iOS8 (Custom Keyboard) how make background transparent? - objective-c

I'm working on custom keyboard for iOS 8. By default it has grey background color.
If you are setting some color for its view background - all is OK, but how can I make it transparent? (UIColor.clearColor() doesn't work)

Are you using a xib file to load the view ?
Or did you do everything programmatically ?
I did mine using a xib file, I set the background color in the story to the default empty one.
Then before viewDidLoad I set it up to clearcolor, qnd it works. I got the same background than the default keyboard.

I haven't tried it with a keyboard, but can you set a background PNG? If so, create a 1px by 1px PNG that's clear (keep the transparency in your PNG). Use that as your background image. It appears there is currently a bug in the SDK that is causing this problem.

Unfortunately you can't display the keyboard's background as .clear (transparent) but you can change it to other colors. More on that:
Remember when using a nib, there are 2 views - the nib's view and the ViewController's view. You can change the nib's background to .clear, but that just show's the ViewController's view (in this case, KeyboardViewController)
override func viewDidLoad() {
super.viewDidLoad()
let keyboardNib = UINib(nibName: "KeyboardView", bundle: nil)
let keyboardView = keyboardNib.instantiate(withOwner: self, options: nil) [0] as? UIView
view.backgroundColor = .red
keyboardView.backgroundColor = .clear
}
Where the above really comes in handy is when you want the nib's view to match the ViewController's view (keyboardView.backgroundColor = view.backgroundColor also does the same).
If you're just wanting to change the nib's color, you can just set the nib's background color to whatever color you want since its in front of the keyboardViewController's view.
override func viewDidLoad() {
super.viewDidLoad()
let keyboardNib = UINib(nibName: "KeyboardView", bundle: nil)
let keyboardView = keyboardNib.instantiate(withOwner: self, options: nil) [0] as? UIView
keyboardView.backgroundColor = .red
}

Related

How to change NSTextField background color in NSPopOver

Mac OSX 10.10 Xcode 6.1
I created a tableview in NSPopOver.
I try to change textfield's background color. Why? no effect.
The tableview's highlight set to "regular".
which way can let me change textfields background color to white?
There's a known bug with text fields and the "vibrancy" blending added in Yosemite. It's known to affect popovers.
The workaround is to set the appearance property of the table view to NSAppearanceNameAqua.
This was confirmed by an Apple engineer in their devforums.
2019-05-09 EDIT:
This issue also sometimes affects NSTextFields that appear on popovers where the background is grey. Here's the Swift 5 fix, add this to the viewDidLoad() function of your popover controller
self.someTextField.appearance = NSAppearance.init(named: .aqua)
In my app, I had same problem. I used Swift and this worked for me. In your viewForTableColumn:
let cell = tableView.makeViewWithIdentifier(tableColumn!.identifier!, owner: self) as! NSTableCellView
cell.textField?.drawsBackground = true
cell.textField?.backgroundColor = NSColor.clearColor()
I really like #Prontto's solution but it does not work with NSImageView because it has no drawsBackground or backgroundColor.
Fortunately the appearance option works for image views as well!
cell.imageView?.image = image ?? nil
cell.imageView?.appearance = NSAppearance(named: NSAppearanceNameAqua)

iOS8: How do I make statusBar opaque after navigationBar is hidden using hidesBarsOnSwipe?

I am building iOS8 app. On my tableview controller, I am using self.navigationController.hidesBarsOnSwipe = YES, to hide the navigationBar on swipe up gesture. It is working nicely, but my statusBar becomes transparent and shows the table content underneath.
On storyboard, Status Bar are Top Bar are set to "Inferred"
I want to:
1. Keep my status bar opaque
2. Maintain the same color as the navigationBar
3. Table content scrolls underneath the statusBar
Thank you.
Here is a Swift solution:
First, change UITableViewController to UIViewController and add a tableView field.
Then, implement your viewDidLoad method as follows:
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
tableView.frame = view.frame
view.addSubview(tableView)
let topBar = UIView(frame: UIApplication.sharedApplication().statusBarFrame)
topBar.backgroundColor = myDesiredColor
view.addSubview(topBar)
}
You can add a constraint to the top layout, by this scrolling content will not appear below the status bar.
Make a custom View.
UIView * statusBarView =[[UIView alloc] initWithFrame:CGRectMake(0, 0, self.view.bounds.size.width, 20)];
statusBarView.backgroundColor=[UIColor whiteColor];
[self.view addSubview:statusBarView];

