Multiple #interface declarations generated by Xcode for NSViewController? - objective-c

I am making a Cocoa application, and using Xcode for various code-generation. Works fine for generating .h and .m files for subclassing UIView, but when i subclass UIViewController i get an #interface declaration identical in both files, except that in the .m file it has ( ) at the end:
//in MyViewController.h
#interface MyViewController : NSViewController <MyViewDelegate>
#end
but also
//in MyViewController.m
#interface MyViewController ()
#end
#implementation MyViewController
#end
Yet it compiles fine. So, assuming this is normal behavior, the two-parts of question are:
(A) Why does this happen, and
(B) What are the results -- especially in terms of compile order?
Thanks!

when i subclass UIViewController i get an #interface declaration identical in both files, except that in the .m file it has ( )
As you noticed, the two interface blocks are not identical -- the () is important. The one with the () is a class extension, which is similar to a category without a name. The two important differences between a category and a class extension are:
You can declare instance variables in a class extension, but you can't in a category.
A class extension must appear in the same file as the implementation block.
Class extensions are useful for declaring instance variables and methods that you don't want to expose in the header file, such as methods or variables that are specific to the implementation and shouldn't be relied upon by users of the class.

Are you familiar with Categories? What you are observing is similar, but has important distinctions from Categories. The distinction here is that it is anonymous (hence the empty parens) and compiled at the same time the original class is compiled. That later part is an important part: it means you can add instance properties (storage). This is most commonly used to declare "internal only" or "private" methods and properties. But keep in mind that at runtime there is no notion of 'private' enforcement, it's all about what interface you have published vs. not published. This is just one way to have very clearly defined interface that is only 'published' to people who author the implementation file of the core class.

Related

Objective-C #interface and #implementation clarification

I'm still fairly new to Objective-C but I'd love to learn more about how it should be done.
I'm building a simple cheat sheet that I'd like to print and put on my office wall as a reminder.
Here's what I have so far:
// Headers (.h)
// Shows what's available to other classes
#interface ExampleViewController : UIViewController
// Declare public methods, ivars &
// properties that are synthesized.
#end
// Implementation (.m)
// Defines the content of the class
#interface ExampleViewController ()
// Class extension allowing to declare
// private methods, ivars & properties that are synthesized.
#end
#implementation ExampleViewController
// Private Properties
// Method definitions
#end
One thing I don't understand is why have both #interface and #implementation inside the implementation .m file?
I get that we can declare private stuff but why not simply throw them in #implementation like:
#implementation ExampleViewController
UIView *view; // private property
- (void)...more code
#end
#1 - Why should I ever use #interface from within my implementation .m file?
#2 - For header .h, why should I ever use #class more than #import?
#import actually gets the whole definition and #class tells the compiler that the symbol is a class. So I just don't see why I should ever use #class?
#3 - Otherwise, is there anything I should be adding somewhere in my .h or .m cheat sheet?
That's not a problem-related question but a more wiki-esque question so we everybody can look it up and completely and quickly understand those concepts as they are very hard to grasp for any newcomer.
Why should I ever use #interface from within my implementation .m file?
Because it's better to clearly separate public and private parts of the class.
For header .h, why should I ever use #class more than #import?
When forward-declaring classes for use in protocols. Like this:
#class Foo;
#protocol FooDelegate
// this wouldn't compile without a forward declaration of `Foo'
- (void)fooDidFinishAction:(Foo *)f;
#end
Otherwise, is there anything I should be adding somewhere in my .h or .m cheat sheet?
That's way too general to be answered in one post.
1 - Why should I ever use #interface from within my implementation .m file?
When you do not intend to expose that interface to any other component. That's certainly the case for private class extensions but may also apply for something like a test which doesn't need a .h file at all because while it does define a class it does not need to expose an interface for any other component to use.
2 - For header .h, why should I ever use #class more than #import?
Invert your question; why should I ever use #import rather than #class?
#class informs the compiler that a class definition of that name will exist to be linked but says nothing about it's interface.
#import makes the class' interface available to you.
A forward declaration requires less work and can allow for faster builds. It is also not always possible to #import a class at all times (as in circular references like #H2CO3's protocol example). If all you need to know is that a class exists then just use the forward declaration. When you actually need to interact with its specific interface (usually in your class' implementation) then you need to #import.
3 - Otherwise, is there anything I should be adding somewhere in my .h or .m cheat sheet?
Unless you intend to actually expose ivars as a public interface (almost certainly not the case) leave them out of your .h and expose only properties instead.
Keep your public interface as simple as possible. Try not to reveal implementation details. However keep it informative enough that users of the class can verify its behavior using that public interface. (I find test driving the design of the class using only it's public interface a good tool for striking this balance.)
Imports and forward declarations expose dependencies. Keep them to the minimum you actually need so that you can understand what the class in question actually depends on.
Delegate protocols and block types are a common part of a class' interface but not part of the #interface. Include them in the .h if they are needed by other classes (e.g. to register callbacks).

Objective-c declaring method [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
Private Method Declaration Objective-C
I assumed in objective-c class methods need to be declared either in the .h file which makes them publicly visible or in the .m file using class extension to make it more private.
I thought without first declaring the method, xcode would complain, however I add a method to my main AppDelegate class without declaring it, and everything works fine.
What part have I confused, should I be declaring all methods of the class or is it okay not to if the method will only be used by that class and no where else??
You declare methods anyway. Either in .h file
#interface ViewController : UIViewController
-(void)myMethod;
#end
or in private interface in .m
#import "ViewController.h"
#interface ViewController ()
-(void)myMethod;
#end
Declaration of all class methods is not necessary in .h file.
Declare only those methods in .h file which you want to make publicly accessible to others.
Objective C is very dynamic language, and it resolves methods at runtime. That's why we're sending messages to objects and not invoking methods (like for example in C++). So if compiler doesn't see method declaration it doesn't mean that object can't find it at runtime.
So you can actually define ObjC methods everywhere you want (in any file or even in different libraries). Ones the program is compiled and linked ObjC runtime can find all of them.

