Constructing a repetitive UI in objective-c - objective-c

In the past I have mainly created command-line programs, however I have recently started to venture into the world of GUI's and objective-c. I am trying to design an UI that has a repetitive structure of the same objects containing different data, and am uncertain as to the best way to create such a repetitive user interface.
For example, if you look at the Month View of Calendar.app, the interface is very repetitive. It is essentially a 7x6 grid of the same view (i.e. each day). My question is what would be the best way to go about creating such a repetitive view?
I initially saw two options:
Create the entire grid in the interface builder explicitly. But I see this as being rather cumbersome and presenting a load of hassle in controlling the individual objects later in code.
Creating a custom view for the grid, which is then programmatically populated by a series of 'day' custom views. I.e. create 42 instances of the same 'day' View within the custom view to form the grid.
In the case of the second I thought an array of DayView View Controllers may provide the solution but wasn't able to get very far with this solution.
Is one of these options the best way to go about achieving this task, or is there a better way? And how would one go about creating this?

UITableView and UICollectionView are great views to display this "repetitive" ui you call. These repetitive views are cells that are presented into sections (in a table view). I suggest you search for documentation about these classes.
Table view programming guide:
https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/TableView_iPhone/TableViewStyles/TableViewCharacteristics.html#//apple_ref/doc/uid/TP40007451
UICollectionView class reference:
https://developer.apple.com/library/ios/documentation/uikit/reference/UICollectionView_class/Reference/Reference.html

Related

iOS 7 settings like DetailViewController

I have a simple project that was started from a Master/Detail template for iOS7.
I'd like to layout the detail view controller just like iOS settings. Do folks recommend using a table for that or just laying out the controls one by one?
Here is a screenshot of the effect I am looking for:
This is probably a matter of taste/opinion but I prefer tables for this kind of thing for these reasons:
You get all the nice features of tables right out of the box (efficient scrolling, cell reuse and delegate methods to handle where to push new view controllers on to the stack, etc...).
Flexible data model backed cell data. Your table view needs to be backed by some "settings" model object collection, obviously. That collection can be modified to include or exclude settings programmatically. Combine this with custom cells and you're off and rolling. This is really nice if your UI needs to change on the fly.
Code Reuse. If you have another set of "settings" you can use this data-backed table view approach and change only your data model. Doing this manually means you have a new view controller for every settings view. In your example picture, I'd bet my lunch that the 3 view controllers you see in that image are the same type of object.
The table's delegate methods are really helpful when segueing or pushing to new view controllers. Imagine having 10 settings that all took you to separate view controllers. You'd have to manually hook those transitions one by one, yuck.
Of course if you only have 1-2 settings that will never change, perhaps manual is the way to go. For my money, though, tables make sense because things like this always seem to change.

What's the best method to implement swiping between views in OS X?

What's the best method to implement swiping between views in OS X? These views are initialized from nibs with their view controllers and they're the same class type. To give some background, each view displays relevant data for the current date.
I'd like to create a function that loads the data for the next (or previous) date. I could simply load the data into the current view, but can I do that with an animation that's similar to swiping between spaces in OS X? I imagine I'd have to initialize a new view, load the data there, and then initiate the swiping transition to the new view.
I'm worried that the performance of creating all these new views would be pretty bad. Here are some options I've considered to address this:
Create a dictionary of NSDate to MYViewController. Load and store each view from this hashmap, but this could take a lot of memory.
Create a doubly-linked list of MYViewController and load/store sequentially dated views. This could potentially take a lot of memory also and if the user jumps to a date, the caching would just be erased.
Any thoughts? If there's some way to load the data in the current view, I feel like that'd be the best option.
Thanks!
Have you considered just simply using UIScrollView and having a single UIViewController to manage all the views? Here's a good tutorial from Ray Wenderlich's site on UIScrollView :
http://www.raywenderlich.com/10518/how-to-use-uiscrollview-to-scroll-and-zoom-content
Alternatively, have you considered possibly using horizontal table view? Here's a third party implementation, which I've seen recommended on other SO posts:
https://github.com/TheVole/HorizontalTable
Edit
Sorry, I quickly read your question and assumed it was for iOS...
I think you might be looking for something like NSCollectionView perhaps (not sure if this would support offscreen views in a horizontal manner well or not...?)
Here's the docs on it:
https://developer.apple.com/library/mac/#documentation/Cocoa/Reference/NSCollectionView_Class/Introduction/Introduction.html
Here's a tutorial on it:
http://andrehoffmann.wordpress.com/2009/08/29/nscollectionview-tutorial-for-dummies-xcode-3-1-3/
(Honestly haven't done much OSX development, so a bit out of my area of expertise here... I wish you luck though!)
Cocoa view transition animation is not an easy thing. This is much more complicated coding than view controller management.
You need to decide how to achieve the desired effects. Take a look this document and other references: Animation Programming Guide for Cocoa
I did similar work a few months ago. My final resolution was using single view and show animation effects only with graphics APIs (image drawing) because it was more simpler than Core Animation.

