Video orientation using video.js - video.js

is it possible to set the orientation a .mp4 file in the video.js player? I don't see properties to do so such as Orientation="Portrait", but I was wondering if setting the width and height at runtime would do this.

You should try out this plugin.
Video.js Zoom Rotate
A videoJS plugin to easily rotate or zoom in a video
https://github.com/xbgmsharp/videojs-rotatezoom

Joe DF answer is the solution. However I struggled to get it working properly and so I decided to share the step by step of what worked for me.
OK, first I tried like hell to get the videojs.zoomrotate.js plugin working without using 'bower' but unfortunately there is no way of doing it so you will HAVE to use it. In my case I use Visual Studio and Visual Source Safe so npm, git, etc, are useless in my setup and that's why I didn't want to install such stuff. The good news is that you can uninstall everything after to get VideoJS and the rotate plugin working. Finally it's important to let you know that I did it from Windows 10.
Let's see how to do this:
Download and install 'Git'.
Download and install 'npm'.
Open the command prompt (cmd) and install 'bower' typing:
npm install -g bower
Tip: If you got any error, just close your command prompt and open it again.
No worries, as I said you can uninstall everything later if you don't want to keep it.
Now we will install VideoJS. I already had it in my project but I choose to make everything from scratch to ensure it would work no problem. At this point I recommend you to CLOSE your command prompt and open it again to avoid get errors from npm.
Open command prompt and install VideoJS. Type:
npm install --save video.js
At last install videojs.zoomrotate.js. Type:
bower i --save videojs-rotatezoom
Now close your command prompt, open Windows Explorer. Navigate to c:\users\your_user_name\
You will see a new folder that was created by bower named bower_components. Enter it. You will find two subfolders in it, one for VideoJS and another for the plugin.
Enter video.js folder and then dist folder. You want only two files from there: 'video.js' and 'video-js.css'. Copy both to the folder in your application where you put your scripts.
Return to the bower_components folder and enter videojs-rotatezoom folder. Now enter the src folder. Copy the file 'videojs.zoomrotate.js' to your application scripts folder. Now you have everything you want.
You can uninstall npm and git and delete all left overs from the c:\users\your_user_name if you want, because you don't need it anymore.
Now it's time to put the videojs into your html file. Copy and paste this:
<link href="/your_script_folder/video-js.css" rel="stylesheet" />
<script src='/your_script_folder/video.js'></script>
<script src='/your_script_folder/videojs.zoomrotate.js'></script>
<div id="divVideo" class="video">
<video id="my-video" class="video-js" controls="" preload="auto" style="width:800px;height:600px;" >
<source src="yourvideo.mp4" type='video/mp4' controls='false' />
<p class="vjs-no-js">
To view this video please enable JavaScript, and consider upgrading to a web browser that
supports HTML5 video
</p>
</video>
<script>
var my_video_id = videojs('my-video');
my_video_id.zoomrotate({
rotate: 90,
zoom: 1.5
});
</script>
</div>
That's it! If you follow the steps correctly you should have it working by now. Just set the rotate and zoom attributes as you need.
Enjoy!

The best to fix this it to rotate the actual video file. You can do this by using VLC Player.
Go to Tools > Effects and Filters.
Click on Video Effects->Geometry.
Enable Transform and select Rotate by 90 degrees from the dropdown.
Other video libraries should rotate it too. (e.g. Windows Movie Maker)
the other option is to add this to your css
video{
-moz-transform:rotate(90deg);
-webkit-transform:rotate(90deg);
-o-transform:rotate(90deg);
-ms-transform:rotate(90deg);
transform:rotate(90deg);
}
Note that this will transform your controls also however

Related

how to open PDF URL into the app without downloading in ionic 5

i am already try with this plugin but no luck
how to achieve like this
https://ionicframework.com/docs/native/file-opener
https://ionicframework.com/docs/native/document-viewer
Here is Ionic 5 Repo with PDF View without download
Ionic 5 With ng2-PDF-Viewer
How to run :
Clone Project
npm i
npm start
For More set PDF Options
ng2-pdf-viewer
You can also directly open the PDF by using window.open
window.open(this.URL + name +'.pdf');
It will work.
You can use PDF.js component:
https://mozilla.github.io/pdf.js/
Here is a video of PDF.js component wrapped as Appery.io plugin
https://www.youtube.com/watch?v=JeEJl7K-2H0

Ag-Grid in Vue no npm install example?

