Not able to set the width of alert box - sencha-touch

I have this simple alert box that shows a simple message but when the text is too long then it gets cut off.. Is there any way that I can set the width of the alert box..
I tried Ext.Msg.MinWidth=300;
But that didn't work
onForgotPwdTap: function(button, e, eOpts) {
Ext.Msg.alert('Forgot Password?', 'Please contact your administrator for password assistance.', Ext.emptyFn);
}

You could try getting the screen dimensions like this:
Display display = getWindowManager().getDefaultDisplay();
int mwidth = display.getWidth();
int mheight = display.getHeight();
And then alter the Dialog like this:
AlertDialog.Builder adb = new AlertDialog.Builder(this);
Dialog d = adb.setView(new View(this)).create();
// (That new View is just there to have something inside the dialog that can grow big enough to cover the whole screen.)
d.show();
WindowManager.LayoutParams lp = new WindowManager.LayoutParams();
lp.copyFrom(d.getWindow().getAttributes());
lp.width = mwidth;
lp.height = myheight;
//change position of window on screen
lp.x = mwidth/2; //set these values to what work for you; probably like I have here at
lp.y = mheight/2; //half the screen width and height so it is in center
//set the dim level of the background
lp.dimAmount=0.1f; //change this value for more or less dimming
d.getWindow().setAttributes(lp);
//add a blur/dim flags
d.getWindow().addFlags(WindowManager.LayoutParams.FLAG_BLUR_BEHIND | WindowManager.LayoutParams.FLAG_DIM_BEHIND);

Related

how to add arcgis button in a windows form

I am new in ArcGis. I came across a requirement that I need a command on the ArcGis Toolbar. On click the command, a Windows Form will open and there one region selector button is there. upon clicking on the button, the current Form UI must be minimized and the user will be allowed to draw a polygon. Can you please help on how to do that. Here is the code. I took normal windows button and wrote the below code in the click event.
_application = ((IApplication)_hookHelper.Hook);
IMxDocument pMxDoc = (IMxDocument)_application.Document;
IMap pMap = (IMap)pMxDoc.FocusMap;
IActiveView pActiveView = (IActiveView)pMap;
if (pActiveView == null)
{
return;
}
//// Changing the state of the Window.
if (this.WindowState == FormWindowState.Normal || this.WindowState == FormWindowState.Maximized)
{
this.WindowState = FormWindowState.Minimized;
// this.Hide();
}
ESRI.ArcGIS.Display.IScreenDisplay screenDisplay = pActiveView.ScreenDisplay;
// Constant
screenDisplay.StartDrawing(screenDisplay.hDC, (System.Int16)ESRI.ArcGIS.Display.esriScreenCache.esriNoScreenCache); // Explicit Cast
ESRI.ArcGIS.Display.IRgbColor rgbColor = new ESRI.ArcGIS.Display.RgbColorClass();
rgbColor.Blue = 111;
ESRI.ArcGIS.Display.IColor color = rgbColor; // Implicit Cast
ESRI.ArcGIS.Display.ISimpleFillSymbol simpleFillSymbol = new ESRI.ArcGIS.Display.SimpleFillSymbolClass();
simpleFillSymbol.Color = color;
ESRI.ArcGIS.Display.ISymbol symbol = simpleFillSymbol as ESRI.ArcGIS.Display.ISymbol; // Dynamic Cast
ESRI.ArcGIS.Display.IRubberBand rubberBand = new ESRI.ArcGIS.Display.RubberRectangularPolygonClass();
// ESRI.ArcGIS.Display.IRubberBand rubberBand = new ESRI.ArcGIS.Display.RubberPolygonClass();
ESRI.ArcGIS.Geometry.IGeometry geometry = rubberBand.TrackNew(screenDisplay, symbol);
screenDisplay.SetSymbol(symbol);
screenDisplay.DrawPolygon(geometry);
screenDisplay.FinishDrawing();
I am also not getting any mouse event and the UI is not minimized while starting drawing the polygon. Can anyone please help.
Have we check the white paper for ArcGIS runtime SDK for .Net?
http://resources.arcgis.com/en/help/runtime-wpf/concepts/index.html#/Essential_vocabulary/01700000004z000000/

