EXC_BAD_ACCESS when I work with arrays - objective-c

I always have error when working with arrays (non ARC code).
My code:
#implementation InfoController
NSMutableArray *lbCityArray;
NSMutableArray *lbTimeArray;
NSMutableArray *lbCameInArray;
NSMutableArray *lbCameOutArray;
NSMutableArray *lbInArray;
NSMutableArray *lbOutArray;
in ViewDidLoad I do something
- (void)viewDidLoad
{
[super viewDidLoad];
lbCityArray = [[NSMutableArray alloc] initWithCapacity:1];
lbTimeArray = [[NSMutableArray alloc] initWithCapacity:1];
lbCameInArray = [[NSMutableArray alloc] initWithCapacity:1];
lbCameOutArray = [[NSMutableArray alloc] initWithCapacity:1];
lbInArray = [[NSMutableArray alloc] initWithCapacity:1];
lbOutArray = [[NSMutableArray alloc] initWithCapacity:1];
//—add some values to arrays
NSString *City = #"London";
[lbCityArray addObject:City];
//—————————————-----------------------//
}
and always when I click Back button app crash with EXC_BAD_ACCESS. If I comment adding values to array all work, Back button don't crash app. I read if you use non ARC code you must manually release in dealloc.
I add to dealloc
[_InfoTableView release];
[lbCityArray release];
[lbTimeArray release];
[lbCameInArray release];
[lbCameOutArray release];
[lbInArray release];
[lbOutArray release];
[super dealloc];
and nothing changes, app still crash. Where can be problem ?
Solution - I move to ARC and all problems gone. Thanks.

It would help a lot if you made your variables into instance variables instead of global variables.
Change this:
#implementation InfoController
NSMutableArray *lbCityArray;
NSMutableArray *lbTimeArray;
NSMutableArray *lbCameInArray;
NSMutableArray *lbCameOutArray;
NSMutableArray *lbInArray;
NSMutableArray *lbOutArray;
into:
#implementation InfoController {
NSMutableArray *lbCityArray;
NSMutableArray *lbTimeArray;
NSMutableArray *lbCameInArray;
NSMutableArray *lbCameOutArray;
NSMutableArray *lbInArray;
NSMutableArray *lbOutArray;
}
Without the curly braces you are actually creating global variables, not instance variables.

Related

issue adding NSMutablearray to other NSMutablearray? [duplicate]

This question already has answers here:
Cannot add items to an NSMutableArray ivar
(4 answers)
Closed 8 years ago.
I'm trying to add NSMutableArray to other NSMutableArray, a mutable array set as instance ivar, but I allways got the array arrayPlayoff empty. Other thing that I have detected, is that when debugging in the attached method, local variables are not shown in the debugger variables section, even selecting "local" option.
-(void)loadGamesPlayoffs{
NSMutableArray *eli1 = [[NSMutableArray alloc] init];
NSMutableArray *eli2 =[[NSMutableArray alloc] init];
NSMutableArray *eli3 = [[NSMutableArray alloc] init];
NSMutableArray *eli4 = [[NSMutableArray alloc] init];
for (NSDictionary *eliminatoria in copaReyArray){
int eli = [[eliminatoria valueForKey:#"eliminatoria"]integerValue];
NSLog(#"eli %d", eli);
if (eli==1){
[eli1 addObject:eliminatoria];
} else if (eli==2){
[eli2 addObject:eliminatoria];
}else if (eli==3){
[eli3 addObject:eliminatoria];
} else if (eli==4){
[eli4 addObject:eliminatoria];
}
}
[arrayPlayOff addObject:eli1];
[arrayPlayOff addObject:eli2];
[arrayPlayOff addObject:eli3];
[arrayPlayOff addObject:eli4];
}
many thanks
If arrayPlayOff is an Instance Variable you could use properties, your .h should look something like this:
#import <UIKit/UIKit.h>
#interface YourClassViewController : UIViewController{
NSMutableArray *arrayPlayOff;
//Some other variables
}
#property (nonatomic, retain) NSMutableArray *arrayPlayOff;
//Some other methods
#end
Then in your .m file you could use:
#implementation YourClassViewController
#synthesize arrayPlayOff;
- (NSMutableArray *)arrayPlayOff{
if(!arrayPlayOff){
arrayPlayOff = [[NSMutableArray alloc] init];
}
return arrayPlayOff;
}
//Your other methods
//Overwrite the dealloc function so you don't have any memory leaks
- (void)dealloc{
[arrayPlayOff release];
[super dealloc];
}
#end
Now you could access your variable as
self.arrayPlayOff
and this way you can be 100% sure that your variable is always initialized.
Your method could look like this (Also you should release your other NSMutableArrays since you are not using after adding them to the arrayPlayOff array):
-(void)loadGamesPlayoffs{
NSMutableArray *eli1 = [[NSMutableArray alloc] init];
NSMutableArray *eli2 =[[NSMutableArray alloc] init];
NSMutableArray *eli3 = [[NSMutableArray alloc] init];
NSMutableArray *eli4 = [[NSMutableArray alloc] init];
for (NSDictionary *eliminatoria in copaReyArray){
int eli = [[eliminatoria valueForKey:#"eliminatoria"]integerValue];
NSLog(#"eli %d", eli);
if (eli==1){
[eli1 addObject:eliminatoria];
} else if (eli==2){
[eli2 addObject:eliminatoria];
}else if (eli==3){
[eli3 addObject:eliminatoria];
} else if (eli==4){
[eli4 addObject:eliminatoria];
}
}
[self.arrayPlayOff addObject:eli1];
[self.arrayPlayOff addObject:eli2];
[self.arrayPlayOff addObject:eli3];
[self.arrayPlayOff addObject:eli4];
//Releasing the NSMutableArrays
[eli1 release];
[eli2 release];
[eli3 release];
[eli4 release];
}

