What is the proper way to declare a global variable in Objective-C - objective-c

So, I was wondering what the proper way to declare a global variable is in an iOS Project.
I don't want it set as a property, because the variable should not be accessible from outside the class.
I am going to provide a few ways I have seen, let me know which is the proper way, and if there is another way that is better.
This way I add the global variable inside curly braces after the #interface declaration in the implementation file .m. Then I can initialize the variable in the viewDidLoad
#import "ViewController.h"
#interface ViewController () {
int globalVariableTest;
}
#end
#implementation ViewController
Another way I add the global variable inside curly braces after the #implementation declaration in the implementation file .m. Again intializing in the viewDidLoad
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController {
int globalVariableTest;
}
Another way is adding the variable after the #implementation without the curly braces, also this allows me to set the intial value without the viewDidLoad
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
int globalVariableTest = 1;
Another way is to add the variable after the #interface inside the header file .h
#interface ViewController : UIViewController
{
int globalVariableTest;
}
So if there is a better way please let me know, all help will be appreciated!

Declaring variables inside curly braces is actually declaring an instance variable or "ivar" for short. That is, a variable that's local to instances of your class.
This used to only be possible after #interface declarations, which is why you sometimes see it there. This changed around Xcode 4 so that you can now do it after #implementation also. As far as I'm aware, this is just stylistic preference. ivars are never accessible outside a class (in theory. Technically, everything is accessible to everything in C), so defining them in the .h won't make them public. It does expose an implementation detail, though, which is why most code I see now that uses them puts them in the #implementation.
But I don't see them much in code anymore. Because when you define a #property what is actually happening under the covers is an ivar, a getter method, and a setter method are all actually being synthesized for you. The getter and setter methods just get the value of the ivar and set the value of the ivar, respectively.
So if what you want is something that has the same scope as a property, but doesn't come with the -myVar and -setMyVar: methods, then this is the right way to go.
But you probably shouldn't want that. There are a whole bunch of reasons that it's nice to only access ivars through accessor methods. It lets you override functionality, translate values, and all the other sorts of fun things abstraction affords you.
If what you want is a #property that isn't accessible outside the class, just declare it in a class extension:
//In MyClass.m
#interface MyClass()
#property NSNumber *myProperty;
#end
#implementation MyClass
//All your implementation stuff here.
#end
Because it's not in the .h file, it won't be "visible" to other classes (In theory. See above about everything being visible in C).
If on the other hand, what you really truly want is something that is really truly global (hint: you shouldn't. Global variables are generally a smell of bad design), you need to define it at the top of your file outside any #interface or #implementation blocks.
Another related tidbit: To define a "global" variable with a scope limited to a given file, look into C's static keyword. It's interesting.

You can use a singleton class to create/share (read / write) all variables across different classes (view controller).
.h
#interface SharedVariables : NSObject {
NSDictionary *dicti_StackSites;
NSDictionary *dicti_UserMe;
}
#property(nonatomic, strong) NSDictionary *dicti_StackSites;
#property(nonatomic, strong) NSDictionary *dicti_UserMe;
+(id)sharedVariablesManager;
#end
SharedVariables.m
#import "SharedVariables.h"
#implementation SharedVariables
#synthesize dicti_StackSites;
#synthesize dicti_UserMe;
+(id)sharedVariablesManager {
static SharedVariables *sharedVariablesClass = nil;
#synchronized(self) {
if (sharedVariablesClass == nil) {
sharedVariablesClass = [[self alloc] init];
}
}
return sharedVariablesClass;
}
-(id)init {
if (self = [super init]) {
dicti_StackSites = [[NSDictionary alloc] init];
dicti_UserMe = [[NSDictionary alloc] init];
}
return self;
}
-(void)dealloc {
}
#end
Usage from any other class
#import "SharedVariables.h"
SharedVariables *sharedManager = [SharedVariables sharedVariablesManager];
//to get sharedManager.dicti_StackSites
//to set sharedManager.dicti_StackSites = ...

