Xcode 6 and Embedded Frameworks only supported in iOS8 - objective-c
When using an embedded framework (dyld) in Xcode 6.0.1 with deployment target less that iOS 8 I get:
Build is successful
Runtime library loading error
Error:
dyld: Library not loaded: #rpath/ObjectiveLyricsTouch2.framework/ObjectiveLyricsTouch2
Referenced from: /private/var/mobile/Containers/Bundle/Application/DC65ACA9-98E5-46CD-95F8-829D3416F6C0/musiXmatch.app/musiXmatch
Reason: image not found
(lldb)
For some time I was thinking that this is my problem as well, but for normal apps (non-iOS-8-extension) you just need to change one build setting in your casual Xcode 6 iOS Universal Framework target (set Mach-O Type to Static Library):
There should be no problem with iTunes Connect and iOS 7 after that :)
So,
after digging around I came out with the solution
Supposed to have yours MyEmbeddedFramework.framework to add to the app, do this
Remove MyEmbeddedFramework.framework in the tab General > Embedded Binaries
Remove the Build Phases > Copy Phase "Frameworks" if you have MyEmbeddedFramework.framework there.
Clean Build Folder
Move the MyEmbeddedFramework.framework in the void Embedded Frameworks section.
You will see now that a new Build Phase > Embedded Frameworks is created by XCode6 (not you, it is done automatically)
Now if you have 5, it should run without erros.
So to recap, to make it works you should see MyEmbeddedFramework.framework in
A) General > Embedded Binaries
B) Build Phase > Embedded Frameworks
It worked fine on iPhone5/iOS8 not on iPhone4S/iOS7 where I get:
dyld: Library not loaded: #rpath/ObjectiveLyricsTouch2.framework/ObjectiveLyricsTouch2
Referenced from: /var/mobile/Applications/739D9C44-3B91-4D4F-805B-83BE66C9CBCA/musiXmatch.app/musiXmatch
Reason: no suitable image found. Did find:
/private/var/mobile/Applications/739D9C44-3B91-4D4F-805B-83BE66C9CBCA/musiXmatch.app/Frameworks/ObjectiveLyricsTouch2.framework/ObjectiveLyricsTouch2: incompatible cpu-subtype: 0x0000000B in /private/var/mobile/Applications/739D9C44-3B91-4D4F-805B-83BE66C9CBCA/musiXmatch.app/Frameworks/ObjectiveLyricsTouch2.framework/ObjectiveLyricsTouch2
The problem was in the EmbeddedFramework. I had to
1) Set Architecture to default
2) Set Valid Architectures to: armv7, armv7s and armv64 (as Apple suggests armv64 is needed to have Embedded Frameworks working).
Then I was able to run the app with an embedded framework on
iPhone5S/iPhone5C iOS8
iPhone5S/iPhone5C iOS7
iPod 5th gen / iOS7
iPhone4S / iOS7
iPhone4 / iOS7
Anyways when submitting to iTunesConnect I get some errors for the Minimum Required Version:
The MinimumOSVersion of framework "..." is invalid. The minimum value is iOS 8.0;
Invalid Architecture: Apps that include and app extension and a framework must support arm64;
As of right now there is no way to use an embedded framework to share code between an app and widget and have it run on iOS 8 as well as iOS 7 & previous.
Here's some more reading on that http://atomicbird.com/blog/ios-app-extension-tips
Frameworks vs. iOS 7
If you are sharing code between an app and an extension, one nice way to do so is to create your own embedded framework to hold the code. On iOS 8 it'll load dynamically for both cases, so you're set.
If you still support iOS 7 (or earlier), it's not so clear cut. Embedded frameworks don't work there. The App Extension Programming Guide breezily notes that you can use dlopen to deal with this. With that approach you write code to load the framework dynamically at run time rather than rely on iOS loading it for you, if you've verified that the code is running on a version of iOS that supports doing so.
But how do you use that code on iOS 7? You don't. If your shared code is in an embedded framework, there's no way to execute it on iOS 7. It's just unavailable.
