses into the picturebox with the mouse button down. (Kind of like a drag event, but I'm not trying to drag anything in; I just want to capture the enter with the mouse down.) Ideally I'd like to have it start the selection process as soon as it detects entry and detects the active LMB, but nothing I've thrown at it so far seems to work.
Here are two code snippets I have. The first detects the MouseDown event, the second detects the MouseMove event. I'm looking to have something mimicking the actions of the MouseDown function with MouseEnter. (The second function is irrelevant, but I'm including it for the sake of completeness.)
Private Sub pbOriginal_MouseDown(sender As Object, e As MouseEventArgs) Handles pbOriginal.MouseDown
If e.Button = Windows.Forms.MouseButtons.Left Then
cropX = e.X
cropY = e.Y
cropPen = New Pen(Color.Red, 2)
cropPen.DashStyle = DashStyle.DashDotDot
Altered = Nothing
End If
pbOriginal.Refresh()
End Sub
Private Sub pbOriginal_MouseMove(sender As Object, e As MouseEventArgs) Handles pbOriginal.MouseMove
Cursor = Cursors.Cross
If pbOriginal.Image Is Nothing Then Exit Sub
If cropX < 0 Or cropY < 0 Then Exit Sub
If e.Button = Windows.Forms.MouseButtons.Left And e.X <= pbOriginal.Right - pbOriginal.Left And e.X >= 0 And e.Y <= pbOriginal.Bottom - pbOriginal.Top And e.Y >= 0 Then
pbOriginal.Refresh()
Dim OldWidth As Integer = cropWidth
Dim OldHeight As Integer = cropHeight
cropWidth = e.X - cropX
cropHeight = e.Y - cropY
'Verify that we're maintaining a square
If cropWidth > cropHeight Then
If cropWidth > OldWidth Then
cropWidth = cropHeight
Else
cropHeight = cropWidth
End If
End If
If cropHeight > cropWidth Then
If cropHeight > OldHeight Then
cropHeight = cropWidth
Else
cropWidth = cropHeight
End If
End If
If cropWidth <= 0 Or cropHeight <= 0 Then
Altered = Nothing
btnCropNext.Enabled = False
Exit Sub
End If
pbOriginal.CreateGraphics.DrawRectangle(cropPen, cropX, cropY, cropWidth, cropHeight)
If cropWidth <> 0 And cropHeight <> 0 Then
Dim WRatio As Double = Original.Width / pbOriginal.Width
Dim HRatio As Double = Original.Height / pbOriginal.Height
Dim rect As Rectangle = New Rectangle(cropX * WRatio, cropY * HRatio, cropWidth * WRatio, cropHeight * HRatio)
'First we define a rectangle with the help of already calculated points
Dim OriginalImage As Bitmap = New Bitmap(Original, Original.Width, Original.Height)
'Original image
Dim _img As New Bitmap(CInt(cropWidth * WRatio), CInt(cropHeight * HRatio)) ' for cropinf image
Dim g As Graphics = Graphics.FromImage(_img) ' create graphics
g.InterpolationMode = Drawing2D.InterpolationMode.HighQualityBicubic
g.PixelOffsetMode = Drawing2D.PixelOffsetMode.Default
g.CompositingQuality = Drawing2D.CompositingQuality.HighQuality
'set image attributes
g.DrawImage(OriginalImage, 0, 0, rect, GraphicsUnit.Pixel)
Altered = _img
btnCropNext.Enabled = True
OriginalImage.Dispose()
Else
Altered = Nothing
btnCropNext.Enabled = False
End If
End If
End Sub
Why dont you use MouseEnter Event , and test if the LMB if its clicked, if so make your selection progress, other wise neglect.
More Info About MouseEnter
http://msdn.microsoft.com/en-us/library/system.windows.forms.control.mouseenter(v=vs.110).aspx
if you dont want to use MouseEnter , in MouseMove test each picture if MouseOver and the LMB . but i think the first easier and faster to handle
Related
Hi i have make small program when you hold Shift+Control and after you drag the mouse draw nice Rectangle when release the keys finish
this working very well in windows and some game also when it's full screen :) !
