Objective C: Making Object in .h Files - objective-c

I am using Xcode 5.x and I want to make an object of another class in my second class's .h file. So a myclass1 object in myclass2.h. Here is a replica of my MyClass2.h (The name is different and the bulk code is gone):
#import <Foundation/Foundation.h>
#import "MyClass1.h"
#class MyClass1 ;
MyClass1 * object1 ;
#interface MyClass2 : NSObject{
}
#end
However, I cannot type: MyClass1 *object = [MyClass1 new] ; because it is not a compile time constant. I understand the error, but where do I put the [MyClass1 new]? Without it, the object is created, but when I use it in MyClass2.m, I cannot access the methods of MyClass1. Will I have to make the object in main.m? I am making an iOS app (if that helps).

The header file (.h) is really primarily used to declare instance variables, properties, and expose functions, you don't want to be running any code there.
Your header should look something like:
#import <Foundation/Foundation.h>
#import "MyClass1.h"
#interface MyClass2 : NSObject {
MyClass1 *instanceOfMyClass1;
}
#end
And in your implementation file (.m) you can then do this in whatever function (init/viewDidLoad/whatever) you'd like:
instanceOfMyClass1 = [MyClass1 new];

Related

Accessing interface method defined in .m file

MyClass.h file
#import <Foundation/Foundation.h>
#interface MyClass : NSObject
{
// This is the Place of Instance Variable
}
- (void)thePublicMethod;
#end
MyClass.m file
#import "MyClass.h"
#interface MyClass()
- (void)thePrivateMethod;
#end
#implementation MyClass
-(void)thePublicMethod {
NSLog(#"Public Method Called");
}
- (void)thePrivateMethod {
NSLog(#"Private Method Called");
}
#end
The main.m file
#import <Foundation/Foundation.h>
#import "MyClass.h"
int main(int argc, const char * argv[])
{
#autoreleasepool {
MyClass *myObj = [[MyClass alloc] init];
[myObj thePublicMethod];
// [myObj thePrivateMethod];
}
return 0;
}
since “Private” methods can be created by defining them in a class’s implementation file while omitting them from its interface file.
i want to access thePrivateMethod from main.m and also can i call thePrivateMethod() from thePublicMethod() is it possible and how ?
If you want to access an internal method from somewhere other than the class's implementation, then you need to truly declare it as a private method.
Move that class extension to its own header file, say MyClass_Private.h. Then #import that header into both main.m and MyClass.m.
I.e. move this:
#interface MyClass()
- (void)thePrivateMethod;
#end
Into a file called MyClass_Private.h and then #import "MyClass_Private.h" in both your MyClass.m and main.m files.
Internal means only used in the innards of this framework or class.
Private means may be used by this framework or the class, but may be exposed to clients that are more intimately tied to the class than through Public API. Typically reserved for framework authors on large scale systems (like the OS).
Public means may be used anywhere by any client of the class.
No matter how or where or IF you declare a method, at all.. If it exists.. calling it is as simple as
[myInstance performSelector:NSSelectorFromString(#"yourSuperSecretMethod:")
withObject:myKillerObject];
If the method got compiled.. It will get called. There is no "hiding" it. Even if not declared, the runtime "gives up" this information to any interested party. #see class-dump, if interested in learning more.

