IBM RFT does not find .net object from framework - rft

I have to check a frame window with RFT which is written with a .net framework. My problem is, after adding the frame as Testobject via drag and drop to the script it works fine. But after restarting RFT, it isnt able to recognize that frame any more, neither with find method or the highlight function for objects.
I read that there is a way to add objects to the proxys. But this frame is declared at proxy .Net.FormProxy and this proxy is existing in the file rational_ft.rftcust as
<Obj L=".Proxy">
<ClassName>Rational.Test.Ft.Domain.Net.FormProxy</ClassName>
<Replaces/>
<UsedBy>[System.Windows.Forms]System.Windows.Forms.Form</UsedBy>
</Obj>
I dont get what is the problem. Especially, why is it working some times but not always.
Thx for help..

The problem you have mentioned may happen for the following reasons.
The object recognition is indeed changing . And it is not necessarily the object that you are having problem with has object recognition issue , but an object in the parent heirarchy of this object (unless this object is the top level object).
The second reason could be the application is not getting enabled during playback time and you can try getRootTestObject().enableForTesting(/) API to force enable the application.
On a recorded Form object in the Object Map try to use the "update recognition properties" to see if there is change in recognition properties in actual vs recorded object.
You can also just test a different simple Form Application to see if the issue is related to your application or if it is general issue in your environment( I suspect it to be related to the application).

Related

Adding "properties" to objects in a Blender scene

I am just starting my dive into Blender coming mainly from Quake's Radiant. I am trying to research whether it will fit the need I have for a level editor replacement. So with that in mind, here is my question:
What is the best method for creating and storing a set of prefab "entity" objects such as health packs, ammo pickups, and "moveable" objects such that they have a set of "properties" that can be changed within Blender?
I have found this page, but I am still getting lost as to how to integrate them on a per object basis and achieve the desired result:
https://docs.blender.org/manual/en/dev/editors/properties_editor.html
Note: It is not my goal to use the Blender game engine - just attach values to things for me to export to my own engine.
Edit1: Found an article discussing the topic although it seems very outdated:
https://www.gamasutra.com/blogs/IwanGabovitch/20120524/171032/Using_Blender_3D_as_a_3d_map_editor_rather_than_programming_your_own_from_scratch.php
Example:
// entity 105
{
"inv_item" "2"
"inv_name" "#str_02917"
"classname" "item_medkit"
"name" "item_medkit_11"
"origin" "-150 2322 72"
"triggerFirst" "1"
"triggersize" "40"
"rotation" "0.224951 0.97437 0 -0.97437 0.224951 0 0 0 1"
}
While we can manually add custom properties to any object, these are added to the specific object so can be unique to each object.
A better way of integrating new properties is to use bpy.props, these can be added to an objects class in blender, this means every object will have the same properties available.
You can setup a custom panel to edit your properties, like this simple example. Both the properties and panel as well as your object exporter can be defined in an addon which you can have enable at startup so that it is available every time you run blender. An addon also makes it easier for you to share your game editor with others.
The link I found seems to be the best option and allow for the most flexibility. The source code for the Super Tux Kart plugins serve as a great reference implementation:
https://sourceforge.net/p/supertuxkart/code/HEAD/tree/media/trunk/blender_26/

UFT/QTP - Can not find Objects parent

I can not access an object in my testcase.
The object is a Tab, attached to a (Sub)Window in my application.
Befor and after the Testcase the Tab and the window the tab is attached to is found by the object spy fine, but while the testcase runs the Error below comes up .
Cannot find the "[ActiveX]" object's parent "[Window]" (class Window). Verify that parent properties match an object currently displayed in your application.
I access the object so :
VbWindow("ApplicationWindow").Window("SubWindow").ActiveX("Tab")
I am new to UFT, so I searched a while and found some solutions but they seem not to work for me, because they always related to browser testing, not application.
Warning: Long explanation follows, you can skip to the last paragraph for a suggested quick win.
When UFT identifies objects it does so from the top down, your object hierarchy is:
VbWindow("ApplicationWindow").Window("SubWindow").ActiveX("Tab")
And UFT said that:
Cannot find the "[ActiveX]" object's parent "[Window]" (class Window).
This means that id did find VbWindow("ApplicationWindow") but could not find the Window("SubWindow"). Try highlighting the VbWindow to make sure that UFT is identifying the object you expect. Then use the object spy to inspect the window you think UFT should find. Then compare the properties in the object repository to those of the window you see and find how these descriptions differ.
As a shortcut you can try using Maintenance Run Mode which should do these steps for you and suggest a way to fix the test.
Just a thought to identify the root cause of the problem.
1.Try with the top level container(skipping the next level container) and check your existence of parent.
VbWindow("ApplicationWindow").ActiveX("Tab")
2.Check the properties before and after. I meant side by side validation. There could be the chance of property mismatch.
3.Use Refresh Object method.
Window("Calculator").RefreshObject
4.Query your parent from the Tab object
Set objParent = VbWindow("ApplicationWindow").ActiveX("Tab").GetTOProperty("parent")
Msgbox objParent.GetROProperty("text")
Set objParent = VbWindow("ApplicationWindow").Window("SubWindow").ActiveX("Tab").GetTOProperty("parent")
Msgbox objParent.GetROProperty("text")