2 Problem i try to solve it
1) some game take the mouse and lock in center the problem it's you cant move the mouse where you like always it's in center
i try in time to use
Me.Cursor = New Cursor(Cursor.Current.Handle)
Cursor.Position = New Point(Control.MousePosition.X, Control.MousePosition.Y)
2) some game ignore the keys control+shift i try to put something like
control+shift+A for example but this don't work
GetKeyPress(Keys.ShiftKey) AndAlso GetKeyPress(Keys.ControlKey) AndAlso GetKeyPress(Keys.A)
the only i see to work its the HotKey but i want get stage when Up Down and i don't know how
<Runtime.InteropServices.DllImport("User32.dll")>
Public Shared Function RegisterHotKey(ByVal hwnd As IntPtr,
ByVal id As Integer, ByVal fsModifiers As Integer,
ByVal vk As Integer) As Integer
End Function
here full code copy paste and run it , to make your test
Dim timerUpdate As New Timer
Private Const KEY_DOWN As Integer = &H8000
Private Declare Function GetKeyPress Lib "user32" Alias "GetAsyncKeyState" (ByVal key As Integer) As Integer
Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
'form Setting transparent and hide
Me.TransparencyKey = Color.Black
Me.BackColor = Color.Black
Me.FormBorderStyle = FormBorderStyle.None
Me.Opacity = 0.0
Me.TopMost = True
'Timer
timerUpdate.Interval = 1
timerUpdate.Enabled = True
AddHandler timerUpdate.Tick, AddressOf timerUpdate_Tick
End Sub
Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs)
'paint rectangle to border red
Dim size = 2
Dim RedPen As New Pen(Color.Red, size)
Dim rect As New Rectangle(size, size, Me.ClientSize.Width - size * 2, Me.ClientSize.Height - size * 2)
e.Graphics.DrawRectangle(RedPen, rect)
End Sub
Private Sub Form1_Resize(sender As Object, e As EventArgs) Handles MyBase.Resize
'Refresh for drawing update
Me.Refresh()
End Sub
Private Sub timerUpdate_Tick(sender As Object, e As EventArgs)
Dim key_shift As Integer = GetKeyPress(Keys.ShiftKey) AndAlso GetKeyPress(Keys.ControlKey)
Static key_shift_down As Boolean = False
Static mousePosKeep As New Point()
Static mousePosLast As New Point()
If GetKeyPress(Keys.ShiftKey) AndAlso GetKeyPress(Keys.ControlKey) = KEY_DOWN Then
If (Not key_shift_down) Then
'keep mouse position
mousePosKeep.X = Control.MousePosition.X
mousePosKeep.Y = Control.MousePosition.Y
'Move Form to mouse
Me.Left = mousePosKeep.X
Me.Top = mousePosKeep.Y
'Set Key Shift To True
key_shift_down = True
'Make Form Vissible
Me.Opacity = 1.0
'this help the form to show in game when it's full screen
'If call again make top the form And you can see it !!! :)
Me.TopMost = True
Console.WriteLine("key Shift+Controls Press Down")
End If
'Draw rectangle on mouse move
'Move Size Form Left , Width
If (Control.MousePosition.X - mousePosKeep.X) > -1 Then
Me.Left = mousePosKeep.X
Me.Width = (Control.MousePosition.X - mousePosKeep.X)
Else
Me.Left = Control.MousePosition.X
Me.Width = (mousePosKeep.X - Control.MousePosition.X)
End If
'Move Size Form Top , Height
If (Control.MousePosition.Y - mousePosKeep.Y) > -1 Then
Me.Top = mousePosKeep.Y
Me.Height = Control.MousePosition.Y - mousePosKeep.Y
Else
Me.Top = Control.MousePosition.Y
Me.Height = mousePosKeep.Y - Control.MousePosition.Y
End If
Console.WriteLine("Key Shift+Controls is Down")
Else
If key_shift_down = True Then
'hide form finish when shift up
Me.Opacity = 0.0
'nake shift to false
key_shift_down = False
'Do your stuff when finish
'
'
Console.WriteLine("Key Shift+Controls Press Up")
End If
'Draw Small Point To see where is the mouse when mouse is move
If (mousePosLast.X <> Control.MousePosition.X And mousePosLast.Y <> Control.MousePosition.Y) Then
mousePosLast.X = Control.MousePosition.X
mousePosLast.Y = Control.MousePosition.Y
Me.Width = 5
Me.Height = 5
Me.Opacity = 1.0
