UIScrollView scrolling area inside a UICollectionViewCell - objective-c

I have the following UICollectionView Controller
My problem is when I zoom into the image, I am able to "scroll past" the image boundary. It is almost exactly similar to this question Keep zoomable image in center of UIScrollView but the answer didn't solve it for me.
From what I understand, I believe this is because the content size of the scrollView isn't set to the size of the image. However, I'm not sure where to set something like self.scrollView.contentSize = self.imageView.image.size in my subclassed UICollectionViewCell.
Default View
Zoomed and Moved Beyond Image Boundary
My expected behaviour is for the image to sorta bounce back if the user tries to scroll beyond the image.
The relevant code thus far
Imgur Cell Subclass
- (void)awakeFromNib {
self.scrollView.minimumZoomScale = 1;
self.scrollView.maximumZoomScale = 3.0;
self.scrollView.delegate = self;
}
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView
{
return self.imageView;
}
View Controller
- (void)viewDidLoad {
[super viewDidLoad];
[self setStyle];
ImgurCellDetail *cell = (ImgurCellDetail *)[self.collectionView cellForItemAtIndexPath:self.indexPath];
cell.scrollView.minimumZoomScale = cell.scrollView.frame.size.width / cell.imageView.frame.size.width;
cell.scrollView.maximumZoomScale = 3.0;
cell.scrollView.contentSize = cell.imageView.image.size;
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[self loadSelectedImage];
}
- (void)loadSelectedImage
{
[self.collectionView scrollToItemAtIndexPath:self.indexPath
atScrollPosition:UICollectionViewScrollPositionCenteredHorizontally
animated:NO];
}
- (ImgurCellDetail *)collectionView:(UICollectionView *)collectionView
cellForItemAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *cellIdentifier = #"Cell";
ImgurCellDetail *cell = [collectionView dequeueReusableCellWithReuseIdentifier:cellIdentifier forIndexPath:indexPath];
[self resetImage:cell];
cell.imageView.image = [UIImage imageWithContentsOfFile:self.imageArray[indexPath.row]];
[self.collectionView addGestureRecognizer:cell.scrollView.pinchGestureRecognizer];
[self.collectionView addGestureRecognizer:cell.scrollView.panGestureRecognizer];
return cell;
}
-(CGSize)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout *)collectionViewLayout
sizeForItemAtIndexPath:(NSIndexPath *)indexPath {
// Need this for 3.5"
return self.collectionView.frame.size;
}
- (void)collectionView:(UICollectionView *)collectionView
didEndDisplayingCell:(ImgurCellDetail *)cell
forItemAtIndexPath:(NSIndexPath *)indexPath {
[self.collectionView removeGestureRecognizer:cell.scrollView.pinchGestureRecognizer];
[self.collectionView removeGestureRecognizer:cell.scrollView.panGestureRecognizer];
}
- (void)resetImage:(ImgurCellDetail *)cell {
//reset zoomScale back to 1 so that contentSize can be modified correctly
cell.scrollView.zoomScale = 1;
}
I should probably mention that I have no issues when the Image View is set to aspect fill but as you can see, it's currently set to aspect fit which is where my troubles begin.

I think you have to start by setting the contentSize of the scroll view to match the size of the scaled down size of your image (the size shown in your first screenshot) and not to the actual size of the picture.
// Not this
//cell.scrollView.contentSize = cell.imageView.image.size;
// But this
CGSize originalSize = cell.imageView.image.size;
CGSize sizeToFit = cell.scrollView.bounds.size;
CGFloat scaleDownFactor = MIN(sizeToFit.width / originalSize.width,
sizeToFit.height / originalSize.height);
CGSize scaledDownSize = CGSizeMake(nearbyintf(originalSize.width * scaleDownFactor),
nearbyintf(originalSize.height * scaleDownFactor));
cell.scrollView.contentSize = scaledDownSize;
// Also use scaledDownSize for the viewForZooming
From there you keep adjusting the content insets as done in the answer you linked.
Finally the scroll view's actual size may not be fully adjusted yet in viewDidLoad!

I managed to solve my own bug. I adapted the method found here: http://www.raywenderlich.com/10518/how-to-use-uiscrollview-to-scroll-and-zoom-content into my solution.
The changes I had to make were:
Generating the image programmatically instead of using the storyboard
Adding scrollview min/max zoom init code in my awakeInNib method for my UICollectionView subclass
Generating the image in my cellForRowIndexPath
That's about it I think.

Related

UITableviewCell automatic sizing based on label not working

UITableview cells are returning heights that don't really correlate to their text.
I have been dealing with a rather annoying bug where xcode returns incorrect heights for cells and just in general is return pixels heights for elements in cells that are terribly inconsistent.
I thought I could implement the methods below to clean things up, but they turned out just to make things worse.