The dlopen approach might be handy if you only need the shared code on iOS 8. If you need it on iOS 7, you'll need to include it in the app target. And once you do that, you have no need of the framework. You could still use a framework for the app extension, but doing so is not actually useful. You'd be doing the work of creating the framework but not getting any benefit from it. Just include the shared code in both targets.
And from Apple's extension guide https://developer.apple.com/library/ios/documentation/General/Conceptual/ExtensibilityPG/ExtensibilityPG.pdf
If you link to an embedded framework from your containing app, you can still deploy it to versions of iOS older than 8.0, even though embedded frameworks are not available in those versions.
Fixed the error in xcode 6.1.1
using vim or vi open the project.pbxproj file.
At the end of the file (search for 8.1) , there would be Begin XCBuildConfiguration section
Look for your framework.
In out case even though the deployment target was set to 7.1 via Xcode -> general in target settings, the entry in the file had 8.1 for both debug & release
Here's the old file section looks like:
CURRENT_PROJECT_VERSION = 1;
DEFINES_MODULE = YES;
DYLIB_COMPATIBILITY_VERSION = 1;
DYLIB_CURRENT_VERSION = 1;
DYLIB_INSTALL_NAME_BASE = "#rpath";
GCC_PREPROCESSOR_DEFINITIONS = (
"DEBUG=1",
"$(inherited)",
);
INFOPLIST_FILE = ENFramework/Info.plist;
INSTALL_PATH = "$(LOCAL_LIBRARY_DIR)/Frameworks";
IPHONEOS_DEPLOYMENT_TARGET = 8.1;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) #executable_path/Frameworks #loader_path/Frameworks";
PRODUCT_NAME = "$(TARGET_NAME)";
SKIP_INSTALL = YES;
VERSIONING_SYSTEM = "apple-generic";
VERSION_INFO_PREFIX = "";
New section looks like :
CURRENT_PROJECT_VERSION = 1;
DEFINES_MODULE = YES;
DYLIB_COMPATIBILITY_VERSION = 1;
DYLIB_CURRENT_VERSION = 1;
DYLIB_INSTALL_NAME_BASE = "#rpath";
GCC_PREPROCESSOR_DEFINITIONS = (
"DEBUG=1",
"$(inherited)",
);
INFOPLIST_FILE = ENFramework/Info.plist;
INSTALL_PATH = "$(LOCAL_LIBRARY_DIR)/Frameworks";
IPHONEOS_DEPLOYMENT_TARGET = 7.1;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) #executable_path/Frameworks #loader_path/Frameworks";
PRODUCT_NAME = "$(TARGET_NAME)";
SKIP_INSTALL = YES;
VERSIONING_SYSTEM = "apple-generic";
VERSION_INFO_PREFIX = "";
Now we don't get error just a warning (but works on iOS 7.1 device) :
ld: warning: embedded dylibs/frameworks only run on iOS 8 or later
This looks like an xcode bug which incorrectly sets different ios targets and then causes error.
Going deeper on Apple Documentation I found out about dlopen command, which is used to make the linking of the libraries on some conditions, depending on system versions and libraries supported.
dlopen example of use:
Is the function 'dlopen()' private API?
So let's look at the solution provided by Apple Docs:
Deploying a Containing App to Older Versions of iOS
If you link to an embedded framework from your containing app, you can
still deploy it to versions of iOS older than 8.0, even though
embedded frameworks are not available in those versions.
The mechanism that lets you do this is the dlopen command, which you use to conditionally link and load a framework bundle. You employ this command as an alternative to the build-time linking you can specify in the Xcode General or Build Phases target editor. The main idea is to link embedded frameworks into your containing app only when running in iOS 8.0 or newer.
You must use Objective-C, not Swift, in your code statements that conditionally load a framework bundle. The rest of your app can be written in either language, and the embedded framework itself can likewise be written in either language.
After calling dlopen, access the embedded framework classes using the following type of statement:
MyLoadedClass *loadedClass = [[NSClassFromString (#"MyClass") alloc] init];
IMPORTANT
If your containing app target links to an embedded framework, it must
include the arm64 architecture or it will be rejected by the App
Store.