Me.TopMost = True
Me.Left = Control.MousePosition.X
Me.Top = Control.MousePosition.Y
Me.Cursor = Cursors.Cross
Console.WriteLine("Key Shift+Controls Up")
Else
Me.Opacity = 0.0
End If
End If
End Sub
thank you
i have a VSTO for powerpoint and want to resize images so they are the same size as the slide. a sample image i have is 1000x300 and the slide is 960x540. so this is the code i have:
_W=960
_H=540
Dim img As Image = System.Drawing.Bitmap.FromFile(file1)
OldRect = New RectangleF(233, 0, 533, 300) ' calculated values to crop left and right
NewRect = New RectangleF(0, 0, _W, _H)
Dim bmp As Bitmap = New Bitmap(img, _W, _H)
Dim g As Graphics = Graphics.FromImage(bmp)
g.InterpolationMode = Drawing2D.InterpolationMode.HighQualityBicubic
g.PixelOffsetMode = Drawing2D.PixelOffsetMode.HighQuality
g.CompositingQuality = Drawing2D.CompositingQuality.HighQuality
g.DrawImage(img, NewRect, OldRect, GraphicsUnit.Pixel)
img.Save(file2, Imaging.ImageFormat.Png)
but when i look at file2 it's the same 1000x300 file as the original. what am i missing here?
#plutonix; you're spot on. i was under the wrong impression that DrawImage would replace the image it was offered. but saving the bitmap the graphics object was created with produced the intended image.
bmp.Save(file2, Imaging.ImageFormat.Png)
works perfect. thanks!
The answer posted here is good but there is one major problem of quality that need to be addressed. In most cased you have to Crop Image and Maintain the Quality so in that regard, I have improved the crop feature of a sample and posted below is the link. This demo is in VB.NET but you can easily understand the concept and make adjustments.
http://www.mediafire.com/file/70rmlpcdjyxo8gc/ImageCroppingDemo_-_Maintain_Image_Quality.zip/file
CODES For Cropping (VB.NET)
Dim cropX As Integer
Dim cropY As Integer
Dim cropWidth As Integer
Dim cropHeight As Integer
Dim oCropX As Integer
Dim oCropY As Integer
Dim cropBitmap As Bitmap
Dim Loadedimage As Image
Public cropPen As Pen
Public cropPenSize As Integer = 1 '2
Public cropDashStyle As Drawing2D.DashStyle = Drawing2D.DashStyle.Solid
Public cropPenColor As Color = Color.Yellow
Private Sub crobPictureBox_MouseDown(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles crobPictureBox.MouseDown
Try
If e.Button = Windows.Forms.MouseButtons.Left Then
cropX = e.X
cropY = e.Y
cropPen = New Pen(cropPenColor, cropPenSize)
cropPen.DashStyle = DashStyle.DashDotDot
Cursor = Cursors.Cross
End If
crobPictureBox.Refresh()
Catch exc As Exception
End Try
End Sub
Dim tmppoint As Point
Private Sub crobPictureBox_MouseMove(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles crobPictureBox.MouseMove
Try
If crobPictureBox.Image Is Nothing Then Exit Sub
If e.Button = Windows.Forms.MouseButtons.Left Then
crobPictureBox.Refresh()
cropWidth = e.X - cropX
cropHeight = e.Y - cropY
crobPictureBox.CreateGraphics.DrawRectangle(cropPen, cropX, cropY, cropWidth, cropHeight)
End If
' GC.Collect()
Catch exc As Exception
If Err.Number = 5 Then Exit Sub
End Try
End Sub
Private Sub crobPictureBox_MouseUp(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles crobPictureBox.MouseUp
Try
Cursor = Cursors.Default
Try
If cropWidth < 1 Then
Exit Sub
End If
Dim smallWidthPercentage As Single = (cropWidth / crobPictureBox.Width) * 100
Dim smallHeightPercentage As Single = (cropHeight / crobPictureBox.Height) * 100
Dim smallXPercentage As Single = (cropX / crobPictureBox.Width) * 100
Dim smallYPercentage As Single = (cropY / crobPictureBox.Height) * 100
smallHeightPercentage += 10
smallYPercentage -= 10
Dim Widthdifference As Integer = Loadedimage.Width - crobPictureBox.Width
Dim HeightDifference As Integer = Loadedimage.Height - crobPictureBox.Height
Dim rect As Rectangle