The first image in the google doc is what my cells look like when I use these methods. Please tell me any ideas you have to fix them. The crux of the problem is a special case which I have shown in the second image of the google doc.
The reason behind the special case and a deeper discussion of the reason it occurs is in the google doc. Here's the google doc link:
https://docs.google.com/document/d/1tT43nE-1Wq8leRIaoQ29S0aQhZUWP88kIX3WlG_RcOg/edit?usp=sharing
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
if (indexPath.section==0) { //postcell
return 500.0; //TODO add some autolayout stuff for this case...
} else { //comment cell
UIFont * font=[UIFont fontWithName:#"Helvetica Neue" size:13.0];
NSIndexPath *adjustedIndexPath = [NSIndexPath indexPathForRow:indexPath.row inSection:indexPath.section-1];
BRComment *comment = [self.commentsController objectAtIndexPath:adjustedIndexPath];
CGRect screenRect = [[UIScreen mainScreen] bounds];
CGFloat screenWidth = screenRect.size.width;
//CommentCell * commentCell=(CommentCell *)[self.tableView cellForRowAtIndexPath:indexPath];
CGSize labelHeight = [self heigtForCellwithString:comment.body andLabelWidth:screenWidth-78.0 withFont:font];
return labelHeight.height; // the return height + your other view height
}
}
-(CGSize)heigtForCellwithString:(NSString *)stringValue andLabelWidth:(CGFloat)labelWidth withFont:(UIFont *)font{
CGSize constraint = CGSizeMake(labelWidth,9999); // Replace 300 with your label width //TODO replace
NSDictionary *attributes = #{NSFontAttributeName: font};
CGRect rect = [stringValue boundingRectWithSize:constraint
options: (NSStringDrawingUsesLineFragmentOrigin|NSStringDrawingUsesFontLeading)
attributes:attributes
context:nil];
return rect.size;
}
iOS 8 introduces the super handy UITableViewAutomaticDimension const to UITableView. To get cells to size themselves automatically simply return UITableViewAutomaticDimension from both -tableView:heightForRowAtIndexPath: and -tableView:estimatedHeightForRowAtIndexPath:.
- (CGFloat)tableView:(UITableView *)tableView estimatedHeightForRowAtIndexPath:(NSIndexPath *)indexPath
{
return UITableViewAutomaticDimension;
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
return UITableViewAutomaticDimension;
}
Voila, your cells should be sized correctly. Note this'll also take into account cell layoutMargins and indentationWidth/indentationLevel if you need to use those.

How to make UITextView in section header adjust its height to its content

I cannot get this to work. I am using autolayout on the current view controller. I have a UITableView that has section headers and each section header has UITextView that has text that varies in length depending on the section. I cannot make it enlarge its height automatically to fit the contents so there will be no need for scroll (its contents are attributed text)
- (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section
{
//UITextView *tv = [[UITextView alloc] init];
//tv.editable = NO;
//tv.attributedText = [self millionaireResults][section][#"header"];
//return tv;
return [self millionaireResults][section][#"headerview"]; //this is a uitextview
}
// this did not workeither
- (CGFloat)tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section
{
UITextView *tv = [self millionaireResults][section][#"headerview"];
return tv.frame.size.height;
}
How can this problem be solved?
I updated the code per the suggestion of Michael below
Make your "UITextView *tv" object a property and then you can do something like this (assuming you only have exactly one section to your table view):
- (CGFloat)tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section
{
return (self.tv.frame.size.height);
}
If you have more sections (which is appears you do), you should make that property a NSArray of UITextView objects.
This also means you need to set the contents of your "tv" object before "viewForHeaderInSection:" gets called.
This is the answer that worked for me
When you are creating the UITextView, you must set the scrollEnabled
to false.
Your UITextView must be given the width that covers horizontal space otherwise auto size calculation are off (sometimes it is sometimes it is not, i think depending on wordbreak or something, but it was inconsistent!) and only fixes itself if you rotate the device to force redraw
In the heightForHeaderInSection method, you must get the
sizeThatFits and return its height as the height of your text view
Here is the height calculation (I found this on this site http://www.raywenderlich.com/50151/text-kit-tutorial )
- (CGFloat)tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section
{
UITextView *tv1 = (UITextView *)[self millionaireResults][section][#"headerview"];
// sizethatfits calculates the perfect size for this UITextView
// if you gave your UITextView full width
CGSize goodsize = [tv1 sizeThatFits:tv1.frame.size];
return goodsize.height+4; // here 4 is not necessary, i just put it as an offset
}
Here is the code that creates those UITextView objects
for (int i = 0; i < [milarr count]; i++) {
UITextView *tv = [[UITextView alloc] init];
tv.editable = NO;
tv.attributedText = milarr[i];
// labelTopTitle and this table in question have same width in an autoLayouted view
// so i am giving width of labelTopTitle to let UITextView cover full available
// horizontal space
tv.frame = CGRectMake(0, 0, self.labelTopTitle.frame.size.width,FLT_MAX);
//tv.backgroundColor = [UIColor grayColor];
//tv.textContainerInset = UIEdgeInsetsZero;
tv.scrollEnabled = NO;
[results addObject:#{#"headerview": tv,
#"rows":#[...]
