Xcode Debugging not showing values - objective-c

I'm completely stumped. I've been debugging for over a year and have only had this problem when the Build Configuration was set to Release. I have the Build Configuration set to Debug and I have checked to be sure I am attaching to the correct process and yet I still cannot see the values while stepping through the code. Has anybody else ran into this issue?
Here is a screen shot:
The value is returning, but I am unable to see the values of ANYTHING in this method or any of the other methods and I cannot figure out why.
Thank you for any hints you can give me.
============================== UPDATE ==================================
I've tried to print out the valued and this is the output I receive:
Notice though, that the value in the Variables view is correct for the result, even though I can't print it out. But the other values, like filePath should not be nil.
This is so weird.
============================== UPDATE ==================================
I put the breakpoint on the return statement and still no luck:
This time I see no value for result:

I was facing the same issue, On mouse hover and watch section for every variable it was showing nil value but while NSLog for those variables it was printing correct value.
now it's fixed. Try this
Go to Product menu > Scheme > Edit scheme or ⌘+<
In Run go to Info tab, change the build configuration to "debug".
Hope it will work.

#Lucy, ideally you shouldn't have to run in Release profile when debugging, Release is meant as an App Distribution profile with a small package size and little / no debug symbols.
But if you must debug on Release (e.g. due to Environment, data reasons), make sure you have the Optimization Level set to 'None' for Release.
You can reach the config above through:
1) Project wide settings - affects all Targets
2) Target specific setting - affects a single Target only
Don't forget to switch this back before App Store distribution. Lower Optimization will generate a larger ipk increasing your users' download time - also the potential dSYM generated.
Background
For context, Debug, Adhoc or Release profiles are purely to id different build configurations that XCode ships with. XCode starts projects with a Debug profile with no Optimization (and various other predefined config related to development & debugging), so symbol loading by the interpreter is possible - you're free to tweak this however you wish.
Theoretically able to establish a Release build profile that's identical to Debug.

I do see part of your problem. notice how self is nil?
That means you are in a method call for a de-allocated object. Turn on NSZombies to debug.
see this SO answer for how to enable NSZombie
Given that it is legal to send messages to nil in objective-C, I would suspect that the object is being deallocated as a side effect of calling doesLicenseFileExist, or by another thread.
You may find it helpful to put a breakpoint in IDLicenseCommands -dealloc method.

I had this problem, and turned "Link-Time Optimization" from "Incremental" to "No" and it resolved the debugging issue.

Related

In the playground, how to turn off debug mode?

I wanted to disable debug mode in Xcode 6 playground, but can't find how to do it. Is it possible at all?
Well, I wasn't able to find any official sources for what I'm writing now; but how should playground be able to work without debugging?
Playground doesn't simply execute your application and then shows your results nor does it execute your application step by step.
Xcode uses JIT compiling (just-in-time; Swift needs to be compiled) for your code (and every change you do) and then executes your binary and shows some information about your code which it considers useful.
So what it does is debugging your code but without the necessity for you to set breakpoints and check the state of your vars or return values on your own.
So you could consider it as some kind of real-time-debugging.
At least this is how I understood how things are going.

Add warning messages to ILineBreakpoint in Eclipse

I wrote custom remote debugger for a specific environment. However, the remote environment performs several optimizations that move or delete pieces of original code and therefore it can't accept all breakpoints. Before debugger session starts and connects to the remote runtime, we can't predict which of the breakpoints can't be set. I would like to keep these breakpoints as they are set in editor, but when the debugger starts, it must somehow tell the user that certain breakpoints are invalid. I think that these breakpoints should look different way, but I haven't found API methods for this purpose. I tried to set IMarker attributes such as IMarker.PROBLEM and IMarker.SEVERITY, but it didn't help. What is the best way to do this?
This code snippet from the Eclipse Debugger guide is probably what you are looking for:
public PDALineBreakpoint(IResource resource, int lineNumber) throws CoreException {
IMarker marker = resource.createMarker(
"org.eclipse.debug.examples.core.pda.lineBreakpoint.marker");
setMarker(marker);
setEnabled(true);
ensureMarker().setAttribute(IMarker.LINE_NUMBER, lineNumber);
ensureMarker().setAttribute(IBreakpoint.ID, IPDAConstants.ID_PDA_DEBUG_MODEL);
}
https://www.eclipse.org/articles/Article-Debugger/how-to.html
I've found solution by myself, but it looks like a dirty hack. It works only with IJavaLineBreakpoint, for another languages another solution required, but for now Java support is enough. IJavaLineBreakpoint had the isInstalled method that indicates whether the breakpoint is installed into some JVM. Unfortunately, you have no direct way to modity this flag. Internal implementation just exposes value of the org.eclipse.jdt.debug.core.installCount attribute. So, to set installed property of a breakpoint, you should do the following:
breakpoint.getMarker().setAttribute("org.eclipse.jdt.debug.core.installCount", 1);
Also, you can just increase/decrease this attribute the same way. However, I am not sure that this approach is compatible across versions of JDT.