rect = New Rectangle((smallXPercentage / 100) * Loadedimage.Width, (smallYPercentage / 100) * Loadedimage.Height, (smallWidthPercentage / 100) * Loadedimage.Width, (smallHeightPercentage / 100) * Loadedimage.Height)
Dim bit As Bitmap = New Bitmap(Loadedimage, Loadedimage.Width, Loadedimage.Height)
cropBitmap = New Bitmap(Loadedimage, (smallWidthPercentage / 100) * Loadedimage.Width, (smallHeightPercentage / 100) * Loadedimage.Height)
Dim g As Graphics = Graphics.FromImage(cropBitmap)
g.InterpolationMode = Drawing2D.InterpolationMode.HighQualityBicubic
g.PixelOffsetMode = Drawing2D.PixelOffsetMode.HighQuality
g.CompositingQuality = Drawing2D.CompositingQuality.HighQuality
g.DrawImage(bit, 0, 0, rect, GraphicsUnit.Pixel)
PreviewPictureBox.Image = cropBitmap
Catch exc As Exception
End Try
Catch exc As Exception
End Try
End Sub
How to zoom to the cursor position after the graphics component has been transformed?
I want to be able to zoom to any of the test rectangles.
The panning is done with the Middle mouse button.
MouseWheel Event handles the zooming.
Ignore the DrawGrid method, it's just to get some visual reference.
Public Class Diagram
Dim renderOrigin As New Point
Dim zoom As Single = 1.0F
Dim startPoint As New Point
Dim isDragging As Boolean = False
Dim gridSpacing As Integer = 50
Dim testRects() As Rectangle = New Rectangle() {New Rectangle(-150, -150, 70, 25), _
New Rectangle(-10, -5, 70, 25), _
New Rectangle(100, 8, 70, 25), _
New Rectangle(300, 80, 70, 25)}
Sub New()
SetStyle(ControlStyles.ResizeRedraw, True)
SetStyle(ControlStyles.OptimizedDoubleBuffer, True)
SetStyle(ControlStyles.AllPaintingInWmPaint, True)
' This call is required by the designer.
InitializeComponent()
' Add any initialization after the InitializeComponent() call.
End Sub
Protected Overrides Sub OnPaint(e As PaintEventArgs)
Dim g As Graphics = e.Graphics
g.TranslateTransform(renderOrigin.X, renderOrigin.Y)
g.ScaleTransform(zoom, zoom)
drawGrid(g)
g.FillRectangles(Brushes.Green, testRects.ToArray)
End Sub
Private Sub drawGrid(ByRef g As Graphics)
If zoom < 0.6 Then
Exit Sub
End If
Dim oX As Integer = renderOrigin.X
Dim oY As Integer = renderOrigin.Y
Dim maxStepX As Integer = Math.Ceiling((Width - oX) / gridSpacing) / zoom
Dim maxStepY As Integer = Math.Ceiling((Height - oY) / gridSpacing) / zoom
Dim minStepX As Integer = Math.Floor((oX * -1) / gridSpacing) / zoom
Dim minStepY As Integer = Math.Floor((oY * -1) / gridSpacing) / zoom
For x = minStepX To maxStepX
For y = minStepY To maxStepY
g.DrawLine(Pens.Black, x * gridSpacing, gridSpacing * y, (x + 1) * gridSpacing, gridSpacing * y)
g.DrawLine(Pens.Black, x * gridSpacing, gridSpacing * y, x * gridSpacing, (y + 1) * gridSpacing)
Next
Next
End Sub
Private Sub Diagram_MouseDown(sender As Object, e As MouseEventArgs) Handles Me.MouseDown
If e.Button = Windows.Forms.MouseButtons.Middle Then
startPoint = New Point(e.X - renderOrigin.X, e.Y - renderOrigin.Y)
isDragging = True
End If
End Sub
Private Sub Diagram_MouseMove(sender As Object, e As MouseEventArgs) Handles Me.MouseMove
If isDragging Then
renderOrigin = New Point(e.X - startPoint.X, e.Y - startPoint.Y)
Invalidate()
End If
End Sub
Private Sub Diagram_MouseUp(sender As Object, e As MouseEventArgs) Handles Me.MouseUp
isDragging = False
End Sub
Private Sub Diagram_MouseWheel(sender As Object, e As MouseEventArgs) Handles Me.MouseWheel
Dim i As Single = (e.Delta / Math.Abs(e.Delta)) / 100
zoom += i
If zoom < 0.1 Then zoom = 0.1
If zoom > 1.0 Then zoom = 1.0
renderOrigin = New Point(e.X - e.X * zoom, e.Y - e.Y * zoom)
Invalidate()
End Sub
End Class
1st. thing to know is what your mouse location is in control coordinates. It is part of the EventArguments in the scroll event. Save that location to a field.
