Situation
I have a static Library Project which references a few other static Libraries.
To distribute my (company internal) Library I added a podspec file.
I added the third party libraries to the vendored_libraries like this:
spec.vendored_libraries = "dependencies/libraries/**/*.a"
and the libraries command like this:
spec.libraries = "AfariaSLL", "ClientHubSLL", "Connectivity", "CoreServices", "Datavault", "E2ETrace", "Logger", "MAFLogger", "MAFLogonManagerNG", "MAFLogonUING", "MAFUIComponents", "MAFUIHelper", "Parser", "PerformanceLib", "Request", "sqlcipher", "crypto", "MAFFormatters", "MAFLocaleAwareControls", "MAFZipHelper", "ssl", "xml2", "stdc++", "z"
When i install the pod to one of my projects, the *.a files are copied as expected and referenced within the Pods.debug.xcconfig and Pods.release.xcconfig files like this:
OTHER_LDFLAGS = -ObjC -all_load -stdlib=libstdc++ -l"AfariaSLL" -l"ClientHubSLL" -l"Connectivity" -l"CoreServices" -l"Datavault" -l"E2ETrace" -l"Logger" -l"MAFFormatters" -l"MAFLocaleAwareControls" -l"MAFLogger" -l"MAFLogonManagerNG" -l"MAFLogonUING" -l"MAFUIComponents" -l"MAFUIHelper" -l"MAFZipHelper" -l"Parser" -l"PerformanceLib" -l"Pods-SBBSMPLib" -l"Request" -l"crypto" -l"sqlcipher" -l"ssl"
Until here everything works fine.
Problem
Not every Project needs all of the vendored libraries. So I tried to just reference the required libraries like this:
spec.libraries = "AfariaSLL", "ClientHubSLL", "Connectivity", "CoreServices", "Datavault", "MAFLogonManagerNG", "MAFLogonUING", "MAFUIComponents", "Request"
and hoped that it would have an impact to the OTHER_LDFLAGS. But unfortunately the OTHER_LDFLAGS remains the same. Even when i completely remove the spec.libraries line the OTHER_LDFLAGS don't change.
Summary
How can i achieve that the third party libraries are copied to the projects but not all are referenced within the OTHER_LDFLAGS?
Thank you so much!
the simplest solution I tried (and worked - but ist nowhere documented) is to create different podspec files for the possible scenarios. That means: different spec.vendored_libraries definitions for the different goals
Related
i have recently switched my stm32 project to CMake to be independent on IDE. Root repository (application) contains multiple submodules (HAL, FreeRTOS etc.) and its CMakeLists.txt includes explicitly every single used file:
set(EXECUTABLE ${PROJECT_NAME}.elf)
add_executable(${EXECUTABLE}
# Own sources
src/main.c
src/SEGGER_SYSVIEW_Config_FreeRTOS.c
src/startup_stm32h723zgtx.s
src/stm32h7xx_hal_timebase_tim.c
src/system_stm32h7xx.c
# Base CMSIS and HAL library
lib-hal/stm32h7xx/STM32H7xx_HAL_Driver/Src/stm32h7xx_hal_tim.c
lib-hal/stm32h7xx/STM32H7xx_HAL_Driver/Src/stm32h7xx_hal_tim_ex.c
lib-hal/stm32h7xx/STM32H7xx_HAL_Driver/Src/stm32h7xx_hal_uart.c
lib-hal/stm32h7xx/STM32H7xx_HAL_Driver/Src/stm32h7xx_hal_rcc.c
lib-hal/stm32h7xx/STM32H7xx_HAL_Driver/Src/stm32h7xx_hal_rcc_ex.c
#long list of HAL c files there...
# FreeRTOS library
lib-freertos/croutine.c
lib-freertos/event_groups.c
lib-freertos/list.c
lib-freertos/queue.c
lib-freertos/stream_buffer.c
lib-freertos/tasks.c
lib-freertos/timers.c
lib-freertos/portable/GCC/ARM_CM7/r0p1/port.c
lib-freertos/trace/Sample/FreeRTOSV10/SEGGER_SYSVIEW_FreeRTOS.c
lib-freertos/trace/SEGGER/Syscalls/SEGGER_RTT_Syscalls_GCC.c
lib-freertos/trace/SEGGER/SEGGER_RTT_ASM_ARMv7M.S
lib-freertos/trace/SEGGER/SEGGER_RTT_printf.c
lib-freertos/trace/SEGGER/SEGGER_RTT.c
lib-freertos/trace/SEGGER/SEGGER_SYSVIEW.c
)
target_include_directories(${EXECUTABLE}
PRIVATE
include
src
lib-hal/stm32h7xx/CMSIS/Include
lib-hal/stm32h7xx/CMSIS/Device/ST/STM32H7xx/Include
lib-hal/stm32h7xx/STM32H7xx_HAL_Driver/Inc
lib-freertos/include
lib-freertos/trace/Config
lib-freertos/trace/SEGGER
lib-freertos/trace/Sample/FreeRTOSV10/
lib-freertos/portable/GCC/ARM_CM7/r0p1
)
This solution works but i know it is not a sustainable approach. So i tried to create library in lib-hal and lib-freertos submodules, specifying their sources and includes
add_library(lib-hal-stm32h7xx)
target_include_directories(lib-hal-stm32h7xx
PUBLIC
CMSIS/Include
CMSIS/Device/ST/STM32H7xx/Include
STM32H7xx_HAL_Driver/Inc
PRIVATE
STM32H7xx_HAL_Driver/Src
)
target_sources(lib-hal-stm32h7xx
PRIVATE
STM32H7xx_HAL_Driver/Src/stm32h7xx_hal_tim.c
STM32H7xx_HAL_Driver/Src/stm32h7xx_hal_tim_ex.c
STM32H7xx_HAL_Driver/Src/stm32h7xx_hal_uart.c
STM32H7xx_HAL_Driver/Src/stm32h7xx_hal_rcc.c
STM32H7xx_HAL_Driver/Src/stm32h7xx_hal_rcc_ex.c
#long list of HAL c files there...
