Sound not playing in iOS Simulator. No errors - objective-c

I have constructed some code that is supposed to play audio when a button is clicked. There are no errors in the code, but when I open the iOS Simulator and press the button, no sound plays. The button does the tap animation, but nothing happens.
I have both the AVFoundation and AudioToolbox frameworks.
I also have my audio file in resources.
I am not using breakpoints.
The button is set to use the 'playAudio:' first responder upon Touch Up Inside.
Here is my 'ViewController.h' file:
#import <UIKit/UIKit.h>
#import <AudioToolbox/AudioToolbox.h>
#import <AVFoundation/AVFoundation.h>
#interface ViewController : UIViewController
#property (strong, nonatomic) AVAudioPlayer *audioPlayer;
- (IBAction)playAudio:(id)sender;
#end
And here is my 'ViewController.m' file:
#import "ViewController.h"
#import <AVFoundation/AVFoundation.h>
#import <AudioToolbox/AudioToolbox.h>
#interface ViewController ()
#end
#implementation ViewController
- (IBAction)playAudio:(id)sender {
AVAudioPlayer *audioPlayer;
NSString *audioPath = [[NSBundle mainBundle] pathForResource:#"AudioFile" ofType:#"wav"];
NSURL *audioURL = [NSURL fileURLWithPath:audioPath];
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:audioURL error:nil];
[audioPlayer play];
sleep(5);
};
-(void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
The audio segment is about 3 seconds.
Any help is much appreciated!
Thanks!

I am quite new to ios but I had the same problem and was able to fix it.
I simply declared my AVAudioPlayer variable as a global variable and called
[audioPlayer prepareToPlay];
before
[audioPlayer play];
Just calling prepareToPlay didnt fix it, I had to declare the global variable to for it to work.
Not sure why that makes a difference to the Simulator but it works now.

Play sound/music file in objective-c,
I had the same problem and was able to fix it with below code.
.h file
#import <UIKit/UIKit.h>
#import <AudioToolbox/AudioToolbox.h>
#import <AVFoundation/AVFoundation.h>
#interface ViewController : UIViewController
- (IBAction)actionOnPlayButton:(id)sender;
- (IBAction)actionOnStopButton:(id)sender;
- (void)playSound ;
#end
.m file
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
AVAudioPlayer *audioPlayer;
- (void)viewDidLoad {
[super viewDidLoad];
self.title = #"Play Music";
}
-(void)playSound{
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:#"sound10"
ofType:#"mp3"];
NSURL *soundFileURL = [NSURL fileURLWithPath:soundFilePath];
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:soundFileURL error:nil];
audioPlayer.numberOfLoops = -1;
[audioPlayer prepareToPlay];
[audioPlayer play];
}
- (IBAction)actionOnPlayButton:(id)sender {
[self playSound];
}
****Used above lines of code, it will work fine...
Note:- Don't forget to import following framework:-**
#import
#import

Related

Impossible to play a video with AVPlayer

I've been through all the posts in StackOverflow but I can't get a full example of how to get a video from the bundle and reproduce it in a controller.
I've tried many things but my screen appeared blank or black.
In the last amend, my video remains like this:
no error is thrown on the log. This is my code:
.h (please ignore the name of the controller, it will be finally a camera)
#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
#import <AVKit/AVKit.h>
#interface NativeCameraViewController : UIViewController
#end
.m
#import "NativeCameraViewController.h"
#interface NativeCameraViewController ()
#property (nonatomic, retain) AVPlayerViewController *avPlayerViewcontroller;
#end
#implementation NativeCameraViewController
- (void)viewDidLoad {
[super viewDidLoad];
UIView *view = self.view;
NSString *stringPath = [[NSBundle mainBundle]pathForResource:#"video" ofType:#"mov"];
NSURL *fileURL = [NSURL fileURLWithPath:stringPath];
AVPlayerViewController *playerViewController = [[AVPlayerViewController alloc] init];
playerViewController.player = [AVPlayer playerWithURL:fileURL];
self.avPlayerViewcontroller = playerViewController;
[self resizePlayerToViewSize];
[view addSubview:playerViewController.view];
view.autoresizesSubviews = TRUE;
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void) resizePlayerToViewSize
{
CGRect frame = self.view.frame;
NSLog(#"frame size %d, %d", (int)frame.size.width, (int)frame.size.height);
self.avPlayerViewcontroller.view.frame = frame;
}
#end
and that's what I've got so far.
My video is correctly on the Bundle, called video.mov:
I've tried both linking and copying. Same result.
What am I doing wrong??
Thank you very much in advance.
I'd like to avoid using MPMoviePlayerController since it's deprecated in iOS9
It was actually my fault...
I was trying to reproduce an alias.
When you have 20.000 videos and 30.000 resources this things happen.
Instead of using AVPlayer, use MPMoviePlayerController class:
NSString *path = [[NSBundle mainBundle] pathForResource:#"video" ofType:#"mov"];
NSURL *url = [NSURL fileURLWithPath:path];
MPMoviePlayerController *player = [[MPMoviePlayerController alloc] initWithContentURL:url];
[player play];