2nd is you have to apply a TranslateTransform with the negativ saved location to move the zoom location to 0/0 then apply the ScaleTransform.
3rd move the picture back to it's original location by another TranslateTransform. now with the saved mouse location (not negated).
Thomas
I have a picture box that will be showing an image. I want the user to be able to click, drag, and mouse up to a rectangle on the image. Like "I want to do something using this rectangle I drew here on this picture". If they click again, I want the previous rectangle to disappear and they start over or when I click a button to clear the highlighting rectangle they drew.
So I did find some good starting code from the msdn example about creating a zoom in rubber band rectangle that I edited a bit below, but I'm having some issues with:
Public bHaveMouse As Boolean
Public ptOriginal As Point
Public ptLast As Point
Public rect As Rectangle
Public b_Redraw As Boolean = False
' and Normalize the points and draw the reversible frame.
Private Sub MyDrawReversibleRectangle(ByVal p1 As Point, ByVal p2 As Point)
Try
'clear
' Convert the points to screen coordinates.
p1 = PointToScreen(p1)
p2 = PointToScreen(p2)
' Normalize the rectangle.
If (p1.X < p2.X) Then
rect.X = p1.X
rect.Width = p2.X - p1.X
Else
rect.X = p2.X
rect.Width = p1.X - p2.X
End If
If (p1.Y < p2.Y) Then
rect.Y = p1.Y
rect.Height = p2.Y - p1.Y
Else
rect.Y = p2.Y
rect.Height = p1.Y - p2.Y
End If
If rect.Width > pbZoneImage.Width Then
rect.Width = pbZoneImage.Width
End If
If rect.Height > pbZoneImage.Height Then
rect.Height = pbZoneImage.Height
End If
' Draw the reversible frame.
ControlPaint.DrawReversibleFrame(rect, Color.Red, FrameStyle.Thick)
Catch ex As Exception
End Try
End Sub
Private Sub pbZoneImage_MouseDown(sender As Object, e As MouseEventArgs) Handles pbZoneImage.MouseDown
If e.Button <> Windows.Forms.MouseButtons.Left Then
Exit Sub
End If
Try
' Make a note that we "have the mouse".
bHaveMouse = True
' Store the "starting point" for this rubber-band rectangle.
If b_Redraw Then
If (ptLast.X <> -1) Then
' Dim ptCurrent As Point
'ptCurrent.X = e.X
'ptCurrent.Y = e.Y
MyDrawReversibleRectangle(ptOriginal, ptLast)
End If
' Set flags to know that there is no "previous" line to reverse.
ptLast.X = -1
ptLast.Y = -1
ptOriginal.X = -1
ptOriginal.Y = -1
End If
ptOriginal.X = e.X
ptOriginal.Y = e.Y
' Special value lets us know that no previous
' rectangle needs to be erased.
ptLast.X = -1
ptLast.Y = -1
Catch ex As Exception
End Try
End Sub
Private Sub pbZoneImage_MouseMove(sender As Object, e As MouseEventArgs) Handles pbZoneImage.MouseMove
Dim ptCurrent As Point
ptCurrent.X = e.X
ptCurrent.Y = e.Y
' If we "have the mouse", then we draw our lines.
