I need to create a (very) custom titlebar in a cocoa app. I read about the INAppStoreWindow library, but it seems it doesn't have the feature that I need. So here's what I have need to do (see image for clarification):
My titlebar is the thing between the green and red circle
The text (Text1 - Text3) are all images
The black circle with the exclamation mark is also an image
The grey area below the title bar is a webview. It expands from the left border all the way to the right edge of the reddish sidebar. (This is actually where why I think that the INAppStoreWindow won't work, as I cannot specify a width for the title bar)
The images should have an Action
Text1 through Text3 as well as the black circle load some URL into the webview
Red circle closes the app
My app has no borders and no shadows. Right know in order to be able to move the app I drew a Box element at the top where the title bar should be. I think I can draw something in it as well, but as I'm very knew to cocoa development here are my questions:
How can I draw some images in the Box element?
Is there a better element to draw the titlebar in?
I know that are two questions, but they are closely relatated. It's generally: How to draw a simple titlebar like this?
As the problem inside the titlebar is the same for every item I need to draw (they are all images) I belive there is a quite simple solution for that, but because I lack the experience of how to solve this I'd need your help. You can also point me the the right direction in the comments and I'll answer this question myself after I've got it right.
Related
I'm trying to make an UITabBarController like this:
No matter the device width (whether it is rotated or not) the buttons should not be stretched and the leftover space should be on the right side.
My questions:
Is this possible with the UITabBarController?
For the whitelines inbetween the buttons I am planning to use an unclickable UITabBarItem with an image. Is this the best way to do this?
With this tutorial that I followed I am getting this result:
2 problems here ^, whilst my background.png is 320x49, the selected image (68x49) has padding. This should not happen, both pictures have the same height?
The second problem is that the button/image has trailing space, and I want it sticked to the left side, as in my first screenshot. How would I accomplish this?
I don't expect anyone to post code, just merely a push in the right direction as I'm totally lost on this.
Check this library, you can customize the UI in interface builder with consstraints and get what you want.
The bar I’m looking for is the separator bar between the editor area and the debug area:
Specifically, I want the buttons to have no borders and I want to have the vertical separator (to the left of ‘No Selection’).
I haven’t done any AppKit stuff in Mountain Lion yet, so before I start implementing my own custom control, I was wondering if I have overlooked a new control (or options for existing controls), or otherwise if somebody has already implemented a custom control that does this?
Its just NSButtons with a custom background image (which is the silver effect) and the "Image" which is the control image.
A quick look inside Xcode.app/Contents/OtherFrameworks/DevToolsInterface.framework/Versions/A/Resources will show you the relevant images.
There's a thread that asks the same thing, Black and white overlay for an MKMapView
but I have my doubts if the answer will work, no-one claimed to get it done.
A filter is a function applied to the pixels of an image, so making a Overlay with a monochrome filter will only be applied to the Overlay, not to the map.
Am I right?If not please tell me so, If Im right do you know any other way to make a MKMap to appear in B&W?
Thanks.
I'm trying to make an animation effect similar to the one on Safari(iPhone) when you add an element to the reading list. It's similar to the one that appears when starting to download an item from App Store application: the application item drops to the dock to start downloading.
First it bounces up and then goes to the dock. It's a very nice effect that Apple uses on their OS.
I have an image view on screen that I want to drop with this kind of animation to my toolbar in my application.
If there is someone who did it or know what's the name of the effect, could please tell me how to do it.
Thank you.
"Add to reading list" shows no animation on my phone but of your description it sounds like the "Open in background"-animation in Safari (iPhone). My answer describes that animation.
I wrote a thing like that a few months ago and much of it is doable while some of it is not. Your questions showed me that more people are to know how it is done so I wrote a blog post about it. I will describe the high level approach and challenges here but you can read more about it in that post.
Getting to content to animate
If you choose to animate the view that is on screen down to the (in your case) tool bar then you will only have to access its layer. If you want the original view to remain and animate a visual copy (like the "open in background"-Safari animation) down to the bar item then you should create a new layer and draw the content of your layer into an image and set that image as the content of the layer that you are animating
Calculating the end position
The start position of the animation is simply the frame of the view. The end position is very tricky since bar items (both tool bar items and tab bar items) are not UIView subclasses and doesn't have a public view property. This causes problems when you want to shake the bar item later on.
I decided to make a visual approximation of the end position using some simple heuristics. If you know before hand that you will only animate to a single bar item then the end position can be hard coded to a suitable frame.
Animating along a path
There is nothing special to moving, scaling and rotating the layer from the start to the end position. If you want to read more about how I did it you can look at the post I wrote.
Shaking the bar item
This cannot be done without a lot of custom code or using private API at the moment. Since bar items doesn't have a view or a layer there is no accessible layer for you to animate. I guess that you could have a custom animating image that does the shake and set that during the animation and set the new image afterwards. The approach of drawing into an image and animating that doesn't work that well either since there is no accessible layer who can draw its content into the image (you want this for the special effect of the tool bar item and tab bar item).
...put all this together and tweak it to your special needs and you will have an animation that resembles the animation you are looking for.
If you can edit the title and make it shorter, good on ya. Which is to say, sorry for the title length :P
In the HIG:
http://developer.apple.com/library/mac/#documentation/UserExperience/Conceptual/AppleHIGuidelines/Controls/Controls.html
Scroll down to the section "Window Frame Controls". Buttons with NSTexturedRoundedBezelStyle draw differently when placed in an NSToolBar (darker gradient).
Putting HIG questions aside, I need the darker bezel for a button that is not in the window frame. It seems there is some flag which I am missing.
I can obviously just draw it myself, but wanted to check if there's just something totally obvious I am missing here?
Kind regards,
Alec
As of Lion, the Round Textured button is translucent, which means that some of the background shows through it. That's why it looks different in the toolbar, because there's a darker background behind it.
There is no magic flag to change this behaviour, the only way to give it a darker appearance would be to place it on a darker background.