lldb error: variable not available

Here are my two lines of code:
NSString *frontFilePath = [[NSBundle mainBundle] pathForResource:[self.bookendFileNames objectAtIndex:self.randomIndex] ofType:#"caf"];
NSLog(#"frontFilePath = %#", frontFilePath );
I put a break point on the second line and when there, I try to print it:
(lldb) po frontFilePath
But I get the following error:
error: variable not available
I'm confused because if I step over the NSLog statement, the variable does indeed print to the console.
For what it's worth, I'm trying to debug the first line since sometimes it returns NULL, tho I can't, as of now, figure out why.
This is an artifact of debugging optimized code. When the compiler's optimization is enabled in your build settings, it moves variables between memory and registers as it decides is best. At the point where you're examining the variable in lldb, it may not exist in registers or memory at all -- even though it looks like it should still be available for display.
It's possible it is a shortcoming of the debug information output by the compiler. Sometimes the compiler will copy a variable into a register for its use and only list that register location in the debug information. Later the register is repurposed for other uses; value is still present on the stack but the compiler hasn't told the debugger that the value can be found there.
The only way to really tell whether it's insufficient debug info or if the value genuinely doesn't exist at that particular instruction is to examine the assembly code by hand. As soon as you turn on optimization with the compiler, the source code becomes a weak view into what's actually being executed in any particular order.
Instead of wandering too far into the wacky world of optimized code debugging, I strongly recommend turning off optimization (Optimization Level in your Build Settings) for your build and debugging it that way, if at all possible. If you do need to debug your app with optimization, make sure you're building with the latest Apple LLVM compiler supported by your Xcode -- there is always work being done to improve optimized code debugging and you want to avail yourself of the most up to date tools you can.
The "Address Sanitizer" in the diagnostics seems to make the values of variables unavailable, too.
Schemes > Run > Diagnostics > Address Sanitizer
In Swift, possibly starting with Xcode 9 and still an issue in Xcode 10, this could even come up when code optimization is turned off in the build settings. As #carlos_ms has pointed out here, a temporary solution is to define the variable as mutable, i.e.
Turn
let foo = Bar().string
into
var foo = Bar().string
in order to cause optimization to skip on this variable. Note that this might not work in all instances.
In this case, a good ol' debugPrint() might help you out.

Hot Code Swapping in Xcode?

I am doing iOS game development using the cocos2d framework, and I tremendously envy the ability for Eclipse Java programmers to hot swap their code while they are debugging their application (i.e. change out variable values within a method and have the program live update as if you had a REPL without having to recompile).
This seems like something that would be absolutely tremendously helpful when it came to iOS development, where my development environment is (obviously) Xcode and the language I am programming in is Objective C. I have googled around but havent been able to find anything - so I thought I would ask the community.
Does anyone know if there a way to Hot Swap code in Xcode while programming in Objective C?
Thanks in advance
There is a great plugin which allow changing code in live, working APP. It is called InjectionPlugin.
As FAQ says:
How does it work? The Objective-C runtime allows you to load a new version of a class into an application using a bundle even if there is already an implementation linked into the application. Swizzling is used as the bundle is loaded to switch the existing class to use the methods of the new implementation. This can be done repeatedly and works for OSX and iOS applications and on iOS devices.
I made some small video which shows how to install and use this plugin
http://nomtek.com/developers/how-to-install-and-use-injection-plugin-for-xcode/
Hope it helps!
Not possible with the current tools.
Keep in mind that iOS applications are signed -- if you change a single byte you'd have resign the whole thing. One could imagine making it work using runtime's support for dynamically adding and removing methods. But that'd surely require adding some extra stuff to support it on the device, and that's something that malware could easily take advantage of. So it's probably not a feature you'll be likely to see anytime soon.
By the way, Xcode versions 1.x-3.x did have a "Fix and Continue" feature. You could edit as you were debugging, use the Fix and Continue command, and continue running the updated code. I believe it was removed at some point, perhaps due to some combination of: requiring that your project be configured to use "zero link" and perhaps some other things; being less than completely reliable; probably not supporting iOS; the switch to llvm; other changes in Xcode 4. Maybe it'll come back someday -- if you want it back, file a bug -- but again, I think supporting it on iOS would be a challenge.
If you're just talking about changing variable values then you can achieve that surreptitiously via lldb (or, presumably) gdb. Supposing you had:
- (void)uselessMethod
{
NSString *localString = #"I'm some local text";
NSLog(#"%#", localString);
}
And put a breakpoint on the NSLog, at that point you could ask lldb to evaluate a reassignment of localString as a means of performing it. E.g.
po localString = #"Hat"
If you then allow program execution to continue, you should find that the reassignment has stuck. Similarly you can call any method or perform any other sort of assignment.
I've just tested this against Xcode 4.3.2.
You can hot swap a variable value in Xcode by:
expression <variable> = <value>;.
By having a break point in the place where you wanna change the value and doing the command in Xcode console.
Example:
// Messages From Console
(lldb) expression graphFlag = #"X"; // Update variable value
(__NSCFConstantString *) $0 = 0x36f95718 #"X" // Xcode prints the updated value
(lldb) expression graphFlag; // Printing value through expression command
(__NSCFConstantString *) $1 = 0x36f95718 #"X" // Hot Swapped variable value

GDB dies because of NSZombieEnabled

I was having some problems with memory (exc-bad-access) in Objective-C, XCode, for iPhone, so I searched a little bit and found about the (awesome) NSZombieEnabled. Everyone outhere is just explaining how cool this is ... but it doesn't work for me :/
I followed the following 'tutorial': http://www.cocoadev.com/index.pl?DebuggingAutorelease
I double clicked on the executable under the executable tab (left panel) and I added NSZombieEnabled=YES to the environmental variables
I also added a bunch of other options (like malloc history, some custom ~/.gdbinit that I found on the web, etc) but this didn't solve the problem
So basically when I launch (in debug mode) GDB sais
"Undefined command: "NSZombieEnabled". Try "help".
And it basically stops (in the status bar it says - error in GDB - terminating).
The problem is most likely in your ~/.gdbinit file in that the error you have provided indicates that gdb was trying -- and failing -- to parse a command.
In .gdbinit, the command should look like:
set env NSZombieEnabled=YES
To help further, you'd need to drop your .gdbinit in the question. However, there is rarely a need to use a .gdbinit file (for all but advanced debugging). I'd suggest deleting it.
For autorelease debugging, use Instruments....