i'm building a SpriteBuilder project and getting the error of:
" * Assertion failure in int UIApplicationMain(int, char **, NSString *, NSString *)(), /SourceCache/UIKit_Sim/UIKit-2903.23/UIApplication.m:2380
Unable to instantiate the UIApplication subclass instance. No class named NSApplication is loaded."
For the main.m code of:
#import <UIKit/UIKit.h>
int main(int argc, char *argv[]) {
#autoreleasepool {
int retVal = UIApplicationMain(argc, argv, nil, #"AppController");
return retVal;
}
}
What's the cause?
XCode is referring to the wrong info.plist file. In Build Settings, the info.plist path should be "Source/Resources/Info.plist" instead of "$(SRCROOT)/Source/libs/cocos2d-iphone/external/Chipmunk/xcode/main-Info.plist". Changing the path fixed it.
Related
I'm following along with Apple's "Programming with Objective C" document, the link being: https://developer.apple.com/library/ios/documentation/Cocoa/Conceptual/ProgrammingWithObjectiveC/WorkingwithObjects/WorkingwithObjects.html#//apple_ref/doc/uid/TP40011210-CH4-SW1
Anyways, I've gotten to the point where it ask for calling the sayHello method.
"Create a new XYZPerson instance using alloc and init, and then call the sayHello method."
#import <Foundation/Foundation.h>
#import "XYZPerson.h"
int main(int argc, const char * argv[]);
XYZPerson *firstPerson = [[XYZPerson alloc] init]; //Initializer element is not a lime-time constant
[firstPerson sayHello]; //No Visible #interface for 'XYZPerson' delcares the selector 'sayHello'
#implementation XYZPerson
- (void)sayHello {
[self saySomething:#"Hello, World"];
}
- (void)saySomething: (NSString *)greeting {
NSLog(#"%#", greeting);
}
#end
I believe I'm having a misunderstanding with how apple is explaining the work or just have no clue.
Wishing apple had these examples done for us to review over.
You need to put the code inside the main function. Right now you have the code just sitting in your file, outside of any function. It should be:
int main(int argc, const char * argv[]) {
XYZPerson *firstPerson = [[XYZPerson alloc] init];
[firstPerson sayHello];
}
Also, according to the docs you should have a separate main.m file that has your main function inside of it.
As you can only access public functions which are declared in .h file with the class object.
Kindly declare that function in .h file and it will solve your problem
I'm starting with Objective-C and I have a problem.
The compiler is giving me this error message:
Semantic Issue: Use of undeclared identifier
And this is the main.m code:
#import <UIKit/UIKit.h>
#import "HMJAppDelegate.h"
int main(int argc, char *argv[]) {
#autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([HMJAppDelegate class]));
}
}
This error is in the main.m file.
How can I fix the problem?
I have some class methods from the ViewController class that are activated with BOOL Types. I want to insert those methods into the main loop so when they BOOL's are activated the method will run, but for some reason i can't get the viewController methods in to main.
But I'm getting an error for the method call and the method isn't showing up in auto complete.
#import <UIKit/UIKit.h>
#import "AppDelegate.h"
#import "ViewController.h"
int main(int argc, char *argv[])
{
#autoreleasepool
{
[ViewController singleBoxShow];
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
This is the wrong place for that. The view hierarchy isn't even close to existing yet there. Don't mess with main() without a very good reason.
Instead this should go in the callbacks of the ApplicationDelegate. Such as applicationDidFinishLaunchWithOptions:.
#import <Foundation/Foundation.h>
#import <AppKit/AppKit.h>
int main(int argc, const char * argv[])
{
#autoreleasepool {
NSArray* windowList = [[NSArray alloc] init];
windowList = [NSWindow windowNumbersWithOptions:0];
NSLog(#"%lu", [windowList count]);
}
return 0;
}
Segfaulting when calling NSWindow windowNumbersWithOptions
The doc for windowNumbersWithOptions says, for the option value,
If the value 0 is passed instead, then the list returned from the method contains window numbers for visible windows on the active space belonging to the calling application.
