Declaring collection accessor methods in Objective-C necessary? - objective-c

I've got a quickie today. Say I have a class called BSDHistoryManager. It's a simple state history recorder like in a web browser (aka a History object [window.history]). Here are simplified examples of the .h/m files:
BSDHistoryManager.h
#interface BSDHistoryManager : NSObject
#property (nonatomic, copy) NSArray *states;
#end
BSDHistoryManager.m
#implementation BSDHistoryManager {
NSMutableArray *_states;
}
- (NSArray *)states
{
return _states.copy;
}
- (void)setStates:(NSArray *)states
{
if ( [states isEqualToArray:_states] )
return;
_states = states.mutableCopy;
}
#end
As you can see, I have a standard mutable collection on the inside which is copied when accessed with the getter so the internals don't get messed up. At this point, I want to add some public accessor methods like -addState:, -removeState:, etc. For example, I like to make my own accessors like this:
- (void)addState:(BSDState *)state;
- (void)insertState:(BSDState *)state atIndex:(NSUInteger)index;
However, I want to define KVC methods, too. You know, the ones that look like this:
- (void)addStatesObject:(id)object;
- (void)insertObject:(id)object inStatesAtIndex:(NSUInteger)index;
Now I have both, and that's cool, but I want my class interface to be nice and clean, so it's easier to read and understand. My question is: when implementing the KVC accessor patterns, do I need to declare those methods or do I get KVC-compliance "for free" by just implementing the methods? Or a better question is: do I even need to implement the KVC methods if I make my own custom-named ones?
Hopefully this makes sense, but if not, I'll try to explain it a little better. Thanks for reading!

Related

Synthesis and Protected Instance Variables in "Modern" Objective-C?

I want to create a class that serves as a base (or "abstract") class to be extended by subclasses. The best way I can explain what I'm talking about is with a few examples. Here's a possible interface for my superclass:
#import <Cocoa/Cocoa.h>
#import "MyViewControllerDelegate.h"
#interface MyViewController : NSViewController
#property (nonatomic, weak) id<MyViewModeControllerDelegate> delegate;
#property (nonatomic, copy) NSArray *content;
#end
Writing it like that seems nice and clean, but I can't access the ivars from my subclasses.
After doing some research, I've concluded that a good way to provide subclasses with direct access to ivars is to use the #protected directive and include any declarations in the header file so subclasses can see it:
#import <Cocoa/Cocoa.h>
#import "MyViewControllerDelegate.h"
#interface MyViewController : NSViewController {
#protected
__weak id<MyViewControllerDelegate> _delegate;
NSMutableArray *_content;
}
#property (nonatomic, weak) id<BSDViewModeControllerDelegate> delegate;
#property (nonatomic, copy) NSArray *content;
#end
I personally don't have an issue with that, and it seems to work the way I want it to (e.g. subclasses can access the ivars directly, but other classes have to use accessors). However, I read blog posts or Stack Overflow answers every day that say instance variables should just be synthesized, or "I don't even touch instance variables anymore."
The thing is, I started learning Objective-C post-ARC, so I'm not fully aware of the ways in which developers had to do things in the past. I personally like the control I have when I implement my own getters/setters, and I like being able to actually see instance variable declarations, but maybe I'm old school. I mean, if one should "just let the compiler synthesize the instance variables," how does one include any sort of logic or "side effects" without implementing a bunch of KVO?
For example, if my instance variables and getters/setters are synthesized, how do I initialize stuff lazily? For example, I sometimes like to do this:
- (NSArray *)myLazyArray
{
if ( _myLazyArray == nil ) {
self.myLazyArray = #[];
}
return _myLazyArray.copy;
}
Or how do I make sure that a value being set isn't the same as the currently set value? I'll sometimes implement a check in my mutator method like this:
- (void)setMyLazyArray:(NSArray *)array
{
if ( [array isEqualToArray:_myLazyArray] )
return;
_myLazyArray = array.mutableCopy;
}
I've read all of Apple's documentation, but half their docs date back to 2008 (or worse in some cases), so I'm not exactly sure they're the best place to get information on the matter.
I guess the gist of my question is this: Is there a preferred "modern" way of handling instance variables, variable synthesis, inheritance, scope, etc. in Objective-C? Bonus points for answers that don't include "Bro, Swift." or "You aren't using Swift?"
Any guidance would be much appreciated. Thanks for reading!
Why do your subclasses need access to your ivars? Ivars are an implementation detail and subclasses shouldn't be concerned with that. There could be all sorts of side effects if the parent class is doing logic in the property setter/getters. Therefore, always access them through the property.
Assuming this is in your subclass and you are overriding a property getter:
- (NSArray *)myLazyArray
{
if ( super.myLazyArray == nil ) {
// do what you need to do to populate the array
// assign it to yourself (or super)
self.myLazyArray = #[];
}
return super.myLazyArray;
}
And then for the setter:
- (void)setMyLazyArray:(NSArray *)array
{
if ( [array isEqualToArray:super.myLazyArray] )
return;
super.myLazyArray = array.mutableCopy;
}