How can i make a random sound array with objective c?

So i've done the tutorial where you code a button so that when you press it a sound plays. I'm trying to modify it so that when the button is pressed, a random sound plays.
here is the code:
viewcontroller.h
#import <UIKit/UIKit.h>
#import <AudioToolbox/AudioToolbox.h>
#interface STViewController : UIViewController
- (IBAction)playAudio:(id)sender;
#property (nonatomic, strong) NSArray *sounds;
#end
viewcontroller.m
#import <AVFoundation/AVFoundation.h>
#import "STViewController.h"
#interface STViewController ()
#property (weak, nonatomic) IBOutlet UIButton *playAudio;
#end
#implementation STViewController
- (IBAction)playAudio:(id)sender {
AVAudioPlayer *audioPlayer;
NSString *audioPath = [[NSBundle mainBundle] pathForResource:#"Woof" ofType:#"mp3"];
NSURL *audioURL = [NSURL fileURLWithPath:audioPath];
NSError *audioError = [[NSError alloc] init];
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:audioURL error:&audioError];
if (!audioError) {
[audioPlayer play];
NSLog(#"Woof!");
}
else {
NSLog(#"Error!");
}
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
I've been dabbling with something along these lines
- (NSArray *)sounds
{
NSArray *sounds = [NSArray arrayWithObjects:
#"Woof.mp3",
#"Meow.mp3",
#"tweet.mp3",
#"Squeak.mp3",
#"Moo.mp3",
#"Croak.mp3",
#"Toot.mp3",
#"Quack.mp3",
#"Blub.mp3",
#"OWOwOw.mp3",
#"Fox.mp3",
nil];
return sounds;
}
but i'm not really sure how to make it random or even implement in in the code that I have going right now. Anyone have any ideas?
Just make it random try below:-
NSMutableArray *array=[NSMutableArray
arrayWithObjects:
#"Woof.mp3",
#"Meow.mp3",
#"tweet.mp3",
#"Squeak.mp3",
#"Moo.mp3",
#"Croak.mp3",
#"Toot.mp3",
#"Quack.mp3",
#"Blub.mp3",
#"OWOwOw.mp3",
#"Fox.mp3",
nil];
// now use exchangeobject with index api
int i=0;
for(i=0;i<=[array count]; i++)
{
NSInteger rand=(arc4random() %10);
[array exchangeObjectAtIndex:i
withObjectAtIndex:rand];
}