Related

What is the difference between the areas where you can declare instance variables in Objective-C? [duplicate]

Ever since starting to work on iOS apps and objective C I've been really puzzled by the different locations where one could be declaring and defining variables. On one hand we have the traditional C approach, on the other we have the new ObjectiveC directives that add OO on top of that. Could you folks helps me understand the best practice and situations where I'd want to use these locations for my variables and perhaps correct my present understanding?
Here's a sample class (.h and .m):
#import <Foundation/Foundation.h>
// 1) What do I declare here?
#interface SampleClass : NSObject
{
// 2) ivar declarations
// Pretty much never used?
}
// 3) class-specific method / property declarations
#end
and
#import "SampleClass.h"
// 4) what goes here?
#interface SampleClass()
// 5) private interface, can define private methods and properties here
#end
#implementation SampleClass
{
// 6) define ivars
}
// 7) define methods and synthesize properties from both public and private
// interfaces
#end
My understanding of 1 and 4 is that those are C-style file-based declarations and definitions that have no understanding whatsoever of the concept of class, and thus have to be used exactly how they would be used in C. I've seen them used for implementing static variable-based singletons before. Are there other convenient uses I'm missing?
My take from working with iOS is that ivars have been alost completely phased out outside of the #synthesize directive and thus can be mostly ignored. Is that the case?
Regarding 5: why would I ever want to declare methods in private interfaces? My private class methods seem to compile just fine without a declaration in the interface. Is it mostly for readability?
Thanks a bunch, folks!
I can understand your confusion. Especially since recent updates to Xcode and the new LLVM compiler changed the way ivars and properties can be declared.
Before "modern" Objective-C (in "old" Obj-C 2.0) you didn't have a lot of choices. Instance variables used to be declared in the header between the curly brackets { }:
// MyClass.h
#interface MyClass : NSObject {
int myVar;
}
#end
You were able to access these variables only in your implementation, but not from other classes. To do that, you had to declare accessor methods, that look something like this:
// MyClass.h
#interface MyClass : NSObject {
int myVar;
}
- (int)myVar;
- (void)setMyVar:(int)newVar;
#end
// MyClass.m
#implementation MyClass
- (int)myVar {
return myVar;
}
- (void)setMyVar:(int)newVar {
if (newVar != myVar) {
myVar = newVar;
}
}
#end
This way you were able to get and set this instance variable from other classes too, using the usual square bracket syntax to send messages (call methods):
// OtherClass.m
int v = [myClass myVar]; // assuming myClass is an object of type MyClass.
[myClass setMyVar:v+1];
Because manually declaring and implementing every accessor method was quite annoying, #property and #synthesize were introduced to automatically generate the accessor methods:
// MyClass.h
#interface MyClass : NSObject {
int myVar;
}
#property (nonatomic) int myVar;
#end
// MyClass.m
#implementation MyClass
#synthesize myVar;
#end
The result is much clearer and shorter code. The accessor methods will be implemented for you and you can still use the bracket syntax as before. But in addition, you can also use the dot syntax to access properties:
// OtherClass.m
int v = myClass.myVar; // assuming myClass is an object of type MyClass.
myClass.myVar = v+1;
Since Xcode 4.4 you don't have to declare an instance variable yourself anymore and you can skip #synthesize too. If you don't declare an ivar, the compiler will add it for you and it will also generate the accessor methods without you having to use #synthesize.
The default name for the automatically generated ivar is the name or your property starting with an underscore. You can change the generated ivar's name by using #synthesize myVar = iVarName;
// MyClass.h
#interface MyClass : NSObject
#property (nonatomic) int myVar;
#end
// MyClass.m
#implementation MyClass
#end
This will work exactly as the code above. For compatibility reasons you can still declare ivars in the header. But because the only reason why you would want to do that (and not declare a property) is to create a private variable, you can now do that in the implementation file as well and this is the preferred way.
An #interface block in the implementation file is actually an Extension and can be used to forward declare methods (not needed anymore) and to (re)declare properties. You could for instance declare a readonly property in your header.
#property (nonatomic, readonly) myReadOnlyVar;
and redeclare it in your implementation file as readwrite to be able to set it using the property syntax and not only via direct access to the ivar.
As for declaring variables completely outside of any #interface or #implementation block, yes those are plain C variables and work exactly the same.
First, read #DrummerB's answer. It a good overview of the whys and what you should generally do. With that in mind, to your specific questions:
#import <Foundation/Foundation.h>
// 1) What do I declare here?
No actual variable definitions go here (it's technically legal to do so if you know exactly what you're doing, but never do this). You may define several other kinds of things:
typdefs
enums
externs
Externs look like variable declarations, but they're just a promise to actually declare it somewhere else. In ObjC, they should only be used to declare constants, and generally only string constants. For instance:
extern NSString * const MYSomethingHappenedNotification;
You would then in your .m file declare the actual constant:
NSString * const MYSomethingHappenedNotification = #"MYSomethingHappenedNotification";
#interface SampleClass : NSObject