Is it OK to use a static var and class methods to access an object?

Is it acceptable OO programming in objective-c to use the combination of a class method and a static variable to access an instance of an object? (I believe this is called a singleton?)
For Example:
OverlayController.h
#interface OverlayController : NSObject
- (void)doSomething; //instance
+ (OverlayController*)controller; //class
#end
OverlayController.m
#import "OverlayController.h"
static OverlayController *activeController;
#implementation OverlayController
- (void)show { //equivalent of init
activeController = self;
}
- (void)doSomething {} //now have access to the object instance
+ (OverlayController*)controller {
return activeController;
}
#end
The object could now be accessed from any context using OverlayController *controller = [OverlayController controller];
I haven't come across something like this before and all other code for singletons that I've found has used all kinds of dispatch magic to get things working so I'm wondering if using this code will create any major problems?
You've answered your own question to a large extent. The fact there is a named Design Pattern for the code structure you've described means that it is perfectly acceptable OO Programming.
Well I say perfectly acceptable, some people don't like Singletons, but they're effective.
What you've discribed is Singleton.
Widely used and a very very good design pattern to use when you allow only a single instance of your object.
Further reading below:
http://www.dofactory.com/Patterns/PatternSingleton.aspx
http://en.wikipedia.org/wiki/Singleton_pattern

How Exactly To Use a Global Variable?

I'm a beginner with Objective-C, and am trying to use a global variable. I know that this question has been asked a hundred times, but none of the answers have worked for me. I'm trying to declare a BOOL variable in one class, and check its value in another. This is what I'm working with:
SController.h:
#interface SController : UIViewController {
BOOL leftSide;
BOOL rightSide;
}
SController.m:
- (void)viewDidLoad {
leftSide = YES;
rightSide = YES;
}
Now, for the class I'm trying to access the value of the BOOLs in:
#import "SController.h"
#interface VViewController : UIViewController
{
}
And VViewController's .m:
- (void)viewDidLoad {
// See what the BOOL values from SController are.
}
What I've tried:
Going off of the previous related questions on here, I've tried putting "extern" in front of the BOOLs declaration in SController.h, but that did not work. I tried simply importing the SControllers header file into VViewController, and that did not work either. I'm very new to Objective-C and programming in general, so I'm having a tough time wrapping my head around basic concepts like this. I understand the potential issues surrounding using a global variable, but this program is very small and for personal use. If anyone can show me what to change to make this happen, that would be great.
Like the others said, don't use a global variable for that (and most other) purpose.
You created iVars and in order to access them, you need to expose them to other objects.
You generally do that by defining #properties in your SControllers header file. When doing that, you don't need to create iVars yourself, they are created implicitly. And methods to access the iVars are also automagically created (getters and setters).
Your SControllers header could look something like this:
#interface SController: UIViewController
//no need to declare the iVars here, they are created by the #property definitions
#property (nonatomic, assign) BOOL leftSide;
#property (nonatomic, assign) BOOL rightSide;
#end
In your other viewController you need a reference to the instance of SController you previously created and want to "talk" to (it is important you understand this), then you could access the instance variable through the generated getter/setter methods like so:
//this is "dot notation", the first line would be equivalent
//to writing: [sControllerInstance setLeftSide: YES]
sControllerInstance.leftSide = YES;
BOOL valueRightSide = sControllerInstance.rightSide;
Please read up on: objective-c properties, getters/setters and dot notation.
You will find plenty of information on google and SO
I know this is not the answer you're looking for, but try rethinking your app. Global variables is not the best way to go for Object oriented programming.
Create GlobalVariable.h header class file and defined following externs as follows
extern NSString * googleURL;
And then in your implementation GlobalVariable.m file
#import "GlobalVariable.h"
NSString * googleURL = #"www.google.co.uk";
And then import the class wherever you want to use it across.
By default the variables (as defined in your code) are protected. You can add the #public keyword before the 2 variables to make them public but it's not recommended. Generally you want to expose those as properties using the #property keyword
Example:
#interface SController : UIViewController {
#public
BOOL leftSide;
BOOL rightSide;
#protected
//other protected variables here
}