Cursor invisible in UISearchBar iOS 7

I have UISearchBar in UITableView as a table header. When I push the UISearchBar for start searching, this method is being triggered
- (BOOL)searchBarShouldBeginEditing:(UISearchBar *)searchBar
for UISearchDisplayController.
But result is like that;
As you can see, there is no cursor, I can start typing and search, everything works fine. Also it's invisible only in iOS 7. However, with iOS 6.1 and iOS 7.1 Beta 3 I could see the cursor. So how can I make UISearchBar cursor visible or how can I add cursor in my UISearchBar?
Cursor in the search bar takes color from Search Bar -> View -> Tint Color property.
In your case, it is set to White color, so it becomes invisible.
try using with
-(void)searchDisplayControllerWillBeginSearch:(UISearchDisplayController *)controller
{
self.navigationItem.titleView.tintColor = [UIColor blueColor];
}
hope this will help you
Try setting text field tint color using UIAppearance
[[UITextField appearanceWhenContainedIn:[UISearchBar class], nil] setTintColor: [UIColor darkGrayColor]];
If you want the cursor and cancel button to be different colors...
Start by setting the view's tint color (not the bar tint) in the storyboard editor, which will be applied to both the cursor and cancel button.
To make the cursor a different color, you need to do it programatically. The text field is nested a couple levels down in the searchBar's subviews. Use this setTextFieldTintColor helper function to traverse all of the subviews.
#IBOutlet weak var searchBar: UISearchBar!
override func viewDidLoad() {
super.viewDidLoad()
// set tint color for all subviews in searchBar that are of type UITextField
setTextFieldTintColor(to: UIColor.darkText, for: searchBar)
}
func setTextFieldTintColor(to color: UIColor, for view: UIView) {
if view is UITextField {
view.tintColor = color
}
for subview in view.subviews {
setTextFieldTintColor(to: color, for: subview)
}
}
The end result looks like this:
Try this it's only one line of code to solve your problem , Change cursor tintColor property white to blue.
searchBar.tintColor = [UIColor blueColor];
Hope this will help to someone .
Your cursor is white because your tintColor property on UISearchBar is set to white.
If you want Cancel btn to be white, but cursor to be black you can use:
UITextField.appearance(whenContainedInInstancesOf: [UISearchBar.self]).tintColor = .black

Custom UIControl with UILabel dimming on tint color change

In case of UISegmentedControl, once a popover or alert is present, the Control dims to grey (desaturates the tint color)
I'am building my own UIControl subclass, which uses a UILabel as a subview
i want to dim (desaturate) the text color of the UILabel, same way as by UISegmentedControl or (UIButton...)
Look at the tintColor and tintAdjustmentMode properties on UIView (available since iOS 7) and the tintColorDidChange method.
If you override them in your custom view you can respond to being dimmed out.
As the iOS 7 UI Transitioning Guide says:
When an alert or action sheet appears, iOS 7 automatically dims the tint color of the views behind it. To respond to this color change, a custom view subclass that uses tintColor in its rendering should override tintColorDidChange to refresh the rendering when appropriate.
The solution may look like this :
- (void)tintColorDidChange {
self.titleLabel.textColor = self.tintColor;
}
While the accepted answer did help me, the result was that the dimmed color was applied to my control even when the screen was not dimmed. I fixed this in the following manner:
override func tintColorDidChange() {
switch tintAdjustmentMode {
case .Dimmed:
myLabel.textColor = UIColor.grayColor()
default:
myLabel.textColor = UIColor.blueColor()
}
}
This correctly applies a gray color to the control only if the screen is dimmed.