If (bHaveMouse) Then
' If we have drawn previously, draw again in
' that spot to remove the lines.
If (ptLast.X <> -1) Then
MyDrawReversibleRectangle(ptOriginal, ptLast)
End If
' Update last point.
ptLast = ptCurrent
' Draw new lines.
MyDrawReversibleRectangle(ptOriginal, ptCurrent)
End If
End Sub
Private Sub pbZoneImage_MouseUp(sender As Object, e As MouseEventArgs) Handles pbZoneImage.MouseUp
'Try
' ' Set internal flag to know we no longer "have the mouse".
bHaveMouse = False
End Sub
My Problem: Sometimes when drawing it doesn't remove the previously drawn rectangle, or if I hover over certain buttons (like the exit button) the rectangles disappear! I want they to stay so that I can record the start and end point of the rectangle for other programs. I want them to disappear when I hit my clear rectangle button, but I feel like I am getting confused on something that should be very simple.
Another issue is I'm trying to keep the rectangle from spilling outside the picture box (Pbzoneimage). But it does, and changes color.
Where did I go wrong? Is there is a better way to draw this altogether?
You need two bitmaps, one for the picturebox (img) and one to clear it and draw the rectangle(imgClone).
Private mouse_Down As Point
Private img As Bitmap
Private imgClone As Bitmap
Private Sub Form1_Load(sender As System.Object, e As System.EventArgs) Handles MyBase.Load
img = My.Resources..... 'or you can load the image from file
PictureBox1.Image = img 'with this every time you invalidate it draws img to picturebox
imgClone = CType(PictureBox1.Image.Clone, Bitmap)
End Sub
Private Sub PictureBox1_MouseDown(sender As System.Object, e As System.Windows.Forms.MouseEventArgs) Handles PictureBox1.MouseDown
mouse_Down = e.Location
End Sub
Private Sub PictureBox1_MouseMove(sender As System.Object, e As System.Windows.Forms.MouseEventArgs) Handles PictureBox1.MouseMove
If e.Button = MouseButtons.Left And e.Location <> mouse_Down Then
DrawRectangle(e.Location)
End If
End Sub
Private Sub DrawRectangle(ByVal pnt As Point)
Dim g As Graphics
g = Graphics.FromImage(img)
g.DrawImage(imgClone, 0, 0) 'we are clearing img with imgClone. imgClone contains the original image without the rectangles
If pnt.X = mouse_Down.X Or pnt.Y = mouse_Down.Y Then
g.DrawLine(Pens.Firebrick, mouse_Down.X, mouse_Down.Y, pnt.X, pnt.Y)
Else
g.DrawRectangle(Pens.Firebrick, Math.Min(mouse_Down.X, pnt.X), Math.Min(mouse_Down.Y, pnt.Y),
Math.Abs(mouse_Down.X - pnt.X), Math.Abs(mouse_Down.Y - pnt.Y))
End If
g.Dispose()
PictureBox1.Invalidate() 'draw img to picturebox
End Sub
If you need to clear the picturebox:
Dim g As Graphics
g = Graphics.FromImage(img)
g.DrawImage(imgClone, 0, 0)
g.Dispose()
PictureBox1.Invalidate()
valter
I manage to customize the normal list box with an image, change text and background color when item is selected in ownerdrawn, what I want to achieve now is to drawn a custom highlight color on the item when mouse is hover on the listbox item, is that possible or not..., I provided my sample code below on what I come so far..
