I need to do some basic talking to hardware over USB and am looking for a simple way to build a cross-platform desktop app.
What do you mean by "Talking"? you can use the "Ti.Filesystem" from the tide API, it enables you to read and write files.
Related
I am considering making a small app for desktop pc's. I would mainly like to have support for mac and for ubuntu (linux) and I wouldn't mind support for windows as well. An easy way seems to develop an app using Unity, but it is more known to be an engine for games.
To my simple logic, there should be no reason why an app cannot be built with Unity. A platform that features the ability to create massive laser marine gunbattles should be capable of rending pretty buttons and a user interface. The plus side is that with unity you can port to all platforms that I would like this app to run on as well.
Am I making a bad assumption? Are there any people that have done such things? The app I would like to make might be open source, does the Unity platform limit me in any way here?
You are correct in your reasoning that it is possible to make a normal app with Unity, but this of course is not what Unity was intended for. It is geared towards rendering and updating scenes (including physics, game logic, etc.). If you do not need the notion of scenes in your app, then you will add additional complexity to your development and run-time overhead that you would not normally need.
Another drawback is that you will need to abide by Unity's licensing with your app which may or may not be an issue for you (https://store.unity3d.com - See links at the very bottom for other special licenses, such as for gambling).
Since you mentioned Unity specifically, it uses Mono for some of its run-time support across platforms. Perhaps you want to consider using just Mono and associated tools instead (http://www.mono-project.com).
As far as I know, Apple does not allow bluetooth file sharing in iPhone/iPad.
Is there any way to write a code in Objective-C to make an application to share files?
If you only need to communicate between other iOS devices, Apple provides a high-level GameKit framework to make it easier to handle Bluetooth communication, which should allow you to share file data. Here's a tutorial I found: http://www.devx.com/wireless/Article/43502/0/page/2
I’m not sure, but I think Apple only allow members of the Made for iPod program to access the low-level raw bluetooth APIs, and even then, can only with certified external devices.
http://developer.apple.com/programs/mfi/
If you want a simple way to share files and other data between devices of other platforms, you might want to have a look at the Bump API: http://bu.mp/api
Edited on April 29th, content changed
Hello everyone,
I recently bought a Sony Ericsson mobile phone and I would like to add a missing feature myself. In fact I cannot actually disable Internet connection in an easy way when roaming, which cost me a lot of money last time I moved away ... So I would like to develop a little application that would just replace the actual Internet configuration with a fake configuration to avoid auto-connections.
So what I would like to know is how can I access programmatically to my phone settings? I know that Sony Ericsson provides a SDK to run Java applications on its customised JVM. So what I am actually looking for is to know if they extended the J2ME functionality to fit their devices requirements.
This is not well documented so I am asking this question with the hope that someone here already had experience with development targeted for Sony Ericsson devices.
Thanks.
NB: This is a Sony Ericsson Elm which is based on the Sony Ericsson OS with SE Java Platform 8.5.
Edit: I accepted QuickRecipesOnSymbianOS answer as it gave me a clue on the only feature that could have helped me, but which is unfornatunately missing. The Sony Ericsson Java Platform is the only API I could use to develop real programs on my phone. But the JP-8.5 does not implement the JSR-307 package which could help me in managing APN. Thanks everyone for your help.
Well, I hope you got the great Vivaz phone, not the Satio.
In order to learn about Symbian OS C++, first go to the Foundation website.
Relevant plug: the latest introduction to Symbian OS C++ in book form is Quick Recipes on Symbian OS
For now, you won't find a better way than Symbian OS C++ to manipulate your handset access points.
JavaME simply doesn't have the correct APIs for this, at least not until JSR-307 is implemented.
I believe Qt isn't integrated quite tightly enough just yet either but that should change soon enough. Keep an eye on it.
Extending the Symbian Python runtime to do what you want would require some Symbian OS C++ anyway.
Yes you will need to use Symbian C++ to modify the CommDB, which holds the list of connections. It is quite painful to work with it directly, but there are some utility classes that can help you out. Take a look at CApSelect, CApDataHandler and CApAccessPointItem, all in the developer library.
And yes, these will work on all modern Symbian handsets, independent of brand.
Note: My answer below assumed it was about a symbian device. Since it was actually a J2me device none of the below applies
The easiest way to achieve what you want to do is probably to just remove all the "destinations" when you want to prevent auto connections. Otherwise the device will test each destination in turn until it finds one that works.