The different of view controller and view in objective-c

I am new to Objective-c, I want to ask what is the different between view controller and view such as "UITableView" and "UITableViewController"?
What happen if I use UITableView instead of UITableViewController?
Thanks
You should look up the Model-View-Controller pattern in the Apple's documentation, since it is very important for using Cocoa. Basically, the idea in Model-View-Controller is a pattern for designing your class structure. Broadly, the model is where the application's data should be kept. The view is what controls the application's appearance and the controller is the place where the two are assembled. (Ideally, the view and the model classes do not even need to know about the other's existence).
Hence, the UITableView and UITableViewController are two different classes with two different purposes. The UITableView controls the appearance of the data and the UITableViewController "controls" the view (generally by passing it the correct data for display and layout). Since this pattern shows up again and again in Cocoa programming, you should take some time to become familiar with it.
They are two different things, they cannot be substituted for the other.
iOS follows the MVC design pattern, which stands for Model-View-Controller. The two classes you mention are 2 pieces of the overall puzzle.
The View is what gets displayed on the screen. That is its responsibility. So, the TableView is responsible for telling the phone what to render on the screen.
The View is also accompanied by the Controller. The controller decides what to do when something happens (user interaction, and other events that can happen at any time). So, the TableViewController is responsible for making the table do stuff (for example, telling the TableView what data to use for displaying on the screen).
So to sum it up, they are completely different, but they work very closely together in your application (you will almost always have 1 Controller for each View.
Well, the short answer is that one is the View and one is the Controller. Combine this with your data (the Model) and you have all the parts of MVC (Model - View - Controller).
Think of it this way, the UITableViewController controls the UITableview. They are complementary and they need each other to work.

Split NSTabView across multiple NSViewControllers and XIBs

I'm just getting into desktop Cocoa development (I have experience with iOS development). If this question seems basic, forgive me.
That being said, I'm dealing with a large program with lots of calculations and functionality to deal with. There are almost a dozen views, organized with an NSTabView. Rather than dumping everything into one monstrosity of a class and creating a XIB file that brings my system to its knees (Xcode apparently isn't that efficient…who knew? :P). I'd like for each tab to be its own NSViewController with accompanying XIB; as such, I'd like to load each tab's view from the corresponding XIB.
I'm thinking of this in terms of UITabBarController, but this doesn't seem to work (there isn't an NSTabViewController as far as I could find). I'm not sure how to do this (or even if it's possible—but I can't be the only one with this issue?), and I'd appreciate any assistance. Thanks!
Update: I tried assigning the controller's view to the tab's view, but quickly realized that wouldn't get me anywhere. Is it worth creating an NSTabViewController from scratch, or is there a solution out there?
Cocoa development on the desktop has some major differences compared to iOS development. One of them is the use of view controllers - they aren't strictly necessary - and when you use them you can just stick to a generic NSViewController regardless of what kind of view it contains. All of the methods you need to control the tab view are in the NSTabView class - not the controller.
Having said that, putting 12 views in to a tabview sounds like a painful way to interact with a program. Have you thought about a source-detail type setup (think itunes or mail with their sidebars - each entry in the sidebar corresponds to a different view)?
I've ditched the tab bar, and as per sosborn's suggestion, I have used a split view—or rather I've put a table view on the side, and a custom view taking up most of the screen. Then, in my AppDelegate, I have individual controllers as ivars (I need individual controllers because there are a lot of calculations involved, and I don't want to have a monster class handling them all). They'll be lazily loaded, and the view will be assigned to the current controller's view as necessary.

Best way to orchestrate multiple views in iOS without UITabBar or UINavigationBar?

I'm trying to create an iPhone app with a welcome screen that leads to two or three pretty disparate UIs; once you've drilled into one you're not going to have much use for the others, and each one is itself fairly complicated.
The designers are all web types and it looks like the "navigation" paradigm is the closest to what they want, but the breadcrumb-style navigation bar isn't.
If I set up a UINavigationController, can I then drive it with arbitrary buttons in the views?
And in general, is it possible to swap out the contents of a view programmatically?
And if so, what do I need to watch out for? (E.g., in Java if you change the contents of a JPanel you need to make sure it gets revalidated and repainted.)
Total iOS newbie here, coming from the Java world, super-explicit advice much appreciated. Using Monotouch, but happy to take Obj-C help and translate. :)
It's hard to tell you how to design your app with only that information, so I'll assume you want to do a drill-down thing like a UINavigation controller.
1- Yes, you can drive the UINavigationController from other ViewControllers, using methods like PushViewController() and PopViewController(). You can also hide the toolbar or some of the toolbar buttons if you want. You can find some great examples here.
2- Yes, you can change contents of a view. Views contains other views and you can add and remove them as you want.
3- The main thing to be careful about is to make sure that calls that update the view are done inside a InvokeOnMainThread(()=>{}) call. More info here.