Defining global variable for Browserify - browserify

I'm using SpineJS (which exports a commonjs module) and it needs to be available globally because I use it everywhere, but It seems like I have to do Spine = require('spine') on every file that uses Spine for things to work.
Is there any way to define Spine once to make it globally available?
PS: I'm using Spine as an example, but I'm in general wondering about how to do this with any other library.

Writing Spine = require('spine') in each file is the right way to do.
Yet, there are several possibilities by using the global or window object (browserify sets the global object to window, which is the global namespace):
in spine.js: global.Spine = module.exports
in any other .js file bundled by browserify: global.Spine = require('spine')
in a script tag or an .js file referenced by the .html file, after the spine.js file: window.Spine = require('spine')

First of all, for your example David is correct. Include all dependencies in every module you need it in. It's very verbose, but there is no compile time magic going on which alleviates all sorts of anti patterns and potential future problems.
The real answer.
This isn't always practical. Browserify accepts an option called insertGlobalVars. On build, each streamed file is scanned for identifiers matching the key names provided and wraps the module in an IIFE containing arguments that resolve each identifier that is not assigned within the module. This all happens before the dependency tree is finalized, which allows you to use require to resolve a dependency.
TLDR
Use insertGlobalVars option in Browserify.
browserify({
insertGlobalVars: {
spine: function(file, dir) {
return 'require("spine")';
}
}
});
For every file scanned, if an identifier spine exists that's not assigned, resolve as require("spine").

Related

Namespace and module confusion in typescript?

The official site of Typescript get me ask a question,
"Do we need to use namespace or not?".
The following quote explains the 2 things well:
It’s important to note that in TypeScript 1.5, the nomenclature has
changed. “Internal modules” are now “namespaces”. “External modules”
are now simply “modules”, as to align with ECMAScript 2015’s
terminology, (namely that module X { is equivalent to the
now-preferred namespace X {).
So, they suggest that TS team prefer namespace.
Further, it says we should use "namespace" to struct the internal module:
This post outlines the various ways to organize your code using
namespaces (previously “internal modules”) in TypeScript. As we
alluded in our note about terminology, “internal modules” are now
referred to as “namespaces”. Additionally, anywhere the module keyword
was used when declaring an internal module, the namespace keyword can
and should be used instead. This avoids confusing new users by
overloading them with similarly named terms.
The above quote is all from the Namespace section, and yes, it says again, but in a internal secnario.
but in the module section, one paragraph, says that:
Starting with ECMAScript 2015, modules are native part of the
language, and should be supported by all compliant engine
implementations. Thus, for new projects modules would be the
recommended code organization mechanism.
Does it mean that I don't need to bother with namespace, use module all along is the suggested way to develop?
Does it mean that I don't need to bother with namespace, use module all along is the suggested way to develop?
I wouldn't put it exactly that way... here's another paraphrase of what has happened. One upon a time, there were two terms used in Typescript
"external modules" - this was the TS analog to what the JS community called AMD (e.g. RequireJS) or CommonJS (e.g. NodeJS) modules. This was optional, for some people who write browser-based code only, they don't always bother with this, especially if they use globals to communicate across files.
"internal modules" - this is a hierarchical way of organising your variables/functions so that not everything is global. The same pattern exists in JS, it's when people organise their variables into objects/nested objects rather than having them all global.
Along came Ecmascript 2015 (a.k.a. ES6), which added a new formal, standard format that belonged in the "external modules" category. Because of this change, Typescript wanted to change the terminology to match the new Javascript standard (being that it likes to be a superset of Javascript, and tries its best to avoid confusion for users coming from Javascript). Thus, the switch of "external modules" being simplified to just "modules", and "internal modules" being renamed to "namespaces".
The quote you found here:
Starting with ECMAScript 2015, modules are native part of the language, and should be supported by all compliant engine implementations. Thus, for new projects modules would be the recommended code organization mechanism.
Is likely alluding to guidance for users who were not yet using (external) modules. To at least consider using it now. However, support for ES6 modules is still incomplete in that browsers as of May 2016 don't have built-in module loaders. So, you either have to add a polyfill (which handles it at runtime) like RequireJS or SystemJS, or a bundler (like browserify or webpack) that handles it at build time (before you deploy to your website).
So, would you ever use both modules (formerly "external modules") and namespaces? Absolutely - I use them both frequently in my codebases. I use (external) modules to organise my code files.
Namespaces in Typescript are extremely useful. Specifically, I use namespace declaration merging as a typesafe way to add extra properties to function objects themselves (a pattern often used in JS). In addition, while namespaces are a lot like regular object variables, you can hang subtypes (nested interfaces, classes, enums, etc.) off of their names.
Here is an example of a function with a property (very common in NodeJS libs):
function someUsefulFunction() {
// asynchronous version
return ...; // some promise
}
namespace someUsefulFunction {
export function sync() {
// synchronous version
}
}
This allows for consumers to do this common NodeJS pattern:
// asynchronous consumer
someUsefulFunction()
.then(() => {
// ...
});
// synchronous consumer
someUsefulFunction.sync();
Similarly, say you have an API that takes in an options object. If that options type is specific to that API,
function myFunc(options?: myFunc.Options) {
// ...
}
namespace myFunc {
export interface Options {
opt1?: number;
opt2?: boolean;
opt3?: string;
}
}
In that case, you don't have to pollute a larger namespace (say whole module scope) with the type declaration for the options.
Hope this helps!