)
and then using
add_subdirectory(lib-hal/stm32h7xx)
add_subdirectory(lib-freertos)
and
target_link_library(${EXECUTABLE} lib-freertos lib-hal-stm32h7xx)
to "import" submodules into application project. But when building the executable, gcc cannot access files stm32h7xx_hal_conf.h and FreeRTOSConfig.h which are located in root directory include. I do not want to put configuration headers into submodules because they are used in multiple projects with different configurations. Is it possible to somehow extend already specified directory search scope for library after adding it into parent project?
File structure of project:
-src
-include (configuration for lib-hal and lib-freertos included there)
-lib-hal
-includes...
-sources...
-lib-freertos
-includes...
-sources...
Thanks in advance for response.
As Tsyvarev mentioned in the comments, you can modify the properties of the target in your project. To keep things clean, I usually create a function for this and place it in a separate file.
Tip: you can also add source files to the target. In case of FreeRTOS, you could add architecture-specific files, in case all your projects don't run on the same MCU family.
function(configure_freertos target_name)
target_sources(${target_name}
PRIVATE
lib-freertos/portable/GCC/ARM_CM7/r0p1/port.c
)
target_include_directories(${target_name}
PUBLIC
include
lib-freertos/portable/GCC/ARM_CM7/r0p1
)
endfunction()
I am using a pre-built C++ library in my Unreal project using a dynamic library file (let's say it's called MyPluginLib.dll). The library is contained in a plugin, let’s call it MyPlugin.
Building, packaging, playing in editor works fine. However, a packaged build doesn’t start, giving the following error: Code execution cannot proceed, MyPluginLib.dll was not found.
The packaging process places MyPluginLib.dll file in MyGame\Plugins\MyPlugin\Binaries. However, the execution process is seemingly looking for it in MyGame\Binaries – moving the library there manually solves this issue.
Why is the OS unable to find the dll in the first folder? Is there something wrong in the build.cs, or my folder structure?
The folder structure of the plugin folder is as follows:
Includes in Plugins\MyPlugin\Source\ThirdParty\MyPluginLib\
Binaries in Plugins\MyPlugin\Binaries\(PLATFORM)\
The plugin’s Build.cs looks like this:
public class MyPlugin : ModuleRules
{
public MyPlugin(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
string PluginRoot = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", ".."));
string PlatformString = Target.Platform.ToString();
string LibraryDirectory = Path.Combine(PluginRoot, "Binaries", PlatformString);
PublicIncludePaths.Add(Path.Combine(PluginRoot, "Source", "ThirdParty", "MyPluginLib"));
if ((Target.Platform == UnrealTargetPlatform.Win64))
{
PublicAdditionalLibraries.Add(Path.Combine(LibraryDirectory, "MyPluginLib.lib"));
RuntimeDependencies.Add(Path.Combine(LibraryDirectory, "MyPluginLib.dll"), StagedFileType.NonUFS);
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
// linux binaries...
}
}
Would appreciate any help.
Check your packaged games files, unreal loves to not include certain thing in packaged builds regarding plugins.
Running
val myAvroObject = MyAvroObject.newBuilder()
results in a compilation error:
Cannot access class 'MyAvroObject.Builder'. Check your module classpath for missing or conflicting dependencies
I am able to access other MyAvroObject variables. More precisely, methods such as
val schema = MyAvroObject.getClassSchema()
val decoder = MyAvroObject.getDecoder()
compiles fine. What makes it even stranger is that I can access newBuilder() in my test/ folder, but not in my src/ folder.
Why do I get a compile error when using newBuilder()? Is the namespace of the avro-schema used to generate MyAvroObject of importance?
Check your module classpath generally means, that your dependencies (which you didn't provide) are messed up. One of them should read implementation instead of testImplementation, in order to have the method available in the main source-set, instead of only the test source-set - but this may well have to do with the input classes, the output location of generated classes, or annotations alike #VisibleForTesting (just see what it even generates). Command gradlew can also list the dependencies per configuration. The builder seems to be called org.apache.avro.SchemaBuilder... there's only avro-1.11.0.jar & avro-tools-1.11.0.jar. With the "builder" design pattern, .newBuilder() tries to return inner class Builder.
had the same problem today and was able to solve it by adding the following additional source folder
<sourceDir>${project.basedir}/target/generated-sources/avro</sourceDir>
to the kotlin-maven-plugin.