Add ivar and property to class using class extension

I'm trying to add an instance variable and a property to an existing class. I want to do this to extend the base class of an open source library, without modifying the source code (for easier code management).
The documentation says
Unlike regular categories, a class extension can add its own
properties and instance variables to a class. If you declare a
property in a class extension [...] the compiler will automatically
synthesize the relevant accessor methods, as well as an instance
variable, inside the primary class implementation.
I tried to do this in a test app. I have an empty class ClassA:
ClassA.h
#import <Foundation/Foundation.h>
#interface ClassA : NSObject
#end
ClassA.m
#import "ClassA.h"
#implementation ClassA
#end
Then I added an extension:
ClassA+Ext.h
#import "ClassA.h"
#interface ClassA ()
#property (nonatomic) NSString *name; // <-- this is my new property
#end
Finally in my AppDelegate I simply init a ClassA and try to set and then log the name.
#import "AppDelegate.h"
#import "ClassA.h"
#import "ClassA+Ext.h"
#implementation AppDelegate
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
ClassA *a = [[ClassA alloc] init];
a.name = #"test";
NSLog(#"Name: %#", a.name);
}
#end
This compiles and runs, but I get this error on the console:
2013-05-10 00:58:08.598 Test[53161:303] -[ClassA setName:]: unrecognized selector
sent to instance 0x108a1a630
2013-05-10 00:58:08.600 Test[53161:303] -[ClassA setName:]: unrecognized selector
sent to instance 0x108a1a630
The name is not logged. And if I set a breakpoint and inspect the ClassA instance, it doesn't have a name ivar. What am I doing wrong? Isn't this actually possible to do?
Your understanding is incorrect. You added a property through a class extension. This property should only be able to be used inside your class. It should not be used as a true "property" for your class in which you can change it through external instantiation. Think of it as a pseudo private instance variable.
I believe what you want to do is simply subclass your Class A.
Another viable solution proposed was:
"You can write a category to wrap it into -[setAssociatedObject:forKey:]" when using objc_setAssociatedObject --> by #Artur
I think class extensions are meant to be put in the class.m files, usually above the #implementation of the class.

Hiding types from Objective-C framework header files

I'm writing a media player framework for a project I'm working on. This depends on VLC. One of my classes' header file looks like this
#import <vlc/vlc.h>
#interface MediaPlayerVLC : MediaPlayer
{
libvlc_media_player_t *player;
libvlc_media_t *media;
}
#end
I need the instance variables in the class, and I need the #import <vlc/vlc.h>, because they're defined in there. But I don't want users of this framework to have to import all of VLC's headers just for these two types. I've seen a few solutions to this problem around...
Forward declaration, such as #class. Unfortunately, these types are typedef struct types, I can't seem to find any way to forward declare them
declare the ivars as void *, then cast them whenever I want to use them. I'd like to avoid this if possible, as we lose type-safety and implementation files become full of ugly casts.
I've seen this in Apple's frameworks...
#interface CAAnimation : NSObject <NSCoding, NSCopying, CAMediaTiming, CAAction>
{
#private
void *_attr;
uint32_t _flags;
}
What does _attr point to? I guess it would be a struct of ivars, I'm curious what advantages this has...
Two header files for the class, one public and one private. The private one would look like the above, and the public would just have void * pointers. This is pretty ugly, as I'd have to be very careful to keep them both in sync.
What's considered best practise? Is there an approach I've missed?
You can use class extensions. You should try doing this:
MediaPlayerVLC.h:
#interface MediaPlayerVLC : MediaPlayer
{
}
#end
MediaPlayerVLC.m:
#import "MediaPlayerVLC.h"
#import <vlc/vlc.h>
#interface MediaPlayerVLC ()
{
libvlc_media_player_t *player;
libvlc_media_t *media;
}
#end
#implementation MediaPlayerVLC
// The implementation
#end
From Apple's docs:
Class extensions are like anonymous categories, except that the
methods they declare must be implemented in the main #implementation
block for the corresponding class.
Using the Clang/LLVM 2.0 compiler,
you can also declare properties and instance variables in a class
extension.
That's using a class extension category to declare extra ivars in the implementation file.
With the newest compiler you can also declare ivars in your class's #implementation section:
// MediaPlayerVLC.m
#import "MediaPlayerVLC.h"
#import <vlc/vlc.h>
#implementation MediaPlayerVLC
{
libvlc_media_player_t *player;
libvlc_media_t *media;
}
...
#end
You can put ivars in implementation like
#implementation Something
{
int a;
}

Cocoa: Build Warning that s Forward Declared Class's and #interface May not Exist