Backbone with or without RequireJS: What is better for data encapsulation?

I am in the process of transitioning my 'regular' Backbone projects into a combination of Backbone and RequireJS. While this process works pretty flawless, I still have one question.
Previously I declared a global namespace for my app to which I then bound all my models, views an collections. This is a tip I actually got from the Backbone ToDoMVC project.
So for example, the initialize method of a view could look like this:
initialize: function () {
app.employees = new app.EmployeeCollection();
app.employees.fetch();
}
This works because at the beginning of every file, I've done this:
var app = app || {};
Now when defining my files as AMD modules, the app namespace doesn't exist anymore, which means everything is much more encapsulated:
initialize: function () {
var employees = new EmployeeCollection();
employees.fetch();
}
The EmployeeCollection is loaded with RequireJS:
var EmployeeCollection = require('collections/EmployeeCollection');
Unfortunately I am still very new to Backbone and MVC in general, so I am unsure if this is a good or a bad thing.
What impact will this have on my project – is it okay to use an app namespace like I did previously or does this break any MVC/OOP 'rule'? Are there any Backbone specific consequences I need to be aware of?
Yes, loading the EmployeeCollection via requirejs is a good thing. This explicitly lists each module's dependencies and lets requirejs help you with loading modules in the proper order.
Both the app namespace approach and the requirejs approach are both valid. Backbone won't care which approach you take since with either you have the necessary View/Collection/Model constructor available to use. Personally I like the above benefits I mentioned of requirejs but it's a personal preference you'll have to decide.
However, you shouldn't use requirejs and an all-knowing app namespace together. If you're committed to requirejs then you should only use the app namespace sparingly with top-level data that most of your app will need, rather than attaching all of your requirejs modules to it.
For example, you might use it for a global UserModel that contains information about the current user. To do this you'd create an app object as a requirejs module just like you did with your EmployeeCollection, and then whatever module constructs the UserModel would require 'app' and do a simple assignment: app.user=user.
I said do this sparingly because using a global app namespaces for all your modules would sacrifice much of the benefit of requirejs and would cause you some sequencing pain. Namely:
You can no longer see the actual dependencies for each module declaratively and visualize easily how all your modules fit together. Instead of having the initialize function of your view (or whatever that is) require in 'collections/EmployeeCollection' you'd be requiring 'app'; not a lot of context there.
Requirejs will take care of loading required modules first before allowing your defining function to run. But if everything just requires 'app' then requirejs will only ensure 'app' is defined first and you're on your own for everything else. If app.Bar requires app.Foo, you have to do something to make sure app.Foo gets loaded and defined first.
On a similar note, if requirejs can't figure out all your dependencies because everything just requires 'app' then requirejs's javascript concatenator and optimizer tool (called r.js) will be either useless to you or require a lot of maintenance to add all your modules to a list that it should compile.
If you decide to use requirejs, embrace what it can do for you and just require in the modules you want instead of relying heavily on a global namespace. But there's not a right or wrong way choosing between these two approaches; each is used by lots of smart people.

