calling Objective-C super class implementation without overridden methods - objective-c

it seem like when messaging a super class from a subclass that has overridden some methods, you can't get the "original" implementation by just using super. any work arounds or should i init that super class?
here some code showing what i mean:
#interface ClassA : NSObject
- (void)method1;
#end
#implementation ClassA
- (void)method1
{
[self method2];
}
- (void)method2
{
NSLog(#"Hello it's ClassA");
}
#end
#interface ClassB : ClassA
- (void)method3;
#end
#implementation ClassB
- (void)method2 // overriding method2
{
NSLog(#"Hello it's ClassB");
}
- (void)method3
{
[self method1]; // logs "Hello it's Class B" as expected
[super method1]; // still logs "Hello it's ClassB" instead of "Hello it's ClassAā€¯!?
}
#end
thanks in advance for any help :)

It is behaving as expected; you've instantiated an instance of ClassB and, this, when method1 calls [self method2], the method dispatch follows the normal lookup path. self is an instance of ClassB.
Copy/paste this into all your methods:
NSLog(#"%s %p %#", __PRETTY_FUNCTION__, self, self);
That should make it clear what is going on.
any work arounds?
Yes, don't do this as it is poor design. A superclass second guessing inheritance is a sure fire way to end up with an unmaintainable mess of a code base.

Related

Prevent class from being subclassed in Objective-c

How do I prevent a particular class from being subclassed?
I am not aware of such functionality (say final keyword for example) in the language. However Apple says it has done so for all classes in AddressBookUI.framework (in iOS)
For educational purposes, how can I achieve the same functionality, or how would they have done such thing?
From iOS7 Release Notes(Requires login) :
Here's one way: override allocWithZone: from within your "final" class (substituting MyFinalClassName for your actual class name) like this:
+ (id)allocWithZone:(struct _NSZone *)zone
{
if (self != [MyFinalClassName class]) {
NSAssert(nil, #"Subclassing MyFinalClassName not allowed.");
return nil;
}
return [super allocWithZone:zone];
}
This will prevent a subclass that is not a member of MyFinalClassName from being alloc'ed (and therefore init'ed as well), since NSObject's allocWithZone: must be called eventually, and by refusing to call super from your "final" class, you will prevent this.
There's a simpler way to prevent subclassing in Xcode 6 as a result of Swift interop. To prevent Swift classes from being subclassed in Objective-C the objc_subclassing_restricted is added to all class definitions in the {ProjectName}-Swift.h file.
You can use this in your projects:
#if defined(__has_attribute) && __has_attribute(objc_subclassing_restricted)
# define FOO_FINAL __attribute__((objc_subclassing_restricted))
#else
# define FOO_FINAL
#endif
FOO_FINAL
#interface Foo : NSObject
#end
#interface Bar : Foo
#end
The compiler will halt on the definition of Bar with Cannot subclass a class with objc_subclassing_restricted attribute
Here is possible solution:
#interface FinalClass : NSObject
#end
#implementation FinalClass
- (id)init
{
if (self.class != [FinalClass class]) {
return nil;
}
self = [super init];
if (self) {
// instance initialization
}
return self;
}
#end
#interface InvalidSubclass : FinalClass
#end
#implementation InvalidSubclass
- (id)init
{
self = [super init];
if (self) {
}
return self;
}
#end
I'm not sure this is 100% guaranteed because it's runtime-checking anyway, but it should be enough to block and warn people that they should not subclass this. Subclass might skip superclass's init, but then the instance will not be usable because it's not fully initialised by superclass.
Something like the following will ensure that every time an "impossible subclass" calls +alloc, an object will be allocated that is an instance of FinalClass, and not the subclass. This is essentially what NSObject's +alloc method does, but here we specify an explicit class to create. This is how NSObject allocates instances (in Obj-C 2), but there is no guarantee this will always be the case, so you may want to add an appropriate -dealloc which calls object_dispose. This method also means you don't get a nil object back if you try to instantiate a subclass - you do get an instance of FinalClass.
#interface FinalClass: NSObject
//...
+ (id)alloc; // Optional
#end
// ...
#import <objc/runtime.h>
#implementation FinalClass
+ (id)alloc {
if (![self isMemberOfClass:[FinalClass class]]) {
// Emit warning about invalid subclass being ignored.
}
self = class_createInstance([FinalClass class], 0);
if (self == nil) {
// Error handling
}
return self;
}
#end
#interface InvalidSubclass : FinalClass
// Anything not in FinalClass will not work as +alloc will
// create a FinalClass instance.
#end
Note: I'm not sure I'd use this myself - specifying that a class shouldn't be subclassed is more in the nature of a design-contract with the programmer rather than an enforced rule at compile- or runtime.