To set up an app extension Xcode project to take advantage of conditional linking
For each of your contained app extensions, set the deployment target
to be iOS 8.0 or later, as usual. Do this in the “Deployment info”
section of the General tab in the Xcode target editor.
For your containing app, set the deployment target to be the oldest
version of iOS that you want to support.
In your containing app, conditionalize calls to the dlopen command
within a runtime check for the iOS version by using the
systemVersion method. Call the dlopen command only if your
containing app is running in iOS 8.0 or later. Be sure to use
Objective-C, not Swift, when making this call.
Certain iOS APIs use embedded frameworks via the dlopen command. You must conditionalize your use of these APIs just as you do when calling dlopen directly. These APIs are from the CFBundleRef opaque type:
CFBundleGetFunctionPointerForName
CFBundleGetFunctionPointersforNames
And from the NSBundle class:
load
loadAndReturnError:
classNamed:
In a containing app you are deploying to versions of iOS older than
8.0, call these APIs only within a runtime check that ensures you are running in iOS 8.0 or newer, and call these APIs using Objective-C.
We tried running the latest code on the following configurations:
iOS 8+ — iPhone 5s
iOS 7.1.2 — iPhone 4
iOS 6.1.3 — iPad 4
The App is working fine on all the three devices but the warning is present in the Xcode while compiling .
"embedded dylibs/frameworks only run on iOS 8 or later”
Also I tried to Archive the App in order to submit it to the app store it went on fine.
Also, found out a link where in an apple developer stated this to be a bug
https://devforums.apple.com/message/999579#999579
Just for the record... I had this issue when changing a project from iOS8 to iOS7 deployment type.
The app used cocoapods and no custom embedded frameworks.
I had to change the main project two targets
Application
Application-Test
Changing Mach-O Type to static (from above answer).
Then on the cocoapods project. Under each sub pod project changing the Mach-O type to static, leaving the main pod Project Mach-O setting to blank.
I set the Mach-O Type to EXECUTABLE and it worked for me. Setting it to Static, Dynamic or Bundle created other errors when I ran it.
Target > "Your App" > Build Settings > Linking > Mach-O Type > Executable
I solve this problem following way :
Use same deployment target in both target "Embedded Framework" and "main App" target.
So, temporary, i said no to dynamic library, while many devices on iOS 7. How i solved my problem. I was need lib for transferring model between app and extension. So, i put my model to JSON string into shared container. And it works like a charm.
When you use dynamic library on ios you must code signed the library. In the Xcode 6, you should select the "Code Sign On Copy". And with the Xcode5, you should sign the library by your self with run script. like :
LOCATION="${BUILT_PRODUCTS_DIR}"/"${FRAMEWORKS_FOLDER_PATH}"
IDENTITY="iPhone Developer: xxxxx"
codesign --verbose --force --sign "$IDENTITY" "$LOCATION/BeeFramework.framework/BeeFramework"
Remove the use frameworks! from your PodFile if you want the Framework to work in iOS 7.0. i.e. run pod deintegrate command, modify your PodFile and then rerun the pod install command
Also after this, I had to add all the .h file's of the Framework in the Bridging file, that fixed the issue. Also remove the import TestLibrary from the swift files
I had a bug when updating to xcode 7.3. And I had solution for me.
- Change targets in pods project -> 7.0
- Hope it useful!
I was running into an issue where i needed to include some libraries as embedded frameworks otherwise i received the above error and when I did just that, I received errors when submitting to the app store.
My solution was to use Pods and make sure you uncomment the "use_frameworks!" line.
iOS Dynamic framework pre iOS v8
Dynamic framework aka Embedded framework is supported from iOS v8, but you can try to change Mach-O type[About] to Dynamic Library (which is set by default for supported target)
Dynamic linking error[About]
dyld: Library not loaded: #rpath/<some_path>
It is an dynamic linker error which links binary in load or runtime
[Vocabulary]
Related
Xcode workspace with iOS and macOS
I have an iOS app which I need to build a supporting app for macOS. I was hoping to share code between them, specially the DataModel. As the iOS app was using Pods, there was already a workspace. I pulled in the macOS project into the workspace, and I can see all its files with no problem. But I don't seem to be able to figure out how to 'use' the class files from the iOS project in the macOS project. Would it have anything to do with Modules? Or should I just make a new Target that is a macOS application? I'm using Xcode 8.3.3 at the moment, and the projects are in Swift.