I want to use ag-grid-vue without npm installing it.
code: https://codepen.io/riodw/pen/zYYOjdE
So I found this: Is it possible to use ag-grid with vue without a builder?. Followed that guid, and was basically able to get something to render but it get's stuck on "Loading..."
I downloaded ag-grid (from here: https://github.com/ag-grid/ag-grid)
Went into cd ag-grid-master/packages/ag-grid-vue
npm installed npm install
Then built npm run build
This generated the "ag-grid-vue.umd.js" file.
Modified that file to put AgGridVue on the window where AgGridVue is returned:
window.AgGridVue = AgGridVue;
return AgGridVue;
Then include that file with the ag-grid-community file:
<script src="https://cdnjs.cloudflare.com/ajax/libs/ag-grid/21.2.1/ag-grid-community.min.js"></script>
<script src="/global/js/ag-grid/ag-grid-vue.umd.js"></script>
And ag-grid renders!
Problem is it get's stuck on loading and I don't know if there is a solution.
Are there any possibilities to help here?
Any help would be great. If not I'll have to use something else as installing is not an option for me unfortunately.
Image of render:
Debug mode codepen:
https://cdpn.io/riodw/debug/zYYOjdE/LDkmdEDdQpzA
Everything you do is correct except one tiny thing.
I've found the solution, when I've used vue.js (not minified version), then Vue itself has thrown a warning;
Indicating that, in the "ag-grid-vue" tag, you should not use :rowData as below;
<ag-grid-vue :rowData="rowData" :columnDefs="columnDefs"/>
this usage is wrong as stated in the console warning from Vue.
You should use kebab-case instead of camel-case as below;
<ag-grid-vue :row-data="rowData" :column-defs="columnDefs"/>
This actually works as expected.
I beleive, camel-case works in an environment with the presence of module-loader.

Deprecated API Usage Apple [duplicate]

