Using animated gif in splash screen vb.net - vb.net

I'm having trouble creating a .gif be animated in my already created visual studio 2013 project.
Been looking online a bit for the "proper" way to do it. Following this MSDN question: Link I copied some of the code to see how it would work. I've also seen references to using a timer.
Public Not Inheritable Class SplashScreen
Private progressGifPath As String = "C:\Documents\Visual Studio 2013\Projects\CameraFinder\icons" + "\orangeLoading.gif"
Private _AnimatedGif As New Bitmap(progressGifPath)
Private m_IsAnimating As Boolean
Public Property IsAnimating() As Boolean
Get
Return m_IsAnimating
End Get
Set(ByVal value As Boolean)
m_IsAnimating = value
End Set
End Property
Private Sub VICameraFinderLoading_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load
'Set up the dialog text at runtime according to the application's assembly information.
If My.Application.Info.Title <> "" Then
Else
End If
End Sub
Private Sub PlayGIF()
If Not m_IsAnimating Then
ImageAnimator.Animate(_AnimatedGif, New EventHandler(AddressOf Me.OnFrameChanged))
m_IsAnimating = True
End If
End Sub
Private Sub OnFrameChanged(ByVal o As Object, ByVal e As EventArgs)
If m_IsAnimating Then
ImageAnimator.UpdateFrames()
Dim aGraphics As Graphics = PictureBox.CreateGraphics
aGraphics.DrawImage(_AnimatedGif, New Point(30, 30))
aGraphics.Dispose()
End If
End Sub
End Class
So I tried this, but I don't see anything on the picture box drawn (I confirmed to see it was brought to the front). And apparently there can be a size limit to the gif included. Any ideas on what would be the better way to include it?
Thanks!

Figured it out. I hadn't set the image of the picture box to the gif.
EDIT:
To clarify, the code above wasn't the problem at all. I actually didn't need it in any way. I removed it from the splash screen class, completely. The solution was to go into my picture box's property (F4) and set the backgroundImage to the .gif's filepath (thus importing it as an embedded resource). Doing so has allowed for animation in the splash screen.