I am trying to build the Clustering Plug in my project under Leopard. I have following two questions.
In the project an interface class is defined as
#interface ClusteringController : NSWindowController
{
.......
.....
....
}
#end.
And this class is used in implementation class using forward declaration:
#class ClusteringController;
then in one function it is used as:
- (long) filterImage:(NSString*) menuName
{
ClusteringController *cluster = [[ClusteringController alloc] init];
[cluster showWindow:self];
return 0;
}
When I build this project it produces the warning:
warning: receiver 'ClusteringController' is a forward class and corresponding #interface may not exist
Also there is one more warning produced:
warning: no '-updateProxyWhenReconnect' method found
This warning is coming for the following line of code:
if(delegate) [delegate updateProxyWhenReconnect];
Can anybody help me to overcome these warnings?
A forward declaration is used when the header file will be imported after the interface. It looks to me that you've used the #class directive after the interface for the class itself.
The normal use of a forward class declaration looks like this:
#import "SomeSuperClass.h"
#class Forwardclass;
#interface SomeClass : SomeSuperClass
{
Forwardclass anIvar;
}
#property Forwardclass anIvar;
#end
#import "SomeClass.h"
#import "ForwardClass.h"
#implementation SomeClass
#synthesize anIvar;
-(void) setAnIvar:(ForwardClass *) aForwardClass;
#end
The #class directive is never used in an implementation (.m) file.
That's not what #class is for.
You use #class in the header file for another class, to tell the compiler that the class you're declaring does exist. Without it, the compiler would not know that that's a class name, and when you declare a variable as holding a pointer to an instance of that class, the compiler would think that you're just making up words. Using #class is called forward-declaring the class.
Your situation is different. You're in the implementation file for that class.
What the compiler needs from you now is the class's #interface. The warning is telling you that the compiler needs an #interface, but you haven't given it one (so, as far it knows, the #interface “may not exist”).
Normally, you would have written the #interface in a header file; how now to get it into the implementation file?
That's where the preprocessor comes in, with its #import directive. At the top of the implementation file (ClusteringController.m), import the header file:
#import "ClusteringController.h"
The preprocessor will replace this with the contents of that file, then hand the preprocessed code to the compiler, which will see the #interface there.

how to return C++ pointer in objective-C++

I have the following objective-C++ header with the simple method to return this pointer.
#interface MyObj
{
MyCPPObj * cpp;
}
-(MyCPPObj *) getObj;
I have created the simple method
#implementation MyObj
-(MyCPPObj *) getObj
{
return cpp;
}
Everything seems to work until I actually try to use the object in another file
newObj = [createdMyObj getObj];
It complains: error: cannot convert 'objc_object*' to 'MyCPPObje *' in initialization.
It seems that the method is return an objective-c object, but I specifically requested a C++ pointer.
MyCPPObj is an honest C++ class:
class MyCPPObj
{
public:
int x;
}
How can I fix that?
On my 10.6.3 machine, the following combination worked without any problem: aho.h
#import <Foundation/Foundation.h>
class MyCPPObj{
};
#interface MyObj:NSObject
{
MyCPPObj * cpp;
}
-(MyCPPObj *) getObj;
#end
and aho.mm
#import <Foundation/Foundation.h>
#import "aho.h"
void foo(){
MyObj*objcObj=[[MyObj alloc] init];
MyCPPObj*cppObj=[objcObj getObj];
}
Two pitfalls you might have fallen into:
Unlike C++, a class in Objective-C which doesn't inherit from NSObject won't work. (Well, you can make it work, but you don't want that usually.) Note the line #interface MyObj:NSObject.
To use NSObject, do #import <Foundation/Foundation.h>
Don't forget to use the extension .mm for Objective-C++ files.
Most likely you have forgotten to #import the header file with the #interface into the .mm file where you use getObj.
The error states what happens, and JeremyP is right on the money. When you forget to include a header file with the prototypes of the selectors, the compiler assumes the selector returns an object of type id. Well id is a typedef to objc_object*, which is incompatible with your C++ class. To fix the error, you simply need to include your header file in the file where you called getObj.