Errors while trying to implement in app purchase to remove ads - ios7

I have followed Jojodmo's guide on how to do this but came up with two errors. I've played around with the codes a lot but I'm not quite sure on how to fix these errors. Any suggestions?

You need to declare in the interface of your view controller that it is conform to those protocols.
#interface ELViewController <SKProductsRequestDelegate, SKPaymentTransactionObserver>

Related

Why isn't xcode recognising "PFObject" in viewcontroller?

Ive been trying to get my app working with parse and i cannot get the test to work. I think it might be due to viewcontroller.m not recognising "PFObject". I need to add this into the view controller as the instructions say on parse.com but i cannot get it to work.
Has anyone had this problem or have any ideas?
Thanks!
Have you done #import <Parse/Parse.h> at the top of your view controller.m?

Why cant I see the 'UIViewController subclass' under Cocoa touch for ios/macos?

I'm a newbie, and plainly started with a sample code from the book 'Beginning-iOS-5-Games-Development'.
Everything seems quite straight-forward, but i cant see the UIViewController subclass under the Cocoa touch for both ios/macos...
Would this have anything to do with the fact that the example is trying to work with Universal device type.
My Xcode version is 4.3.2, and im trying out ios5...
thanks for your help..
user
You have to select Objective-C class, then click Next. On the next screen, you can specify that the class you are making is a subclass of UIViewController.

Add MGSplitViewController to simple project

I'm trying to use that MGSplitViewController (already mentioned here, but some one told me I have to ask a new question...), because some ideas will have one or more splitviews and Apple's reviews are not that easy to pass, so I thought I just use some time to test some existing frameworks, like the MGSplitViewController.
But I don't get it working for about 4 long and hard days(and some nights, too ;) ) - any help would really be really great!!!
My problem is the following:
I have just a simple start view with a segmented control. after the launch and some checks I would like to load the splitview in that simple view. I'm using the storyboard for the simple view and I added the xibs from the example (because I had no idea how to integrate them in the storyboard as well - seems to be the next topic, I'll take a look at...)
Sounds very easy, but with the commented header file and the demo project I'm absolutely not able to reproduce it for a non root controller loading...
I have packed the source code for better understanding, downloadable at
http://www.file-upload.net/download-3866273/mgsplittest.zip.html
.
If any one can help me with this, correcting the project, this would be really, really, really great!!!
Greetings,
matthew
I have solved the issue -
FORGET MGSplitViewController :)
Write it your own, really not difficulty:
need two views(navigation_left_sided, detailsview_right_sided) in the YOURSPLITVIEWController in the storyboard
all detailviews should be build with xibs, in storyboard I have not found a way doing this in a clean way (any tipps appreciated)
the leftsided view delegates calls/view loadings to the other
load your detailview controller and display
finished ;)
It is also a good training to work with delegates, observer and asynchronous dispatching. At the time I asked the question, I have not worked much with them - blame on me ;)
Advantage of writting your own:
- reusable
- fully customizable
- in portrait mode also visible, you can just change the sizes of both
- custom animations for changing the detailsview (move details from bottom to top or curl or anything)
- after this you have a lot of basic knowledge like delegates, etc... (it was in my case)
Or use the iOS6 feature for grids also very simple, but iOS6 based devices only...
That's it, very easy :)
Any questions? Just ask :D
But I have written the code for my company, so I cannot share, just answering questions and giving you the tipps from above ;)
Greetings,
matthias

Changing the text on a button when a tab is selected in a tabview

I'm trying to learn objective-c by making a GUI application using Xcode 3. I'm wondering if it is possible to change the text of a button outside of a tab view depending on which tab in the tabview is selected? As I said I am trying to learn objective-c so please act as though I know next to nothing in your answer. I should probably mention that I tried making a NSObject and tried to define an IBAction in a .h and .m file but that didn't seem to work. (I have tried setting some breakpoints in those files none of which were ever reached leading me to think something isn't wired the way think it is.)
Sorry for the long winded explanation.
Thanks for all the help!
I actually figured it out. What I needed was object delegation, this page, and of course Google to help get the correct syntax for the actual implementation.

Subclassing a NSTextField

I want to expand on the functionality of NSTextField. AMong the things I want to achieve is:
Changing the look and feel of the caret.
Detecting when the text reaches a certain number of characters and then coloring the text after that limit differently. *
To my great frustration after spending quite some time googling I find hundreds of hits that simply state "Sublass NSTextField and use this code.", and to my humiliation I have found myself unable to grok exactly how to do this.
I would be extremely grateful if someone could give me a working example of a subclass that achieves one of the two things I list above, and instructions* on how to implement the code so I can try and figure out how it works by looking at some actual live code.
I am extremely apologetic for my late response!
Apologies to all of you. I have a colic infant at home, and as you (or at least those of you that have children) can imagine this takes up quite a lot of your available time. Thank you all for your responses.
I see that one of my main problems is that I don't have a sufficient understanding of delegates and outlets. I have purchased the book recommended here (and many other places. Some sort of "Bible" I gather) and I'm looking into it as we speak in the few silent hours I have these days. :)
But although I can see it's going to be an indispensable tool for me I still gain the most understanding from studying examples rather than reading the theory* and so I would be extremely grateful if someone would create a project with a proper subclass of the relevant class since I understand that I should probably not be extending the NSTextfield class?
I would instantly mark Mark Thalmans post as the answer as I'm sure it's a proper "for dummies" response, but I'll hold out for a few days since I'd really love a file to peruse. But I am not ungrateful!
Oh, and; Please believe me guys when I say I'm not quite as useless in languages I actually know. It's just that these concepts with the Interface Builder and GUIs connection to the code is very unknown to me. I usually just write the code and keep it at that.
*Yes, my first little training project is indeed a Twitter Utility.
*Like to a child
*Not that reading the theory hasn't got tremendous value for me as well. I wouldn't be where I am without Colin Moock definitive guide to AS3
setInsertionPointColor: will take care of setting the caret color, and using delegate methods would be the best way to color the text after the number of characters change. In general, a lot of classes in Cocoa are like this; you can subclass them, but most of the functionality you need to change are in delegate methods.
NSTextField is special, because it doesn’t actually implement text editing. That’s done by a shared (per-window) NSTextView, known as the field editor. You can provide a special field editor for a given NSTextField. This is canonically done by subclassing NSWindow (!) and overriding -fieldEditor:forObject:. When I was looking this up, though, I found NSTextFieldCell’s -setUpFieldEditorAttributes: method, which looks as though it could return a different field editor than the one it’s handed.
Recommended reading: Control and Cell Programming Topics for Cocoa, Text System Overview.
Martin,
I started with the "New File" dialog and chose "Cocoa" on the left and then Objective-C class.
That will generate the following code, without the comments. Then all you need to do is change the NSObject in the"#interface" line of the header to "NSTextView" and you have a working subclass. If you are using XCode 3.0 you can go to Interface Builder and change class of your NSTextField to "MyTextView".
You should also pick up Aaron Hillegass' book "Cocoa Programming for Mac OS X, Third Edition" It has bee updated for Leopard, if you haven't already.
Good Luck.
#import <Cocoa/Cocoa.h>
#interface MyTextView : NSTextView {
// Outlets & Members go here
}
// Actions & messages go here
#end
#import "MyTextView.h"
#implementation MyTextView
#end
If you really have to subclass it, you have to subclass the NSTextFieldCell. Informations about NSCells are available online.
Don't subclass the cell if not absolutely necessary. Use the delegate methods.
At least the color can be changed using NSTextField's bindings, use those.
You may also be able to get some of the functionality required with a formatter.