If e.Index = -1 Then Exit Sub
Dim listBox As ListBox = CType(sender, ListBox)
e.DrawBackground()
Dim isItemSelected As Boolean = ((e.State And DrawItemState.Selected) = DrawItemState.Selected)
If e.Index >= 0 AndAlso e.Index < listBox.Items.Count Then
Dim textSize As SizeF = e.Graphics.MeasureString(listBox.Items(e.Index).ToString(), listBox.Font)
Dim itemImage As Image = My.Resources.FolderHorizontal
'set background and text color
Dim backgroundColorBrush As New SolidBrush(If((isItemSelected), Color.CornflowerBlue, Color.White))
Dim itemTextColorBrush As Color = If((isItemSelected), Color.White, Color.Black)
e.Graphics.FillRectangle(backgroundColorBrush, e.Bounds)
'draw the item image
e.Graphics.SmoothingMode = SmoothingMode.HighQuality
e.Graphics.DrawImage(itemImage, e.Bounds.X + 2, _
e.Bounds.Y + (e.Bounds.Height - textSize.Height) / 2, _
itemImage.Width, itemImage.Height)
'draw the item text
Dim x, y As Single
Dim h As Single = textSize.Height
Dim rect As Rectangle = e.Bounds
rect.X += listBox.ItemHeight
rect.Width -= listBox.ItemHeight
x = rect.X - 3
y = rect.Y + (rect.Height - h) / 2
Dim itemText As String = listBox.Items(e.Index).ToString()
TextRenderer.DrawText(e.Graphics, itemText, e.Font, _
New Rectangle(x, y, ClientRectangle.Width, ClientRectangle.Height), _
itemTextColorBrush, TextFormatFlags.Default)
'clean up
backgroundColorBrush.Dispose()
End If
e.DrawFocusRectangle()
You can use the IndexFromPoint to do something like that:
Dim mouseIndex As Integer = -1
Private Sub ListBox1_MouseMove(sender As Object, e As MouseEventArgs) _
Handles ListBox1.MouseMove
Dim index As Integer = ListBox1.IndexFromPoint(e.Location)
If index <> mouseIndex Then
If mouseIndex > -1 Then
Dim oldIndex As Integer = mouseIndex
mouseIndex = -1
If oldIndex <= ListBox1.Items.Count - 1 Then
ListBox1.Invalidate(ListBox1.GetItemRectangle(oldIndex))
End If
End If
mouseIndex = index
If mouseIndex > -1 Then
ListBox1.Invalidate(ListBox1.GetItemRectangle(mouseIndex))
End If
End If
End Sub
Then in your drawing code:
If mouseIndex > -1 AndAlso mouseIndex = e.Index Then
backgroundColorBrush = New SolidBrush(Color.DarkMagenta)
End If
I will show you how to do this. All experts say its complicated and cannot be done with a listbox... I was able to do that in 5 minutes
the name of the listbox I created is listPOSSIBILITIES
1) create a variable which is global to your form
Dim HOVERTIME As Boolean = True
2) create MouseEnter event
Private Sub listPOSSIBILITIES_MouseEnter(sender As Object, e As system.EventArgs) Handles listPOSSIBILITIES.MouseEnter
HOVERTIME = True
End Sub
3) create MouseLeave event
Private Sub listPOSSIBILITIES_MouseLeave(sender As Object, e As System.EventArgs) Handles listPOSSIBILITIES.MouseLeave
HOVERTIME = False
End Sub
4) create MouseMove event
Private Sub listPOSSIBILITIES_MouseMove(sender As Object, e As System.Windows.Forms.MouseEventArgs) Handles listPOSSIBILITIES.MouseMove
Dim mypoint As Point
mypoint = listPOSSIBILITIES.PointToClient(Cursor.Position)
Dim myindex As Integer = listPOSSIBILITIES.IndexFromPoint(mypoint)
If myindex < 0 Then Exit Sub
listPOSSIBILITIES.SelectedIndex = myindex
End Sub
5) create MouseClick event
Private Sub listPOSSIBILITIES_MouseClick(sender As Object, e As System.Windows.Forms.MouseEventArgs) Handles listPOSSIBILITIES.MouseClick
HOVERTIME = False
End Sub
6) create SelectedIndexChanged event
Private Sub listPOSSIBILITIES_SelectedIndexChanged(sender As System.Object, e As System.EventArgs) Handles listPOSSIBILITIES.SelectedIndexChanged
If HOVERTIME Then Exit Sub
'put the rest of your code after this above If statement
End Sub
This works because the MouseClick event is triggered before the SelectIndexChanged event