}
];
}

UITableViewCell with UITextView height in iOS 7?

How can I calculate the height of an UITableViewCell with an UITextView in it in iOS 7?
I found a lot of answers on similar questions, but sizeWithFont: takes part in every solution and this method is deprecated!
I know I have to use - (CGFloat)tableView:heightForRowAtIndexPath: but how do I calculate the height my TextView needs to display the whole text?
First of all, it is very important to note, that there is a big difference between UITextView and UILabel when it comes to how text is rendered. Not only does UITextView have insets on all borders, but also the text layout inside it is slightly different.
Therefore, sizeWithFont: is a bad way to go for UITextViews.
Instead UITextView itself has a function called sizeThatFits: which will return the smallest size needed to display all contents of the UITextView inside a bounding box, that you can specify.
The following will work equally for both iOS 7 and older versions and as of right now does not include any methods, that are deprecated.
Simple Solution
- (CGFloat)textViewHeightForAttributedText: (NSAttributedString*)text andWidth: (CGFloat)width {
UITextView *calculationView = [[UITextView alloc] init];
[calculationView setAttributedText:text];
CGSize size = [calculationView sizeThatFits:CGSizeMake(width, FLT_MAX)];
return size.height;
}
This function will take a NSAttributedString and the desired width as a CGFloat and return the height needed
Detailed Solution
Since I have recently done something similar, I thought I would also share some solutions to the connected Issues I encountered. I hope it will help somebody.
This is far more in depth and will cover the following:
Of course: setting the height of a UITableViewCell based on the size needed to display the full contents of a contained UITextView
Respond to text changes (and animate the height changes of the row)
Keeping the cursor inside the visible area and keeping first responder on the UITextView when resizing the UITableViewCell while editing
If you are working with a static table view or you only have a known number of UITextViews, you can potentially make step 2 much simpler.
1. First, overwrite the heightForRowAtIndexPath:
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
// check here, if it is one of the cells, that needs to be resized
// to the size of the contained UITextView
if ( )
return [self textViewHeightForRowAtIndexPath:indexPath];
else
// return your normal height here:
return 100.0;
}
2. Define the function that calculated the needed height:
Add an NSMutableDictionary (in this example called textViews) as an instance variable to your UITableViewController subclass.
Use this dictionary to store references to the individual UITextViews like so:
(and yes, indexPaths are valid keys for dictionaries)
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
// Do you cell configuring ...
[textViews setObject:cell.textView forKey:indexPath];
[cell.textView setDelegate: self]; // Needed for step 3
return cell;
}
This function will now calculate the actual height:
- (CGFloat)textViewHeightForRowAtIndexPath: (NSIndexPath*)indexPath {
UITextView *calculationView = [textViews objectForKey: indexPath];
CGFloat textViewWidth = calculationView.frame.size.width;
if (!calculationView.attributedText) {
// This will be needed on load, when the text view is not inited yet
calculationView = [[UITextView alloc] init];
calculationView.attributedText = // get the text from your datasource add attributes and insert here
textViewWidth = 290.0; // Insert the width of your UITextViews or include calculations to set it accordingly
}
CGSize size = [calculationView sizeThatFits:CGSizeMake(textViewWidth, FLT_MAX)];
return size.height;
}
3. Enable Resizing while Editing
For the next two functions, it is important, that the delegate of the UITextViews is set to your UITableViewController. If you need something else as the delegate, you can work around it by making the relevant calls from there or using the appropriate NSNotificationCenter hooks.
- (void)textViewDidChange:(UITextView *)textView {
[self.tableView beginUpdates]; // This will cause an animated update of
[self.tableView endUpdates]; // the height of your UITableViewCell
// If the UITextView is not automatically resized (e.g. through autolayout
// constraints), resize it here
[self scrollToCursorForTextView:textView]; // OPTIONAL: Follow cursor
}
4. Follow cursor while Editing
- (void)textViewDidBeginEditing:(UITextView *)textView {
[self scrollToCursorForTextView:textView];
}
This will make the UITableView scroll to the position of the cursor, if it is not inside the visible Rect of the UITableView:
- (void)scrollToCursorForTextView: (UITextView*)textView {
CGRect cursorRect = [textView caretRectForPosition:textView.selectedTextRange.start];
cursorRect = [self.tableView convertRect:cursorRect fromView:textView];
if (![self rectVisible:cursorRect]) {
cursorRect.size.height += 8; // To add some space underneath the cursor
[self.tableView scrollRectToVisible:cursorRect animated:YES];
}
}
5. Adjust visible rect, by setting insets
While editing, parts of your UITableView may be covered by the Keyboard. If the tableviews insets are not adjusted, scrollToCursorForTextView: will not be able to scroll to your cursor, if it is at the bottom of the tableview.