Related

CrystalReportViewer.RefreshReport hangs when running from BackgroundWorker

I'm trying to "enhance" my reporting code by adding a loading screen while the Crystal Report is being prepared/loaded. Before I started trying to add the loading screen, all of my reports would come up just fine, but the cursor change just wasn't "enough" of an indication that the application was still working on pulling the report - some of them can take a while - so I wanted to provide a more "obvious" visual cue.
In order to accomplish this, I've put the report creation method calls into a BackgroundWorker that exists in the loading screen itself (I haven't gotten around to learning how to use Async/Await well enough yet to feel comfortable using that instead). The loading screen comes up correctly and everything appears to work as expected until it actually attempts to display the report on screen. At that point, the "Please wait while the document is processing." box comes up (in the CrystalReportViewer control in the form used to display reports), but it just sits there, not even spinning. Eventually, my IDE throws an error about receiving a ContextSwitchDeadlock and I pretty much just have to cancel execution.
Here's my dlgReportLoading "splash screen" with a PictureBox control that contains an animated GIF:
Imports System.Windows.Forms
Public Class dlgReportLoading
Private DisplayReport As Common.CRReport
Private WithEvents LoadReportWorker As System.ComponentModel.BackgroundWorker
Public Sub New(ByRef Report As Common.CRReport)
InitializeComponent()
DisplayReport = Report
End Sub
Private Sub dlgReportLoading_Load(sender As Object, e As EventArgs) Handles Me.Load
Me.Cursor = Cursors.WaitCursor
Me.TopMost = True
Me.TopMost = False
LoadReportWorker = New System.ComponentModel.BackgroundWorker
LoadReportWorker.RunWorkerAsync()
End Sub
Private Sub dlgReportLoading_FormClosed(sender As Object, e As FormClosedEventArgs) Handles Me.FormClosed
Me.Cursor = Cursors.Default
End Sub
Private Sub LoadReport_DoWork(ByVal sender As Object, ByVal e As System.ComponentModel.DoWorkEventArgs) Handles LoadReportWorker.DoWork
If Not DisplayReport.ReportOption = Common.CRReport.GenerateReportOption.None Then
Select Case DisplayReport.ReportOption
Case Common.CRReport.GenerateReportOption.DisplayOnScreen
'-- This is the method I'm currently testing
DisplayReport.ShowReport()
Case Common.CRReport.GenerateReportOption.SendToPrinter
DisplayReport.PrintReport()
Case Common.CRReport.GenerateReportOption.ExportToFile
DisplayReport.ExportReport()
End Select
End If
DisplayReport.ReportOption = Common.CRReport.GenerateReportOption.None
'--
'-- This code was in use before trying to generate the reports in the background
'If Not DisplayReport.CrystalReport Is Nothing Then
' DisplayReport.CrystalReport.Dispose()
'End If
'--
End Sub
Private Sub LoadReport_Complete(ByVal sender As Object, ByVal e As System.ComponentModel.RunWorkerCompletedEventArgs) Handles LoadReportWorker.RunWorkerCompleted
Me.DialogResult = DialogResult.OK
Me.Close()
End Sub
End Class
As noted in the code above, I'm currently testing the ShowReport() method as defined here:
Protected Friend Sub ShowReport()
Dim ReportViewer As frmReportPreview
Me.PrepareReport()
ReportViewer = New frmReportPreview(Me)
With ReportViewer
.WindowState = FormWindowState.Maximized
.Show()
End With
End Sub
And the frmReportPreview is this:
Imports System.ComponentModel
Public Class frmReportPreview
Private DisplayReport As Common.CRReport
Private ReportToDisplay As CrystalDecisions.CrystalReports.Engine.ReportDocument
Public Sub New(ByRef Report As Common.CRReport)
InitializeComponent()
DisplayReport = Report
PrepareReportForDisplay()
Me.rptViewer.ReportSource = Nothing
Me.rptViewer.ReportSource = ReportToDisplay
' SET ZOOM LEVEL FOR DISPLAY:
' 1 = Page Width
' 2 = Whole Page
' 25-100 = zoom %
Me.rptViewer.Zoom(1)
Me.rptViewer.Show()
End Sub
Private Sub frmReportPreview_Shown(sender As Object, e As EventArgs) Handles Me.Shown
'-- HANGS HERE
Me.rptViewer.RefreshReport()
End Sub