Unrecognized Selector in AVplayer setNumberOfLoops Method

When calling the numberOfLoops method like so:
[_player setNumberOfLoops:-1];
I get the following error:
-[AVPlayer setNumberOfLoops:]: unrecognized selector sent to instance 0x7d52d30
How can this be fixed?
Code:
Header:
#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
#interface ViewController : UIViewController {
}
#property (strong, nonatomic) AVAudioPlayer *player;
- (IBAction)playMusic:(id)sender;
#end
Implementation:
#import "ViewController.h"
#import <AVFoundation/AVFoundation.h>
#interface ViewController ()
#end
#implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (IBAction)playMusic:(id)sender {
_player = [AVPlayer playerWithURL:[NSURL URLWithString:#"http://urlpath.wav"]];
[_player setNumberOfLoops:-1];
[_player prepareToPlay];
[_player play];
}
#end
Thank you for your time,
Yoni201.
You've created an instance of AVPlayer, not an instance of AVAudioPlayer. It looks like you want to be creating an AVAudioPlayer instead (as is indicated by your choice of that class for the actual player property on your class. AVAudioPlayer actually has the numberOfLoops property, while AVPlayer does not. For more information, see the documentation for AVAudioPlayer and AVPlayer.
AVPlayer doesn't have a numberOfLoops property. That is a property of `AVAudioPlayer. Don't ignore compiler warnings when you build your app.
Also, you defined _player to be an AVAudioPlayer but you alloc/init AVPlayer.
Change your code to:
NSError *error = nil;
AVAudioPlayer *player = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL URLWithString:#"http://urlpath.wav"] error:&error];
if (player) {
[player setNumberOfLoops:-1];
[player prepareToPlay];
[player play];
self.player = player;
} else {
NSLog(#"Error create audio player: %#", error);
}
I think that the method you are calling doesn't exist (acceosing to your error).
Try: _player.numberOfLoops=-1

iOS 5 movie player

Hi everyone i got a problem to play a video in iOS 5. When I'm building the program i get a warning "local declaration of hides instance variables" and when i run the program and tap the button i get a "SIGABRT". And i don't know what to do, all the help i can get is aprriciated!!
Thx in advance
MY .h file
#import <MediaPlayer/MediaPlayer.h>
#interface MainViewController : UIViewController {
MPMoviePlayerController *moviePlayer;
}
-(IBAction)Video:(id)sender;
#end
MY .m file
#import "MainViewController.h"
#interface MainViewController ()
#end
#implementation MainViewController
-(IBAction)Video:(id)sender {
MPMoviePlayerController *moviePlayer;
NSString *path = [[NSBundle mainBundle] pathForResource:#"big-buck-bunny-clip" ofType:#"m4v"];
NSURL *videoURL = [NSURL fileURLWithPath:path];
moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:videoURL];
[moviePlayer setControlStyle:MPMovieControlStyleDefault];
[moviePlayer.view setFrame: self.view.bounds];
[self.view addSubview: moviePlayer.view];
[moviePlayer prepareToPlay];
[moviePlayer play];
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}
#end
local declaration of hides instance variables
remove the first line of your -(IBAction)Video:(id)sender method.
MPMoviePlayerController *moviePlayer; //this line;
because you already have declared such variable in your .h file.
Means you declared the same variable names two times, one in .h file and another in .m file.

Use IBOutlet in Function in Header File

could you please tell me how i can use IBOutlets in a function stored in the header file:
.h file:
#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>
#import <AVFoundation/AVFoundation.h>
#interface MainView : UIView <AVAudioPlayerDelegate> {
IBOutlet UILabel *SoundDescriptionLabel;
IBOutlet UIBarButtonItem *StopSoundButton;
}
- (IBAction)PlayFatGuyWalking:(id)sender;
- (IBAction)PlayRoadRunner:(id)sender;
- (IBAction)ShowInfoPopup:(id)sender;
- (IBAction)PlayChaosRunning:(id)sender;
- (IBAction)PlaySadTrombone:(id)sender;
- (IBAction)PlayBadJokeSound:(id)sender;
- (IBAction)PlayHorrorSynth:(id)sender;
- (IBAction)PlayLKWPeep:(id)sender;
- (IBAction)PlayUiToll:(id)sender;
- (IBAction)StopSound:(id)sender;
AVAudioPlayer *theAudio;
#end
//PlaySound Function
void playSound(NSString *filename,NSString *type){
[theAudio stop];
NSString *path = [[NSBundle mainBundle] pathForResource:filename ofType:type];
theAudio = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL];
//HERE I WOULD LIKE TO DO THIS:
StopSoundButton.enabled=1;
//END OF WHAT I'D LIKE TO DO
[theAudio play];
}
Please help me
thx in advance
An IBOutlet has no impact or effect on your code - it's #defined out!
It is used as a suggestion to Interface Builder, which can parse the header, so that it knows that that variable can become linked to some graphical control in some way.