- (void)keyboardWillShow:(NSNotification*)aNotification {
NSDictionary* info = [aNotification userInfo];
CGSize kbSize = [[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
UIEdgeInsets contentInsets = UIEdgeInsetsMake(self.tableView.contentInset.top, 0.0, kbSize.height, 0.0);
self.tableView.contentInset = contentInsets;
self.tableView.scrollIndicatorInsets = contentInsets;
}
- (void)keyboardWillHide:(NSNotification*)aNotification {
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.35];
UIEdgeInsets contentInsets = UIEdgeInsetsMake(self.tableView.contentInset.top, 0.0, 0.0, 0.0);
self.tableView.contentInset = contentInsets;
self.tableView.scrollIndicatorInsets = contentInsets;
[UIView commitAnimations];
}
And last part:
Inside your view did load, sign up for the Notifications for Keyboard changes through NSNotificationCenter:
- (void)viewDidLoad
{
[super viewDidLoad];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(keyboardWillShow:) name:UIKeyboardWillShowNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(keyboardWillHide:) name:UIKeyboardWillHideNotification object:nil];
}
Please don't get mad at me, for making this answer so long. While not all of it is needed to answer the question, I believe that there are other people who these directly related issues will be helpful to.
UPDATE:
As Dave Haupert pointed out, I forgot to include the rectVisible function:
- (BOOL)rectVisible: (CGRect)rect {
CGRect visibleRect;
visibleRect.origin = self.tableView.contentOffset;
visibleRect.origin.y += self.tableView.contentInset.top;
visibleRect.size = self.tableView.bounds.size;
visibleRect.size.height -= self.tableView.contentInset.top + self.tableView.contentInset.bottom;
return CGRectContainsRect(visibleRect, rect);
}
Also I noticed, that scrollToCursorForTextView: still included a direct reference to one of the TextFields in my project. If you have a problem with bodyTextView not being found, check the updated version of the function.
There is a new function to replace sizeWithFont, which is boundingRectWithSize.
I added the following function to my project, which makes use of the new function on iOS7 and the old one on iOS lower than 7. It has basically the same syntax as sizeWithFont:
-(CGSize)text:(NSString*)text sizeWithFont:(UIFont*)font constrainedToSize:(CGSize)size{
if(IOS_NEWER_OR_EQUAL_TO_7){
NSDictionary *attributesDictionary = [NSDictionary dictionaryWithObjectsAndKeys:
font, NSFontAttributeName,
nil];
CGRect frame = [text boundingRectWithSize:size
options:(NSStringDrawingUsesLineFragmentOrigin | NSStringDrawingUsesFontLeading)
attributes:attributesDictionary
context:nil];
return frame.size;
}else{
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
return [text sizeWithFont:font constrainedToSize:size];
#pragma clang diagnostic pop
}
}
You can add that IOS_NEWER_OR_EQUAL_TO_7 on your prefix.pch file in your project as:
#define IOS_NEWER_OR_EQUAL_TO_7 ( [ [ [ UIDevice currentDevice ] systemVersion ] floatValue ] >= 7.0 )
If you're using UITableViewAutomaticDimension I have a really simple (iOS 8 only) solution. In my case it's a static table view, but i guess you could adapt this for dynamic prototypes...
I have a constraint outlet for the text-view's height and I have implemented the following methods like this:
// Outlets
#property (weak, nonatomic) IBOutlet UITextView *textView;
#property (weak, nonatomic) IBOutlet NSLayoutConstraint *textViewHeight;
// Implementation
#pragma mark - Private Methods
- (void)updateTextViewHeight {
self.textViewHeight.constant = self.textView.contentSize.height + self.textView.contentInset.top + self.textView.contentInset.bottom;
}
#pragma mark - View Controller Overrides
- (void)viewDidLoad {
[super viewDidLoad];
[self updateTextViewHeight];
}
#pragma mark - TableView Delegate & Datasource
- (CGFloat)tableView:(UITableView *)tableView estimatedHeightForRowAtIndexPath:(NSIndexPath *)indexPath {
return 80;
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
return UITableViewAutomaticDimension;
}
#pragma mark - TextViewDelegate
- (void)textViewDidChange:(UITextView *)textView {
[self.tableView beginUpdates];
[self updateTextViewHeight];
[self.tableView endUpdates];
}
But remember: the text view must be scrollable, and you must setup your constraints such that they work for automatic dimension:
setup all the view in the cell in relation to each other, with fixed heights (including the text view height, which you will change programatically)
the top most view has the top spacing and the bottom most view has the bottom spacing to the super view;
The most basic cell example is:
no other views in the cell except the textview
0 margins around all sides of the text view and a predefined height constraint for the text view.