{
// 2) ivar declarations
// Pretty much never used?
}
As noted by DrummerB, this is legacy. Don't put anything here.
// 3) class-specific method / property declarations
#end
Yep.
#import "SampleClass.h"
// 4) what goes here?
External constants, as described above. Also file static variables can go here. These are the equivalent of class variables in other languages.
#interface SampleClass()
// 5) private interface, can define private methods and properties here
#end
Yep
#implementation SampleClass
{
// 6) define ivars
}
But very rarely. Almost always you should allow clang (Xcode) to create the variables for you. The exceptions are usually around non-ObjC ivars (like Core Foundation objects, and especially C++ objects if this is an ObjC++ class), or ivars that have weird storage semantics (like ivars that don't match with a property for some reason).
// 7) define methods and synthesize properties from both public and private
// interfaces
Generally you shouldn't #synthesize anymore. Clang (Xcode) will do it for you, and you should let it.
Over the last few years, things have gotten dramatically simpler. The side-effect is that there are now three different eras (Fragile ABI, Non-fragile ABI, Non-fragile ABI + auto-syntheisze). So when you see the older code, it can be a little confusing. Thus confusion arising from simplicity :D
I'm also pretty new, so hopefully I don't screw anything up.
1 & 4: C-style global variables: they have file wide scope. The difference between the two is that, since they're file wide, the first will be available to anyone importing the header while the second is not.
2: instance variables. Most instance variables are synthesized and retrieved/set through accessors using properties because it makes memory management nice and simple, as well as gives you easy-to-understand dot notation.
6: Implementation ivars are somewhat new. It's a good place to put private ivars, since you want to only expose what's needed in the public header, but subclasses don't inherit them AFAIK.
3 & 7: Public method and property declarations, then implementations.
5: Private interface. I always use private interfaces whenever I can to keep things clean and create a kind of black box effect. If they don't need to know about it, put it there. I also do it for readability, don't know if there are any other reasons.
This is an example of all kinds of variables declared in Objective-C. The variable name indicate its access.
File: Animal.h
#interface Animal : NSObject
{
NSObject *iProtected;
#package
NSObject *iPackage;
#private
NSObject *iPrivate;
#protected
NSObject *iProtected2; // default access. Only visible to subclasses.
#public
NSObject *iPublic;
}
#property (nonatomic,strong) NSObject *iPublic2;
#end
File: Animal.m
#import "Animal.h"
// Same behaviour for categories (x) than for class extensions ().
#interface Animal(){
#public
NSString *iNotVisible;
}
#property (nonatomic,strong) NSObject *iNotVisible2;
#end
#implementation Animal {
#public
NSString *iNotVisible3;
}
-(id) init {
self = [super init];
if (self){
iProtected = #"iProtected";
iPackage = #"iPackage";
iPrivate = #"iPrivate";
iProtected2 = #"iProtected2";
iPublic = #"iPublic";
_iPublic2 = #"iPublic2";
iNotVisible = #"iNotVisible";
_iNotVisible2 = #"iNotVisible2";
iNotVisible3 = #"iNotVisible3";
}
return self;
}
#end
Note that the iNotVisible variables are not visible from any other class. This is a visibility issue, so declaring them with #property or #public doesn't change it.
Inside a constructor it's good practice to access variables declared with #property using underscore instead self to avoid side effects.
Let's try to access the variables.
File: Cow.h
#import "Animal.h"
#interface Cow : Animal
#end
File: Cow.m
#import "Cow.h"
#include <objc/runtime.h>
#implementation Cow
-(id)init {
self=[super init];
if (self){
iProtected = #"iProtected";
iPackage = #"iPackage";
//iPrivate = #"iPrivate"; // compiler error: variable is private
iProtected2 = #"iProtected2";
iPublic = #"iPublic";
self.iPublic2 = #"iPublic2"; // using self because the backing ivar is private
//iNotVisible = #"iNotVisible"; // compiler error: undeclared identifier
//_iNotVisible2 = #"iNotVisible2"; // compiler error: undeclared identifier
//iNotVisible3 = #"iNotVisible3"; // compiler error: undeclared identifier
}
return self;
}
#end
We can still access the not visible variables using the runtime.
File: Cow.m (part 2)
#implementation Cow(blindAcess)
- (void) setIvar:(NSString*)name value:(id)value {
Ivar ivar = class_getInstanceVariable([self class], [name UTF8String]);
object_setIvar(self, ivar, value);
}
- (id) getIvar:(NSString*)name {
Ivar ivar = class_getInstanceVariable([self class], [name UTF8String]);
id thing = object_getIvar(self, ivar);
return thing;
}
-(void) blindAccess {
[self setIvar:#"iNotVisible" value:#"iMadeVisible"];
[self setIvar:#"_iNotVisible2" value:#"iMadeVisible2"];
[self setIvar:#"iNotVisible3" value:#"iMadeVisible3"];
NSLog(#"\n%# \n%# \n%#",
[self getIvar:#"iNotVisible"],
[self getIvar:#"_iNotVisible2"],
[self getIvar:#"iNotVisible3"]);
}
#end
Let's try to access the not visible variables.
File: main.m
#import "Cow.h"
#import <Foundation/Foundation.h>
int main(int argc, char *argv[]) {
#autoreleasepool {
Cow *cow = [Cow new];
[cow performSelector:#selector(blindAccess)];
}
}
This prints
iMadeVisible
iMadeVisible2
iMadeVisible3
Note that I was able to access the backing ivar _iNotVisible2 which is private to the subclass. In Objective-C all variables can be read or set, even those that are marked #private, no exceptions.
I didn't include associated objects or C variables as they are different birds. As for C variables, any variable defined outside #interface X{} or #implementation X{} is a C variable with file scope and static storage.
I didn't discuss memory management attributes, or readonly/readwrite, getter/setter attributes.