Probably your windowList is NULL, because your app didn't create one?
I am just learning how to use ScriptingBridges. I made a method that slowly fades the volume on iTunes, and would like to make it a category so I can do the following:
iTunesApplication* iTunes = [SBApplication applicationWithBundleIdentifier:#"com.apple.iTunes"];
[iTunes lowerVolume:50 speed:1];
I made another category for NSSpeechSynthesizer that works, but I can't get this one to. I keep getting the following build error:
"_OBJC_CLASS_$_iTunesApplication", referenced from:
l_OBJC_$_CATEGORY_iTunesApplication_$_iTunesApplicationAdditions in iTunesApplication.o
objc-class-ref-to-iTunesApplication in iTunesApplication.o
ld: symbol(s) not found
collect2: ld returned 1 exit status
Is there something special I can do to make it work since I can't include the symbols?
Thanks,
Ryan Pendleton
UPDATE:
I only found one solution, which is below. It involves MethodSwizzling, so I'm open to better answers, but for now it's all I have.
The solution I found was to use the Objective-C runtime API. I'm sure there's a better way to organize this, but here's how I did it:
Here are my .h and .m files for creating the category. Notice how lowerVolume is not an actual method, but a C function with the arguments id self, and SEL _CMD. You'll also notice a setupCategories function. We'll call that later.
// iTunes+Volume.h
#import <objc/runtime.h>
#import "iTunes.h"
void lowerVolume(id self, SEL _cmd, int dest, float speed);
void setupCategories();
#interface iTunesApplication (Volume)
- (void)lowerVolume:(int)dest speed:(float)speed;
#end
// iTunes+Volume.m
#import "iTunes+Volume.h"
void lowerVolume(id self, SEL _cmd, int dest, float speed)
{
NSLog(#"Lower Volume: %i, %f", dest, speed);
}
void setupCategories()
{
id object = [[SBApplication alloc] initWithBundleIdentifier:#"com.apple.iTunes"];
Class class = [object class];
[object release];
class_addMethod(class, #selector(lowerVolume:speed:), (IMP)lowerVolume, "#:if");
}
Now that I've made the functions, I need to actually add them to the scripting bridge class using the Objective-C runtime API. I'll do this in main.m to make sure that the methods are ready to be used when the run loop starts.
// main.m
#import <Cocoa/Cocoa.h>
#import "iTunes+Volume.h"
int main(int argc, char *argv[])
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
setupCategories();
return NSApplicationMain(argc, (const char **) argv);
[pool drain];
}
Now, I can use my method wherever I want as long as I include the header files:
- (void)mute
{
iTunesApplication* iTunes = [[SBApplication alloc] initWithBundleIdentifier:#"com.apple.iTunes"];
[iTunes lowerVolume:0 speed:1];
[iTunes release];
}
If any of this doesn't make sense, just tell me and I'll try to explain it better.
I think you need to include -framework ScriptingBridge to your gcc arguments. That got it to compile for me!
As noted above, you can't easily do a category on iTunesApplication because it doesn't exist at compile time, and also because the runtime class name is ITunesApplication (capital "I").
The best solution I've found is to do your category on the class that DOES exist, SBApplication. Here's the code I tested that works and does what the original example was trying to do:
// SBApplication+Extensions.h
#import ScriptingBridge;
#interface SBApplication (Extensions)
- (void)lowerVolume:(int)dest speed:(float)speed;
#end
// SBApplication+Extensions.m
#import "iTunes.h"
#import "SBApplication+Extensions.h"
#implementation SBApplication (Extensions)
- (void)lowerVolume:(int)dest speed:(float)speed
{
NSLog(#"Lower Volume: %i, %f", dest, speed);
}
#end
// Caller, say in AppDelegate
#import "SBApplication+Extensions.h"
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
iTunesApplication *iTunesApp =
[SBApplication applicationWithBundleIdentifier:#"com.apple.iTunes"];
[iTunesApp lowerVolume:4 speed:3.3f];
}