Yesterday, I uploaded my App to TestFlight and after a while Apple sent me this warning:
ITMS-90809: Deprecated API Usage - Apple will stop accepting submissions of apps that use UIWebView APIs . See https://developer.apple.com/documentation/uikit/uiwebview for more information.
The thing is that I don't use UIWebView in my app so I tried to update my pods but still the same thing.By the way this is my 3rd build on TestFlight and this is the first time apple sends me this. Any ideas?
Update
These are my pods:
pod 'Firebase/Core'
pod 'Firebase/Firestore'
pod 'Firebase/MLVision'
pod 'Firebase/MLVisionTextModel'
pod 'SVProgressHUD'
pod 'SPPermission/Camera'
pod 'SPPermission/PhotoLibrary'
pod 'Mantis'
pod 'SwiftKeychainWrapper'
pod 'SwiftyOnboard'
pod 'Fabric'
pod 'Crashlytics'
Update 2
Seems like I found the frameworks with the issue.
Binary file ./Pods/FirebaseMLCommon/Frameworks/FirebaseMLCommon.framework/FirebaseMLCommon matches
Binary file ./Pods/Crashlytics/iOS/Crashlytics.framework/Crashlytics matches
Binary file ./Pods/GoogleMobileVision/Detector/Frameworks/GoogleMobileVision.framework/GoogleMobileVision matches
So now do I have to wait for google to fix them and update my pods?
Check if you use in your code the UIWebView class; if yes replace your implementation with WKWebView, else need check your Pods.
Go with terminal into your project folder and execute the command:
grep -r "UIWebView" .
All matched pod must be updated.
Now I'm stuck because I found UIWebView into Google AdMob (version 7.49.0) and I'm waiting a new version from Google.
You can examine each of the frameworks in the archived app to see if any of them refer to UIWebView. From the command line, cd to the archived app, e.g.:
cd ~/Library/Developer/Xcode/Archives/<date>/myapp.xcarchive/Products/Applications/myapp.app
Once there, use the nm command to dump the symbols of your app and each of the app's frameworks:
nm myapp | grep UIWeb
for framework in Frameworks/*.framework; do
fname=$(basename $framework .framework)
echo $fname
nm $framework/$fname | grep UIWeb
done
This will at least tell you which framework is the culprit.
I will answer my own question as I have news about this email. Google told me that there are several tickets about this issue and they are going to resolve this as soon as possible.
Also today my app has been approved for the AppStore so it seems to be just a warning for the time being.
For project with cocoapods:
grep -r UIWebView Pods/
WKWebView is the replacement for UIWebView. If you don't have UIWebView usage in your code than by executing the below terminal command you can easily get to know that which library is still using UIWebView reference (don't miss the . (dot)).
From the command line, cd to the archived app, e.g
cd ~/Library/Developer/Xcode/Archives/<date>/myapp.xcarchive/Products/Applications/myapp.app
And then Run
grep -r UIWebView
OR call
grep -r UIWebView /Path/To/Project/*
This will give you Output for framework match
./<ANY>.framework/Headers/ANY.h:#define ANYUseUIWebView ANY_NAME_PASTE(ANY_PREFIX_NAME, ANYUseUIWebView)
Output for library match
Binary file ./<FRAMEWORK-NAME>.framework/<LIB-FILE>.a matches
Update these Libraries
pod update
also check out this Medium Article
brew install ripgrep
cd Pods
rg UIWebView
YoutubePlayer-in-WKWebView/README.md
10:- using WKWebView instead of UIWebView.
TTTAttributedLabel/TTTAttributedLabel/TTTAttributedLabel.h
166: to emulate the link detection behaviour of UIWebView.
TwitterKit/iOS/TwitterKit.framework/Headers/Twitter.h
28: * either UIWebView or SFSafariViewController depending on iOS
TwitterKit/iOS/TwitterKit.framework/Headers/TWTRTweet.h
84: * Suitable for loading in a `UIWebView`, `WKWebView` or passing to Safari:
In order to find where you are using a UIWebView, Go to your project root in terminal
and use this command
grep -r -F "UIWebView" .
The '.' is very important.
It tells the system to search the string "UIWebView" in the current folder and subfolders.
This will search the cocoapods libraries also
I solved this issue by updating ionic webview plugin and adding preferences in config.
I followed following steps:
1.cordova plugin rm cordova-plugin-ionic-webview
2.cordova plugin add cordova-plugin-ionic-webview#latest
3.Added preferences in config file under ios platform :
<preference name="WKWebViewOnly" value="true" />
<feature name="CDVWKWebViewEngine">
<param name="ios-package" value="CDVWKWebViewEngine" />
</feature>
<preference name="CordovaWebViewEngine" value="CDVWKWebViewEngine" />
After following these steps my app is submitted and later approved in review.
Use latest firebase version
https://firebase.google.com/support/release-notes/ios
Version 6.8.1 : Removed references to UIWebViewDelegate to comply with App Store Submission warning (#3722).
If you are building with Unity 3D, this is a know-issue (acknowledged in changelogs), it's currently fixed for version 2019.3 (being tested and backported).
Check the ticket here https://unity3d.com/unity/whats-new/2019.2.4
It was a long process, but I managed to solve the above mentioned issue. Let me walk you through the process and share my findings.
First things first, its not necessary what worked for me will work for you. You juts need to try every possible solution put out there.
I followed some of the solutions posted in various threads. (Linked below).
When I was on RN 0.59, I found these files comment mentioned here. Didn't work
I upgraded to RN 0.61, I didn't find these files. I tried uploading the app but still got the warning. Didn't work
I updated the following libraries to their latest versions. Didn't work
react-native-device-info
react-native-view
I tried this grep command mentioned here. There were certain libraries that showed up i.e react-native-fbsdk, react-native-google-sign, react-native-gesture-handler. So I upgraded all of them and uploaded the build but still got the warning. Didn't work
The last resort to update all the libraries, which i know was going to take a lot of time. So my first guess was to update 'react-native-firebase' to latest v6 version issue. But it had some issues with Notification not being on so I couldn't use it. Also they mentioned that their v.5.5.6 is clean and doesn't have any UIWebViewIssues given you update your iOS sdk to 6.12.+ More info here.
So this moved me to my second guess which in my case was 'react-native-ux-cam'. Luckily they updated their library to remove all the references of UIWebView. I updated to the lastest version and BOOM, the issue was solved. I submitted my app to Apple and no warnings so far. More info here Worked 💥
Hope this helps someone.
Backstory
On my ReactJS + Cordova project I uploaded an app to the app store and it was successful. Shortly after I received an email citing ITMS-90809: Deprecated API Usage. After hours (over days) of research and multiple failed uploads I connected with Apple using a paid developer token ($50); they responded basically saying "check your node modules folder" and refunded my token because they weren't going to assist me with this extremely ambiguous error.
Previous Attempts
Updated cordova to use the wkwebview-engine and wkwebviewxhrfix plugins
Using grep -r on archives, ios source, and entire project source, I found a LOT of notes but nothing that really helped.
updated all npm packages
cleaned and updated all cocoapod pods
Final Attempt