Best way to define private variables in Objective-C

I want to define private instance variables in MyClass.m file. It seems to me there are two ways to do it:
use class extension
#interface HelloViewController ()
{
int value;
}
define in #implementation section
#implementation HelloViewController
{
int value;
}
Which is better?
I think recent Apple's coding style is to use class extension?
e.g. MasterViewController.m generated by 'Master-Detail Application Template'
#interface MasterViewController () {
NSMutableArray *_objects;
}
#end
The "Modern Objective-C" way to do this is to declare them in your implementation block, like this:
#implementation ClassName {
int privateInteger;
MyObject *privateObject;
}
// method implementations etc...
#end
See this earlier post of me with more details.
#interface HelloViewController ()
{
#private //optional, this is old style
int vale;
}
If you were making a library, though, theoretically no one would know about any methods you didn't declare in the header files.
Copied from: How to make a real private instance variable?
Declaring instance variables in the #implementation is a recent
feature of Obj-C, this is why you see a lot of code with them in the
#interface - there was no other choice.
If you are using a compiler which supports declaring instance
variables in the implementation declaring them there is probably the
best default - only put them in the interface if they need to be
accessed by others.
Instance variables declared in the implementation are implicitly
hidden (effectively private) and the visibility cannot be changed -
#public, #protected and #private do not produce compiler errors (with
the current Clang at least) but are ignored.
Copied from: Private ivar in #interface or #implementation
In my view the best is to define it like private properties that you can access as fields or properties just within your implementation, the advatage is that you can access them by self as well as by _fieldName syntax what is handy in some situations.
#interface SignUpController ()
#property ViewHeaderView*header; //private properties/fields
#property UITextField*activeField;
#property CGFloat keyboardHeight;
#end
#implementation SignUpController {
}
#end

Objective-C instance variables?