NSArray "out of scope"

.h
#property (nonatomic, retain) NSArray *m_plistData;
.m
#synthesize m_plistData;
- (void)viewDidLoad
{
NSArray *array = [[NSArray alloc]initWithObjects:#"0",#"1",#"2",#"3",#"4",#"5",#"6",#"7",#"8",#"9",#"10",#"11",#"12",#"13",#"14", nil];
m_plistData = array;
NSArray *nn = m_plistData;
[super viewDidLoad];
}
I use breakpoint and found array is normal,but m_plistData has no values,shows "out of scope",I can't understand why nn can get normal values
array is a local reference variable. It just lasts until viewDidLoad method. Now,
m_plistData = array;
The above statement doesn't make a deep copy. It is just a shallow copy.
- (void)viewDidLoad
{
NSArray *array = [[NSArray alloc]initWithObjects:#"0",#"1",#"2",#"3",#"4",#"5",#"6",#"7",#"8",#"9",#"10",#"11",#"12",#"13",#"14", nil];
m_plistData = array;
NSArray *nn = m_plistData;
[super viewDidLoad];
} // Both the array, nn references cease to exist after this point.
// So having references to it leads to run-time exception if used else where.
If your objective is have elements in m_plistData, directly do -
m_plistData = [[NSArray alloc]initWithObjects:#"0",#"1",#"2",#"3",#"4",#"5",#"6",#"7",#"8",#"9",#"10",#"11",#"12",#"13",#"14", nil];
Try something like:
m_plistData = [array copy];
Do it like this as you have a NSAarray:
if(array)
{
m_plistData = [NSArray arrayWithArray:array];
}

Where is the leak here?

I don't understand where is the leak here.
I am querying for a field in the database. After this, I am inserting in a NSMutableArray list.
#property (nonatomic, retain) NSMutableArray *bList;
#property (nonatomic, retain) NSString *icon;//Model
Model *newModel = [[Model alloc] init];
newModel.icon = [NSString stringWithUTF8String:(char *) sqlite3_column_text(compiledStatement, 2)];
[self.bList addObject:newModel];
[newModel release];
And in the end:
- (void)dealloc {
[self.bList release];
[super dealloc];
}
[self.bList release];
Don't do that; either use self.bList = nil; or [bList release], bList = nil;
There doesn't appear to be a leak in that code, unless I'm missing something obvious.
Remember that leaks identifies where the leak was allocated, not where it was leaked. The leak is likely caused by an over-retain elsewhere.
Based on your comment on #murat's answer, If you are doing,
self.blist = [[NSMutableArray alloc] init];
then you are leaking memory as you are taking ownership twice in that line. One by alloc-init and one based on the property (assuming it is retained, mostly should be). In such case releasing it once in dealloc won't balance the retain-release calls. You will have to rather do,
self.blist = [NSMutableArray array];
or
self.blist = [NSMutableArray arrayWithCapacity:100];
You create an instance of array but did not take a memory space for it. For your blist array, allocate a memory space.
self.blist= [[NSMutableArray alloc]init]; // or you can create like
self.blist= [[NSMutableArray alloc]initWithCapacity:100];