How do I make methods only available to properties in Obj-C?

I'm still new to Objective-C and I recently learned how to make properties, so far so good, but one thing that bothers me is that the setter and getter methods are still publicly available even after the property is made.
let's say I have the following code:
// myClass.h
#interface myClass : NSObject {
int _startPos;
}
#property (assign, readwrite, setter = setStartPos:, getter = getStartPos) int startPos;
-(void) setStartPos: (int) pos;
-(int) getStartPos;
#end
the implementation file should be rather self-explanatory, I'm not trying to do anything specific.
Now, I read somewhere, and tried it in practice that if you make a category in the implementation file, and add some methods to that, it's possible to make those methods invisible (aka private) to things outside of the myClass.m file.
"Alright" I think, and decide to try it out:
//myClass.m
#import <Foundation/Foundation.h>
#import "myClass.h"
#interface myClass (hidden)
-(void) setHiddenStartPos: (int) hPos;
-(int) getHiddenStartPos;
#end
#implementation myClass (hidden)
-(void) setHiddenStartPos: (int) hPos {
_startPos = hPos;
}
-(int) getHiddenStartPos {
return _startPos;
}
#end
#implementation myClass
-(void) setStartPos: (int) Pos {
[self setHiddenStartPos: Pos];
}
-(int) getStartPos {
return [self getHiddenStartPos]; //this is to see if I can get the value from the hidden methods through the non-hidden ones
}
#end
that's all fine, and testing it in main() I can see that the methods with "hidden" in their name are in fact inaccessible, and therefore act as if they are private.
Then I tried to add this to the header file:
#property (assign, readwrite, setter = setHiddenStartPos:, getter = getHiddenStartPos) int
to see if I could access the hidden methods through the property
but when I did that, the hidden methods became accessible in main() and the whole plan with making the methods only accessible through the property went down the drain
So I ask you, is there a way to make methods inaccessible to anything BUT the property and/or the object itself?
Edit: I realize that getters don't usually have get in the name, so please stop commenting on it?
also to emphasise what I meant:
I wanted to make properties like in c#, where the content of the setters and getters are private to the property itself
public int exampleProperty
{
set{...}
get{...}
}
it doesn't use methods as getters and setters, and therefore the code in the setters and getters are accessible to only the property, JUST like the code within a method is local to the method itself
Add a class continuation in your .m file. i.e.:
#interface myClass ()
#property (assign, readwrite, setter = setHiddenStartPos:, getter = getHiddenStartPos) int hiddenStartPos;
#end
#implimentation myClass
#synthesize hiddenStartPos = _hiddenStartPos;
...
#end
Have a look at: What is an Objective-C "class continuation"?
PS: Your getters should just be hiddenStartPos rather than getHiddenStartPos...
It seems to me that the your confusion comes from misunderstanding exactly what an #property declaration is. It is essentially a declaration that setter and getter methods exist.
So, this
#property int hiddenStartPos;
is the same as this
- (int)hiddenStartPos;
- (void)setHiddenStartPos;
So, the implementation of these two methods is the implementation of the property. By decaring the property in the .h file, you're advertising to anyone who imports the .h that the class in question implements these two methods (the getter and the setter, respectively).
I also want to reemphasize that getter methods should not be prefixed with "get" in Objective-C.
You're over-thinking what "private" means. In ObjC, "private" just means "not visible." It doesn't mean "not callable." The way you make a method private is to not put it in your .h file, which declares your public interface.
There is no way to control who passes a message. This is a key fact of ObjC and cannot (and should not) be changed. ObjC is a dynamic language. At runtime, I am free to generate selectors and call performSelector: on any object I want. Anything that stopped that would either (a) introduce significant performance penalties, or (b) break many very useful and common techniques in ObjC (probably both). ObjC is not Java or C#. It's not even C or C++. It's Smalltalk on top of C. It's a highly dynamic language and that has a lot of strengths. Unlearning other languages is the first step towards becoming a good Cocoa developer.
It would be nice to have a compiler-checked #private for methods (of which properties are just a special case), and it would especially be awesome to have a compiler-checked #protected for methods (these exist for ivars). These would make it slightly simpler to avoid some kinds of mistakes. But that's the only way you should be thinking about this. The goal is not to protect one part of the code from another part of the code. The other code is not the enemy. It's all written by people who want the program to work. The goal is to avoid mistakes. Correct naming, consistency, and the absolute elimination of warnings is how you achieve that in ObjC.
So yes, I'd love to be able to put #protected in front of my #property declarations occasionally. Today you can't, and there is no real equivalent (I sometimes use a +Protected category in a separate header, but it's generally more trouble than its worth). But that said, having it wouldn't change very much, and I only find a case where I would even use this a few times a year. I can't think of single case where #private for a method would have been really useful, though.