After removing all "extra" cordova plugins, npm packages, and pods I was left with a shell of an application but still facing the apple rejection. using grep -r again there was still a reference to "facebook" which lead me to an old copy of the FBSDK.
Solution
FBSDK had been manually added to target > Build Phases > Link Binary With Libraries. There was also an associated cordovaFacebook.m in target > Build Phases > Compile Sources. After removing these old, un-maintained files I was able to upload to itunes connect without at issue.
In my case, Firebase/Auth was using deprecated UIWebView API and the version I was using was an older one. So I just updated the Firebase/Auth pod using the command,
pod update 'Firebase/Auth'
Note: To figure out the frameworks which are using this api, just search "UIWebView" (cmd+shift+F)
FB Sdk above Version 7.16.1 have this issue. Actually it have no files in framework folder.
This error remove when you build it using FBSDK v7.16.1, but Appstore got rejected the app, because of depreciated api usage(UIWebView).
I resolve it by using FBSDK v7.19.2.
1) When you build the project for xcode it shows the mention error, shareKit not found. I resolve it by copy the facebookSDK folder from the framework folder of my previous build(with fbsdk v7.16.1), into the same location of the current xcode folder(frameworks/FacebookSDK....)
2) Then, open your xcode project, add files from location: Frameworks/FacebookSDK/Plugins/IOS/ (sharekit, corekit, loginkit) into Frameworks in Xcode.
3) Add "$(PROJECT_DIR)/Frameworks/FacebookSDK/Plugins/iOS" into Framework Search Paths into build settings at Xcode.
4) Open Project into Terminal: type "grep -r "UIWebView" ." , if this shows any match with UIWebView remove it by opening the file.
5) If it shows match in a binary file of FBSDKCoreKit. Open the file in TextEdit at MAC and Find and Replace all "UIWebView" to "WKWebView"
6) Save it and again add it into Frameworks at Xcode. Build and push to appstore.
100% Working Solution #ionic #wkwebview #webview
Here Webview is deprecated by Apple so replace with WKWebview.
Follow few simple steps for solve this issue:-
1.Open Terminal and go to project path
2.cordova plugin rm cordova-plugin-ionic-webview
3.cordova plugin add cordova-plugin-ionic-webview#latest
4.open config.xml file and put below code inside <platform name="ios"> section.
<preference name="WKWebViewOnly" value="true" />
<feature name="CDVWKWebViewEngine">
<param name="ios-package" value="CDVWKWebViewEngine" />
</feature>
<preference name="CordovaWebViewEngine" value="CDVWKWebViewEngine" />
after following all this step again build using "ionic cordova build ios" command and submit it to again in appstore.
When you build an Ionic app, you can choose between Cordova or Capacitor to deploy a native mobile version. While more recent versions use WKWebView automatically, Cordova still uses UIWebView APIs outright or contain references to them (Capacitor has been updated to remove these references – see below).
Upon app submission, Apple searches the app’s code for the “UIWebView” string then generates a submission warning if found. Therefore, a future release of cordova-ios (the Cordova iOS library) will be required to ensure that all references to UIWebView APIs removed.
another thought. I don't know if it makes sense or is technically possible.
Move UIWebView to a plugin as well and make cordova-ios use this or some of the WKWebView plugins. cordova-ios just contains the code to load a webview. By default the next version should load the Apache WKWebViewEngine (Plugin installed by default on new apps, Migration instruction for old apps). Users who need UIWebView, the Ionic one, a fork or others can specify their own one like it is now.
That way no UIWebView would be in cordova-ios and it would still be flexible enough like today.
I faced the same for React native app. Check below things :
1) You are using react-native-webview module rather than importing it directly from react-native(community webview is deprecated as a lean core removal in v0.60 and will be removed in the next stable release). (check here)
2) Please also verify if you are using any third-party libraries which use webview is up to date, If not please ask the library maintainers to upgrade the react-native-webview.
3) you are good to go for the upload, Please add comments if anyone finds some more difficulties.
Check here the breaking changes in v0.60
Another way to get rid of this warning is:
start passing useWebKit={true}, that is to say, you are using WKWebView not UIWebView at all. Then you can do the following to solve the problem -- Deprecated API Usage.
Remove Libraries/RNCWebView.xcodeproj/RNCUIWebView.h、RNCUIWebView.m、RNCUIWebViewManager.h、RNCUIWebViewManager.m
Remove Libraries/React.xcodeproj/React/Views/RCTWebView.h、RCTWebView.m、RCTWebViewManager.h、RCTWebViewManager.m
Now I has already uploaded app.ipa to AppStore successfully without any permission warnings.
<WebView
style={{flex: 1, backgroundColor: Colors.white}}
useWebKit={true}
startInLoadingState={true}
source={{uri: 'my http url'}}
/>```
If anyone helps I run pod update on terminal and then archive again. That works for me.
For me, scripts didn't help. I had to just manually go through each framework and look at release note, and update them.
I get rid out from this by following below steps-
Step 1:
Search “UIWebView” in xcode project directory
Step 2:
Right click (on RCTWebView.m) and select “Reveal In Project Navigator”
Step 3:
Scroll down and delete the following four files only:
1. RCTWebView.h
2. RCTWebView.m
3. RCTWebViewManager.h
4. RCTWebViewManager.m
Then clean the project & archive.
N.B: If you use 'react-native-community/react-native-webview' library then update with latest version otherwise it's done.
You should install this Cordova Plugin:
https://github.com/apache/cordova-plugin-wkwebview-engine
Then add <preference name="WKWebViewOnly" value="true" /> in your config.xml, under the iOS section.
Then increase the version and re-upload it.
To update WebView depreceated in ios
This solved my problem successfully
cd platforms/ios
grep -r UIWebView Pods/
Open Podfile and add/replace AFNetworking pod as
pod 'AFNetworking', '~> 4.0'
Finally in terminal pod update
As per new Apple policies, the new/old apps that use UIWebView are no longer accepted. The best solution is to use WKWebView for improved security. The issue is there because of some deprecated old plugins like GoogleAd or GoogleVR SDK. If you want a quick solution then replace the UIWebView with WKWebView framework.
In Terminal, run this command in your iOS project folder:
grep -r "UIWebView"
Then you will find the list of all the files that use UIWebview. Update whatever files to use WKWebView (Or replaced them with WKWebView using gVim). If your pod libraries are showing that it has UIWebView. Update the pods files as well.
In my case, the unsupported plugin was GVR SDK and steps to resolve are:
Step1: Remove UIWebView:
Get vim for mac.
List item In Vim open {Path to your build folder} \Pods\GVRSDK\Libraries\libGVRSDK.a
Click ESC
Type ":"
Paste "%s/UIWebView/WKWebView/g"
Click enter
Step 2: Adding Frameworks to Your Xcode Project
Select the project file from the project navigator on the left side of the project window.
Select the target for where you want to add frameworks in the project settings editor.
Select the “Build Phases” tab, and click the small triangle next to “Link Binary With Libraries” to view all of the frameworks in your application.
To Add frameworks, click the “+” below the list of frameworks.
Select WebKit.framework