Encapsulating sub-namespaces in typescript

The project I'm working on, being rather large, consists of one master module, which I'd like to be the API interface, with a number of sub-modules defined within it. This is being done as follows:
<Library.ts>
module Library { }
<Core/Core.ts>
module Library.Core {}
Often the submodules will span a number of files. The problem I'm having is in such situations, one file cannot use non-exported properties defined within the same sub-module, but in another file.
Is there any way I can use these properties, or failing that, any way I can prevent the entirety of a sub-module's exports being exposed within its parent module?
Is there any way I can use these properties, or failing that, any way I can prevent the entirety of a sub-module's exports being exposed within its parent module?
No. You need to export from module Foo for it to be available to module Foo in another file. The same applies to submodules

Does require used in a module add to dependencies in dojo build?

I've learned that dojo's loader can load non-amd scripts, which is awesome. We have a script provided by a vendor that requires certain global variables to be set before the script can be loaded. If, in my AMD module, I set the global variables (I know, yuck, right?) and then require(["/vendor/script.js"]), everything works great.
The one thing I'm having trouble finding an answer to is if the build process will see this require call and add "/vendor/script.js" to the dependency list and build it. Which, if I understand correctly, will cause the script to fire before my module has had an opportunity to set the required global variables.
Can anyone tell me?
The default behavior is that the build will traverse the dependencies and include them in the build. However you have options:
1) in the profile, you can specify excludes. These will not be included into the build.
// profile.js used by the build
layers: {
"myApp/myApp": {
include: [...],
exclude: [vendor/script.js]
}
2) do not include the dependency in the define statement and use require later in the module. dojo/fx does this with dojo/fx/toggler
// myCustomWidget.js
define([], function() {
// the require function won't be called by the build
// and the vendorScript won't be pulled into the build.
require(["vendor/script"], function(vendorScript) {
});
});
What I would do is to create another script to set your globals, and then include that before including your compiled .js file.
If the values you set the globals to require modules, though, I guess you could edit the compiled .JS file after it's been built.

How are words bound within a Rebol module?