Tim Bodeit's answer is great. I used the code of Simple Solution to correctly get the height of the text view, and use that height in heightForRowAtIndexPath. But I don't use the rest of the answer to resize the text view. Instead, I write code to change the frame of text view in cellForRowAtIndexPath.
Everything is working in iOS 6 and below, but in iOS 7 the text in text view cannot be fully shown even though the frame of text view is indeed resized. (I'm not using Auto Layout). It should be the reason that in iOS 7 there's TextKit and the position of the text is controlled by NSTextContainer in UITextView. So in my case I need to add a line to set the someTextView in order to make it work correctly in iOS 7.
if (SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(#"7.0")) {
someTextView.textContainer.heightTracksTextView = YES;
}
As the documentation said, what that property does is:
Controls whether the receiver adjusts the height of its bounding
rectangle when its text view is resized. Default value: NO.
If leave it with the default value, after resize the frame of someTextView, the size of the textContainer is not changed, leading to the result that the text can only be displayed in the area before resizing.
And maybe it is needed to set the scrollEnabled = NO in case there's more than one textContainer, so that the text will reflow from one textContainer to the another.
Here is one more solution that aims at simplicity and quick prototyping:
Setup:
Table with prototype cells.
Each cell contains dynamic sized UITextView w/ other contents.
Prototype cells are associated with TableCell.h.
UITableView is associated with TableViewController.h.
Solution:
(1) Add to TableViewController.m:
// This is the method that determines the height of each cell.
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
// I am using a helper method here to get the text at a given cell.
NSString *text = [self getTextAtIndex:indexPath];
// Getting the height needed by the dynamic text view.
CGSize size = [self frameForText:text sizeWithFont:nil constrainedToSize:CGSizeMake(300.f, CGFLOAT_MAX)];
// Return the size of the current row.
// 80 is the minimum height! Update accordingly - or else, cells are going to be too thin.
return size.height + 80;
}
// Think of this as some utility function that given text, calculates how much
// space would be needed to fit that text.
- (CGSize)frameForText:(NSString *)text sizeWithFont:(UIFont *)font constrainedToSize:(CGSize)size
{
NSDictionary *attributesDictionary = [NSDictionary dictionaryWithObjectsAndKeys:
font, NSFontAttributeName,
nil];
CGRect frame = [text boundingRectWithSize:size
options:(NSStringDrawingUsesLineFragmentOrigin | NSStringDrawingUsesFontLeading)
attributes:attributesDictionary
context:nil];
// This contains both height and width, but we really care about height.
return frame.size;
}
// Think of this as a source for the text to be rendered in the text view.
// I used a dictionary to map indexPath to some dynamically fetched text.
- (NSString *) getTextAtIndex: (NSIndexPath *) indexPath
{
return #"This is stubbed text - update it to return the text of the text view.";
}
(2) Add to TableCell.m:
// This method will be called when the cell is initialized from the storyboard
// prototype.
- (void)awakeFromNib
{
// Assuming TextView here is the text view in the cell.
TextView.scrollEnabled = YES;
}
Explanation:
So what's happening here is this: each text view is bound to the height of the table cells by vertical and horizontal constraints - that means when the table cell height increases, the text view increases its size as well. I used a modified version of #manecosta's code to calculate the required height of a text view to fit the given text in a cell. So that means given a text with X number of characters, frameForText: will return a size which will have a property size.height that matches the text view's required height.
Now, all that remains is the update the cell's height to match the required text view's height. And this is achieved at heightForRowAtIndexPath:. As noted in the comments, since size.height is only the height for the text view and not the entire cell, there should be some offset added to it. In the case of the example, this value was 80.
One approach if you're using autolayout is to let the autolayout engine calculate the size for you. This isn't the most efficient approach but it is pretty convenient (and arguably the most accurate). It becomes more convenient as the complexity of the cell layout grows - e.g. suddenly you have two or more textviews/fields in the cell.
I answered a similar question with a complete sample for sizing tableview cells using auto layout, here:
How to resize superview to fit all subviews with autolayout?
The complete smooth solution is as follows.