For a specific project I am moving out of qmake and now have to use cmake.
My path are the following:
Source : ~/Projects/Project
External static library (OSVR in this instance) paths : ~/osvr/lib/ , ~/osvr/include/osvr /osvr/include/jsoncpp
Using qmake, the linking part to that library used to be:
INCLUDEPATH += /usr/include
LIBS += -L$$PWD/../../osvr/lib/ -losvrClientKit -losvrClient -losvrCommon -losvrUtil -ljsoncpp
INCLUDEPATH += $$PWD/../../osvr/include/
INCLUDEPATH += $$PWD/../../jsoncpp/include/
DEPENDPATH += $$PWD/../../osvr/lib/
Now I need to use cmake, but the library is not linked to:
The relevant part of my cmake.txt:
set(OSVR_DIR /home/pilou/osvr)
set(OSVR_INCLUDE_DIR /home/pilou/osvr/include/osvr/ClientKit)
find_library(OSVR_LIBRARIES ${OSVR_DIR}/lib)
[...]
target_link_libraries(myexec ${QT_LIBRARIES} ${OSVR_LIBRARIES} )
target_include_directories(myexec PUBLIC include ${OSVR_DIR}/include )
Which doesn't work...
A little help would be lovely as I am not too sure about how:
to ensure the external include folder is scanned
to link to my 3 libraries osvrClientKit osvrClient osvrCommon.
As a matter of fact I am also interested in a good explanation.
Thanks in advance.
EDIT : Thanks to the reply from ComicSansMs and for the posterity, the working Cmake syntax :
set(OSVR_DIR /home/pilou/osvr)
set(OSVR_INCLUDE_DIR /home/pilou/osvr/include)
find_library(OSVR_CLIENT_KIT_LIBRARY osvrClientKit HINTS ${OSVR_DIR}/lib)
find_library(OSVR_CLIENT_LIBRARY osvrClient HINTS ${OSVR_DIR}/lib)
find_library(OSVR_COMMON_LIBRARY osvrCommon HINTS ${OSVR_DIR}/lib)
find_library(OSVR_UTIL_LIBRARY osvrUtil HINTS ${OSVR_DIR}/lib)
find_library(JSONCPP_LIBRARY jsoncpp HINTS ${OSVR_DIR}/lib/x86_64-linux-gnu)
set(OSVR_LIBRARIES ${OSVR_CLIENT_KIT_LIBRARY} ${OSVR_CLIENT_LIBRARY} ${OSVR_COMMON_LIBRARY} ${OSVR_UTIL_LIBRARY} ${JSONCPP_LIBRARY})
and down the track:
target_link_libraries(myExec ${QT_LIBRARIES} ${OSVR_LIBRARIES} )
target_include_directories(myExec PUBLIC include ${OSVR_INCLUDE_DIR} )
Your use of find_library looks wrong.
Check out the manpage for find_library. You have to give the name of the library you want to find as an argument. You can optionally provide additional hints where to find that library:
find_library(OSVR_COMMON_LIBRARY osvrCommon
HINTS ${OSVR_DIR}/lib)
Note that you will need one separate find_library call for each library! Since your libraries seem to have interdependencies, the correct way to model them in CMake is to also add an imported target per library and then model the interdependencies on those targets correctly.
If you don't feel comfortable doing that yet, you can also add all the find libraries to a single OSVR_LIBRARIES variable in the correct order and then depend on that:
find_package(OSVR_COMMON_LIBRARY ...)
find_package(OSVR_CLIENT_LIBRARY ...)
find_package(OSVR_CLIENTKIT_LIBRARY ...)
...
set(OSVR_LIBRARIES ${OSVR_CLIENTKIT_LIBRARY} ${OSVR_CLIENT_LIBRARY} ${OSVR_COMMON_LIBRARY} ...)
target_link_libraries(myexec ${QT_LIBRARIES} ${OSVR_LIBRARIES})
Note though that this approach is quite fragile with regards to future changes and should in general be avoided in favor of the imported targets.
Also, be sure that you actually have proper error handling mechanisms in place for the case that your find calls do not actually find anything.
src
|--Manager.cpp
|--Specializations
| |--Manager.cpp
Building this Boost.Build tries to create
/bin/...
|--Manager.o
|--Manager.o
but fails. How to resolve this automatically? I read FAQ item, but I don't like the solution, as I have to fix things manually when I have a same class name, but different namespace. Would it be possible to make Boost.Build automatically prefix object file names with directory?
/bin/...
|--Manager.o
|--Specializations.Manager.o
Or duplicate the source directory tree?
/bin/...
|--Manager.o
|--Specializations
| |--Manager.o
This behavior has been changed a long time ago and should just work. Boost.Build now mimics the source structure, i.e. you should get both bin/Manager.o and bin/Specializations/Manager.o.