Can't remove today view extension from iOS - objective-c

I tried to remove an iOS8 today view extension from my iOS App in Xcode6, but somehow the extension is still built and always appearing on the device. I removed both the extensions files from the project as well as the build target. I also removed the application multiple times but the widget is still always copied whenever I build the application.

If you want to keep the sourcecode and only remove the today widget:
go to your app target into your project file
select General -> Embedded binaries
remove the TodayWidgetName.appex file with the minus button
do a clean
If you compile or archive you should not see any longer the today widget appearing in the iOS notification center.

I finally found a solution: in the menu go to Product > Clean and the extensions that are not used or built anymore are gone!

Apparently, there is a way of removing embedded binaries from compiled IPA package if you don't want to recompile. Obviously, after altering the package you'll have to resign it.
This is where embedded binaries are placed:
Payload > .app > PlugIns > .appex
I've tried removing the PlugIns and resigning the whole bundle - seems to be working well.

Related

xamarin.forms xaml value cannot be null parameter name: type

I wanted to Build my Project like every day, but now I cannot Build the project because I get the following error message in every .xaml File:
the value cannot be null.
parameter name: type
What can I do?
I deleted my bin/obj Folders in Portable and iOS Project, but nothing works.
Thanks.
There is an open bug of this on Xamarin's Github
Following is what helped some people solve this issue:
I've experienced an issue when Xamarin builds changes between Android and iOS. It might be possible to workaround by the following sequence:
Select your iOS project as the startup.
Make sure the Android project is NOT selected to be built in config management.
Clean solution.
Quit VS.
Delete bin & obj from XAML project and from the iOS project.
Restart VS.
Build XAML and iOS projects.
There are more workarounds that you might check if this does not work

React Native release build crashed is iOS specific modules in package.json

Have developed an app in RN and not sure if this is a problem in the RN build process or an ID10T error on my part.
One of the views needed to be able to add events to the device calendar, and none of the modules I could find online were cross-platform, so there was an Android and an iOS specific module for each.
When working in dev mode everything is perfect, but as soon as a build a release version the app crashes on load, and after a lot of testing I determined it to be simply that this non-Android package was listing in the package.json.
The package dev was not able to help, but at the same time I cannot imagine it is the package itself that is causing anything wrong, there are no references to it anywhere within any of the android files, the buttons are only loaded if the device is iOS and they are not on the initial screen.
Is this a flaw int he RN build process or is there some additional config/exclusions I need to setup.
Other than adding new modules into the required locations for android/xcode the setups are pretty much as I got them out of the box and as best as my google fu reveals nobody seems to of reported this issue before
For interest the iOS calendar module is https://github.com/wmcmahan/react-native-calendar-events.
These kinds of problems are very common when developing applications with the node ecosystem
this non-Android package was listing in the package.json
and
there are no references to it anywhere within any of the android files, the buttons are only loaded if the device is iOS and they are not on the initial screen
Looks like you are not looking in the right place or searching the right way.
Standing in the project root
fgrep -rlo "string literal" . | grep -v "ios" replace "string literal" with the module that is being loaded in the wrong platform and you will find all occurrences of this string in the files.
If this doesn't help you find your issue, there are lots of things you can try but you will have to provide more code.

OSX: NSUserNotification - Displays old app icons.

I am updating my build with a new UI and I changed the app icons. However when testing and running the new .dmg installs, the notifications keep displaying the old app icon.
Is there a way to clear the cache?
I think you can solve this by incrementing the Build number in the General section for the build Target. It worked for me :)
OS X apps typically contain multiple app icons which are used in different contexts (one for the App Store listing, one for Spotlight search, etc.)... have you done a search in the build directory to ensure that you don't have any only icons lingering in there?
I've had this issue before when I quickly removed the previous icons and added the updated ones but forgot to add all the sizes (thus it used the previous one for specific cases like notifications either because it was cached or still in the build folder);
What fixed this for me on 10.14 was to delete DerivedData:
rm -rf ~/Library/Developer/Xcode/DerivedData

Adding a Cocoa Touch Static Library as a subproject

How do I add a cocoa touch static library as a subproject to an application project in Xcode 4 (4.5 in this case)?
I have seen lots of screenshots that show a full project nested inside another project. However, whenever I follow the tutorials I just get a single .xcodeproj file inside my project, not a whole project (with it's own project and target etc).
I've tried to create a workspace too - but still no luck. What am I doing wrong? I've seen many questions on SO that seem to be similar but nothing that has helped me resolve this.
I had tried dragging in from Finder and it seemed to work for apps but not libs. #Eiko got it in the comments to another answer... It was because the project was open elsewhere at the time. If I goto File > Close Project (on the original library project in xcode) and then drag in from Finder it works.
Drag it from finder into the sidebar of xcode.
When doing it this way just now it worked for me.
and as #Eiko points out close the project if it is open elsewhere first, since it can only be opened once...

Can I use zxing library without unwanted permissions?

I am using barcode scanner module on my Titanium Android app to scan barcode. However, because of this library my app is requesting too many permissions from users which include READ_HISTORY_BOOKMARKS and WRITE_CONTACT. Obviously this is unnecessary and too intrusive for end-users.
Is there any way that I can remove some of the permissions?
I have already tried editing custom AndroidManifest file. But it always adds back those permissions in the .gen file.
You are working with Titanium to build the app. Androidmanifest is not used by Titanium. It perhaps is generated by Titanium, but not used.
You need to edit the Tiapp.xml file, and remove the permissions you don't need from there. This way, it should not come back.
But as Sean Owen suggested, don't copy-paste an app, and use it for own purposses. If you just need a module, implement the module yourself, and use it from there.
You can maintain a custom Manifest file in Titanium, by taking the generated Manifest file and paste it into the tiapp.xml. Titanium will use that one everytime instead of the generated one. Read more on how this works here http://developer.appcelerator.com/doc/mobile/android-custom-androidmanifest