I want to use the touch-enabled controls described in http://docs.oracle.com/javase/8/javafx/user-interface-tutorial/embed.htm. I'm building my application on a Windows 8 tablet, but the ScrollPanes are desktop-style, i.e. with scrollbars and no reaction to finger-dragging. How do I tell JavaFX that I'm on a mobile platform?
Edit: I just realized that the standard, desktop-style ScrollPane does react to finger-dragging, but it doesn't look like the example one in the link above.
Solution: the features can be enabled by setting -Dcom.sun.javafx.isEmbedded=true and -Dcom.sun.javafx.touch=true
There should not be a need to enable these capabilities, but JavaFX decides by itself if they are supported. You can query the capabilities programmatically, e.g. by PlatformImpl.isSupported(ConditionalFeature.INPUT_TOUCH).
Related
I realize something like this has been asked before, but I would like to create an app with UI elements atop a transparent window (basically, an app without a window frame and with transparent background).
I've read the following posts:
transparent app in windows 10 uwp
Transparent UWP windows 10
I checked the BlurPlayground.
It seems that this isn't possible. However, the Sticky Notes application in Windows 10 is definitely managing to do this. Either this is some special API only available to Microsoft, or it can be done.
Can someone confirm?
This cannot be done in UWP today. The custom frame you see in Sticky Notes is a one-off implementation that does not have a public API.
Curious what is your scenario you want to accomplish here? (feel free to ping me offline - swick [at] Microsoft.com)
Thanks,
Stefan Wick - Windows Developer Platform
Some cross-platform tools (like Xamarin native and RubyMotion) allow the development of two separate views for Android and iOS, while keeping the business logic shared for both of them. Others (like Apache Cordova or Xamarin.Forms) share both UI and business layer, with the option to use platform-specific overrides when necessary.
What is the state of the interpreted JavaScript frameworks (NativeScript, React Native or Appcelerator)? Are they all focused on creating single UI with platform overrides, or do they allow creating two separate views for each platform? For example, is it possible to create a view using Fragments in Android, but a different view on iOS (since Fragments do not exist there)?
Cordova uses WebView, that mean GUI level will be the same for both Android and iOS but different per Device version. In case of Android each client has own Chronium version and it can break UI behaviour. So developers use Crosswalk to set fixed Chronium version. (extra 20M to your application).
BTW Ionic that uses Cordova architecture uses native behaviour per platform. For example for Android Tabs located at the top, on iOS - at the bottom
On other hand Xamarin (C#), React-Native(JS) and NativeScript(JS) call native APIs. They don't use WebView but generate Native code.
For example if you create button - it will look different: on Android - material theme, on iOS - iPhone theme
Anyways, the bottom line is: everything depends on resources and time. If you want to build application fast, with the same view - I would go on Ionic2+ Angular2 + Cordova.
If you you have more time - go on React-Native or NativeScript (Still has poor documentation) or Xamarin (C#).
React-native's slogan is Learn once, write everywhere. So, you can choose what suits your needs, you can:
Share UI between platforms.
Share Only business logic.
So, the answer for react-native is yes. You can create separate UIs or you can share it.
Since you are writing components, one way of separating this logic is to write component.android.js and component.ios.js and the platform loads the appropriate one for you. Note that you can also do that programmatically.
You can see that in action in the official f8 app made by facebook using react-native
I am hesitant to develop a Windows Phone app in the HTML/WinJS Universal App space because of the difficulty of building complex user controls. Before I go the XAML/C# route, I would like to find out if it is possible to use a user control built in XAML/C# inside of an HTML/WinJS view?
My initial feeling is that it is not possible due to XAML parsing not being available in the HTML space, but I am not certain that this is the case. Any thoughts?
Also, I am not interested in 3rd party solutions such as Xamerin. I am really trying to see if this is possible from a native approach.
No. The HTML and Xaml UI stacks in the Windows Runtime are separate and cannot be mixed. You can call non-UI C# or native Windows Runtime Components from JavaScript.
You can include HTML in a Xaml WebView, but there is no reverse hosting.
--Rob
Windows 8 metro style app tiles are created based on pre-defined xml templates (found here).
Is there any way to hook up to Windows' rendering of the tile to allow a tile preview within an app?
In my app I would like to offer the user a subset of the tile templates listed in the above link and let the user customize the tile content. A live preview of the customized tile rendered within my app would greatly improve the user experience.
you should look into HubTile.
I don't know any free control's right now, but Telerik and Syncfusion have HubTile control
You can't get access to real Windows tile rendering, but you can simulate it since all templates are known. It is very unlikely that Microsoft would change the way tiles are rendered and even if they do you should be able to issue app update to keep up with Microsoft.
i want to port one of my windows phone 7 apps to the windows 8 metro style plattform.
the problem is, that i need a element like the hubtile which i use from the silverlight toolkit for windows phone.
is there something equal in the windows 8 metro style platform? maybe open source like the silverlight toolkit.
i dont want to add the livetile outside my app, this is easy. i want to have something like hubtile for WP7 for win8. This means a tile which is inside my application.
If I'm right I'm planning to do the same task. I didn't find any reference of a control which performs like a HubTile. Thus, I decided importing the one from the Silverlight Toolkit (for Windows Phone). Luckily it worked almost smoothly, you can see my sample at:
https://github.com/hmadrigal/playground-dotnet/tree/master/MsWinPhone.EmbedFont (tested on Windows 8 RP and Visual Studio 2012 RC)
Kind regards,
Herber
you can work with the live tiles of course and in several ways. You can use badge notifications, toast notifications, and so on.
I'll suggest you to take a look to this documentation.
And also take a look to those two samples: App tiles and badge sample and Push and periodic notifications client-side sample
By the way don't forget to enable the features you need in the package manifest.