I have 4 iframe and I want to recover by clicking on their id .
I walked my iframe using google analytic and I put their id in a table.
Then I create an object of type YT.Player
Probleme : the method onPlayerStateChange does not run .
here is my code :
<script type="text/javascript">
/*
YouTube Analytics
Code adapted from:
http://www.lunametrics.com/blog/2012/10/22/automatically-track-youtube-videos-events-google-analytics/
http://lunametrics.wpengine.netdna-cdn.com/js/lunametrics-youtube.js
Code adapted by Alex Mueller for ISITE Design http://isitedesign.com
*/
// enable cross-domain scripting in IE < 10 for the YouTube Data API
// https://github.com/jaubourg/ajaxHooks/blob/master/src/xdr.js
if(window.XDomainRequest){jQuery.ajaxTransport(function(e){if(e.crossDomain&&e.async){if(e.timeout){e.xdrTimeout=e.timeout;delete e.timeout}var t;return{send:function(n,r){function i(e,n,i,s){t.onload=t.onerror=t.ontimeout=jQuery.noop;t=undefined;r(e,n,i,s)}t=new XDomainRequest;t.onload=function(){i(200,"OK",{text:t.responseText},"Content-Type: "+t.contentType)};t.onerror=function(){i(404,"Not Found")};t.onprogress=jQuery.noop;t.ontimeout=function(){i(0,"timeout")};t.timeout=e.xdrTimeout||Number.MAX_VALUE;t.open(e.type,e.url);t.send(e.hasContent&&e.data||null)},abort:function(){if(t){t.onerror=jQuery.noop;t.abort()}}}}})}
// load the YouTube iframe API
var tag = document.createElement('script');
tag.src = "//www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// initialize our arrays to hold video and player information
var playerArray = [],
videoArray = [];
// safely pass the jQuery object as $
(function($) {
// enables tracking of all YouTube videos on the page
function trackYouTube() {
// iterate through every iframe on the page
$('iframe').each(function(i) {
// grab the video source and other properties
var baseUrlLength,
$iframe = $(this),
iframeSrc = $iframe.attr('src'),
isYouTubeVideo = false,
videoID,
url;
// if the video uses the http protocol
if (iframeSrc.substr(0,25) == "http://www.youtube.com/v/") {
baseUrlLength = 25;
isYouTubeVideo = true;
}
// otherwise if the video uses the https protocol
else if (iframeSrc.substr(0,26) == "https://www.youtube.com/v/") {
baseUrlLength = 26;
isYouTubeVideo = true;
}
// if we're dealing with a YouTube video, store its information in our arrays
if (isYouTubeVideo) {
// grab the videoID
videoID = iframeSrc.substr(baseUrlLength);
url = '//gdata.youtube.com/feeds/api/videos/' + videoID + '?v=2&alt=json';
// if the ID ends with extra characters...
if (videoID.indexOf('&') > -1) {
// ...remove the extra characters
videoID = videoID.substr(0, videoID.indexOf('&'));
}
// put an object in our array with the videoID...
videoArray[i] = {};
videoArray[i].id = videoID;
// put the videoID on the iframe as its id
$iframe.attr('id', videoID);
}
});
}
$(function() {
// initiate tracking on document ready
trackYouTube();
onYouTubeIframeAPIReady();
});
})(jQuery);
function onYouTubeIframeAPIReady() {
// insert YouTube Player objects into our playerArray
for (var i = 0; i < videoArray.length; i++) {
playerArray[i] = new YT.Player(videoArray[i].id, {
events: {
'onStateChange': onPlayerStateChange
}
});
}
}
// when the player changes states
function onPlayerStateChange(event) {
// if the video begins playing, send the event
if (event.data == YT.PlayerState.PLAYING) {
alert();
}
// if the video ends, send the event
if (event.data == YT.PlayerState.ENDED) {
alert();
}
}
</script>
You have to set the enablejsapi parameter to 1 in your iframe embed link.
By default, the parameter is set to 0 and unless you set it to 1, the callbacks won't work.
Reference: https://developers.google.com/youtube/js_api_reference
Related
I've written a MSE video player and it's loading WebMs. These are loading well, however I have a problem with video files with no audio tracks.
I've tried changing the codec depending on if there is audio
mediaSource.addSourceBuffer(`video/webm; ${videoHasAudio(asset) ? 'codecs="vp9,vorbis"' : 'codecs="vp9"'}`)`
And I thought this was working but now isn't. How do I run silent WebMs in MSE?