how to drag and drop button to target button in flash

I want to create a button which can be dragged and dropped toward another button so that the button location (x, y) is dragged into the location of the destination button.
My code:
sejarah.onPress = function(){
startDrag(this);}
sejarah.onRelease = function(){
if(this.hitTest (atarget)){
this._x = _root.atarget._x;
this._y = _root.atarget._y;}
else{stopDrag();}
}
I want to achieve this: http://www.thibaud.be/#
on(press) {
startDrag(this);
}
on(release) {
stopDrag();
_x = Math.round(_x/_width)*_width + 0;
_y = Math.round(_y/_height)*_height + 0;
}
This is one of the most simple code that can do a job like this. You put this code inside a button and when you stop dragging this button it's position will snap to the grid.
Your button's clip center must be at top-left corner of button else it can get weird. Also, you can change beginning of grid by changing zeros to position you need.
You can draw a grid to see attachment.

Windows 10 Mobile height of soft keyboard

Does anybody know how to move content of the page (maybe set relative margins or something like that) when soft keyboard is shown.
Here is the example page from my application.
So I want when the user starts typing a phone number in the text box the bottom button will be shown above the soft keyboard. As a result I want something like that:
P.S: Sorry about Russian language on the screens.
It's kind of tricky, but as I've tried should work. I've used InputPane's showing and hiding events to change the translate transform of the button. In page's constructor I've added such code:
Windows.UI.ViewManagement.InputPane.GetForCurrentView().Showing += (s, args) =>
{
GeneralTransform gt = loginButton.TransformToVisual(this);
Point buttonPoint = gt.TransformPoint(new Point(0, loginButton.RenderSize.Height - 1));
var trans = new TranslateTransform { Y = -(buttonPoint.Y - args.OccludedRect.Top) };
loginButton.RenderTransform = trans;
args.EnsuredFocusedElementInView = true;
};
Windows.UI.ViewManagement.InputPane.GetForCurrentView().Hiding += (s, args) =>
{
var trans = new TranslateTransform { Y = 0 };
loginButton.RenderTransform = trans;
args.EnsuredFocusedElementInView = false;
};
You only have to remember that InputPane is for the whole app - once you leave the page, you will probably have to unsubscribe from those events, otherwise you will likely get exceptions.

Keep Anchored Buttons Below Autosized Label

I have a Windows form with an image, a label that contains an error message, and a "Close" button:
The error message could be very short or very long depending on what the error is. When it's long, I want the window to grow in height to display the whole message. Using the label's Anchor and MaximumSize properties and the form's AutoSize property, I was able to get the Label to expand to the maximum width and then expand vertically until the message is displayed. Setting the button's Anchor property to Bottom, Right locks the button to the bottom right corner as intended but the form only expands far enough to display the label and not enough for the button too. So the button is displayed behind the label and can't be seen:
I'd like to know how I can stretch the form to fully contain the text of the label and still leave room at the bottom for the anchored button to produce something like this:
Add 3 panels to your form docked left, bottom and fill. Set the properties as indicated in the image below.
Then set the Label's maximum width to a fixed value in the properties or you can calculate it at run-time:
Private Sub Form1_Load(sender As Object, e As System.EventArgs) Handles Me.Load
Me.Label1.MaximumSize = New Size(Me.panelFill.Width, 0)
End Sub
The easiest way is to build the layout with 3 docked panels, like this (hope you can adjust for your needs):
using System;
using System.Drawing;
using System.Windows.Forms;
namespace Samples
{
static class Program
{
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
var form = new Form { Padding = new Padding(8), AutoSizeMode = AutoSizeMode.GrowAndShrink, AutoSize = true, Font = new Font("Consolas", 9, FontStyle.Bold) };
var contentPanel = new Panel { Dock = DockStyle.Fill, Parent = form, AutoSizeMode = AutoSizeMode.GrowAndShrink, AutoSize = true };
var imagePanel = new Panel { Dock = DockStyle.Left, Parent = form };
var buttonPanel = new Panel { Dock = DockStyle.Bottom, Parent = form };
var image = new PictureBox { BackColor = Color.Red, Width = 32, Height = 32, Parent = imagePanel };
imagePanel.Width = image.Width + 8;
var button = new Button { Top = 8, AutoSize = true, BackColor = Color.Green, ForeColor = Color.White, Text = "Test", Parent = buttonPanel };
button.Left = buttonPanel.DisplayRectangle.Right - button.Width;
buttonPanel.Height = button.Height + 8;
button.Anchor = AnchorStyles.Right | AnchorStyles.Bottom;
var label = new Label { Dock = DockStyle.Fill, BackColor = Color.Blue, ForeColor = Color.White, MaximumSize = new Size(300, 0), AutoSize = true, Parent = contentPanel };
label.Text = #"The error message could be very short or very long depending on what the error is. When it's long, I want the window to grow in height to display the whole message. Using the label's Anchor and MaximumSize properties and the form's AutoSize property, I was able to get the Label to expand to the maximum width and then expand vertically until the message is displayed. Setting the button's Anchor property to Bottom, Right locks the button to the bottom right corner as intended but the form only expands far enough to display the label and not enough for the button too. So the button is displayed behind the label and can't be seen:";
Application.Run(form);
}
}
}
Result:

