how to compile tidesdk package to get .exe file out of it? - cross-platform

Im trying to compile hello world package made from tide but couldnot make anything out of it. I tried compiling using tidebuilder.py but for some reason it seems not to be working. I installed tide sdk and tried to import but this package womt get imported.
How do I compile this file to get .exe application for Windows?

Steps 5 and 6 in this guide explain how to create an .exe file:
http://tidesdk.multipart.net/docs/user-dev/generated/#!/guide/getting_started

Related

Build ti.barcode failed

This is my first time to build Titanium module. What I am building is the ti.barcode for Android. I grasp the source code from Github and import to Titanium studio. Some build path error is easily corrected by opening build path and just close. There is no error shown on the project.
But when I tried to package it, I always get error message:
Launching build and packaging failed
Build failed. Unable to locate generated zip file at /Users/ymlan/Code/ti.barcode-android-2.3.5/dist/ti.barcode-android-2.3.5.zip
I use JDK 1.8 , SDK 5.2.2GA , it seems to be some configuration error, but I can not figure it out after hours of googling. Since I request your keens help here.
Thanks in advance for your help.
Cliff
Maybe it's related to https://jira.appcelerator.org/browse/AC-3806.
It gives me the same error with a new module too.
I had a similar issue. After two days of hell, I have found the cause of my problem! In my workspace root there was an old tiapp.xml (I do not know how it got there...). After removing it, I managed to make the build of the modules, both from Appcelerator Studio that from the CLI.
Try to see if you also have a tiapp.xml or timodule.xml file in the root of the workspace.
Maybe this one might help you
https://github.com/acktie/Acktie-Mobile-Android-Barcode
Or is it definitely required to use Ti.barcode ?

Getting started with wxWidgets and CLion?

Can anyone suggest a tutorial or getting started guide to CLion and wxWdgets? I have searched around but am unable to find anything.
Well,
you should download WxWidgets here http://www.wxwidgets.org/downloads/.
Then, you should compile and install to your system.
Download and install CLion.
Create new Project.
Then, follow to this edit your CMakeLists.txt Building wxWidgets 3.1.0 on CLion (Ubuntu)
Then try Hello World sample http://docs.wxwidgets.org/trunk/overview_helloworld.html.
If everything okay, start to develop great apps!

How to build gstreamer-sharp with monodevelop/xamarin?

i'm developer of AudioCuesheetEditor, an application for editing audio cuesheets. The new Version should be able to play back sound, so I would like to use gstreamer as backend. I investigated a bit in gstreamer and found out, that I need to use version 1.x with gstreamer-sharp 0.99.x binding. No problem, downloaded gstreamer-sharp 0.99.0, opened the solution with monodevelop (on linux) or xamarin (on windows) and tried to build the dll, but that didn't work. I get the error "namespace Gst.GLib" not found.
I'm developing with xamarin/monodevelop and need to have a portable app (working with mono/.net).
Can anyone help me, get gstreamer-sharp build?
Thanks in advance!
gstreamer-sharp is currently not supported on Windows, however you can compile the managed parts on linux and compile the glue on Windows using Visual Studio:
Install gtk-sharp 3.0 from https://github.com/mono/gtk-sharp
Compile gstreamer-sharp using ./autogen.sh && make
Take the compiled glib-sharp and gstreamer-sharp binary and all .c files from sources/glue/
Download and install gstreamer binaries from http://gstreamer.freedesktop.org/data/pkg/windows/1.2.2/ and install the development and binary packages for the architecture you want to compile for. You can use gstreamer 1.0 or 1.2.
Use the Visual Studio template from the gstreamer-devel package and change the project type to library. Add the c files taken from the sources/glue folder and compile the glue library. The library should be called libgstreamersharpglue-1.0.0.dll
Put the managed parts together with the native symbols.
EDIT:
Compiling the glue is now easier on Windows! Someone set up a project which can compile the glue using Visual Studio on Windows. I have a fork which has binaries at https://github.com/xDarkice/libgstreamersharpglue
gstreamer-sharp uses autotools for its build system, you cannot build it with an IDE. Please do the autotools dance:
./autogen.sh --prefix=/the/prefix/where/you/want/to/install
make
sudo make install

Lattix with Understand for C++/Objective-C: API library missing error (Mac OSX)

I'd like to use lattix to analyse objective-c code (http://www.lattix.com/node/114).
Computer is a macbook with osx 10.7.4.
Lattix version is 7.8 (newest).
I am not sure which understand version to use, newest would be 3.0 build 635, but I have the same problem with understand 3.0 and 2.6 anyway.
Understand works fine (version 2.6 or 3.0), I can create a new understand project for an iOS objective-c project and name it *.udb.
Analysis within understand also work fine.
The problem is when I try to import it into lattix:
In lattix I do:
File -> new project -> profiles: all -> choose Module Type C/C++ (Understand) and add the udb file.
When creating a new project now I get this error:
"Error opening data ... Understand API library missing. Please install Understand."
Also tried understand 3.0 same problem.
Has someone got these two tools working on a mac and maybe had a similar issue?
Or does s.o. maybe has an alternative to lattix?
Big thanks in advance.
The link you have posted has the answer to your question at the third paragraph:
Please ensure that Understand for C++ is installed on your computer
with a valid license. On Windows, please ensure that the path contains
the directory (typically C:\Program Files\STI\bin\pc-win32). On
Linux, please set the environment variable STI_HOME to the top of your
Understand Installation.
One Japanese guide i found says
[For Linux]
After installing Understand 2.0, please set the
{Understand 2.0 installation directory} / scitools $ to STI_HOME
system environment variable.
Start the ($ {Lattix installation
directory} / Lattix / bin / ldm.sh) Lattix.
Might be helpful for Understand 3.0 as well

Linking libcsoap to iPhone project in Xcode

I have an iPhone project that I want to use libcsoap in to make service calls. I'm having trouble linking a pure c library to xCode though. I've tried everything short of manually rebuilding the project as an Xcode project.
I built it via command line (./configure; make; make install). Then linked the output (libcsoap.a) and connected to the headers. This gave me a linker error saying that libcsoap.a was built for archiving and couldn't be used.
I tried creating a project out of just the makefile but that failed to build.
Can anybody explain to me what I should do to link these?
Thanks in advance,
George