How to provide additional custom implementation of accessor methods when using #synthesize?

I want to fire some code when a property is accessed and changed. I use #property and #synthesize in my code for my ivars. The properties are retained, so I'd like to keep that memory management stuff automatically generated by #synthesize.
However, I assume that #synthesize tells the compiler to generate the accessor methods code right where #synthesize is, so most of the cases at the top of the code, right?
And when I have a property foo, I get -setFoo and -foo methods. Could I then just make a method like this, to execute some more custom code when a property is changed?
-(void)setFoo {
// custom stuff
}
Now that's a problem. How to execute the first one? I wouldn't love to have a different name here. Is there maybe a way to let the #synthesize directive create other names for getter and setter methods, which I then call easily? And I would still be able to use the dot syntax then to access them?
You can use #property and #synthesize just like you normally would, but provide a custom setter or getter (or both) and those will be used instead. Typically I will do something like this:
// Override the setter
- (void)setName:(NSString *)aName
{
if (name == aName)
return;
[name release];
name = [aName retain];
//custom code here
}
When I use the set property, it will invoke my custom method. However, the get will still be synthesized.
If you provide an implemnetation for the setters or getters it will use that instead of the generated implementation. Its not hard to implement the "retaining" aspect of the getters and setters that are generated for you by the compiler when u synthesize, so you can just write your own getters and setters i would say and go with that.
One wacky solution is to create an abstract super class that does gives you the normal property synthesis.
Then create a concrete subclass that you will actually use, and that simply implements and override method (same signature) and calls super to do the actual setting.
This allows you to do whatever you want to do before or after the call to super's implementation.
Example:
#interface ALTOClassA : NSObject
#property NSString *catName;
#end
Nothing else needed in the .m beyond the stubbed file for this test.
Create the subclass, nothing needed specially in the #interface
#import "ALTOClassA.h"
#interface ALTOClassAJunior : ALTOClassA
#end
In the #implementation we do our override.
#import "ALTOClassAJunior.h"
#implementation ALTOClassAJunior
- (void)setCatName:(NSString*)aCatName {
NSLog(#"%#",NSStringFromSelector(_cmd));
[super setCatName:aCatName];
NSLog(#"after super: self.catName %#", self.catName);
}
#end
In use:
ALTOClassAJunior *aCAJ = [ALTOClassAJunior new];
NSLog(#"aCAS.catName %#", aCAJ.catName);
NSLog(#"set it to George.");
[aCAJ setCatName:#"George"];
NSLog(#"aCAS.catName %#", aCAJ.catName);
This allows you to leverage the autogenerated code, and still do stuff you want to do with your class. Abstract Super Class is often a useful solution for many things.
Yes, in your #property declaration, you can specify the getter and setter methods.
#property (readwrite,getter=privateGetFoo,setter=privateSetFoo:) NSObject * foo;
In your foo and setFoo: methods, call [self privateGetFoo] or [self privateSetFoo:f] then your custom code.
The object can also set an observer on itself with addObserver:forKeyPath:options:context:.
That said, I don't think either of these are very clean ways to do things. Better to write your own getter/setter as others have suggested.