UIScrollView contentSize not working

I put a UIScrollView in my nib's view, and linked it to a an IBOutlet property.
Now, when I do this in my viewDidLoad method, it seems to have no effect on the contentSize:
self.sv.backgroundColor = [UIColor yellowColor]; // this works
CGSize size = CGSizeMake(1000.0, 1000.0);
[self.sv setContentSize:size]; // this does not
It behaves as if the contentSize was the same as the frame. What's going on?
This started working when I turned off AutoLayout. Why?
I had the same problem. Auto Layout for UIScrollView is messed up.
Work around: Put everything in the UIScrollView into another UIView, and put that UIView as the only child of the UIScrollView. Then you can use Auto Layout.
If things near the end is messed up (the end of whichever direction your UIScrollView scrolls), change the constraint at the end to have the lowest possible priority.
I tried viewWillLayoutSubviews to update scrollView's contentSize, it worked for me.
- (void)viewDidLayoutSubviews
{
[self.bgScrollView setContentSize:CGSizeMake(320, self.view.frame.size.height* 1.5)];
}
Apple Doc
-(void)viewDidLayoutSubviews
Called to notify the view controller that its view has just laid out its subviews.
Discussion
When the bounds change for a view controller’s view, the view adjusts the positions of its subviews and then the system calls this method. However, this method being called does not indicate that the individual layouts of the view’s subviews have been adjusted. Each subview is responsible for adjusting its own layout.
Your view controller can override this method to make changes after the view lays out its subviews. The default implementation of this method does nothing.
The easiest/cleanest way is to set contentSize at viewDidAppear so you negate the effects of autolayout. This doesn't involve adding random views. However relying on load order for an implementation to work may not be the best idea.
Use this code. ScrollView setContentSize should be called async in main thread.
Swift:
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
DispatchQueue.main.async {
var contentRect = CGRect.zero
for view in self.scrollView.subviews {
contentRect = contentRect.union(view.frame)
}
self.scrollView.contentSize = contentRect.size
}
}
Objective C:
- (void)viewDidLayoutSubviews {
[super viewDidLayoutSubviews];
dispatch_async(dispatch_get_main_queue(), ^ {
CGRect contentRect = CGRectZero;
for(UIView *view in scrollView.subviews)
contentRect = CGRectUnion(contentRect,view.frame);
scrollView.contentSize = contentRect.size;
});
}
There are two problems here. (1) viewDidLoad is too soon; you have to wait until after layout has taken place. (2) If you want to use autolayout with a scrollview that comes from a nib, then either you must use constraints to completely describe the size of the contentSize (and then you don't set the contentSize in code at all), or, if you want to set it in code, you must prevent the constraints on the scrollview's subviews from dictating the contentSize. It sounds like you would like to do the latter. To do so, you need a UIView that acts as the sole top-level subview of the scrollview, and in code you must set it to not use autolayout, enabling its autoresizingMask and removing its other external constraints. I show an example of how to do that, here:
https://github.com/mattneub/Programming-iOS-Book-Examples/blob/master/ch20p573scrollViewAutoLayout/ch20p573scrollViewAutoLayout/ViewController.m
But notice also the next example, which shows how to use constraints completely, instead of contentSize.
A SUPER easy way to use AutoLayout with UIScrollViews inside Interface Builder:
Step 1: Create a UIScrollView
Step 2: Create a UIView that is a child of your scroll view like so:
-UIScrollView
---UIView
-----Your other content
(We'll call this one contentView).
Step 3: In the size inspector, give this view a height and width (say, 320x700).
Step 4 (using AutoLayout): Create unambiguous constraints from your contentView to its superview (the UIScrollView): connect the 4 edges (top, leading, trailing, bottom), then give it a defined width and height that you want it to scroll too.