SDL2 window resize mouse position

How do i make so that positions adapts to the new window position when i resize my window in SDL2 and with SDL_RenderSetLogicalSize?
I want to be able to hover a text and make it change color but whenever i resize the window its still in the same window cords. Is there a way to adapt the mouse?
void MainMenu::CheckHover()
{
for (std::list<MenuItem>::iterator it = menuItems.begin(); it != menuItems.end(); it++)
{
Text* text = (*it).text;
float Left = text->GetX();
float Right = text->GetX() + text->GetWidth();
float Top = text->GetY();
float Bottom = text->GetY() + text->GetHeight();
if (mouseX < Left ||
mouseX > Right ||
mouseY < Top ||
mouseY > Bottom)
{
//hover = false
text->SetTextColor(255, 255, 255);
}
else
{
//hover = true
text->SetTextColor(100, 100, 100);
}
}
}
I had a similar problem some time ago, and it was due to multiple updates of my mouse position in one SDL eventloop. I wanted to move a SDL_Texture around by dragging with the mouse but it failed after resizing, because somehow the mouse coordinates were messed up.
What I did was rearrange my code to have only one event handling the mouse position update. Also I'm not using any calls to SDL_SetWindowSize(). When the user resizes the window the renderer is resized appropriately due to SDL_RenderSetLogicalSize().
The relevant code parts look like this - some stuff is adapted to your case. I would also suggest to use a SDL_Rect to detect if the mouse is inside your text area, because the SDL_Rects will be resized internally if the the window/renderer changes size.
//Declarations
//...
SDL_Point mousePosRunning;
// Picture in picture texture I wanted to move
SDL_Rect pipRect;
// Init resizable sdl window
window = SDL_CreateWindow(
"Window",
SDL_WINDOWPOS_CENTERED_DISPLAY(displayIndex),
SDL_WINDOWPOS_CENTERED_DISPLAY(displayIndex),
defaultW, defaultH,
SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE );
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); // This one is optional
SDL_RenderSetLogicalSize(renderer, defaultW, defaultH);
// SDL main loop
while(SDL_PollEvent(&event) && running)
{
switch (event.type)
{
// Some event handling here
// ...
// Handle mouse motion event
case SDL_MOUSEMOTION:
// Update mouse pos
mousePosRunning.x = event.button.x;
mousePosRunning.y = event.button.y;
// Check if mouse is inside the pip region
if (SDL_EnclosePoints(&mousePosRunning, 1, &pipRect, NULL))
{
// Mouse is inside the pipRect
// do some stuff... i.e. change color
}
else
{
// Mouse left rectangle
}
break;
}
}