Yii Application Migrating From Windows To Linux Platform - yii

We have developed a project with Yii framework on local windows server. It is working with no problem on a local windows server.But when we uploaded the project to a linux hosting it started giving us problems. Not getting where is an issue?

Linux accesses files (and therefore all classes it autoloads) case-sensitively. You may run into problems when your models are called something like Contractperiod and accessing them like ContractPeriod. Rename their files to use the same name as their classes (.php) and any code using those classes to use the right names to fix this kind of issue.
Then there's the permissions; your runtime and assets folders need write access under Linux. Windows needs this as well but usually gets it automatically by being ran under an administrator account (unless you've properly configured your Windows web server). See chmod.
You may experience issues due to different PHP versions as some Linux distributions such as Debian don't have updated PHP versions in their default packages. Another possibility is that your PHP is configured differently on your Linux server; showing errors that are hidden on Windows. Generally these should be solved by repairing the code.
To get a more specific answer (or guess) for your instance you're going to have to provide us with more information, such as a copy of some of the errors.

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How to create and share a VM environment for development

I am working on a college project along with a group of people. Our goal is to add features to an already existing application that runs on the web. Currently, I'm in the process of getting the source code to run on my machine. This consists of cloning a bunch of repos, installing MySQL and some (very old and outdated :-| ) versions of Python, and running some scripts. The process sounds straightforward but it isn't; there are a lot of dependancies that need to be met for the code to run, which means that I need to spend a lot of time looking at error logs trying to figure out what package is missing and needs to be installed or downgraded. But that's not the point of this question.
I'd like to make it easier for people to pick up the project in the future and work on it without having to spend hours just to get the code to compile. I'd like to get the project set up on a Linux VM (something I know how to do using VirtualBox) and then somehow share (?) that VM so that other people can simply set it up and be able to immediately have the code compiling (something that I don't know how to do, or if it is even possible).
Additionally, I'd like to be able to do all the coding on the host OS if possible, and only do the compiling/running on the VM (something I also don't know how to do). I would like some help/pointers with all the "I don't know" 's, as I don't know much about VM's other than how to set one up using VirtualBox.
You can use Vagrant to automate the provisioning of the VM, and setup all your tools and dependencies using Docker.
There are many good tutorials and sample vagrantfiles online to get you started. There is a learning curve involved, but well worth the effort. Many companies use Vagrant to quickly provision dev environments.
Vagrant can automatically download a specific distro/version of a VM from the web if one is not already locally installed. It can also provision a Docker container, in which you can install any required dependencies, tools, etc. You can store the vagrantfile, dockerfile, scripts, etc. in GitHub for easy access by your colleagues. All they would have to do is install Vagrant and run vagrant up from the command line.
If you want to write code on the host machine and compile/test it on the VM, you will need to setup a shared folder in the VM using Guest Additions (see here). Be VERY careful with line endings if you are working in Windows and running in Linux. You can setup the shared folder with Vagrant as well (see here).

creating an OpenCascade Module for SALOME in the Windows Development Environment

I read a tutorial on how to do that in LINUX, but it looks like this cant be ported to windows so easily. SALOME gives us a development environment for windows and claims its crossplattform:
http://www.salome-platform.org/downloads/current-version
But the documentation does not specify the module creation process in windows (the documentation is only downloadable so i cant link it). To follow the LINUX tutorial, one has to find and edit several files that are missing in the windows distribution. Mainly these are files that are used in the make process of the linux salome module creation.
I hope anyone has some experience in this field.
SALOME doesn't support Windows currently, as the 3rd parties dependencies.
http://www.salome-platform.org/forum/forum_9/975821878

Install Mono Runtime Locally

Here is my situation. I am on a Mac using Brew as my package manager. I had mono installed on my machine and I was doing all sorts of development in C#. I was doing web development, gui development, ect. When I tried to update my machine using Brew, I got an error. Uninstalling Mono solved the issue.
So, what I did is I toyed around and I created a 2nd user on my machine. Now, this user doesn't need anything to work. I just need Mono and Mono Develop to work on this user without installing anything globally. Everything needs to be installed locally.
So to be specific, I am the only on who uses my machine. My /Users directory looks like this.
/Users/dillon
/Users/dummy
So if I could install mono, in let's say:
/Users/dummy/.mono
Then in my .profile:
export MONO_PATH=/Users/dummy/.mono
Obviously this isn't a perfect world but I was wondering if anyone is an expert on this subject?
(Also, I use this dummy user for other stuff, I use it for Wine and I have a collection of software from school on this user.)
You need to build Mono from source to install it into a custom location (in which case you can install it anywhere you like).
You can install MonoDevelop.app anywhere, but getting it to use your custom Mono is a bit trickier. You might be able to make it work by mucking around with the relevant environment variables though.
How to install Mono in a custom location and the relevant environment variables is all covered here: http://mono-project.com/Parallel_Mono_Environments