For example: If your scroll view spans the entire screen, you could give your content view a width of [device width] and a height of 600; it will then set the content size of the UIScrollView to match.
OR:
Step 4 (not using AutoLayout): Connect both of these new controls to your view controller using IB (ctrl+drag from each control to your view controller's .h #implementation). Let's assume each is called scrollView and contentView, respectively. It should look like this:
#interface YourViewController : UIViewController
#property (strong, nonatomic) IBOutlet UIScrollView *scrollView;
#property (strong, nonatomic) IBOutlet UIView *contentView;
#end
Step 5 (not using AutoLayout): In the view controller's .h file add (actually, override) the following method:
-(void)viewDidLayoutSubviews
{
[super viewDidLayoutSubviews];
self.scrollView.contentSize = self.contentView.frame.size;
}
You can use this lines of code into your *.m file's
- (void)viewDidLoad{
[scroll setContentSize:CGSizeMake(320, 800)] ;
[scroll setScrollEnabled:TRUE];
[scroll setShowsVerticalScrollIndicator:NO];
[scroll setShowsHorizontalScrollIndicator:YES];
}
for this you need to take an IBOutlet property of UIScrollView into your *.h file this way:
IBOutlet UIScrollView *scroll;
And connect this from Storyboard.
Or,
You can use this method into your *.m file:
-(void)viewDidLayoutSubviews
{
[scroll setContentSize:CGSizeMake(320, self.view.frame.size.height* 1.5)];
// this will pick height automatically from device's height and multiply it with 1.5
}
This both solution works for me in xcode-5, xcode-6, xcode-6.1, xcode-6.2
Setting the contentSize in viewDidAppear is critical.
But I also had a variation of what worked in the 3.5 inch screen, and the 4 inch screen. The 4 inch screen worked, the older one does not. Both iOS 7. Bizarre is an understatement!
I could never get auto layout based on constraints to work. Since my view was already a subclass UIScrollView I solved it by overriding setContentView: and ignoring auto layouts zero height setContentSize: message.
#interface MyView : UIScrollView {}
#end
#implementation MyView
- (void)setContentSize:(CGSize)aSize {
if (aSize.height > 0)
[super setContentSize:aSize];
}
#end
I used to do set up the uiscrollview programmatically UNTIL I watched the following wonderful tutorial, step by step how to get uiscrollview and uiview to work: https://www.youtube.com/watch?v=PgeNPRBrB18
After watching the video you will start liking Interface Builder I am sure.
Vote up
Still not scrolling when dynamic height of labels exceeds view height.
I did what yuf's answer marked as correct above said to do (I added a content view to my scrollview and set the constraints leading, trailing, top bottom, and equal widths from the content view to the scroll view.) but still my view was not scrolling when the internal controls height exceeded the height of the scrollview.
Inside my content view I have an image and 3 labels below it. Each label adjusts their own height dependant on how much text is in them (they are set to word-wrap and numberoflines = 0 to achieve this).
The problem I had was my content view's height was not adjusting with the dynamic height of the labels when they exceeded the height of the scroll view/main view.
To fix this I worded out I needed to set the Bottom Space to Container constraint between my bottom label and the contentview and gave it a value of 40 (chosen arbitrarily to give it a nice margin at the bottom). This now means that my contentview adjusts its height so that there is a space between the bottom of the last label and itself and it scrolls perfectly!
Yay!
Try this out...
add all constraints like you do for UIView (See screenShot of my ViewControler in Storyboard)
Now trick begins. select your last object and select its bottom constraint. (See above screenShot, Instagram button's Bottom Constraint(Yellow line)) and Change the Constant in Size Inspector like in bellow screenshot.
i require Constant=8 but you can change as per your requirements.
this Constant is the Space between That Orange Button's Bottom and the scrollView.
EDIT
Make Sure about your view's hierarchy .
0) ViewController.view (optional)
1) UIScrollView
2) UIView (Rename as "contentView")
3) UIView (this view is your content that will make scrollView scroll)