How to display BlackOil in Petrel Function Window programatically

How do you display the Oil/Water/Gas components of a BlackOil domain object programatically on the FunctionWindow? I tried calling FunctionWindow.ShowObject on BlackOil.OilPhase but received an error that it could not be found on the input tree.
I need to say sorry here, but this is the bad case when you can get an programmatically access to the object via FluidFunctionCollection (you can create/update it), but you cannot get access to the same object via InputTree interface (you will receive an UnknownEntity via GetType method when try to navigate from Petrel UI to this object type and send it to your plug-in (doesn't exposed for Ocean from this site yet)), and by this reason you cannot display this object programmatically. I submitted an internal ticket for your case.

xCode: Accessing properties of an object via console

Is it possible to access the properties of objects in xCode console?
If I try the following I get an error that he property doesn't exist.
po someObject.someprop
If I don't breakpoint the code and run the app it works fine so I know someObject.someprop exists. I don't think I have the grasp on xCode console yet? What I loved about Flex/Flash development is that I could set a break point and in the console window or variables view I could traverse every structure down to the ends of the earth.
I could see SomeDicionary[key].someArray[1].someObject.prop and it would show me the value. Is this not possible in xCode console or is there a trick to get to it?
You'll actually have to use the bracket syntax notation:
po [someObject someprop]
The debugger is sometimes very finnicky about syntax. This is filled with all sorts of helpful tips for debugging in XCode.
Just a side note, variables/properties declared in the implementation file (*.m) instead of the header file (*.h) can sometimes be invisible to the debugger variable list display depending on if the breakpoint is in that class's code, because of scope. Not necessarily required here, but useful to know seeing as how it is kind of relevant.

Test automation - Win32 app - White/UI automation - problem with recognizing objects

I’m looking for alternative for existing tests written in QTP for my Win32 application written in Borland C++.
My candidate is White which based on UI Automation because it’s native solution,
I can create my tests using .NET/C# and easily integrate it with nUnit and Hudson.
White
http://white.codeplex.com
MS UI Automation
http://msdn.microsoft.com/en-us/library/ms747327.aspx
UI Verify
http://uiautomationverify.codeplex.com
I use UI Verify as a spy to identify properties of objects I want to find in my tests.
More or less when I can see something in the spy, I can find it using UI Automation/White.
Generally I don't have much problems with recognizing objects
but when I try to search some content inside the tab contained in Tab Panel
or try to see MenuItems of Menu bar then the problem appears.
UI Automation/UI Verify works wired. When I run UI Verify (1.0 version) I see that objects can be registered properly only then
when I set 'Focus tracking' option and click on target objects or change the keyboard cursor on them. Otherwise it's impossible to find them.
UI Verifier can show me children of my 'tab' panel then. But I can’t find them using UI Automation/White. This is example code:
Tab tab = window.Get();
ITabPage tabPage = tab.SelectedTab;
AutomationElementCollection newCol = tabPage.AutomationElement.FindAll(TreeScope.Descendants, Condition.TrueCondition);
window.Get("buttonName");
the collection is empty even though spy see the children.
Does any of you have some experience with White/UI Automation library that he/she would like to share with me?
I want to implement the tracking feature from the spy to my tests. Can you help me with that? I'm trying to study the code of UIA Verify spy. I think that there are two classes responsible for catching the objects: FocusChangeListener and FocusTracer - this is the code:
http://uiautomationverify.codeplex.com/SourceControl/changeset/view/9992#214260
http://uiautomationverify.codeplex.com/SourceControl/changeset/view/9992#214192
Requirements:
1. Windows SDK
2. .NET 3.5
3. White
4. UIA Verify code
Do you have any better alternative for White/UI Automation?
R.
Could you, the R or YoYo, put your form compiled or in source codes (preferable without the internal logic) somewhere on a file share?
I've never seen a control that'd be not caught using UI Automation if UIAVerify sees it. I saw such windows, which could be only caught with the Focus Tracking feature of UIAVerify. This case, such a window is untouchable by UI Automation search.
Regarding a control, are you sure that the controls you struggling with have the Name property? Maybe, this is a value available only by means of ValuePattern, not the Name?