Why need use [self class] when invoking your own class methods?

I read a topic at here
http://www.mikeash.com/pyblog/friday-qa-2010-05-14-what-every-apple-programmer-should-know.html. Mike said that "Always use [self class] when invoking your own class methods". But I don't understand why. Can you give an example ?
Lets say that you have class foo, which have the following methods:
+(NSString*) bar{ return #"bar"; }
-(NSString*) barMethod{ return [[self class] bar]; }
Now lets say that you have a class foo2 which inherits from foo. If you override
+(NSString*) bar { return #"bar2" }
the method barMethod will return bar2, as you probably intended for it to.
Unlike other OO languages, class methods in Objective-C are both inherited and can be overridden.
Thus, if you have:
#immplementation Abstract // : NSObject
- (void) doSomethingClassy
{
[Abstract classyThing];
}
+ (void) classyThing
{
... some classy code ...;
}
#end
#interface Concrete : Abstract
#end
#implementation Concrete
+ (void) classyThing
{
... some classy code ...;
[super classThing];
}
#end
Then this won't call Concrete's +classyThing from Abstract's implementation of doSomethingClassy:
[[[Concrete alloc] init] doSomethingClassy];
Whereas if you modify doSomethingClassy to do [[self class] classyThing]; it'll work as expected.
(note that this is a concrete example of Liye Zhang's answer -- feel free to mark his correct as he was first, just not with quite as concrete of an example)

Objective-C inheritance; calling overridden method from superclass?

I have an Objective-C class that has a method that is meant to be overridden, which is uses in a different method. Something like this:
#interface BaseClass
- (id)overrideMe;
- (void)doAwesomeThings;
#end
#implementation BaseClass
- (id)overrideMe {
[self doesNotRecognizeSelector:_cmd];
return nil;
}
- (void)doAwesomeThings {
id stuff = [self overrideMe];
/* do stuff */
}
#end
#interface SubClass : BaseClass
#end
#implementation SubClass
- (id)overrideMe {
/* Actually do things */
return <something>;
}
#end
However, when I create a SubClass and try to use it, it still calls overrideMe on the BaseClass and crashes due to doesNotRecognizeSelector:. (I'm not doing a [super overrideMe] or anything stupid like that).
Is there a way to get BaseClass to call the overridden overrideMe?
What you are describing here should work so your problem is likely elsewhere but we don't have enough information to help diagnose it.
From your description, I'd say either the instance you're messaging is not the class you think it is or you made some typo in your code when declaring the method names.
Run your application under gdb, add a symbolic breakpoint on objc_exception_throw, reproduce your problem. Once your process has stopped on the "doesNotRecognizeSelector" exception, print object description and it's class.
Or log it before calling -overrideMe:
NSLog(#"object: %# class: %#", obj, [obj class])
Write a category for BaseClass to override the method.
#interface BaseClass (MyCategory)
- (id) overrideMe;
#end
#implementation BaseClass (MyCategory)
- (id) overrideMe
{
/* Actually do things */
return <something>;
}
#end
Now all instances of BaseClass will respond to selector overrideMe with the new implementation.

