From what I've seen on the official Tapestry site, They're only talking about one file about uploading.
I have a project with Tapestry 5 and I need to upload multiple files (an amount not fixed), How can I do multiple files uploading with Tapestry 5 ?
Thanks.
Check out the Tawus Tapestry module. It wraps FileUploader. Add it to your classpath and user the AjaxUpload component
How about use Dropzone.js with Tapestry: Accessing uploaded file in Apache Tapestry page ...See the solution I posted; which works for me...All you need to do is drop multiple files into the dropzone form and there is one request created per file to upload
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I have developed a vue application and did run npm run build
After that I uploaded the content in the dist file to my webpage but it returned a blank page.
Since I did this for testing I uploaded it to a folder in my public_html/mypage.com/vueapplication To get all the paths right I added a vue.config.js with this content:
// vue.config.js
module.exports = {
publicPath: '/vueapplication/'
}
The application now works but I wounder however:
how do I best publish/upload the application to my site? Just by simply dragging the content inte the right folder?
how can I best maintain my site? Do I need to build again and upload, overwriting my files when everytime I make an update on my site?
And what is the difference between build and deploy your application?
Drag and dropping your code should work. But as your app grows you may want to look into automating this. For instance if you use an S3 bucket you can use the aws cli to automate the upload.
Yes, you should overwrite your deploy folder(s). You need to also take care of deploying different binary files, that have the same name. An example is if you have a global css file (main.css for instance). The file will probably change content between deployments, but keep the same name. Browsers may cache the file so users that downloaded older versions of the file will not use the new one. There are different techniques to handle this, but if you use webpack, it uses cache busting techniques and you should be fine.
Build is the process of transforming source code into an artifact(s). Exactly what this means differs from language to language, platform to platform. In the vuejs world this usually means a couple of js files, a couple of css files and some assets.
Deploying means taking the output of a build and making it available to your users. Again this differs from project to project. In the vuejs world this usually means taking the artifacts from the build and uploading them to an http enabled web server.
Right now, i am working on a go ahead embedded web server. i have an old 2.1 version of this server, which was open source. i want to upload .json file which i create from the firmware, to the web server and then want the page to process that file using flot tool,and display a graph.but that version does not support file uploading capability. on internet i have found that the new version of this web server support the file upload capabilities, but i have not found a proper example which explains the syntax that i would use to upload the file. can any one tell me which functions of this new version i would have to use to get things working.
can any one give a proper full example.
You ask how to upload using goahead.
When you build the source, it should build a test executable called goahead-test. This uses test/test.c as a main program. Test.c defines an upload action handler that is invoked when you do a file upload to the url /action/uploadTest. This handler will echo back to the browser the various file upload details. You can cut/paste from test.c into your own main program.
just wondering if it's possible to include some files (one txt file in this case) in the app package that I need in the application folder. The thing is that I might use a piece of code that requires the license to be included in the app as a text file, and I think this would be one way to do it.
Thanks in advance.
Absolutely, it's really no different than including images for instance. And if you need to process the file within your app you can access it via its local path or explicitly use the ms-appx:/// protocol.
See How to reference content and How to load file resources for more details.
Just include the file in your project with Build Action set to Content. You can put it in any folder you like.
The file can then be accessed from the app either using the ms-appx: protocol or using the StorageFolder API:
var license = await Package.Current.InstalledLocation.GetFileAsync("license.txt");
I am developing websites in Sublime Text 2, I am using LESS and FTP Sync. Problem is that actions of both of plugins are triggered after save. Less is building CSS file and FTP is syncing.
I have 2 problems with that:
How can I setup plugins to run one after another? (first LESS and
then FTP Sync)
Generated CSS is not synced (because it wasnt saved by me but by
plugin). How can I setup FTP Sync to watch for all files.
For the (1) you can delay the upload. Check the line #67 "upload_delay".
For the (2) I don't know, try to create a macro/script.
The architecture of my web application is highly modular. I am using apache tiles as the templating framework. The app modules are bundled as different jar files and put inside WEB-INF/lib folder. So each jar file will contain its own tiles configuration files (containing tiles definitions) and related jsp templates.
I am using CompleteAutoloadTilesListener which is a part of tiles-extras package to read the tiles config files from the jar files. But the jsp files aren't picked up by tiles. When I access any definition, it couldn't find the jsp template file.
A configuration change will solve this problem? or should I subclass any tiles base class to let tiles load jsps from the jar?
Someone else ran into this problem before and even wrote a blog about it
It mentions this issue that is fixed, so you should be able to use the same setup and load your tiles definitions from the classpath.
I haven't tested it, but it looks like a sensible solution.