You can also set up your destinations so that they are not allowed to be used automatically. This setting must be done individually for each destination.
You can also group your destinations and set one of the groups to the default. If you set the default to an empty group you should not get any automatic connections.
Note that I have not tested any of these methods myself. When I roam I turn off automatic updates in the apps that use them. Some apps can even detect when you are roaming and avoid auto connects.
There are S60 apps available that improves the connection management of vanilla S60, but I do not know if any of them can help you with your problem.
If you are dead set on doing the programming yourself you have to use the C++ SDK for Symbian S60 available from Forum Nokia. Java ME does not allow you to manipulate the destinations of the device.
The Elm device should have (I haven't verified this) the access point API originally designed by Nokia. Not sure whether you can use it for the purpose you want though. The J2me developer guidelines available from developer.sonyericsson.com should have all the information you need.
Simply I am asked to write an application for a smart device (smart cell phone), which will get the GPS coordinates from the device itself.
I have no smart device at all. And I am kind of lost among questions like how can I check if the device have a gps by using the code, if it has how can I obtain them in a "standard" way, do I need to be using frameworks like GeoFrameWork?
So, may somebody list the must or most required things I need to have ready?
Geoframeworks GPS.NET is free these days and it's pretty comprehensive so there's no point reinventing the wheel. It's also friendly to beginners which helps. I strongly recommend downloading it and playing with some of the sample apps. It's a bit tricky if you don't have a physical device to play around with but it does have GPS emulation classes that you can use.
All you need is a copy of VS2008 Pro with the Smart Device SDK installed.
I have a Symbian 9.1 handset, Nokia E65, based on Nokia S60 series UI. I'd like to build a simple, full screen, graphic application. It should be able to display some text and pictures and have a basic interaction from the keyboard. That's for me only, not to be deployed.
Now, what do you think is the quickest and most painless way to have it done?
I have the following skills:
- HTML, PHP, ASP.net, JS
- ASP.net and C#, Silverlight
- Java, but mostly for networking, not UI
- Some C++
I have downloaded the Nokia IDE, but it is scary at first sight :)
Any tutorial or example are welcome!
Edit:
In particular, two questions:
is there a possibility to make a stand-alone flash application for that handset?
how about the QT mobile version?
For your device, definitely use Python for S60. It is much easier to start with than Symbian's C++ SDK and in case you ever need more low level functionality than python gives you, you can write small modules in c++ and use them in your Python program.
For a simple application like the one you are describing, Python will do just fine. You don't even need any of Nokia's IDEs / tools on the PC, you can just write the code in any text editor, copy it to the phone and test it live.
As others have mentioned, other options include:
Symbian C++ SDK : As you have discovered the tools and not the most intuitive to work with, development is not straight forward either.
Nokia's WRT : Using javascript/css/html, but it is not available for your phone.
Qt : Not available for your phone.
Java Me : Probably your second best option, your code will be slightly larger but more protable. The tools are not as straight forward as with Python, but definitely not as complicated as with Symbian.
If you think you may like to do some further development on the Symbian platform in future, I'd strongly suggest looking at Qt. Unfortunately, however, you can't use it on your E65, since Qt requires S60 3.1 or higher. (The E65 runs S60 3.0).
Since Qt coding in done in C++, you also have access to native platform APIs if required. For most apps however, the (considerably more user-friendly) Qt APIs provide all the functionality you need.
Depending on your background, the learning curve may be steeper than using Java or Python, but the pay-off is that you get access to a very powerful toolkit. And of course, as long as you use only Qt APIs, your app should be easily portable to other Qt platforms if necessary.
Go for Java ME.
All the things you list in your post is possible to do in Java.
The Symbian SDK for C++ can be downloaded here.
NSBasic is another option.
Kindness,
Dan
May I suggest Python? For newer Symbian handsets I'd recommend Web Runtime (WRT), but it is not supported on good old E65.
I'm obviously biased but I would suggest getting the 2D graphics example code from the "Quick Recipes On Symbian OS" book:
If you know HTML and JS already, you should be able to write a Web widget for your Symbian device pretty easily, using the tools available through Forum Nokia. More info here:
http://www.forum.nokia.com/Technology_Topics/Web_Technologies/Web_Runtime/
These widgets are standalone full screen applications that use the device WebKit browser engine for rendering and UI. You can also use keyboard inputs and customize the softkeys if you wish.