Select the source files you want to use and tick the "Target Membership" for your macOS target in the Inspector: Update: To use common code in different projects, make an extra project for your common code which builds as a Framework and include this framework in the iOS and in the macOS. This tutorial might be helpful.
Works on Simulator, fails on device: error: WatchKit App doesn't contain any WatchKit Extensions
I am seeing the following error when trying to run a project on a real device, in the simulator it runs fine. error: WatchKit App doesn't contain any WatchKit Extensions. Verify that the value of NSExtensionPointIdentifier in your WatchKit Extension's Info.plist is set to com.apple.watchkit Things which may or may not be relevant I am using cocoa pods in both the watch and main app target The project is mostly objective-c but has a few swift files Xcode 8.1 (8B62) Device Software Versions: iOS 10.1.1 & WatchOS 3.1 Deployment Info > Deployment Target: iOS 10.0 watchOS 3.0 Things I’ve tried I have checked several times that all the correct files belong to the watch target. I may have missed something here, but I assume it wouldn’t run on the simulator if this was the case Bundle identifiers main app’s identifier: < app id > watch app’s bundle identifier: < app id >.watchkit watch app’s WKCompanionAppBundleIdentifier: < app id > watch extension’s bundle identifier: < app id >.watchkit.extension watch extension’s NSExtension>NSExtensionAttributes>WKAppBundleIdentifier: < app id >.watchkit NSExtension>NSExtensionPointIdentifier: com.apple.watchkit WKWatchKitApp is set to YES in both the Watch Extension and the Watch App I have removed and re-added the .appex from Build Phases>Embed App Extensions Ensuring Mach-O Type is set to executable in all targets Re-installing pods as described in this answer Clearing derived data Clearing build folder Restarting Xcode I tried an archive and this failed with the same error In lieu of an answer, advice on debugging / troubleshooting this would be appreciated too.
I've seen this intermittently, but usually rebuilding a second time fixed it. I've never got to the bottom of why. I've always assumed it's a bug in Xcode. Sorry can't be more help, but you're not alone in seeing this.
I encountered this error, with 3 other errors. Turned out the problem is that Valid Architectures is set incorrectly. Under Build Settings, make sure Valid Architectures includes i386 and armv7k. Once that is fixed, the watch extension will be build, and all errors gone.
Confirmation: does "Cocoa-Touch framework" only support for iOS8 or later? [duplicate]
When using an embedded framework (dyld) in Xcode 6.0.1 with deployment target less that iOS 8 I get: Build is successful Runtime library loading error Error: dyld: Library not loaded: #rpath/ObjectiveLyricsTouch2.framework/ObjectiveLyricsTouch2 Referenced from: /private/var/mobile/Containers/Bundle/Application/DC65ACA9-98E5-46CD-95F8-829D3416F6C0/musiXmatch.app/musiXmatch Reason: image not found (lldb)
For some time I was thinking that this is my problem as well, but for normal apps (non-iOS-8-extension) you just need to change one build setting in your casual Xcode 6 iOS Universal Framework target (set Mach-O Type to Static Library): There should be no problem with iTunes Connect and iOS 7 after that :)
