Extend all Swift Objects - objective-c

Is it possible to extend all existing Swift objects as when adding a category over NSObject in Objective C?
According to this article, all Swift objects inherit from the SwiftObject class, but I can't add an extension to it.
Is there any solution to this?

No. Swift objects do not actually inherit from any root base class. The compiler may insert one as an implementation detail, but the language does not have this.
The solution is a function, and usually a generic function, rather than a method. Something that applies to "every kind of object" isn't really encapsulated. There are very few actions that apply to every conceivable thing in the universe. But functions can map absolutely anything to absolutely anything else, so are a better tool here.
Just as a note, not all objects inherit from NSObject either, and it's not a language requirement. But you're correct that the vast majority do. Take a look at NSProxy for the top of a non-NSObject tree (it implements the NSObject protocol, but does not inherit from the NSObject class). That's why id is not the same thing as NSObject*.
To your question about associated objects, this is built-in:
import Foundation
class Thing { }
let thing = Thing()
var MyKey: Character = "0"
objc_setAssociatedObject(thing, &MyKey, "I'm a value!", objc_AssociationPolicy(OBJC_ASSOCIATION_COPY))
println(objc_getAssociatedObject(thing, &MyKey))
Is this what you were trying to create? Note that objc_setAssociatedObject is also a function, not a method, in ObjC.

Related

Is it possible to extend(heritance) class in Objective-c as is traditionally conceptualised in other languages?

I am having a lot of repeated code throughout my app classes given that some properties & method are stable across all my views.
I am looking to extend whatever class I am working with so that it automatically inherit all properties and methods that I think should be common to those classes.
I looked into the apple guide on extending classes. But I am left confused in the terms of the level of heritance that I can achieve.
I've successfully created Categories on lets say a UIViewController. But that limits me to only be able to declare Methods. I can not declare Properties on my Category and call them in side my Category or in the Extended Class. I want to be able to declare Properties and use it inside and outside my Extended-Class.
Its my first time trying to extend a class in objective-c taking full advantage of heritance but I do not know if it is possible. Am I missing something?
As an example in the code below every time I try to instantiate activityIndicatorView inside my method _activityIndicator it wouldn't recognise it. I've tried #syntetize and #dynamic but it doesn't work
NOTE: I am seeking an answer based on how to achieve heritance of methods and propeties. not highlighting what categories cant do (as I already tried and know I cant have properties there)
My attempt went as far of
#import <UIKit/UIKit.h>
#interface UIViewController (customViewController1)
#property (strong, nonatomic) UIView *activityIndicatorView;
- (void) _activityIndicator;
#end
#import "UIViewController+customViewController1.h"
#implementation UIViewController (customViewController1)
- (void) _activityIndicator {
//......
}
Your question is too broad, plus it is not clear what your problem is. Yes, you can subclass in Objective-C.
This is all very well documented in Apple's document "Object-Oriented Programming with Objective-C", section "The Object Model", subsection "Inheritance".
Categories are a nice way to add functionality while at the same time conforming to an object oriented principle to prefer composition over inheritance.
Categories only add methods, you can't add variables to a class using categories. If the class needs more properties, then it has to be subclassed.
When you use the term “extend”, you're talking about creating a subclass. This is, IIRC, how the term is used in Java and some other languages.
Apple uses the term differently (as Hermann Klecker hinted in his first comment). They literally mean extending an existing class with more functionality (in the form of methods)—that's what categories do. This is the normal English definition; extending something in the real world generally does not create a new thing.
Objective-C supports subclasses, too; it just doesn't call them “extending” the superclass. It's called creating a subclass, which inherits from the superclass.
Strctly spoken you cannot add a property to an existing class any differnt than creating a subclass.
If you cannot halp yourself and subclassing is not an option, then you can extend the class with getters and setters for the property that you want to store within the class.
Instead of really storing it as a member/instance variable/property, which you can't do, you could store the object (it cannto be a scalar, must be an object) in the global space using objc_setAssociatedObject(id object, void *key, id value, objc_AssociationPolicy policy).
This is some sort of global dictionary with two keys, the key itself and the ojbect to which you want to associat the stored object to. In your case that is the object of the type of the exended class. The setter stores it there and the getter receives it from there using objc_getAssociatedObject.
You delete an association by sending nil as value to objc_setAssociatedObject
AFAIK retained associated objects (values) are released shortly after the object that holds the associateion (object) is deallocated.
For further details see the Ojbective-C Runtime Reference https://developer.apple.com/library/ios/documentation/Cocoa/Reference/ObjCRuntimeRef/Reference/reference.html
Just: I do not say that this is strictly following the OO paradigm. :-)