I understand that the module! type provides a better structure for protected namespaces than object! or the 'use function. How are words bound within the module—I notice some errors related to unbound words:
REBOL [Type: 'module] set 'foo "Bar"
Also, how does Rebol distinguish between a word local to the module ('foo) and that of a system function ('set)?
Minor update, shortly after:
I see there's a switch that changes the method of binding:
REBOL [Type: 'module Options: [isolate]] set 'foo "Bar"
What does this do differently? What gotchas are there in using this method by default?
OK, this is going to be a little tricky.
In Rebol 3 there are no such things as system words, there are just words. Some words have been added to the runtime library lib, and set is one of those words, which happens to have a function assigned to it. Modules import words from lib, though what "import" means depends on the module options. That might be more tricky than you were expecting, so let me explain.
Regular Modules
For starters, I'll go over what importing means for "regular" modules, ones that don't have any options specified. Let's start with your first module:
REBOL [Type: 'module] set 'foo "Bar"
First of all, you have a wrong assumption here: The word foo is not local to the module, it's just the same as set. If you want to define foo as a local word you have to use the same method as you do with objects, use the word as a set-word at the top level, like this:
REBOL [Type: 'module] foo: "Bar"
The only difference between foo and set is that you hadn't exported or added the word foo to lib yet. When you reference words in a module that you haven't declared as local words, it has to get their values and/or bindings from somewhere. For regular modules, it binds the code to lib first, then overrides that by binding the code again to the module's local context. Any words defined in the local context will be bound to it. Any words not defined in the local context will retain their old bindings, in this case to lib. That is what "importing" means for regular modules.
In your first example, assuming that you haven't done so yourself, the word foo was not added to the runtime library ahead of time. That means that foo wasn't bound to lib, and since it wasn't declared as a local word it wasn't bound to the local context either. So as a result, foo wasn't bound to anything at all. In your code that was an error, but in other code it might not be.
Isolated Modules
There is an "isolate" option that changes the way that modules import stuff, making it an "isolated" module. Let's use your second example here:
REBOL [Type: 'module Options: [isolate]] set 'foo "Bar"
When an isolated module is made, every word in the module, even in nested code, is collected into the module's local context. In this case, it means that set and foo are local words. The initial values of those words are set to whatever values they have in lib at the time the module is created. That is, if the words are defined in lib at all. If the words don't have values in lib, they won't initially have values in the module either.
It is important to note that this import of values is a one-time thing. After that initial import, any changes to these words made outside the module don't affect the words in the module. That is why we say the module is "isolated". In the case of your code example, it means that someone could change lib/set and it wouldn't affect your code.
But there's another important module type you missed...
Scripts
In Rebol 3, scripts are another kind of module. Here's your code as a script:
REBOL [] set 'foo "Bar"
Or if you like, since script headers are optional in Rebol 3:
set 'foo "Bar"
Scripts also import their words from lib, and they import them into an isolated context, but with a twist: All scripts share the same isolated context, known as the "user" context. This means that when you change the value of a word in a script, the next script to use that word will see the change when it starts. So if after running the above script, you try to run this one:
print foo
Then it will print "Bar", rather than have foo be undefined, even though foo is still not defined in lib. You might find it interesting to know that if you are using Rebol 3 interactively, entering commands into the console and getting results, that every command line you enter is a separate script. So if your session looks like this:
>> x: 1
== 1
>> print x
1
The x: 1 and print x lines are separate scripts, the second taking advantage of the changes made to the user context by the first.
The user context is actually supposed to be task-local, but for the moment let's ignore that.
Why the difference?
Here is where we get back to the "system function" thing, and that Rebol doesn't have them. The set function is just like any other function. It might be implemented differently, but it's still a normal value assigned to a normal word. An application will have to manage a lot of these words, so that's why we have modules and the runtime library.
In an application there will be stuff that needs to change, and other stuff that needs to not change, and which stuff is which depends on the application. You will want to group your stuff, to keep things organized or for access control. There will be globally defined stuff, and locally defined stuff, and you will want to have an organized way to get the global stuff to the local places, and vice-versa, and resolve any conflicts when more than one thing wants to define stuff with the same name.
In Rebol 3, we use modules to group stuff, for convenience and access control. We use the runtime library lib as a place to collect the exports of the modules, and resolve conflicts, in order to control what gets imported to the local places like other modules and the user context(s). If you need to override some stuff, you do this by changing the runtime library, and if necessary propagating your changes out to the user context(s). You can even upgrade modules at runtime, and have the new version of the module override the words exported by the old version.
For regular modules, when things are overridden or upgraded, your module will benefit from such changes. Assuming those changes are a benefit, this can be a good thing. A regular module cooperates with other regular modules and scripts to make a shared environment to work in.
However, sometimes you need to stay separate from these kinds of changes. Perhaps you need a particular version of some function and don't want to be upgraded. Perhaps your module will be loaded in a less trustworthy environment and you don't want your code hacked. Perhaps you just need things to be more predictable. In cases like this, you may want to isolate your module from these kinds of external changes.