First, we need the cell class with a textView
#protocol TextInputTableViewCellDelegate <NSObject>
#optional
- (void)textInputTableViewCellTextWillChange:(TextInputTableViewCell *)cell;
- (void)textInputTableViewCellTextDidChange:(TextInputTableViewCell *)cell;
#end
#interface TextInputTableViewCell : UITableViewCell
#property (nonatomic, weak) id<TextInputTableViewCellDelegate> delegate;
#property (nonatomic, readonly) UITextView *textView;
#property (nonatomic) NSInteger minLines;
#property (nonatomic) CGFloat lastRelativeFrameOriginY;
#end
#import "TextInputTableViewCell.h"
#interface TextInputTableViewCell () <UITextViewDelegate> {
NSLayoutConstraint *_heightConstraint;
}
#property (nonatomic) UITextView *textView;
#end
#implementation TextInputTableViewCell
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
self.selectionStyle = UITableViewCellSelectionStyleNone;
_textView = [UITextView new];
_textView.translatesAutoresizingMaskIntoConstraints = NO;
_textView.delegate = self;
_textView.scrollEnabled = NO;
_textView.font = CELL_REG_FONT;
_textView.textContainer.lineFragmentPadding = 0.0;
_textView.textContainerInset = UIEdgeInsetsZero;
[self.contentView addSubview:_textView];
[self.contentView addConstraints: [NSLayoutConstraint constraintsWithVisualFormat:#"H:|-[view]-|" options:nil metrics:nil views:#{#"view": _textView}]];
[self.contentView addConstraints: [NSLayoutConstraint constraintsWithVisualFormat:#"V:|-[view]-|" options:nil metrics:nil views:#{#"view": _textView}]];
_heightConstraint = [NSLayoutConstraint constraintWithItem: _textView
attribute: NSLayoutAttributeHeight
relatedBy: NSLayoutRelationGreaterThanOrEqual
toItem: nil
attribute: NSLayoutAttributeNotAnAttribute
multiplier: 0.0
constant: (_textView.font.lineHeight + 15)];
_heightConstraint.priority = UILayoutPriorityRequired - 1;
[_textView addConstraint:_heightConstraint];
}
return self;
}
- (void)prepareForReuse {
[super prepareForReuse];
self.minLines = 1;
}
- (void)setMinLines:(NSInteger)minLines {
_heightConstraint.constant = minLines * _textView.font.lineHeight + 15;
}
- (BOOL)textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString *)text {
if ([self.delegate respondsToSelector:#selector(textInputTableViewCellTextWillChange:)]) {
[self.delegate textInputTableViewCellTextWillChange:self];
}
return YES;
}
- (void)textViewDidChange:(UITextView *)textView {
if ([self.delegate respondsToSelector:#selector(textInputTableViewCellTextDidChange:)]) {
[self.delegate textInputTableViewCellTextDidChange:self];
}
}
Next, we use it in the TableViewController
#interface SomeTableViewController () <TextInputTableViewCellDelegate>
#end
#implementation SomeTableViewController
. . . . . . . . . . . . . . . . . . . .
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
TextInputTableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: TextInputTableViewCellIdentifier forIndexPath:indexPath];
cell.delegate = self;
cell.minLines = 3;
. . . . . . . . . .
return cell;
}
- (CGFloat)tableView:(UITableView *)tableView estimatedHeightForRowAtIndexPath:(NSIndexPath *)indexPath {
return UITableViewAutomaticDimension;
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
return UITableViewAutomaticDimension;
}
- (void)textInputTableViewCellWillChange:(TextInputTableViewCell *)cell {
cell.lastRelativeFrameOriginY = cell.frame.origin.y - self.tableView.contentOffset.y;
}
- (void)textInputTableViewCellTextDidChange:(TextInputTableViewCell *)cell {
NSIndexPath *indexPath = [self.tableView indexPathForCell:cell];
[UIView performWithoutAnimation:^{
[self.tableView moveRowAtIndexPath:indexPath toIndexPath:indexPath];
}];
CGFloat contentOffsetY = cell.frame.origin.y - cell.lastRelativeFrameOriginY;
self.tableView.contentOffset = CGPointMake(self.tableView.contentOffset.x, contentOffsetY);
CGRect caretRect = [cell.textView caretRectForPosition:cell.textView.selectedTextRange.start];
caretRect = [self.tableView convertRect:caretRect fromView:cell.textView];
CGRect visibleRect = self.tableView.bounds;
visibleRect.origin.y += self.tableView.contentInset.top;
visibleRect.size.height -= self.tableView.contentInset.top + self.tableView.contentInset.bottom;
BOOL res = CGRectContainsRect(visibleRect, caretRect);
if (!res) {
caretRect.size.height += 5;
[self.tableView scrollRectToVisible:caretRect animated:NO];
}
}
#end
Here minLines allows to set minimum height for the textView (to
resist height minimizing by AutoLayout with
UITableViewAutomaticDimension).
moveRowAtIndexPath:indexPath: with the same indexPath starts
tableViewCell height re-calculation and re-layout.
performWithoutAnimation: removes side-effect (tableView content
offset jumping on starting new line while typing).
It is important to preserve relativeFrameOriginY (not
contentOffsetY!) during cell update because contentSize of the
cells before the current cell could be change by autoLayout calculus
in unexpected way. It removes visual jumps on system hyphenation
while typing long words.
Note that you shouldn't set the property estimatedRowHeight! The
following doesn't work
self.tableView.estimatedRowHeight = UITableViewAutomaticDimension;
Use only tableViewDelegate method.