I'm sure my confusion here is just a result of being stuck in a "Java mindset" and not understanding how Obj-C differs in this case.
In Java, I can declare a variable in a class, like this, and each instance of that class will have it's own:
MyClass {
String myVar;
MyClass() {
// constructor
}
}
In Obj-C I tried to do the same thing by declaring a variable only in the .m file like this:
#import "MyClass.h"
#implementation MyClass
NSString *testVar;
#end
My expectation here was that this variable has a scope limited to this class. So I created a second class (identical):
#import "MySecondClass.h"
#implementation MySecondClass
NSString *testVar;
#end
What I'm seeing (and has me baffled) is that changing the variable in one class, affects the value seen in the other class. In fact, if I set a breakpoint, and then "Jump to Definition" of the variable, it takes me to th
I've created an extremely small Xcode project that demonstrates the problem here.
Change this:
#implementation MyClass
NSString *testVar;
#end
to:
#implementation MyClass {
NSString *testVar;
}
// methods go here
#end
and you'll get what you expected.
As you had it, you are actually creating a global variable. The two global variables were combined into one by the linker which is why both changed when you set one. The variable in curly braces will be a proper (and private) instance variable.
Edit: After being downvoted for no apparent reason, I thought I'd point out the "old" way of doing things, and the new way.
The old way:
SomeClass.h
#interface SomeClass : UIViewController <UITextFieldDelegate> {
UITextField *_textField;
BOOL _someBool;
}
#property (nonatomic, assign) BOOL someBool;
// a few method declarations
#end
SomeClass.m
#implementation SomeClass
#synthesize someBool = _someBool;
// the method implementations
#end
Now the new and improved way with the modern Objective-C compiler:
SomeClass.h
#interface SomeClass : UIViewController
#property (nonatomic, assign) BOOL someBool;
// a few method declarations
#end
SomeClass.m
#interface SomeClass () <UITextFieldDelegate>
#end
#implementation SomeClass {
UITextField *_textField;
}
// the method implementations
#end
The new way has several advantages. The primary advantage is that none of the implementation specific details about the class appear in the .h file. A client has no need to know what delegates the implementation needs. The client has no need to know what ivars I use. Now, if the implementation needs a new ivar or it needs to use a new protocol, the .h file doesn't change. This mean less code gets recompiled. It cleaner and much more efficient. It also makes for easier editing. When I'm editing the .m file and realize I need a new ivar, make the change in the same .m file I'm already editing. No need to swap back and forth.
Also note the implementation no longer needs an ivar or #synthesize for the property.
What you probably want (unless you're using a very old OS and compiler) is to just use property syntax. I.e.:
#interface MyClass : NSObject
// method declarations here ...
#property (copy) NSString* myVar;
// ... or here.
#end
This will do what you intended to do. This will implicitly synthesize an instance variable and a getter/setter pair for this variable. If you manually wanted to create the instance variable (you generally don't need that unless you need your code to work on very old MacOS versions), this is what the above code does under the hood to create the ivar:
#interface MyClass : NSObject
{
NSString* _myVar;
}
// method declarations here.
#end
Note the curly braces, which tell the compiler that this is not just a global variable somewhere in between the methods, but actually an instance variable that belongs to this object.
If you are creating the property only for internal use and don't want clients of your class to mess with it, you can hide this away a little bit in everything but the oldest ObjC compilers by using a class extension which "continues" the class declaration from the header, but can be placed separate from it (so usually in your implementation file). A class extension looks like a category without a name:
#interface MyClass ()
#property (copy) NSString* myVar;
#end
And you can either put your property declaration in there, or even ivar declarations (again wrapped in curly brackets). You can even declare the same property as readonly in the class interface, and then re-declare it identical, but as readwrite in the extension, so that clients only read it, but your code can change it.
Note that, if you didn't use ARC (that is, you've switched off the default of Automatic Reference Counting), you would have to set all your properties to nil in your dealloc method (unless they're set to weak or assign of course).
NB - All the above are #interface sections. Your actual code will go in separate #implementation sections. This is so you can have header files (.h) you can hand off to your class's clients that just contain the portions you intend them to use, and hide away implementation details in the implementation file (.m) where you can change them without having to worry someone might have accidentally used them and you'll break other code.
PS - Note that NSStrings and other objects that you want the immutable flavor of, but that also exist in a mutable flavor (i.e. NSMutableString) should always be copy properties, because that will turn an NSMutableString into an NSString so that nobody on the outside can change the mutable string underneath you. For all other object types, you generally use strong (or retain if not ARC). For your class's owner (e.g. its delegate) you usually use weak (or assign if not ARC).
In Java
MyClass {
String myVar;
MyClass() {
// constructor
}
}
In Objective-c
MyClass.h
#interface MyClass : NSObject{
NSString* str; // Declaration
}
#end
MyClass.m
#implementation MyClass
-(void)initializieTheString
{
//Defination
}
#end
In objective-c, you define the variable as private by doing like so
MyClass.h
#interface MyClass : NSObject{
NSString* _myTestVar; // Declaration
}
#end
and refer to it in the implementation class by doing like so
MyClass.m
#import "MyClass.h";
#implementation MyClass
-(void)initializieTheString
{
_myTestVar= #"foo"; //Initialization
}
#end