Private Sub frmReportPreview_Closing(sender As Object, e As CancelEventArgs) Handles Me.Closing
ReportToDisplay.Dispose()
Me.rptViewer.ReportSource = Nothing
End Sub
'...CODE FOR PREPARING THE REPORT TO BE DISPLAYED
End Class
The dlgReportLoading form pops up correctly and the animation plays until the frmReportPreview pops up in front of it (it doesn't close). The little box that has what is normally an animated spinning circle indicating the report data is being loaded appears, but almost immediately freezes in place.
I have a breakpoint in the LoadReport_DoWork() method of my dlgReportLoading form after the call to the ShowReport() method, but it never gets to that point. I also have one in the LoadReport_Complete() method of that form that it never hits either and that dialog never actually closes.
I put another breakpoint at the end of the frmReportPreview_Shown method, right after the Me.rptViewer.RefreshReport() call, but it never hits that either, so it seems clear that this is where things are getting stuck, but only when the report is being generated through the BackgroundWorker. If I just call the ShowReport() method without sending it through the "splash screen" and BackgroundWorker, everything generates and displays normally.
I've tried putting the RefreshReport() method into its own BackgroundWorker with no change in the behavior. I've tried making the frmReportPreview object display modally with ShowDialog() instead of just Show(). None of this seems to help the issue.
I have a feeling something is being disposed of too early somewhere, but I can't figure out what that would be. I can provide the rest of the report preparation code from frmReportPreview if required, but that all seems to be working without error, as far as I can tell. I'm not averse to trying alternate methods of accomplishing my goal of showing the user a loading screen while all the report preparation is taking place - e.g., Async/Await or other multi-threading methods - so any suggestions are welcome. Please let me know if any additional clarification is needed.
ENVIRONMENT
Microsoft Windows 10 Pro 21H1 (OS build 19043.1348)
Microsoft Visual Studio Community 2017 (v15.9.38)
Crystal Reports for .NET Framework v13.0.3500.0 (Runtime version 2.0.50727)
EDIT: I forgot to mention that this whole mess is being called from a GenerateReport() method in my CRReport class defined as:
Public Sub GenerateReport(ByVal ReportGeneration As GenerateReportOption)
Me.ReportOption = ReportGeneration
If Me.ReportOption = GenerateReportOption.None Then
'...CODE FOR REQUESTING A GENERATION OPTION FROM THE USER
End If
Dim ReportLoadingScreen As New dlgReportLoading(Me)
ReportLoadingScreen.ShowDialog()
End Sub
Which, in turn, is being called from my main form like this:
Private Sub PrintMyXMLReport(ByVal XMLFile As IO.FileInfo)
Dim MyXMLReport As New IO.FileInfo("\\SERVER\Applications\Reports\MyXMLReport.rpt")
Dim Report As New Common.CRReport(MyXMLReport, XMLFile)
Report.GenerateReport(Common.CRReport.GenerateReportOption.DisplayOnScreen)
End Sub
You should separate the heavy lifting and UI operations into distinct methods in order to put them into the appropriate BackgroundWorker events:
Protected Friend Sub PrepareReport()
' perform long-running background work
End Sub
Protected Friend Sub ShowReport()
Dim ReportViewer = New frmReportPreview(Me) With {.WindowState = FormWindowState.Maximized}
ReportViewer.Show()
End Sub
Private DisplayReport As Common.CRReport
Private Sub LoadReport_DoWork(ByVal sender As Object, ByVal e As System.ComponentModel.DoWorkEventArgs) Handles LoadReportWorker.DoWork
DisplayReport.PrepareReport()
End Sub
Private Sub LoadReport_Complete(ByVal sender As Object, ByVal e As System.ComponentModel.RunWorkerCompletedEventArgs) Handles LoadReportWorker.RunWorkerCompleted
DisplayReport.ShowReport()
Me.DialogResult = DialogResult.OK
Me.Close()
End Sub
because LoadReport_DoWork actually runs on a new non-UI thread, and LoadReport_Complete runs on the caller thread, which is a UI thread. Only there can you interact with the UI and show Forms etc.