==========================================================================
If one doesn't mind against weak binding between tableView and tableViewCell and updating geometry of the tableView from tableViewCell, it is possible to upgrade TextInputTableViewCell class above:
#interface TextInputTableViewCell : UITableViewCell
#property (nonatomic, weak) id<TextInputTableViewCellDelegate> delegate;
#property (nonatomic, weak) UITableView *tableView;
#property (nonatomic, readonly) UITextView *textView;
#property (nonatomic) NSInteger minLines;
#end
#import "TextInputTableViewCell.h"
#interface TextInputTableViewCell () <UITextViewDelegate> {
NSLayoutConstraint *_heightConstraint;
CGFloat _lastRelativeFrameOriginY;
}
#property (nonatomic) UITextView *textView;
#end
#implementation TextInputTableViewCell
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
self.selectionStyle = UITableViewCellSelectionStyleNone;
_textView = [UITextView new];
_textView.translatesAutoresizingMaskIntoConstraints = NO;
_textView.delegate = self;
_textView.scrollEnabled = NO;
_textView.font = CELL_REG_FONT;
_textView.textContainer.lineFragmentPadding = 0.0;
_textView.textContainerInset = UIEdgeInsetsZero;
[self.contentView addSubview:_textView];
[self.contentView addConstraints: [NSLayoutConstraint constraintsWithVisualFormat:#"H:|-[view]-|" options:nil metrics:nil views:#{#"view": _textView}]];
[self.contentView addConstraints: [NSLayoutConstraint constraintsWithVisualFormat:#"V:|-[view]-|" options:nil metrics:nil views:#{#"view": _textView}]];
_heightConstraint = [NSLayoutConstraint constraintWithItem: _textView
attribute: NSLayoutAttributeHeight
relatedBy: NSLayoutRelationGreaterThanOrEqual
toItem: nil
attribute: NSLayoutAttributeNotAnAttribute
multiplier: 0.0
constant: (_textView.font.lineHeight + 15)];
_heightConstraint.priority = UILayoutPriorityRequired - 1;
[_textView addConstraint:_heightConstraint];
}
return self;
}
- (void)prepareForReuse {
[super prepareForReuse];
self.minLines = 1;
self.tableView = nil;
}
- (void)setMinLines:(NSInteger)minLines {
_heightConstraint.constant = minLines * _textView.font.lineHeight + 15;
}
- (BOOL)textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString *)text {
_lastRelativeFrameOriginY = self.frame.origin.y - self.tableView.contentOffset.y;
return YES;
}
- (void)textViewDidChange:(UITextView *)textView {
NSIndexPath *indexPath = [self.tableView indexPathForCell:self];
if (indexPath == nil) return;
[UIView performWithoutAnimation:^{
[self.tableView moveRowAtIndexPath:indexPath toIndexPath:indexPath];
}];
CGFloat contentOffsetY = self.frame.origin.y - _lastRelativeFrameOriginY;
self.tableView.contentOffset = CGPointMake(self.tableView.contentOffset.x, contentOffsetY);
CGRect caretRect = [self.textView caretRectForPosition:self.textView.selectedTextRange.start];
caretRect = [self.tableView convertRect:caretRect fromView:self.textView];
CGRect visibleRect = self.tableView.bounds;
visibleRect.origin.y += self.tableView.contentInset.top;
visibleRect.size.height -= self.tableView.contentInset.top + self.tableView.contentInset.bottom;
BOOL res = CGRectContainsRect(visibleRect, caretRect);
if (!res) {
caretRect.size.height += 5;
[self.tableView scrollRectToVisible:caretRect animated:NO];
}
}
#end
Put UILabel behind your UITextView.
Use this answer: https://stackoverflow.com/a/36054679/6681462 to UILabel you created
Give them same constraints and fonts
Set them same text;
Your cell's height will calculate by UILabel's content, but all text will be showed by TextField.
UITextView *txtDescLandscape=[[UITextView alloc] initWithFrame:CGRectMake(2,20,310,2)];
txtDescLandscape.editable =NO;
txtDescLandscape.textAlignment =UITextAlignmentLeft;
[txtDescLandscape setFont:[UIFont fontWithName:#"ArialMT" size:15]];
txtDescLandscape.text =[objImage valueForKey:#"imgdescription"];
txtDescLandscape.text =[txtDescLandscape.text stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]];
[txtDescLandscape sizeToFit];
[headerView addSubview:txtDescLandscape];
CGRect txtViewlandscpframe = txtDescLandscape.frame;
txtViewlandscpframe.size.height = txtDescLandscape.contentSize.height;
txtDescLandscape.frame = txtViewlandscpframe;
i think this way you can count the height of your text view and then resize your tableview cell according to that height so that you can show full text on cell
Swift version
func textViewHeightForAttributedText(text: NSAttributedString, andWidth width: CGFloat) -> CGFloat {
let calculationView = UITextView()
calculationView.attributedText = text
let size = calculationView.sizeThatFits(CGSize(width: width, height: CGFloat.max))
return size.height
}
If you want to automatically adjust UITableViewCell's height based on the height of the inner UITextView's height. See my answer here: https://stackoverflow.com/a/45890087/1245231
The solution is quite simple and should work since iOS 7. Make sure that the Scrolling Enabled option is turned off for the UITextView inside the UITableViewCell in the StoryBoard.