Objective-C 2.0 and Categories

In objective-c if I have a class such as "Foo", and have a category for that class "Foo (bar)", but do not implement all the methods declared in the category, would I have to redeclare them in a subclass before I define them? My book says yes (not sure if this is a mistake, or has been changed), I don't see why this is the case.
Basically how do categories apply to subclasses?
Categories are orthogonal to class hierarchy. They apply to the class on where they are defined. At runtime, the category methods are added to the method table of the class. Subclasses can use them as if they were regular methods.
Be sure to (re-)read this chapter of Objective-C Programming Language about the subject.
If you want to override a category method in a subclass, you can to either by declaring it in the class interface, or by declaring a category for the subclass.
Hope it helps.
You don't need to redeclare the method, but you must be able to "see" the declaration if you are calling it internally. (i.e. #import 'Foo+bar.h' in your subclasses .m).
It is, however, not a good idea to declare a method but not implement it. Your application will crash if -[Foo someDeclaredButNotImplementdMethod] is called. At least provide an empty implementations (e.g. - (void)someDeclaredButNotImplementdMethod {}).

Difference Between Object And NSObject

I'm learning Objective-C and as I can see, in some tutorials they use Object(imported from objc/Object.h) and in others i see the use of NSObject(imported from Foundation/NSObject.h), but what are the main differences between they?
Regards.
You should ignore Object.
Objective-C allows multiple root classes. Object is a root class that predates NSObject. It's never something you would want to go use. It's only relevant when something somehow already interacts with Object, so you have to deal with it. This is very rare.
Object doesn't implement -retain and -release, for example.
Objective-C is just the language.
The Cocoa frameworks use the NSObject base class as the root class for the hierarchy. Other implementations use their own root classes, in your case the Object class.
NSObject contains all the infrastructure of the Cocoa framework. In other words it conforms to several protocols that Object does not and will respond to certain methods that Object will not. Specifically see NSObject Class Reference and

Objective-C: Protocols

I'd like an instance variable object to adopt a protocol.
#interface GameScene : Scene <AVAudioPlayerDelegate> {
#private
Layer *content <CocosNodeOpacity>;
}
For example I'd like my Layer object to adopt the <CocosNodeOpacity> so that I can get the methods
-(GLubyte) opacity; //and
-(void) setOpacity: (GLubyte) opacity;
for free. The syntax shown above is invalid. Is it possible to achieve this without creating a new implementation file and creating a custom object? Thanks.
If these are all code you created, the best way to do this is probably to make the Layer class itself adopt the protocol, rather than the variable.
#interface Layer : NSObject <CocosNodeOpacity> { ... }
A key benefit to this approach is that the compiler will check whether you've implemented all required methods in the protocol at compile time, which is generally what you want. Adding the methods in same place as the rest of the standard class implementation is easier to understand (no hunting to find where the magical code came from) and less fragile than using categories (adding the same method via different categories can result in undefined behavior). As a general rule, I only use categories when I have to, such as adding methods to (closed-source) third-party code.
If you don't control the source of Layer, you may have to use this instead when you declare your ivar:
Layer<CocosNodeOpacity> *content;
Note that adopting a protocol allows you to statically type variables with a class type and get compile warnings if the methods aren't present. However, you don't get the methods "for free", since you still have to implement them. Still, judicious use of protocols and static typing can make your code more robust and "fail-fast" than using id as the type for everything. You are to be commended for not just taking the easy way out. :-)
For some details about protocols (including required and optional methods) see this SO answer.
A protocol in Objective-C is similar to an interface in Java. The protocol defines a set of functions and acts as a contract. It's like saying "I guarantee that whatever this object is, it has these methods."
You're pretty close on the syntax in your first code block. It would actually look something like this:
#interface GameScene : Scene <AVAudioPlayerDelegate> {
#private
Layer<CocosNodeOpacity> * content;
}
However, that doesn't save you from having to define the methods for opacity in your Layer class. Using the protocol, you've established that your class will have those functions, but you haven't actually provided them. You'll still need to write the code for them.
I think what you're looking for is an Objective-C category. A category provides a way to extend the functionality of any class by adding methods to it at runtime. They're possible because Objective-C is a completely dynamic language. If you aren't the author of the Layer class and can't easily add the opacity methods to it, a category is the way to go. In some cases, categories are extremely useful - you can add methods to built-in classes, like NSString and NSColor, without having the existing class source.
There's plenty of documentation for categories here on stack overflow. The apple docs are also very good. Here's an article to get you started:
http://macdevelopertips.com/objective-c/objective-c-categories.html

Why subclass NSObject?