So, after digging around I came out with the solution Supposed to have yours MyEmbeddedFramework.framework to add to the app, do this Remove MyEmbeddedFramework.framework in the tab General > Embedded Binaries Remove the Build Phases > Copy Phase "Frameworks" if you have MyEmbeddedFramework.framework there. Clean Build Folder Move the MyEmbeddedFramework.framework in the void Embedded Frameworks section. You will see now that a new Build Phase > Embedded Frameworks is created by XCode6 (not you, it is done automatically) Now if you have 5, it should run without erros. So to recap, to make it works you should see MyEmbeddedFramework.framework in A) General > Embedded Binaries B) Build Phase > Embedded Frameworks It worked fine on iPhone5/iOS8 not on iPhone4S/iOS7 where I get: dyld: Library not loaded: #rpath/ObjectiveLyricsTouch2.framework/ObjectiveLyricsTouch2 Referenced from: /var/mobile/Applications/739D9C44-3B91-4D4F-805B-83BE66C9CBCA/musiXmatch.app/musiXmatch Reason: no suitable image found. Did find: /private/var/mobile/Applications/739D9C44-3B91-4D4F-805B-83BE66C9CBCA/musiXmatch.app/Frameworks/ObjectiveLyricsTouch2.framework/ObjectiveLyricsTouch2: incompatible cpu-subtype: 0x0000000B in /private/var/mobile/Applications/739D9C44-3B91-4D4F-805B-83BE66C9CBCA/musiXmatch.app/Frameworks/ObjectiveLyricsTouch2.framework/ObjectiveLyricsTouch2 The problem was in the EmbeddedFramework. I had to 1) Set Architecture to default 2) Set Valid Architectures to: armv7, armv7s and armv64 (as Apple suggests armv64 is needed to have Embedded Frameworks working). Then I was able to run the app with an embedded framework on iPhone5S/iPhone5C iOS8 iPhone5S/iPhone5C iOS7 iPod 5th gen / iOS7 iPhone4S / iOS7 iPhone4 / iOS7 Anyways when submitting to iTunesConnect I get some errors for the Minimum Required Version: The MinimumOSVersion of framework "..." is invalid. The minimum value is iOS 8.0; Invalid Architecture: Apps that include and app extension and a framework must support arm64;
As of right now there is no way to use an embedded framework to share code between an app and widget and have it run on iOS 8 as well as iOS 7 & previous. Here's some more reading on that http://atomicbird.com/blog/ios-app-extension-tips Frameworks vs. iOS 7 If you are sharing code between an app and an extension, one nice way to do so is to create your own embedded framework to hold the code. On iOS 8 it'll load dynamically for both cases, so you're set. If you still support iOS 7 (or earlier), it's not so clear cut. Embedded frameworks don't work there. The App Extension Programming Guide breezily notes that you can use dlopen to deal with this. With that approach you write code to load the framework dynamically at run time rather than rely on iOS loading it for you, if you've verified that the code is running on a version of iOS that supports doing so. But how do you use that code on iOS 7? You don't. If your shared code is in an embedded framework, there's no way to execute it on iOS 7. It's just unavailable. The dlopen approach might be handy if you only need the shared code on iOS 8. If you need it on iOS 7, you'll need to include it in the app target. And once you do that, you have no need of the framework. You could still use a framework for the app extension, but doing so is not actually useful. You'd be doing the work of creating the framework but not getting any benefit from it. Just include the shared code in both targets. And from Apple's extension guide https://developer.apple.com/library/ios/documentation/General/Conceptual/ExtensibilityPG/ExtensibilityPG.pdf If you link to an embedded framework from your containing app, you can still deploy it to versions of iOS older than 8.0, even though embedded frameworks are not available in those versions.