The downside to being isolated is that, if there are changes to the runtime library that you might want, you're not going to get them. If your module is somehow accessible (such as by having been imported with a name), someone might be able to propagate those changes to you, but if you're not accessible then you're out of luck. Hopefully you've thought to monitor lib for changes you want, or reference the stuff through lib directly.
Still, we've missed another important issue...
Exporting
The other part of managing the runtime library and all of these local contexts is exporting. You have to get your stuff out there somehow. And the most important factor is something that you wouldn't suspect: whether or not your module has a name.
Names are optional for Rebol 3's modules. At first this might seem like just a way to make it simpler to write modules (and in Carl's original proposal, that is exactly why). However, it turns out that there is a lot of stuff that you can do when you have a name that you can't when you don't, simply because of what a name is: a way to refer to something. If you don't have a name, you don't have a way to refer to something.
It might seem like a trivial thing, but here are some things that a name lets you do:
You can tell whether a module is loaded.
You can make sure a module is only loaded once.
You can tell whether an older version of a module was there earlier, and maybe upgrade it.
You can get access to a module that was loaded earlier.
When Carl decided to make names optional, he gave us a situation where it would be possible to make modules for which you couldn't do any of those things. Given that module exports were intended to be collected and organized in the runtime library, we had a situation where you could have effects on the library that you couldn't easily detect, and modules that got reloaded every time they were imported.
So for safety we decided to cut out the runtime library completely and just export words from these unnamed modules directly to the local (module or user) contexts that were importing them. This makes these modules effectively private, as if they are owned by the target contexts. We took a potentially awkward situation and made it a feature.
It was such a feature that we decided to support it explicitly with a private option. Making this an explicit option helps us deal with the last problem not having a name caused us: making private modules not have to reload over and over again. If you give a module a name, its exports can still be private, but it only needs one copy of what it's exporting.
However, named or not, private or not, that is 3 export types.
Regular Named Modules
Let's take this module:
REBOL [type: module name: foo] export bar: 1
Importing this adds a module to the loaded modules list, with the default version of 0.0.0, and exports one word bar to the runtime library. "Exporting" in this case means adding a word bar to the runtime library if it isn't there, and setting that word lib/bar to the value that the word foo/bar has after foo has finished executing (if it isn't set already).
It is worth noting that this automatic exporting happens only once, when the body of foo is finished executing. If you make a change to foo/bar after that, that doesn't affect lib/bar. If you want to change lib/bar too, you have to do it manually.
It is also worth noting that if lib/bar already exists before foo is imported, you won't have another word added. And if lib/bar is already set to a value (not unset), importing foo won't overwrite the existing value. First come, first served. If you want to override an existing value of lib/bar, you'll have to do so manually. This is how we use lib to manage overrides.
The main advantages that the runtime library gives us is that we can manage all of our exported words in one place, resolving conflicts and overrides. However, another advantage is that most modules and scripts don't actually have to say what they are importing. As long as the runtime library is filled in properly ahead of time with all the words you need, your script or module that you load later will be fine. This makes it easy to put a bunch of import statements and any overrides in your startup code which sets up everything the rest of your code will need. This is intended to make it easier to organize and write your application code.
Named Private Modules
In some cases, you don't want to export your stuff to the main runtime library. Stuff in lib gets imported into everything, so you should only export stuff to lib that you want to make generally available. Sometimes you want to make modules that only export stuff for the contexts that want it. Sometimes you have some related modules, a general facility and a utility module or so. If this is the case, you might want to make a private module.
Let's take this module:
REBOL [type: module name: foo options: [private]] export bar: 1
Importing this module doesn't affect lib. Instead, its exports are collected into a private runtime library that is local to the module or user context that is importing this module, along with those of any other private modules that the target is importing, then imported to the target from there. The private runtime library is used for the same conflict resolution that lib is used for. The main runtime library lib takes precedence over the private lib, so don't count on the private lib overriding global things.
This kind of thing is useful for making utility modules, advanced APIs, or other such tricks. It is also useful for making strong-modular code which requires explicit imports, if that is what you're into.
It's worth noting that if your module doesn't actually export anything, there is no difference between a named private module or a named public module, so it's basically treated as public. All that matters is that it has a name. Which brings us to...
Unnamed Modules
As explained above, if your module doesn't have a name then it pretty much has to be treated as private. More than private though, since you can't tell if it's loaded, you can't upgrade it or even keep from reloading it. But what if that's what you want?
In some cases, you really want your code run for effect. In these cases having your code rerun every time is what you want to do. Maybe it's a script that you're running with do but structuring as a module to avoid leaking words. Maybe you're making a mixin, some utility functions that have some local state that needs initializing. It could be just about anything.
I frequently make my %rebol.r file an unnamed module because I want to have more control over what it exports and how. Plus, since it's done for effect and doesn't need to be reloaded or upgraded there's no point in giving it a name.
No need for a code example, your earlier ones will act this way.
I hope this gives you enough of an overview of the design of R3's module system.