Drag and drop an image into a RichTextBox

I am updating code done in VB 4, where I have a RichTextBox. I need to be able to drag-and-drop an image from Windows Explorer into the RTB. Unfortunately, I am unable to get the drag-and-drop to work.
I've created a much more simple Windows Form program to try to resolve this, but have made no progress. I begin by setting AllowDrop to True.
Public Sub New()
InitializeComponent()
Me.DragAndDropTextBox.AllowDrop = True
End Sub
I then create handlers for the RTB. These are taken directly from MSDN.
Private Sub DragAndDropTextBox_DragEnter(ByVal sender As Object, ByVal e As _
System.Windows.Forms.DragEventArgs) Handles DragAndDropTextBox.DragEnter
' Check the format of the data being dropped.
If (e.Data.GetDataPresent(DataFormats.FileDrop)) Then
' Display the copy cursor.
e.Effect = DragDropEffects.Copy
Else
' Display the no-drop cursor.
e.Effect = DragDropEffects.None
End If
End Sub
Private Sub DragAndDropTextBox_DragDrop(ByVal sender As Object, ByVal e As _
System.Windows.Forms.DragEventArgs) Handles DragAndDropTextBox.DragDrop
System.Windows.Forms.DragEventArgs) Handles DragAndDropTextBox.DragDrop
Dim img As Image
img = Image.FromFile(e.Data.GetData(DataFormats.FileDrop, False))
Clipboard.SetImage(img)
Me.DragAndDropTextBox.SelectionStart = 0
Me.DragAndDropTextBox.Paste()
End Sub
When I grab an image in Explorer and drag it over my window, I get the circle with a slash. I have put breakpoints on the first line of each of the handlers, and they are never reached. I have looked at several pages, and they all seem to give the same process, so I must be missing something simple.
I am not worried right now about pasting the image into the text box; I know I need to work on that. I am only trying to capture the image, but the handler methods do not seem to be getting called.
UPDATE
After quite a bit of experimentation, I found that the actual issue is with my Visual Studio 2010, which I always run as administrator. When I run the program from an exe, the drag-and-drop works. When I try running from VS in debug, it does not. Has anyone experienced this before?
If anyone could shed some light on this, I would be very grateful.
Try getting rid of the InitializeComponent() call in your Sub New function. When I did that, I was able to detect the DragEnter event. Here is the code I tested (I created a simple WinForm and put a RichTextBox on it called DragAndDropTextBox):
Public Class Form1
Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
DragAndDropTextBox.AllowDrop = True
End Sub
Private Sub DragAndDropTextBox_DragEnter(ByVal sender As Object, ByVal e As System.Windows.Forms.DragEventArgs) Handles DragAndDropTextBox.DragEnter
Debug.Print("Entering text box region")
' Check the format of the data being dropped.
If (e.Data.GetDataPresent(DataFormats.FileDrop)) Then
' Display the copy cursor.
e.Effect = DragDropEffects.Copy
Else
' Display the no-drop cursor.
e.Effect = DragDropEffects.None
End If
End Sub
Private Sub DragAndDropTextBox_DragDrop(ByVal sender As Object, ByVal e As System.Windows.Forms.DragEventArgs) Handles DragAndDropTextBox.DragDrop
Dim img As Image
img = Image.FromFile(e.Data.GetData(DataFormats.FileDrop, False))
Clipboard.SetImage(img)
Me.DragAndDropTextBox.SelectionStart = 0
Me.DragAndDropTextBox.Paste()
End Sub
End Class
The InitializeComponent() call should appear in your code (I believe) when you add your own custom controls to a form. Otherwise, I don't think you need to call it.
It turned out that the Drag-And-Drop was working when running the code from an exe, but not from within Visual Studio. More searching turned up this answer, which states that Drag-And-Drop does not work in Visual Studio when it is run as an Administrator. I ran it with normal permissions, and the code worked.