I finally worked out my own solution to this problem because in my case I couldn't use the view controller's life cycle. Create your own scroll view subclass and use it instead of UIScrollView. This even worked for a scroll view inside a collection view cell.
class MyScrollView:UIScrollView {
var myContentSize:CGSize = CGSize.zero // you must set this yourself
override func layoutSubviews() {
super.layoutSubviews()
contentSize = myContentSize
}
}
My MyScrollView was defined in the nib with a tag of 90. If so this is a good way to set content size in the code in the parent view.
let scrollView = viewWithTag(90) as! MyScrollView
scrollView.myContentSize = ...
If you are using AutoLayout a really easy way to set the contentSize of a UIScrollView is just to add something like this:
CGFloat contentWidth = YOUR_CONTENT_WIDTH;
NSLayoutConstraint *constraintWidth =
[NSLayoutConstraint constraintWithItem:self.scrollView
attribute:NSLayoutAttributeTrailing
relatedBy:NSLayoutRelationEqual
toItem:self.scrollView
attribute:NSLayoutAttributeLeading
multiplier:1
constant:contentWidth];
[self.scrollView addConstraint:constraintWidth];
I got Autolayout to work for paginated scroll views whose pages occupy the full-width of the screen. The pages automatically resize according to the scroll view's size. I haven't tested this for lesser-width scroll views but do comment away if it works--I beleieve it should. Targeted for iOS 9, wrote code in Swift 2, used a mix of IB's and custom code in awakeFromNib.
Steps:
Define a full-screen scroll view.
Inside the scroll view, add a UIView (I called mine contentView) whose top, trailing, bottom, and leading edges to the scroll view are all zero; the height is equal to the scroll view's; but the width is the scroll view's width times the number of pages. If you're doing this visually, you will see your content view extend beyond your scroll view in Inteface Builder.
For every "page" inside the contentView, add Autolayout rules to put them side-by-side each other, but most importantly, give them each a constraint so that their widths are equal to the scroll view's, not the content view's.
Sample code below. embedChildViewController is just my convenience method for adding child VCs--do look at setupLayoutRulesForPages. I have exactly two pages so the function is too simple, but you can expand it to your needs.
In my view controller:
override func loadView() {
self.view = self.customView
}
override func viewDidLoad() {
super.viewDidLoad()
self.embedChildViewController(self.addExpenseVC, toView: self.customView.contentView, fillSuperview: false)
self.embedChildViewController(self.addCategoryVC, toView: self.customView.contentView, fillSuperview: false)
self.customView.setupLayoutRulesForPages(self.addExpenseVC.view, secondPage: self.addCategoryVC.view)
}
My custom view:
class __AMVCView: UIView {
#IBOutlet weak var scrollView: UIScrollView!
#IBOutlet weak var contentView: UIView!
#IBOutlet weak var pageControl: UIPageControl!
override func awakeFromNib() {
super.awakeFromNib()
self.scrollView.pagingEnabled = true
self.scrollView.bounces = true
self.scrollView.showsHorizontalScrollIndicator = false
self.scrollView.showsVerticalScrollIndicator = false
self.pageControl.numberOfPages = 2
self.contentView.backgroundColor = UIColor.blueColor()
self.scrollView.backgroundColor = UIColor.clearColor()
self.backgroundColor = UIColor.blackColor()
}
func setupLayoutRulesForPages(firstPage: UIView, secondPage: UIView) {
guard self.contentView.subviews.contains(firstPage) && self.contentView.subviews.contains(secondPage)
else {
return
}
let rules = [
"H:|-0-[firstPage]-0-[secondPage]-0-|",
"V:|-0-[firstPage]-0-|",
"V:|-0-[secondPage]-0-|"
]
let views = [
"firstPage" : firstPage,
"secondPage" : secondPage
]
let constraints = NSLayoutConstraint.constraintsWithVisualFormatArray(rules, metrics: nil, views: views)
UIView.disableAutoresizingMasksInViews(firstPage, secondPage)
self.addConstraints(constraints)
// Add the width Autolayout rules to the pages.
let widthConstraint = NSLayoutConstraint(item: firstPage, attribute: .Width, relatedBy: .Equal, toItem: self.scrollView, attribute: .Width, multiplier: 1, constant: 0)
self.addConstraint(widthConstraint)
}
}