where to put my icon picture for expo to use instead of default one?

according to expo documentation:
The most straightforward way to provide an icon for your app is to provide the icon key in app.json
so I added my own icon to the assets folder where expo's default icons are, and modified app.json to point to my icon:
"expo": {
...
"icon": "./assets/myIcon.png"
}
but when launching I get this error from expo:
Field: icon - cannot access file at './assets/myIcon.png
what am I missing? where should I put my Icon picture?
Solved
by running expo start -c to clear cache.
*Note: it took me a few minutes to sync with my expo client app!
Based on the conversation that I had with the question poster (#Blue Turtle) there are some take aways from this.
Image sizes
It is important to make sure that the image that you are using for your icon must be a perfect square. If it is not Expo will give an error similar to below
Error: Problems validating asset fields in app.json. See https://docs.expo.io/
• Field: icon - image should be square, but the file at './assets/icon.png' has dimensions 1242x2436.
The documents recommend that you use an image that has size 1024x1024 https://docs.expo.io/versions/latest/workflow/configuration/#icon
Local path or remote url to an image to use for your app's icon. We
recommend that you use a 1024x1024 png file. This icon will appear on
the home screen and within the Expo app.
Clearing the cache
Also when updating assets etc, it is advisable to close and restart your bundler, restarting using the following command expo start -c. Starting the bundler this way will ensure that your cache is cleared and that any changes that you have made to packages, assets etc will be made and you will hopefully experience less errors.

Sprites in LESSC

Is there an addon to LESSC that would allow me to to do something like:
LESS
.icon-xyz{ .sprite('image1.png'); }
.icon-abc{ .sprite('image2.png'); }
that outputs a merged sprite in production mode, and stays with the individual images in development mode?
Similar to how Compass works with SASS
There is some addon for node.js: less-sprites. https://github.com/polycode/less-sprites
It requires install ImageMagick firstly.