Fixed the error in xcode 6.1.1 using vim or vi open the project.pbxproj file. At the end of the file (search for 8.1) , there would be Begin XCBuildConfiguration section Look for your framework. In out case even though the deployment target was set to 7.1 via Xcode -> general in target settings, the entry in the file had 8.1 for both debug & release Here's the old file section looks like: CURRENT_PROJECT_VERSION = 1; DEFINES_MODULE = YES; DYLIB_COMPATIBILITY_VERSION = 1; DYLIB_CURRENT_VERSION = 1; DYLIB_INSTALL_NAME_BASE = "#rpath"; GCC_PREPROCESSOR_DEFINITIONS = ( "DEBUG=1", "$(inherited)", ); INFOPLIST_FILE = ENFramework/Info.plist; INSTALL_PATH = "$(LOCAL_LIBRARY_DIR)/Frameworks"; IPHONEOS_DEPLOYMENT_TARGET = 8.1; LD_RUNPATH_SEARCH_PATHS = "$(inherited) #executable_path/Frameworks #loader_path/Frameworks"; PRODUCT_NAME = "$(TARGET_NAME)"; SKIP_INSTALL = YES; VERSIONING_SYSTEM = "apple-generic"; VERSION_INFO_PREFIX = ""; New section looks like : CURRENT_PROJECT_VERSION = 1; DEFINES_MODULE = YES; DYLIB_COMPATIBILITY_VERSION = 1; DYLIB_CURRENT_VERSION = 1; DYLIB_INSTALL_NAME_BASE = "#rpath"; GCC_PREPROCESSOR_DEFINITIONS = ( "DEBUG=1", "$(inherited)", ); INFOPLIST_FILE = ENFramework/Info.plist; INSTALL_PATH = "$(LOCAL_LIBRARY_DIR)/Frameworks"; IPHONEOS_DEPLOYMENT_TARGET = 7.1; LD_RUNPATH_SEARCH_PATHS = "$(inherited) #executable_path/Frameworks #loader_path/Frameworks"; PRODUCT_NAME = "$(TARGET_NAME)"; SKIP_INSTALL = YES; VERSIONING_SYSTEM = "apple-generic"; VERSION_INFO_PREFIX = ""; Now we don't get error just a warning (but works on iOS 7.1 device) : ld: warning: embedded dylibs/frameworks only run on iOS 8 or later This looks like an xcode bug which incorrectly sets different ios targets and then causes error.
Going deeper on Apple Documentation I found out about dlopen command, which is used to make the linking of the libraries on some conditions, depending on system versions and libraries supported. dlopen example of use: Is the function 'dlopen()' private API? So let's look at the solution provided by Apple Docs: Deploying a Containing App to Older Versions of iOS If you link to an embedded framework from your containing app, you can still deploy it to versions of iOS older than 8.0, even though embedded frameworks are not available in those versions. The mechanism that lets you do this is the dlopen command, which you use to conditionally link and load a framework bundle. You employ this command as an alternative to the build-time linking you can specify in the Xcode General or Build Phases target editor. The main idea is to link embedded frameworks into your containing app only when running in iOS 8.0 or newer. You must use Objective-C, not Swift, in your code statements that conditionally load a framework bundle. The rest of your app can be written in either language, and the embedded framework itself can likewise be written in either language. After calling dlopen, access the embedded framework classes using the following type of statement: MyLoadedClass *loadedClass = [[NSClassFromString (#"MyClass") alloc] init]; IMPORTANT If your containing app target links to an embedded framework, it must include the arm64 architecture or it will be rejected by the App Store. To set up an app extension Xcode project to take advantage of conditional linking For each of your contained app extensions, set the deployment target to be iOS 8.0 or later, as usual. Do this in the “Deployment info” section of the General tab in the Xcode target editor. For your containing app, set the deployment target to be the oldest version of iOS that you want to support. In your containing app, conditionalize calls to the dlopen command within a runtime check for the iOS version by using the systemVersion method. Call the dlopen command only if your containing app is running in iOS 8.0 or later. Be sure to use Objective-C, not Swift, when making this call. Certain iOS APIs use embedded frameworks via the dlopen command. You must conditionalize your use of these APIs just as you do when calling dlopen directly. These APIs are from the CFBundleRef opaque type: CFBundleGetFunctionPointerForName CFBundleGetFunctionPointersforNames And from the NSBundle class: load loadAndReturnError: classNamed: In a containing app you are deploying to versions of iOS older than 8.0, call these APIs only within a runtime check that ensures you are running in iOS 8.0 or newer, and call these APIs using Objective-C.
We tried running the latest code on the following configurations: iOS 8+ — iPhone 5s iOS 7.1.2 — iPhone 4 iOS 6.1.3 — iPad 4 The App is working fine on all the three devices but the warning is present in the Xcode while compiling . "embedded dylibs/frameworks only run on iOS 8 or later” Also I tried to Archive the App in order to submit it to the app store it went on fine. Also, found out a link where in an apple developer stated this to be a bug https://devforums.apple.com/message/999579#999579
Just for the record... I had this issue when changing a project from iOS8 to iOS7 deployment type. The app used cocoapods and no custom embedded frameworks. I had to change the main project two targets Application Application-Test Changing Mach-O Type to static (from above answer). Then on the cocoapods project. Under each sub pod project changing the Mach-O type to static, leaving the main pod Project Mach-O setting to blank.