Then in your UITableViewController's viewDidLoad() set the tableView.rowHeight = UITableViewAutomaticDimension and tableView.estimatedRowHeight > 0 such as:
override func viewDidLoad() {
super.viewDidLoad()
tableView.rowHeight = UITableViewAutomaticDimension
tableView.estimatedRowHeight = 44.0
}
That's it. UITableViewCell's height will be automatically adjusted based on the inner UITextView's height.
For iOS 8 and above you can just use
your_tablview.estimatedrowheight= minheight you want
your_tableview.rowheight=UItableviewautomaticDimension

Custom Tableview section header is all black

I have a tableview section header, for which I'd like to add a custom view. When the tableview loads, it appears black, shown here: http://postimage.org/image/luluolc57/ When I start scrolling, and the header "sticks" to the top of the screen/navbar, it becomes just how I want it - shown here http://postimage.org/image/lek98nxud/
Basically, I'd like this view to be transparent with this gray tinted circle on it, so the tableview background shows through. here's the respective code.
- (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section
{
return [[SummaryView alloc] init];
}
- (void)drawRect:(CGRect)rect
{
CGRect tintSize = CGRectMake(0.0, 0.0, self.bounds.size.height, self.bounds.size.height);
[[UIImage imageNamed:#"Circular Tint.png"] drawInRect:tintSize];
}
Does it work as expected with a standard UILabel?
- (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section
{
UILabel* label = [[UILabel alloc] init];
[label setText:#"TEST"];
return label;
}
If it does, you can slowly try transitioning from that and see at what point the problem arises. It might be related to the size of your custom view when it is alloc and init. Maybe initWithFrame would solve it.

Resize downloaded image from URL using SDWebImage from YouTube JSON EDITED

I'm downloading thumbnail images from youtube JSON web service using SDWebImage, in order to set them in a table view cell. The problem is that the download image is 120x90, too big for my needs , as I want to fit it in a UIImageView of 75x75. While the images are cached in the placeholder, they look correct, but once cache is finished, they look in the 120x90 ratio size. I tried setContentMode:UIViewContentModeScaleToFill, but it doesn't work, so I don't know how to solve this issue.
NSString *path= [thumbnail valueForKey:#"sqDefault"];
[cell.imageView setImageWithURL:[NSURL URLWithString:path] placeholderImage:[UIImage imageNamed:#"placeholder.png"]];
[cell.imageView setContentMode:UIViewContentModeScaleToFill];
CALayer * l = [cell.imageView layer];
[l setMasksToBounds:YES];
[l setCornerRadius:5.0];
Many thanks
EDITED:
I have set content mode in the custom cell extended class:
newsCell.m
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
[self.Image setContentMode:UIViewContentModeScaleToFill];
}
return self;
}
And here is the cell creation code:
multimedia.m
newsCell *cell = [self.tableView
dequeueReusableCellWithIdentifier:#"news"];
if (cell == nil) {
cell = [[newsCell alloc] initWithStyle:UITableViewCellSelectionStyleNone reuseIdentifier:#"news"];
}
The issue is that if (cell == nil) is never called because first statement is creating cell, so initWithStyle is not called and content mode is not set, but if I delete first statement, cell is not created. I don't know how to manage it.
Thanks
Try these two options and see which better fits your needs:
UIViewContentModeScaleAspectFit
UIViewContentModeAspectFill
If these don't work, I am guessing it is because the UITableViewCell is setting the contentMode on the UIImageView -- in this case you should create a subclass of UITableViewCell that contains a UIImageView with the proper contentMode set. Then you can use your custom UITableViewCell subclass in your UITableView.
Set custom size of your table image view in its custom cell class
- (void)layoutSubviews {
[super layoutSubviews];
self.imageView.frame = CGRectMake(5,5,40,32.5);
float limgW = self.imageView.image.size.width;
if(limgW > 0) {
self.textLabel.frame = CGRectMake(55,self.textLabel.frame.origin.y,self.textLabel.frame.size.width,self.textLabel.frame.size.height);
self.detailTextLabel.frame = CGRectMake(55,self.detailTextLabel.frame.origin.y,self.detailTextLabel.frame.size.width,self.detailTextLabel.frame.size.height);
}
}
For more details please refer this link