How to migrate WebSphere app with no WAR/EAR file

I am to migrate a Websphere machine (including the applications which run on it) to a new machine. They wanted a clean install of the OS and WebSphere, so I did that. I also took a full file backup of all of the applications they had on the old server. The problem is that to re-install them on the new server, the WebSphere dialog asks me for the JAR/EAR/WAR file, which I don't have.
Is there any reasonably easy way to simply extract the backup of the WebSphere application files I have taken from the old maching, and simply configure the new machine to use them? WAR, etc. is a nice feature to have, but to be forced to use it seems silly.
Edit: The existing WebSphere server is still up and running in production.
Edit: The old server is WAS 3.5, which means it doesn't even have an export function, sadly. Also, the directory where it actually runs the content from has a completely different structure (consisting of like a a %/Web and %/Servlet, where % is the context path of the application). In the "Install" section, it doesn't even mention EAR or WAR, only JAR. I am currently thinking that perhaps the best thing to do might be to just copy the directory over to another WAS 3.5 system and then upgrade that system (and hope it converts the folder structure and updated the config as part of the upgrade).
Edit: The closest thing I have found to a solution so far is this link:
http://www.javazoom.net/services/newsletter/was4.html (though I am not sure if that tool is available or relevant for WAS 7.x).
This has to be a problem other people have run into before, but I can't find a solution anywhere on the WEB.
Thank you!
Here do they have sample Jacl scripts one can use to export/import appserver's configuration. So that is what you can start with. If your new bow uses the same version of WAS (and the same topology if it is not a standalone box) as the old one, it might be a (relatively) safe process.
Migration between different versions of Websphere might be somewhat more tricky, but I'm sure IBM published at least one redbook on that topic.
If you still have the old server running, than just export the apps and you have the war/ear files. However, If you don't know the configuration for the apps, you are screwed. However, I am sure IBM has tools that you can use. Some of the paid tools look even nice and user friendly (at least according to their sales demos). I can't tell you what you need, since I don't know what documentation you have for your apps. But as it looks like there is not much there, otherwise you would just install the application the same way they were installed on your old server and use the binaries (war, ear, jar) that are archived somewhere.

How to automate development environment setup? [closed]