creating instances in objective c

Here is my code:
//ECHOAppDelegate.m
#implementation ECHOAppDelegate
...
#end
//PtyView.m
#interface PtyView (PtyPrivate)
-(void)startTask;
-(void) didRead: (NSNotification *)fileNoty;
#end
#implementation PtyView
...
-(void)startTask {
//starts task
}
#end
Now, how do I trigger "startTask" from ECHOAppDelegate.m? I need to create an instance? I'm a total beginner :D
Any example code would be awesome!
Thanks,
Elijah
-(void)startTask; appears to be private implementation and in theory should not be called from external classes.
To answer your question, you can call it something like this:
PtyView *v = [[PtyView alloc] init];
[v startTask];
[v release];
Though you will get a warning saying, PtyView might not respond to startTask. Since it is not in public interface of class.
Update: Above code assumes that when startTask returns, you are done with this object. But something tells me that you might be using async callbacks. If that is the case then startTask might return immediately and you won't release it then and there. Normally in this case, you will be notified by PtyView about the completion of task. So you release it when the task is complete.
Update2:
Making a method public is easy. You just declare it in the public interface (the header file of class):
//in PtyView.h
#interface PtyView
-(void)startTask;
#end
//in PtyView.m
#implementation PtyView
...
-(void)startTask {
//starts task
}
#end
Notice that there is no category defined in the interface declaration.
self represent the current object.
You just need to call the method like that.
[self startTask];
How about subclassing ECHOAppDelegate? (Then make sure PtyView inherits from NSObject?)
// cf. http://amath.colorado.edu/pub/mac/programs/PseudoTTY.zip
#interface ECHOAppDelegate : PtyView
...
#end
#implementation ECHOAppDelegate
- (id) init
{
self = [super init];
if (!self) return nil;
...
return self;
}
...
[self startTask];
...
#end

Method signature for a Selector

I'm new to the Objective C business (Java developer most of the time) and am woking on my first killer app now. :-)
At the moment I am somehow confused about the usage of selectors as method arguments. They seem to be a little bit different than delegates in C# for example.
Given the following method signature
-(void)execute:(SEL)callback;
is there a way to enforce the signature for the selector passed to such a method?
The method is expecting a selector of a method with the following signature
-(void)foo:(NSData*)data;
But the SEL (type) is generic, so there is a good chance to pass a wrong selector to the
execute method. OK at least at runtime one would see a funny behavior... but I would like to see a compiler warning/error when this happens.
The quick answer is: no, there is no way to have the compiler enforce the method signature of a method selector that is provided via a SEL argument.
One of the strengths of Objective-C is that it is weakly-typed language, which allows for a lot more dynamic behaviour. Of course, this comes at the cost of compile-time type safety.
In order to do what (I think) you want, the best approach is to use delegates. Cocoa uses delegates to allow another class to implement "callback"-type methods. Here is how it might look:
FooController.h
#protocol FooControllerDelegate
#required:
- (void)handleData:(NSData *)data forFoo:(FooController *)foo;
#end
#interface FooController : NSObject
{
id <FooControllerDelegate> * delegate;
}
#property (assign) id <FooControllerDelegate> * delegate;
- (void)doStuff;
#end
FooController.m
#interface FooController (delegateCalls)
- (void)handleData:(NSData *)data;
#end
#implementation FooController
#synthesize delegate;
- (id)init
{
if ((self = [super init]) == nil) { return nil; }
delegate = nil;
...
return self;
}
- (void)doStuff
{
...
[self handleData:data];
}
- (void)handleData:(NSData *)data
{
if (delegate != nil)
{
[delegate handleData:data forFoo:self];
}
else
{
return;
// or throw an error
// or handle it yourself
}
}
#end
Using the #required keyword in your delegate protocol will prevent you from assigning a delegate to a FooController that does not implement the method exactly as described in the protocol. Attempting to provide a delegate that does not match the #required protocol method will result in a compiler error.
Here is how you would create a delegate class to work with the above code:
#interface MyFooHandler <FooControllerDelegate> : NSObject
{
}
- (void)handleData:(NSData *)data forFoo:(FooController *)foo;
#end
#implementation MyFooHandler
- (void)handleData:(NSData *)data forFoo:(FooController *)foo
{
// do something here
}
#end
And here is how you would use everything:
FooController * foo = [[FooController alloc] init];
MyFooHandler * fooHandler = [[MyFooHandler alloc] init];
...
[foo setDelegate:fooHandler]; // this would cause a compiler error if fooHandler
// did not implement the protocol properly
...
[foo doStuff]; // this will call the delegate method on fooHandler
...
[fooHandler release];
[foo release];
To directly answer your question, no, the SEL type allows any type of selector, not just ones with a specific signature.
You may want to consider passing an object instead of a SEL, and document that the passed object should respond to a particular message. For example:
- (void)execute:(id)object
{
// Do the execute stuff, then...
if ([object respondsToSelector:#selector(notifyOnExecute:)]) {
[object notifyOnExecute:self];
}
// You could handle the "else" case here, if desired
}
If you want to enforce the data handling, use isKindOfClass inside your selector. This works a lot like instanceof which you are familiar with in Java.