NSMutableArray addObject in for loop - memory leak

i'm putting strings (which are filenames of files in a certain directory) into an NSMutableArray with a for loop:
h-file:
#import <Three20/Three20.h>
#interface AlbumController : TTThumbsViewController {
NSMutableArray *images;
}
#property (nonatomic, retain) NSMutableArray *images;
#end
m-file:
#import "AlbumController.h"
#import "PhotoSource.h"
#import "Photo.h"
#implementation AlbumController
#synthesize images;
-(void)createPhotos {
NSString *bundleRoot = [[NSBundle mainBundle] bundlePath];
NSArray *dirContents = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:bundleRoot error:nil];
NSArray *onlyJPGs = [dirContents filteredArrayUsingPredicate:[NSPredicate predicateWithFormat:#"self ENDSWITH '.jpg'"]];
NSMutableArray *pics = [[onlyJPGs copy] autorelease];
if(!self.images) {
self.images = [[NSMutableArray alloc] init];
}
for(int i = 0; i < [onlyJPGs count]; i++)
{
//NSLog([pics objectAtIndex:i]);
NSString *ImgURL = [#"bundle://" stringByAppendingString:[pics objectAtIndex:i]];
Photo *photo = [[Photo alloc] initWithURL:ImgURL smallURL:ImgURL size:CGSizeMake(320, 212)];
[images addObject:photo];
[photo release];
}
}
-(void)viewDidLoad{
[self createPhotos]; // method to set up the photos array
self.photoSource = [[PhotoSource alloc]
initWithType:PhotoSourceNormal
title:#"Chili Pflanzen"
photos:images
photos2:nil
];
}
#end
i do not have any problem in the simulator but on my iPod...
Error message:
Data FOrmatters temporarily unavailable, will re-try after a 'continue'. (Unknown error loading shared library "/Developer/usr/lib/libXcodeDebuggerSupport.dylib")
thanks in advance
I think you should use mutableCopy and not copy on your pics array.
so instead of:
NSMutableArray *pics = [[onlyJPGs copy] autorelease];
you should use:
NSMutableArray *pics = [[onlyJPGs mutableCopy] autorelease];
More information about copy/mutablecopy in this question: Copy & mutableCopy?
Looks like the main issue is with
[images addObject:[[Photo alloc] initWithURL:ImgURL smallURL:ImgURL size:CGSizeMake(320, 212)]];
Here you are alloc'ing Photo but not releasing it. When you add an object to an array it increases the retain count for it.
Try changing it to
Photo *photo = [[Photo alloc] initWithURL:ImgURL smallURL:ImgURL size:CGSizeMake(320, 212)];
[images addObject:photo];
[photo release];
In addition ...
I'd change
self.images = [[[NSMutableArray alloc] init] autorelease];
to
if(!self.images) {
self.images = [[NSMutableArray alloc] init];
}
Otherwise there is the potential for a memory leak if it has already been initialized, as well as that you probably do not want it autoreleased;
Your NSMutableArray instance is autoreleased. You are assigning it to the images ivar. The fact that you have declared it as a retained property doesn't matter, because you aren't assigning it to the property. My guess is that you meant to assign to the property, and the crash is caused by the inadvertent deallocation.
Change:
images = [[[NSMutableArray alloc] init] autorelease];
...to:
self.images = [[[NSMutableArray alloc] init] autorelease];
...or:
images = [[NSMutableArray alloc] init];
Also note that your property is declared as NSArray when you are allocating an instance of NSMutableArray.
Also see the Memory Management Programming Guide.

Get & Edit NSMutableArray from different class file

I am trying to access and change a array from a different class file. When using a NSLog, I get a result of (null). Below is my code:
RootViewController.h
NSMutableArray *listOfItems;
#property (nonatomic, retain) NSMutableArray *listOfItems;
RootViewController.m
#synthesize listOfItems;
listOfItems = [[NSMutableArray alloc] init];
[listOfItems addObject:#"One"];
[listOfItems addObject:#"Two"];
[listOfItems addObject:#"Three"];
SecondViewController.m
RootViewController *test = [[RootViewController alloc] init];
NSLog(#"Results: %#", test.listOfItems);
I get the following results in my console: Results: (null)
Thanks in advance,
Coulton
P.S. Obviously I have left out a bunch of code. I just tried to make it easier to read. If you need to see anything else, I would be more than happy to post more. Just ask
EDIT #1:
I am getting hundreds of NSLog Messages that look something like this:
*** __NSAutoreleaseNoPool(): Object 0x4e39020 of class __NSArrayI autoreleased with no pool in place - just leaking
And here's my init code:
- (id) init {
//NSLog(#"%#", theUserID);
// Set up database connection
NSString *myDB = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:#"database.db"];
database = [[Sqlite alloc] init];
[database open:myDB];
//Initialize the array.
listOfItems = [[NSMutableArray alloc] init];
// Add to array to display in the tableView
NSArray *listOfItemsTwo = [database executeQuery:#"SELECT * FROM albums"];
for (NSDictionary *rowone in listOfItemsTwo) {
NSString *getName = [rowone valueForKey:#"name"];
if (getName != NULL) {
[listOfItems addObject:getName];
[getName release];
}
}
return self;
}
I guess you reversed RootViewController.m and RootViewController.h snippets right?
Are you sure that the
listOfItems = [[NSMutableArray alloc] init];
gets called? Maybe you can put a breakpoint there.
EDIT: Order of RootViewController.m and RootViewController.h has been fixed in the question. It's not clear from the question where the above line is in the code. That's a important piece of information.
EDIT2: Example of init method.
#implementation RootViewController
- (id) init
{
listOfItems = [[NSMutableArray alloc] init];
[listOfItems addObject:#"One"];
return self;
}
#end