I set the Mach-O Type to EXECUTABLE and it worked for me. Setting it to Static, Dynamic or Bundle created other errors when I ran it. Target > "Your App" > Build Settings > Linking > Mach-O Type > Executable
I solve this problem following way : Use same deployment target in both target "Embedded Framework" and "main App" target.
So, temporary, i said no to dynamic library, while many devices on iOS 7. How i solved my problem. I was need lib for transferring model between app and extension. So, i put my model to JSON string into shared container. And it works like a charm.
When you use dynamic library on ios you must code signed the library. In the Xcode 6, you should select the "Code Sign On Copy". And with the Xcode5, you should sign the library by your self with run script. like : LOCATION="${BUILT_PRODUCTS_DIR}"/"${FRAMEWORKS_FOLDER_PATH}" IDENTITY="iPhone Developer: xxxxx" codesign --verbose --force --sign "$IDENTITY" "$LOCATION/BeeFramework.framework/BeeFramework"
Remove the use frameworks! from your PodFile if you want the Framework to work in iOS 7.0. i.e. run pod deintegrate command, modify your PodFile and then rerun the pod install command Also after this, I had to add all the .h file's of the Framework in the Bridging file, that fixed the issue. Also remove the import TestLibrary from the swift files
I had a bug when updating to xcode 7.3. And I had solution for me. - Change targets in pods project -> 7.0 - Hope it useful!
I was running into an issue where i needed to include some libraries as embedded frameworks otherwise i received the above error and when I did just that, I received errors when submitting to the app store. My solution was to use Pods and make sure you uncomment the "use_frameworks!" line.
iOS Dynamic framework pre iOS v8 Dynamic framework aka Embedded framework is supported from iOS v8, but you can try to change Mach-O type[About] to Dynamic Library (which is set by default for supported target) Dynamic linking error[About] dyld: Library not loaded: #rpath/<some_path> It is an dynamic linker error which links binary in load or runtime [Vocabulary]
Static Library and deployment target issue
I am working on iphone app with deployment target 5.1.1 and now i am adding google ios sdk in my project. I am not giving this functionality to user who has iOS 5.1.1 in device. But google iOS Sdk needs to set Other Linker flag (-ObjC) in build setting and it creates problem in iOS 5.1.1. is there any way to set Other Linker flag conditionally? i need to give support for iOS 5.1.1. I tried below steps but not able to run app in iOS 5.1.1.
At the end compiler will generate single binary. Whether you provide certain feature in iOS 5.1.1 or not does not matter to compiler. So if you need to set deployment target to iOS 5.1.1 then all the static libraries you link must also support that particular deployment target. More details on ObjC flag
Library not loaded
I added Social.framework in my application in the same way i use to add the other frame works. I have downloaded xcode 4.5 and iOS 6 . but my application crashes with follwing error only on device. It works fine on simulator. dyld: Library not loaded: /System/Library/Frameworks/Social.framework/Social Referenced from: /var/mobile/Applications/FC88291D-2052-45D6-A7BB-65CE340F07BF/Uploading Image.app/Uploading Image Reason: image not found
I was getting this exact error. My app currently has a deployment target of 5.1. I wanted to add Facebook sharing. I found this old post, Conditionally including a library for different iOS SDK versions?. All I did was set "Social.framework" to 'optional' and it did the trick, then my app would run on ios 5.1 and ios 6.0. Of course you need to do checks at runtime for what OS the device is running otherwise you could run into a crash if you try to access social.framework in ios 5.1 or earlier. Hope that helps!
In Xcode go to targets, Go to build phase and search for Social frame work you will find that under "Link Binary with Libraries" section. There select social frame work and see there is an option on right hand side required/optional in that just change required to optional. Now you are able to run on all ios devices without any crashes.