Cefsharp download window for showing progress in VB.Net

I am creating a browser using Cefsharp in VB.Net, and I have been trying to create a download window that shows the progress of the current download. I don't know if I am doing something wrong or if it is the way CEF works, but I put in a download handler by adding browser.DownloadHandler = New DownloadHandler to Form1_Load and creating a new class like this (with downloading being the form I created for showing the progress):
Public Class DownloadHandler
Implements IDownloadHandler
Public Function OnBeforeDownload(downloadItem As DownloadItem, ByRef downloadPath As String, ByRef showDialog As Boolean) As Boolean Implements IDownloadHandler.OnBeforeDownload
downloadPath = downloadItem.SuggestedFileName
showDialog = True
downloading.Show()
Return True
End Function
Public Function OnDownloadUpdated1(downloadItem As DownloadItem) As Boolean Implements IDownloadHandler.OnDownloadUpdated
My.Settings.downloadpercent = downloadItem.PercentComplete.ToString
Return False
End Function
End Class
On the downloading form I have this code for showing the progress:
Private Sub Timer1_Tick(sender As Object, e As EventArgs) Handles Timer1.Tick
Dim percentcomplete As Integer = My.Settings.downloadpercent * 5
Me.PictureBox1.Size = New Size(percentcomplete, 25)
End Sub
Private Sub downloading_Load(sender As Object, e As EventArgs) Handles MyBase.Load
Timer1.Start()
End Sub
This may not be the best way to show a ProgressBar, but I have a picture box that just has a green bar, and the total width of the form is 500px. The code is telling it to read the PercentComplete setting put in My.Settings.downloadpercent, multiply it by 5, so when the progress in 100%, it will go across the whole form.
The problem is that the ProgressBar is not being updated to show the current progress. It goes a little bit, but then it just stops. Am I doing something wrong, or is OnDownloadUpdated not a good place to put that? Any suggestions of how to fix this?
Edit:
I am using CefSharp 39.0.0-pre03. Also, when the save file dialog comes up, no matter if you click Save or Cancel, the browser always triggers a LoadError, so it loads the custom HTML error page I made, and since it requires a URL for loading HTML, I put in "http://rendering/"... So I guess that would be a domain change. That issue (in the comments) could be the problem, but then we also need to figure out why it is triggering a LoadError.
A simple solution that may be of interest to those who faced the same or similar problem:
Declare Public your Picturebox, in a module:
Module Module1
Public PictureBox1 As New PictureBox
End Module
In MainForm you can declare the attributes you want (after the InitializeComponent). Example:
With PictureBox1
.BorderStyle = Border3DStyle.Flat
.Image = Bitmap.FromFile(YourImageFileName)
'......
End With
In the DownloadHandler Class:
Public Function OnDownloadUpdated1(downloadItem As DownloadItem) As Boolean
Implements IDownloadHandler.OnDownloadUpdated
Dim percentcomplete As Integer=downloadItem.PercentComplete * 5
PictureBox1.Size = New Size(percentcomplete, 25)
Return False
End Function

VB.NET Animated Gif to Bitmap, while retaining Anim

I am coding using Visual Basic. I have a little problem however.
For my program, I need to layer GIFs/PNGs. I have accomplished this by using .DrawImage() It works fine however, the GIFs are inanimate and static.
I have tried using the ImageAnimator Class, however, I am a bit in the dark. I tried using the sample code from MSDN, and it is not working for me. This is probably because I don't quite understand it.
Private animatedImage As New Bitmap(My.Resources._a_takingnotes)
Private currentlyAnimating As Boolean = False
Public Sub AnimateImage()
If Not currentlyAnimating Then
'Begin the animation only once.
ImageAnimator.Animate(animatedImage, _
New EventHandler(AddressOf Me.OnFrameChanged))
currentlyAnimating = True
End If
End Sub
Private Sub OnFrameChanged(ByVal o As Object, ByVal e As EventArgs)
'Force a call to the Paint event handler.
Me.Invalidate()
End Sub
Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs)
'Begin the animation.
AnimateImage()
'Get the next frame ready for rendering.
ImageAnimator.UpdateFrames()
'Draw the next frame in the animation.
e.Graphics.DrawImage(Me.animatedImage, New Point(0, 0))
PictureBox2.Image = Nothing
PictureBox2.Image = animatedImage
End Sub
The above is the code that is supposed to animate the "(a)takingnotes.gif" (called as a resource).
It returns a static image of the first frame in the PictureBox.
Thank you!
EDIT: AnimateImage() is called on Load, which didn't work. I also tested on every Timer Tick, which also didn't work.

How can I place/drop an image evertime you click the mouse button using vb.net?