When do you create initialization methods in .m files using class extension?

I was going through one of Apple's tutorial (your second iOS app). Basically, you have a primary data class and a data controller class. Controller class manipulates the primary data objects by creating an array that holds them.
Suddenly this pops up:
"...But the “create the master collection” task is a task that only the data controller object needs to know about. Because this method does not need to be exposed to other objects, you do not need to declare it in the header file."
And turns out the initialization of the "master collection" appears in the .m file as a class extension instead of the header file. Why do we want to do this? What's wrong with declaring the method of initialization within the header file directly?
Header file of the data controller:
#import <Foundation/Foundation.h>
#class BirdSighting;
#interface BirdsSightingDataController : NSObject
#property (nonatomic, copy) NSMutableArray *masterBirdSightingList;
- (NSUInteger)countOfList;
- (BirdSighting *)objectInListAtIndex:(NSUInteger)theIndex;
- (void)addBirdSightingWithName:(NSString *)inputBirdName location:(NSString *)inputLocation;
#end
this is the corresponding .m file:
#import "BirdsSightingDataController.h"
#import "BirdSighting.h"
#interface BirdsSightingDataController ()
- (void)initializeDefaultDataList; //class extension
#end
#implementation BirdsSightingDataController
...
Putting methods in an interface inside of a .m file is the proper way of making methods hidden.
-
There's nothing really "wrong" with declaring this method in the header file. You can do this if you want.
However, it's better practice to hide methods in your implementation file by using private header extensions if there's no need to make the method public. This means that if no other class needs to call this method, or if no other programmer needs to call this method, then it's better practice to keep the method private, or hidden.
A case like this will help explain the situation:
First, putting methods in a hidden interface extension in your .m files is a conscious decision. As another developer, if I am looking at your code and see that you have consciously decided to put a method in a hidden interface () in your implementation file, I will know that this method is used only in this class... and that YOU have done this on purpose.
Furthermore, it is good practice because if you are developing an API which is going to be used by other people, or working on the same code base with other developers, it limits their ability to call specific methods outside of the class itself. That means, they can't accidentally call the method from another object.

Purpose of Obj-c categories in a specific situation.

I'm quite new at Objective-C and i've a question :
I've been through some Apple's sample code and found the following :
https://developer.apple.com/library/ios/#samplecode/GLSprite/Listings/Classes_EAGLView_m.html#//apple_ref/doc/uid/DTS40007325-Classes_EAGLView_m-DontLinkElementID_4
In the top of the file, I found to uses of Objective-C categories
#interface EAGLView (EAGLViewPrivate)
- (BOOL)createFramebuffer;
- (void)destroyFramebuffer;
#end
#interface EAGLView (EAGLViewSprite)
- (void)setupView;
#end
Just after that, starts the implementation of the EAGLView class.
What is the real purpose of categories here, as the 3 functions above could also be defined directly in the header file ??
Thx
As indicated by the first category's name ("EAGLViewPrivate") declaring these methods in the .m file is a way of simulating private methods. Objective-C doesn't have true support for private methods, but since these aren't declared in the .h file, the compiler will warn when code outside the .m file where they're declared tries to call them.
This is more commonly done with class extensions (a special case of a category) these days, mostly because using a class extension results in the compiler warning if a "private" method isn't implemented in the class's #implementation block. Class extensions were a new feature in Objective-C 2.0, so in older code, you'd often see a category with private in the name as in the code you've posted. The intent is the same.

Can we not declare methods in the header files?

I am watching the Stanford University iPad and iPhone application Developments course video. The instructor says in the video we can control-drag an UI object to the implementation files to create an action. But in this way the method will not declare in the header file. Does this mean it is ok to implement methods in the .m file but not declare in the .h file?
Depends on how you define "ok" :-)
Objective-C uses dynamic method lookup and does not really enforce access ("private", "public", etc.) specifiers. So you don't need to declare any method in a header file.
However you will end up fighting the compiler as it does do a fair amount of type-checking unless you persuade it not to, and you'll lose by doing so.
You are not required to declare in the header file all methods in the implementation. But if not in the header file obviously you cannot reference them by literal name in another file, nor can you "forward reference" them in the implementation file.
(Note that this is not that different from regular C, but is different from methods of a class in C++.)
It's "OK" to not declare methods in the header yes, under certain circumstances. For instance, if using ARC then the compiler generally needs to know the method signature so it can do the right thing. But basically all it means is that wherever you're using the method, it must already know about the method you're calling.
Since you're talking about Interface Builder, that's slightly different in that it will know about all methods since it can "see" the whole context of your header and implementation files and know that a method exists. i.e. in my terminology above, the method has been defined before it's used.
With regard to defining before use, the general accepted approach is to either:
Define a method in the interface file (.h). e.g.:
MyClass.h
#interface MyClass : NSObject
- (void)someMethod;
#end
MyClass.m
#implementation MyClass
- (void)someMethod {
// do something
}
#end
Define a method in a class continuation category. e.g.:
MyClass.h
#interface MyClass : NSObject
#end
MyClass.m
#interface MyClass ()
- (void)someMethod;
#end
#implementation MyClass
- (void)someMethod {
// do something
}
#end