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Every time a new developer joins the team or the computer a developer is using changes, the developer needs to do lots of work to setup the local development environment to make the current project work. As a SCRUM team we are trying to automate everything including deployment and tests so what I am asking is: is there a tool or a practice to make local development environment setup automated?
For example to setup my environment, first I had to install eclipse, then SVN, Apache, Tomcat, MySQL, PHP. After that I populated the DB and I had to do minor changes in the various configuration files etc... Is there a way to reduce this labor to one-click?
There are several options, and sometimes a combination of these is useful:
automated installation
disk imaging
virtualization
source code control
Details on the various options:
Automated Installation Tools for automating installation and configuration of a workstation's various services, tools and config files:
Puppet has a learning curve but is powerful. You define classes of machines (development box, web server, etc.) and it then does what is necessary to install, configure, and keep the box in the proper state. You asked for one-click, but Puppet by default is zero-click, as it checks your machine periodically to make sure it is still configured as desired. It will detect when a file or mode has been changed, and fix the problem. I currently use this to maintain a handful of RedHat Linux boxes, though it's capable of handling thousands. (Does not support Windows as of 2009-05-08).
Cfengine is another one. I've seen this used successfully at a shop with 70 engineers using RedHat Linux. Its limitations were part of the reason for Puppet.
SmartFrog is another tool for configuring hosts. It does support Windows.
Shell scripts. RightScale has examples of how to configure an Amazon EC2 image using shell scripts.
Install packages. On a Unix box it's possible to do this entirely with packages, and on Windows msi may be an option. For example, RubyWorks provides you with a full Ruby on Rails stack, all by installing one package that in turn installs other packages via dependencies.
Disk Images Then of course there are also disk imaging tools for storing an image of a configured host such that it can be restored to another host. As with virtualization, this is especially nice for test boxes, since it's easy to restore things to a clean slate. Keeping things continuously up-to-date is still an issue--is it worth making new images just to propagate a configuration file change?
Virtualization is another option, for example making copies of a Xen, VirtualPC, or VMWare image to create new hosts. This is especially useful with test boxes, as no matter what mess a test creates, you can easily restore to a clean, known state. As with disk imaging tools, keeping hosts up-to-date requires more manual steps and vigilance than if an automated install/config tool is used.
Source Code Control Once you've got the necessary tools installed/configured, then doing builds should be a matter of checking out what's needed from a source code repository and building it.
Currently I use a combination of the above to automate the process as follows:
Start with a barebones OS install on a VMWare guest
Run a shell script to install Puppet and retrieve its configs from source code control
Puppet to install tools/components/configs
Check out files from source code control to build and deploy our web application
I stumbled across this question and was very suprised that no one has mentioned Vagrant yet.
As Pete TerMaat and others have mentioned, virtualization is a great way to manage and automate development environments. Vagrant basically takes the pain away from setting up these virtual boxes.
Within minutes you can have a completely fresh copy of your favourite Linux distro up and running, and provisioned exactly the same way your production server is.
No more fighting with OSX or Windows to get PHP, MySQL, etc. installed. All software lives and runs inside the virtual machine. You can even SSH in with vagrant ssh. If you make a mistake or break something, just vagrant destroy it, and vagrant up to start over fresh.
Vagrant automatically creates a synced folder to your local file system, meaning you don't need to develop within the virtual machine (ie. using Vim). Use whatever your editor of choice is.
I now create a new "Vagrant box" for almost every project I do. All my settings are saved into the project repository, so it's easy to bring on another team member. They simply have to pull the repo, and run vagrant up, and they are literally ready to go.
This also makes it much easier to handle projects that have different software requirements. Maybe you have some projects that rely on PHP 5.3, but some newer ones that run PHP 5.4. Just install the version you want for that project.
Check it out!
One important point is to set up your projects in source control such that you can immediately build, deploy and run after checkout.
That means you should also checkin helper infrastructure, such as Makefiles, ant buildfiles etc., and settings for the tools, such as IDE project files.
That should take care of the setup hassle for individual projects.
For the basic machine setup, you could use a standard image. Another option is to use your platform's tools to automate installation. Under Linux, you could create a meta-package that depends on all the packages you need. Under Windows, a similar thing should be possible using MSI or the like.
Edit:
Ideally, instead of checking in helper infrastructure, you check in the information that allows the build to generate the helper infrastructure. This is the approach taken by e.g. the GNU build system (autotools etc.), or by Maven. This is even more elegant, because you can (theoretically) generate infrastructure for any (supported) build environment, thus you are not bound to e.g. one specific IDE, and settings in the helper infrastructure (paths etc.) don't need to duplicate the main project settings.
However, this also a more complex approach, so if you can't get it to work, I believe checking in stuff like IDE files directly is acceptable.
I like to use Virtual PC or VMware to virtualize the development environment. This provides a standard "dev environment" that could be shared among developers. You don't have to worry about software that the user could add to their system that may conflict with your development environment. It also provides me a way to work to two projects where the development environments can't both be on one system (using two different versions of a core technology).
Use puppet to configure both your development and production environment. Using a top-notch automation system is the only way to scale your ops.
There's always the option of using virtual machines (see e.g. VMWare Player). Create one environment and copy it over for each new employee with minimal configuration needed.
At a prior place we had everything (and I mean EVERYTHING) in SCM (clearcase then SVN). When a new developer can in they installed ClearCase|SVN and sucked down the repository. This also handles the case when you need to update a particular lib/tool as you can just have the dev teams update their environment.
We used two repo's for this so code and tools/config lived in separate places.
I highly recommend Blueprint from DevStructure. It's open-source and your use case is actually the exact reason we originally wrote the software. Our goals have somewhat changed, but it still is the perfect tool for what you are describing. In short, you can create reusable server configs - dead simple configuration management. I hope this helps!
https://github.com/devstructure/blueprint (Blueprint # Github)
I've been thinking about this myself. There are some other technologies that you could throw into the mix. Here's what I'm currently setting up:
PXE based pre-seeded installation images (Debian Squeeze). You can start up a bare-metal machine (or new virtual appliance) and select the image from the PXE boot menu. This has the major advantage of being able to install your environment on physical machines (in addition to virtual appliances).
Someone already mentioned Puppet. I use CFEngine but it's a similar deal. Essentially your configuration is documented and centralized in policy files which are continually enforced by an agent on the client.
if you don't want a rigid environment (i.e. developers may choose a combination of tool-sets) you can roll your own deb packages so new devs can type sudo apt-get install acmecorp-eclipse-env or sudo apt-get install acmecorp-intellij-env, for example.
Slightly off-topic, but if you run a Debian based environment (i.e. Ubuntu), consider installing apt-cacher (package proxy). In addition to saving bandwidth, it will make your installations much faster (since packages are cached on your local network).
If you're using OSX and working with Rails. I'd suggest either:
https://github.com/platform45/let-there-be-light
https://github.com/thoughtbot/laptop
If you use machines in a standard configuration, you can image the disk with a fresh perfectly configured install -- that's a very popular approach in many corporations (and not just for developers, either). If you need separately configured OS's, you can tar-bz2 all the added and changed files once a configured OS is turned into your desired setup, and just untar it as root to make your desired environment from scratch.
if you're using a linux flavor, you've probably got a package management system: thinks .rpm for fedora/redhat, or .deb for ubuntu/debian. many of the things you describe already have packages available: svn, eclipse, etc. you could roll your own packages for company specific software, create a repository (perhaps only available on the local network) and then your setup could be reduced to a single bash script which would add the company repo to /etc/apt/sources.list (debian/ubuntu) and then call a command like,
/home/newhire$ apt-get update && apt-get install some complete package list
you could use buildbot to then automate regular builds for company packages that change often.
Try out DevScript at http://nsnihalsahu.github.io/devscript .
Its one command like ,
devscript lamp or devscript laravel or devscript django . In around a few minutes ,depending on the speed of your internet co