I looked at "How do I place an image with a mouse-click in Javascript?" but it had a small snippet of Java; immensely larger than my knowledge of Java. And that is the closest I've come to finding an answer in the past week.
Here's what I would like to do (don't know if its even possible):
I have a panel and a toolstrip with 3 buttons. Each button represents a different image. I want to click on a button (once) and then move into the panel and everytime I click the mouse button it drops the image where ever I clicked. This only ends when either I click back on the same button or one of the other buttons. I do not want to drag an image into the panel each time. In other words the button stays depressed and the event/action stays active.
Any help would be greatly appreciated.
Here is an example application. It's just a form with a ToolStrip on it, along with a couple of buttons with an image added to each button. The key property for each button is CheckOnClick=True, which will keep the button pressed down.
There isn't a radio button like feature for ToolStrips, so you have to "uncheck" the other ToolStripButtons yourself, which I have handled in the ItemClicked event.
Public Class Form1
Private _ActiveImage As Image = Nothing
Private Class ImagePoint
Public Location As Point
Public Image As Image
Public Sub New(ByVal image As Image, ByVal location As Point)
Me.Image = image
Me.Location = location
End Sub
End Class
Private _Images As New List(Of ImagePoint)
Public Sub New()
InitializeComponent()
Me.DoubleBuffered = True
End Sub
Private Sub Form1_Paint(ByVal sender As Object, ByVal e As PaintEventArgs) Handles MyBase.Paint
For Each imageItem As ImagePoint In _Images
e.Graphics.DrawImage(imageItem.Image, imageItem.Location)
Next
End Sub
Private Sub ToolStrip1_ItemClicked(ByVal sender As Object, ByVal e As ToolStripItemClickedEventArgs) Handles ToolStrip1.ItemClicked
For Each toolButton As ToolStripButton In ToolStrip1.Items.OfType(Of ToolStripButton)()
If toolButton.CheckOnClick Then
If e.ClickedItem.Equals(toolButton) Then
_ActiveImage = e.ClickedItem.Image
Else
toolButton.Checked = False
End If
End If
Next
End Sub
Private Sub Form1_MouseDown(ByVal sender As Object, ByVal e As MouseEventArgs) Handles MyBase.MouseDown
If _ActiveImage IsNot Nothing AndAlso e.Button = MouseButtons.Left Then
_Images.Add(New ImagePoint(_ActiveImage, e.Location))
Me.Invalidate()
End If
End Sub
End Class
This example just uses a simple class to hold which image was placed at what location and the paint event just loops through the list and paints the image.
If deleting images is in your future, then you would have to call e.Graphics.Clear(Color.White) before painting any images.
For the button UI, check out the alternate style for radio buttons/check boxes. They have a "toggle button" mode which sounds like exactly what you need.
You could go through the motions of detecting mouse down events on the panel, getting the coordinates, creating an image control, and placing a copy of the image in it, but there's a better approach.
Fill the panel with a single image control (fill so that it handles resizes, the image control should always be the same size as the panel). Create a new Bitmap the same size as the image control and associate it with it (set the Image property). Obtain a Graphics object for the Bitmap (Graphics.FromImage() I think). Clear() it with the background color (Color.White?).
Preload your three images on startup and write the code to toggle between them, selecting the "active one" every time a different button is selected. On the mouse down event, you can get the coordinates of the click easily. Use myGraphics.DrawImage(...) to draw the active image at that location onto the Bitmap. You can then save the Bitmap to a file or do whatever you want with it. All of these concepts have lots of examples, Google them.
If you want to interact with the images after you "drop" them (like move them around again or something), then you will need to maintain a data structure that tracks what and where you've dropped. A simple class that has a Point and Image reference will be sufficient. Each drop should add an entry to a List(Of ...) these objects. You'll probably then need to write code such as "which image is under the current mouse location?". This can be accomplished by iterating through the list and doing point/rectangle intersection testing.
Private Sub ToolStripSound_Click(sender As Object, e As EventArgs) Handles ToolStripSound.Click
If ToolStripSound.Checked = False Then
ToolStripSound.Checked = True
Else
ToolStripSound.Checked = False
End If
End Sub
Private Sub ToolStripSound_CheckedChanged(sender As Object, e As EventArgs) Handles ToolStripSound.CheckedChanged
' ToolStripSound.Checked = True
If ToolStripSound.Checked = True Then
Me.ToolStripSound.Image = Global.Traffic_Lights.My.Resources.Resources.Oxygen_Icons_org_Oxygen_Status_audio_volume_high
Else
Me.ToolStripSound.Image = Global.Traffic_Lights.My.Resources.Resources.Oxygen_Icons_org_Oxygen_Status_audio_volume_muted
End If
End Sub