I've been following this guide carefully and I got stuck here.
Click here
When I try to connect press ctrl and drag on my button, a popup comes up giving me options "Leading space to container, Center Vertically in container, Equal widths, equal height Aspect ratio" I don't see the option to press my button like in the guide. I read the comments below and it seems like everyone is having this problem. I know it's an old guide so that's probably the reason why
Just right click on the button and then you can normally drag from touchUpInside action to your view controller.
Instead of control-dragging from the storyboard to the storyboard, open up the Assistant Editor with the .m/.h file you want the action code to be in, and control-drag the button from the storyboard to somewhere in that document. Then you should be able to pick between IBOutlet and IBAction.
Hope this helps!
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In my Xcode project, I have a few buttons in the main window that I would like to replace with another type of button. In this case, there are a few rectangles and a rounded rectangle button. Is there an easy way to replace the buttons with another style, or am I stuck with deleting them and settings them all up again? Thanks in advance!
You can select button type custom and use your own special background as the button in Interface Builder.
If you want to further customize your button, I suggest making an outlet of it and customize it programmatically.
Good Luck!
I've seen a couple of apps that show a transparent view on top of the current ui while the keyboard is present and if clicked it hides the keyboard. I looked around the web and couldnt find a solution for this problem.
Simply add a UIButton, custom type, the size of your screen and add it to your view when your text field (or other entry) takes focus. Make sure your edit view is brought to the front of its superview at the point you add the button (to ensure the edit view still responds to touch).
Add a target to the button which dismisses the keyboard ([myTextfield resignFirstResponder]) and removes the button.
Also make sure to remove the button when the textField dismisses normally.
I don't really know what it is but the icon on the top right of a finder window, (oval shaped button) when clicked hides the sidebar and toolbar icons, how can I implement something like this in my XCode project?
Thanks
As far as I can tell, this is just a standard NSButton that has a particular action bound to it. Adium has a similar button and is open source, you might try reading through the source code to see what they've done.
http://trac.adium.im/wiki/GettingNewestAdiumSource
I'm working with Xcode doing a Ipad app.
i simply want user to click anywhere on screen (not counting text fields) to perform some IBAction.I'm using an invisible button that covers my whole view.
Since I have some text fields in my view,i need to add this invisible button to the background of my user interface. I cant seem to find this option in the button attributes? any help?
Just set the button's type to custom.
Did you try setting the opacity of the button to zero?
I guess i got your point. You just want to put the UIButton(invisible) on the back of all the UITextField. The simple solution to this is open the Document Window in the IB. Now expand the view tree in the list view. Just drag your UIButton above the UITextFields and set the alpha value for the button in the property to be zero.
Hope this helps!!
iPad users don't "click". They "tap" or "touch".
In Interface Builder, I believe views are constructed with a z-index from top to bottom as they appear in the document window, so dragging your button so that it appears as the first subview of your main view should be a quick fix for this.
Have you considered other approaches? This doesn't sound like standard behaviour for an app and will probably cause havoc with anybody using Voice Over. What are you trying to accomplish?
In the iPhone Objective-C app, I want to pop-up a window (which is smaller than the main view, and the app does not stop running) when a button is tapped, with textField for the user to input text, and dismiss it when it is done.
This is widely used but I really cannot google the relevant content out.
What view should I use to connect it with the button? AlertView (which seems you cannot add dialogue in), ModalView?
Are there relevant info somewhere?
Thanks.
Make the popup it's own, full-sized window. Put a UIImageView in behind your popup screen, and duplicate the results of the normal window. That way, it will look like a popup window, but it still has the proper animation speed and everything. If you do it as a real popup, the game itself will slow down and look jumpy.
You can create any view and use UIViewController's presentModalViewController: to display a modal view controller (and even animate it).