Defining a property in iOS class extension

I would like to add a property to UITableView in a Class Extension:
#interface UITableViewController ()
#property NSString *entityString;
#end
Then I import the extension and then I use entityString property in a subclass of UITableViewController:
#implementation CustomerTableViewController
- (void)viewDidLoad {
self.entityString = #"Customer";
...
[super viewDidLoad];
}
...
Apple documentation says:
the compiler will automatically synthesize the relevant accessor
methods (...) inside the primary class
implementation.
But when I try to execute it I get this error:
-[CustomerTableViewController setEntityString:]: unrecognized selector sent to instance 0x737b670
What am I doing wrong? maybe the property cannot be accessed by subclasses?
Try using a category with Associative References instead. It is much cleaner and will work on all instances of UIButton.
UIButton+Property.h
#import <Foundation/Foundation.h>
#interface UIButton(Property)
#property (nonatomic, retain) NSObject *property;
#end
UIButton+Property.m
#import "UIButton+Property.h"
#import <objc/runtime.h>
#implementation UIButton(Property)
static char UIB_PROPERTY_KEY;
#dynamic property;
-(void)setProperty:(NSObject *)property
{
objc_setAssociatedObject(self, &UIB_PROPERTY_KEY, property, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
-(NSObject*)property
{
return (NSObject*)objc_getAssociatedObject(self, &UIB_PROPERTY_KEY);
}
#end
//Example usage
#import "UIButton+Property.h"
UIButton *button1 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button1.property = #"HELLO";
NSLog(#"Property %#", button1.property);
button1.property = nil;
NSLog(#"Property %#", button1.property);
A class extension is used to declare additional interface -- methods and properties -- whose implementation contract will be met within the class's primary #implementation.
Which is exactly why you can't add storage -- add ivars -- via a class extension. A class extension is an interface, no more, no less. #synthesize is what creates storage for #property declarations, but #synthesize of an #property can only appear in the #implementation of the class (whether explicitly or as a default behavior of the compiler).
Since you can't recompile the framework class, you can't add ivars to it.
#prashat's answer is one way to add storage to an existing class. However, going that route is generally undesirable; hanging state off of framework classes willy-nilly is a sign of poor design and will make your application significantly more difficult to maintain over time.
Far better to revisit your design, understand why you currently require attaching state to an object that can't directly contain it, and refactoring that requirement away.
The docs state:
Class extensions are like anonymous categories, except that the methods they declare must be implemented in the main #implementation block for the corresponding class.
When you use #property, it is roughly equivalent to declaring accessor methods. So this means you can only do such a thing if you are also the author of the "main" #implementation block of the class, which with UITableViewController, you are not.
Your only option here is Categories, which cannot add instance variables.
The docs link, and note the very last line of that page:
The implementation of the setValue: method must appear within the main #implementation block for the class (you cannot implement it in a category). If this is not the case, the compiler emits a warning that it cannot find a method definition for setValue:.

How can I assign values to other class variable in objective-c

The below coding is working and I can see the values in my second screen. But I am using the same in other classes with different variables in this format. But it dosent show me the variable if after i type the classname with a dot. I cant figure this out. Is there any way to pass values to other class.
InstallProfiler_2 *installProfiler2 = [[InstallProfiler_2 alloc] initWithNibName:#"InstallProfiler_2" bundle:nil];
installProfiler2.profilerType2 = profilerType;
[self.navigationController pushViewController:installProfiler2 animated:NO];
[installProfiler2 release];
Make sure that:
You have imported the class header.
The #property declarations are in this header and not a class extension.
#property refers to ivars so when you say
if after i type the classname with a dot
this terminology is incorrect, you probably mean after you start typing the name of the variable which has points to an instance of a class.
ClassA.h
#interface ClassA : NSObject
#property (nonatomic, weak) NSInteger myInt;
#end
ClassA.m
#implementation ClassA
#synthesize myInt = _myInt;
#end
ClassB.m
#import "ClassA.h" // <- Import the header of the class
# implementation ClassB
// .. other methods and stuff
- (void)myMethod;
{
ClassA *instanceOfClassA = [[ClassA alloc] init]; // <- Working with an instance not a class
instanceOfClassA.myInt = 1;
}
#end
UPDATE
Make sure your #property () does not have readonly between the round brackets.
Also make sure you have either #synthesize'd the ivar in the implementation or have provided both a getter and a setter for the ivar.
Failing that show some relevant code so we can actually see what your doing - we are answering pretty blindly here.
The dot syntax is only available with property/synthesize
Create a custom setter/getter:
+ (BOOL)awesomeClassVar {
return _classVar;
}
+ (void)setAwesomeClassVar:(BOOL)newVar {
_classVar = newVar;
}
then call as a method from the other class:
BOOL theOtherClassVar = [AwesomeClass awesomeClassVar];
[AwesomeClass setAwesomeClassVar:!theOtherClassVar];