What is the purpose/use of NSObject in Objective-C? I see classes that extend NSObject like this:
#interface Fraction : NSObject
In C++ or Java, we don't use any variables like NSObject even though we have preprocessor directives and import statements in both Objective-C and Java.
Why do classes explicitly inherit from NSObject in Objective-C? What are the consequences of not declaring inheritance from NSObject?
We use NSObject to explicitly state what a given class inherits from. I'm not sure about C++, but in Java there's something similar - the Object class. The only difference is that Java doesn't require that classes explicitly descend from Object - the language assumes anything that doesn't have a specified parent class descends from Object. Objective-C is different because it allows you to define different root classes - you are allowed to make a class that doesn't inherit from NSObject.
An example of such a different root class is NSProxy.
Have a look at the GNUstep NSObject source, it shows how the methods interact with the objective-c runtime through C functions.
+ (id) allocWithZone:(NSZone*)z
{
return NSAllocateObject(self, 0, z);
}
- (void) dealloc
{
NSDeallocateObject (self);
}
+ (BOOL) isSubclassOfClass: (Class)aClass
{
return GSObjCIsKindOf(self, aClass);
}
Since object-oriented languages have the concept of an inheritance, in any inheritance hierarchy there is a root class. In Java, the default parent class (if none is provided) is java.lang.Object, whereas in Objective-C, if you don't explicitly declare a parent class, you don't get one. Essentially, your class becomes a root class itself. This is a common mistake among Objective-C newcomers, since you normally want to inherit from NSObject in such cases.
While often problematic and puzzling, this actually allows quite a bit of flexibility, since you can define your own class hierarchies that act completely differently from NSObject. (Java doesn't allow you to do this at all.) On the other hand, unless you know what you're doing, it's easy to get yourself into trouble this way. Fortunately, the compiler will provide warnings if you call a method not defined by a class with no declared parent class, such as those you would normally expect to inherit from NSObject.
As for the "use" of NSObject, check out the documentation of the NSObject class and NSObject protocol. They define common methods used for object allocation, memory management, comparison, hashing, printing descriptions, checking class membership, querying whether objects respond to a selector, etc. Basically, NSObject is "good for" providing the core functionality of Objective-C objects free of charge.
All classes don't necessarily inherit from NSObject but it is the core for many of the classes because it provides things like alloc, retain, and release.
NSObject is the root class of all classes. In my estimation, it's 3 most basic functions are to allocate and initialize memory for you (alloc & init), as well as provide a description function.
Objective-C is all about objects sending messages to other objects -- so NSObject exists to provide that basic functionality.
If this sounds strange to you, you may wish to read more about programming paradigms, particularly object-oriented programming....In a nutshell, however, Objective C is a simple extension to the C language. C gets you the ability to program computer memory, numbers, and characters, but do anything else (like use strings, or show views, for example) you need the extension part, and NSObject is the beginning of that extension.
It may be a useful exercise to pick a class (like NSString, or any for that matter), and follow it's superclasses back to NSObject, to see what functionality each class added.
Hope that helps...
NSObject
The root class of most Objective-C class hierarchies, from which
subclasses inherit a basic interface to the runtime system and the
ability to behave as Objective-C objects.
From Apple documentation - https://developer.apple.com/documentation/objectivec/nsobject.
Basically, most of OOP programming languages explicitly or implicitly specify base class or base functionality. Otherwise you cannot build system where objects communicate with each other. Properties, memory management, message sending mechanism are partly or completely provided or supported by NSObject. Apple provide parts of the Objective-C implementation - https://opensource.apple.com/source/objc4/objc4-723/runtime/NSObject.mm.auto.html, where it's possible to see what is actually inside NSObject.
Also because Objective-C is a language from C-family, so compiler and linker needs to calculate how to layout object in memory and where put and find methods, that's only possible if you know how each of the classes/instances lays in memory and where. In case of Objective-C all base classes (NSObject, NSProxy, etc) have specification of that, so it's possible to calculate their size and add on top all inherited stuff - https://clang.llvm.org/compatibility.html#objective-c.
Consequently compiler don't let to leave a class without base class. So in the end class inheritance should lead to one of the root classes. Here is the error that appears if you don't specify it (from Xcode):
Class 'ClassWithoutBaseClass' defined without specifying a base class