On new iTunes connect I cannot find the way of rejecting binary. I mean uploading new build without increasing bundle version. Is it possible?
To reject the build you can always download the "iTunes Connect Mobile" iOS app and reject the binary in the iOS app.
I think I've found a possible fix, but I'm not totally sure. I updated my computer from Mavericks to the Yosemite beta, went into Safari menu -> Clear History and Website data. Then I restarted my computer. After that, I was able to reject my app and submit screenshots.
Of course, it could just be that Apple has updated iTunes Connect to work now, and the timing was just coincidental, so maybe try without updating to Yosemite first if you can avoid it.
Let me know if that works for you :)
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In my app I check if bluetooth is turn on, if is turn off I show alert to the user in order to enable it. For this functionality I using centralManagerDidUpdateState and check [central state]. On iOs 10 device works fine, but, on iOs 11 doesn't work, always return CBCentralManagerStatePoweredOff after do this:
1.- I go to configuration and I turn off the bluetooth.
2.- I open the app, the centralManagerDidUpdateState call back is called and PoweredOff is detect.
3.- I go to configuration and I turn on the bluetooth.
4.- I back to the app, and centralManagerDidUpdateState is called and PoweredOff is still the state when the bluetooth is On.
Is this issue an iOs 11 bug?, anyone knows any solution for check the bluetooth is turn on?
Thanks
I also faced with the same issue. I was testing BLE functionality by using this sample project "https://github.com/jasonmgeorge/BLEScanner" one device on iOS 10.3.3 and another on iOS 11.2. On iOS 10.3.3 it was working fine but on the other device, I was getting the same error all the time. Then I realized that
NSBluetoothPeripheralUsageDescription
wasn't in Info.plist, so I added. Again I got "CBCentralManagerStatePoweredOff". I went to settings to power off Bluetooth and on again. It's working magically. It's a iOS 11 bug most probably. Please check your implementation. It's not very consistent but sometimes it works.
I've created a Mac App for Mavericks that uses MapKit. It works fine during development and testing on Xcode 5.1. Now I'd like to submit it to the App Store and I need a Distribution Profile which I've created successfully. Trouble is, as soon as I add it to my project, the app doesn't run anymore - it crashes every time without fail with this error message:
When I change back to "no provisioning profile", or to the profile that Xcode created during development, the app runs again.
My question: Is this expected behaviour, or will the app be rejected by the review team? I know that iOS apps don't run with their distribution profiles, but I'm new to Mac Development. Any insights into this way too complex topic are appreciated!
My app was approved - and the crash was indeed no issue for the app review team.
I had a chat with Apple about this who were kind enough to call me back and explain the issue. Looks like this phenomenon is "kind of" expected behaviour: Mac Apps may or may not crash when run with a Distribution Profile.
To avoid this problem, we can add both a Development AND a Distribution Profile to our app, without one having to replace the other. This was news to me. Had I however opened my tired eyes a bit wider I would have perhaps spotted the little disclosure triangle myself:
Perhaps this helps those with the same issue.
In iOS6 I used to install some of my apps over an adhoc network without internet sharing. So the iPad had no internet connection. Therefore I use a typical html and plist file. Everything was alright.
Now, in iOS7 the installation is not working anymore. It is just stuck in "Waiting" and nothing more happens. (Note: It is still working on my iOS6 iPad)
First I thought something might be wrong with my plist, but then I copied the files to my IIS Server and installed it from there. Here I had a internet connection on my iPad and everything worked out.
Is it possible that the wireless distribution now needs an internet connection in iOS7 e.g. to check the ipa in the app store or something like that? Because this is the only difference I can see.
The app is signed with a valid distribution profile.
Thanks for your help.
It turned out the installation of apps over the air in iOS 7 really needs an internet connection now. The iPad tries to contact at least the following URLs before installing the app.
ax.init.itunes.apple.com: The device obtains the current file-size limit for downloading apps over the cellular network.
ocsp.apple.com: The device contacts this site to check the status of the distribution certificate used to sign the provisioning profile.
It seems in iOS6 it was ok if those URLs were not reachable and now in iOS 7 they have to be reachable.
Well i just had the same problem and I figured it out. At least on my xcode this is what happened. Turns out the application target release code siging identities auto set to developer and not their current state, from xcode 4.x, which is distribution. So when I went to distribute my application I kept getting the same error you had. So Click on your project name in your project explorer then click on the application target, not the project, and make sure the code signing identity is not set to developer for your releases. I have no idea why the code signing identities were automatically set to the developer profile, maybe there was some sort of bug when updating from xcdoe 4.x to xcode 5 that caused this. But now other devices are able to install the program. Hope this helps.
I upgraded my Iphone IOS to 7 weeks ago.
Today automaticaly it has been upgraded to the last beta IOS and ask me for Activation.
On display there's a text "Activation Error, register for developer program" and I have not access to my phone.
also, since i installed a new windows on my laptop, I didnot connect the phone to my itunes. Now for finding UDID I just connect it to Itune and Itune ask me to Trust the phone but i have not access to iphone to trust.
seems i have the option to downgrade to ios6 through dfu mode, but i need my data on it and it will be lost if i use udf/restore.
plz provide me solution
This seems like it would answer your question: http://www.imore.com/how-downgrade-ios-7-beta-back-ios-6
Sometimes it's tricky knowing if you made it into DFU mode properly, this should help: http://www.iclarified.com/entry/index.php?enid=1034
Please be careful putting your primary phone on unstable versions of software, Apple has a nasty history of trying to prevent people from going backward.
I'm trying to get device token in iPad for remote push notifications;
registerForRemoteNotificationTypes is called okay, no error, but didRegisterForRemoteNotificationsWithDeviceToken also not been called;
Application is appear in Settings/Notification;
What's I doing wrong?
iPhone is registering successfully.
Thank you
PS: iPad 1, iOs 5.1
In this case, if the code works on iPhone that code should work on iPad as well. Coz the os is same. Anyway if your code is not working on iPad try to remove provisioning profile from the iPad and reinstall the correct one. Sometime the old provisioning profile remains. And don't forget to check the code signing on target as well.
check that you are registering correctly for Push Notifications, including verifying your provisioning profile for "aps-environment" key and the code signing of the .app.
also you can debug Push Notification status messages in the console (you will need to install PersistentConnectionLogging.mobileconfig provisioning profile on your device and reboot it. check out this link under "Observing Push Status Messages").
There is an important thing to know with the provisioning profile. You should ensure to create the certificate first (the one used for the notifications), and then recreate the provisioning profiles, so that they know about the notifications. So you're sure it's not a provisioning profile issue.
Well, problem was solved in production sign and provisioning, but not in development. When I archive application for device and load it through iTunes, push notifications is working. Very strange behaviour.
I know it's a late answer, but it may help others. I had the same issue as the OP. After you click ok on the notification popup, it disappears but none of the method gets called to get the device token. Then I checked the internet connection when testing push notifications and I realized I had no connection. After re-connecting, it began working fine.