I have added sample MSE project here:
https://github.com/thowfeeq178/MediaSourceExtention
checkout the example in the github
overview:
we need to add one for video and one for audio like below:
// BBB : https://dash.akamaized.net/akamai/bbb_30fps/bbb_30fps.mpd
var baseUrl = "https://dash.akamaized.net/akamai/bbb_30fps/";
var initUrl = baseUrl + "bbb_30fps_480x270_600k/bbb_30fps_480x270_600k_0.m4v";
var initAudioUrl = baseUrl + "bbb_a64k/bbb_a64k_0.m4a";
var templateUrl =
baseUrl + "bbb_30fps_480x270_600k/bbb_30fps_480x270_600k_$Number$.m4v";
var templateUrlForAudio = baseUrl + "bbb_a64k/bbb_a64k_$Number$.m4a";
var sourceBuffer;
var audioSourceBuffer;
var index = 0;
var audioIndex = 0;
var numberOfChunks = 159;
var video = document.querySelector("video");
var ms = new MediaSource();
function onPageLoad() {
console.log("page loaded ..");
if (!window.MediaSource) {
console.error("No Media Source API available");
return;
}
// making source controlled by JS using MS
video.src = window.URL.createObjectURL(ms);
ms.addEventListener("sourceopen", onMediaSourceOpen);
}
function onMediaSourceOpen() {
// create source buffer
sourceBuffer = ms.addSourceBuffer('video/mp4; codecs="avc1.4d401f"');
audioSourceBuffer = ms.addSourceBuffer('audio/mp4; codecs="mp4a.40.5"');
// when ever one segment is loaded go for next
sourceBuffer.addEventListener("updateend", nextSegment);
audioSourceBuffer.addEventListener("updateend", nextAudioSegment);
// fire init segemnts
GET(initUrl, appendToBuffer);
GET(initAudioUrl, appendToAudioBuffer);
// play
video.play();
}
// get next segment based on index and append, once everything loaded unlisten to the event
function nextSegment() {
var url = templateUrl.replace("$Number$", index);
GET(url, appendToBuffer);
index++;
if (index > numberOfChunks) {
sourceBuffer.removeEventListener("updateend", nextSegment);
}
}
// get next audio segment based on index and append, once everything loaded unlisten to the event
function nextAudioSegment() {
var audioUrl = templateUrlForAudio.replace("$Number$", audioIndex);
GET(audioUrl, appendToAudioBuffer);
audioIndex++;
if (index > numberOfChunks) {
audioSourceBuffer.removeEventListener("updateend", nextAudioSegment);
}
}
// add to existing source
function appendToBuffer(videoChunk) {
if (videoChunk) {
sourceBuffer.appendBuffer(new Uint8Array(videoChunk));
}
}
function appendToAudioBuffer(audioChunk) {
if (audioChunk) {
audioSourceBuffer.appendBuffer(new Uint8Array(audioChunk));
}
}
// just network thing
function GET(url, callback) {
var xhr = new XMLHttpRequest();
xhr.open("GET", url);
xhr.responseType = "arraybuffer";
xhr.onload = function(e) {
if (xhr.status != 200) {
console.warn("Unexpected status code " + xhr.status + " for " + url);
return false;
}
callback(xhr.response);
};
xhr.send();
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<title>MSE Demo</title>
</head>
<body onload="onPageLoad()">
<h1>MSE Demo</h1>
<div>
<video muted controls width="80%"></video>
</div>
</body>
</html>
I'm developing an App that gets data from ACS, the post objects.
In my app there is button and when the users click that button it get the posts data.
In every post there is also a photo_id, which allows me to get the photo url from the cloud.
But there is a problem, it has a callback function and by the time the callback occurs it is too late.
Anyway, the code below only shows the last post with a photo, the first post doesn't have a photo.
(there are only 2 post objects so far).
I believe the problem is in the callback, but I can't seem to fix it.
Hope you guys can help me out, thanks in advance!
Here is my code:
function getCarsClick() {
Cloud.Posts.query({
page: 1,
per_page: 20
}, function (e) {
if (e.success) {
var tableData = [];
for (var i = 0; i < e.posts.length; i++) {
var post = e.posts[i];
var row = Titanium.UI.createTableViewRow();
var title = Titanium.UI.createLabel({
text:post.title,
font:{fontSize:18,fontWeight:'bold'},
color:'#ef349d',
width:'auto',
textAlign:'left',
top:2,
left:40,
height:30
});
var subtitle = Titanium.UI.createLabel({
text:post.content,
font:{fontSize:12,fontWeight:'normal'},
color:'#000000',
width:'auto',
textAlign:'left',
bottom:10,
left:60,
height:32
});
row.add(title);
row.add(subtitle);
row.hasChild=true;
row.height = 80;
row.selectedBackgroundColor = '#ef349d';
Cloud.Photos.show({
photo_id: post.photo_id
}, function (e) {
if (e.success) {
var photo = e.photos[0];
var img1 = Ti.UI.createImageView({image:photo.urls.square_75,width:30,height:30,left:2, top:2});
row.add(img1);
} else {
alert('Error:\n' +
((e.error && e.message) || JSON.stringify(e)));
}
});
tableData.push(row);
}
//add table data
$.tableview1.setData(tableData);
} else {
alert('Error:\n' +
((e.error && e.message) || JSON.stringify(e)));
}
});
}
If you pass a photo into the post using the default parameter provided, the image should come back by default and not require you to make an additonal API call to get the photo.
I would also suggest if you are just starting out to use Alloy and more importantly use ListViews not TableView
https://github.com/aaronksaunders/AppC-Alloy-Book-Misc
Scenario: In our application a user can create a invoice by filling in certain fields on a Knockout view. This invoice can be previewed, via another Knockout page. I want to use the preview url within our PDF creator (EVOPdf), so we can provide the user with a PDF from this invoice.
To preview the invoice we load the data (on document ready) via an ajax-request:
var InvoiceView = function(){
function _start() {
$.get("invoice/GetInitialData", function (response) {
var viewModel = new ViewModel(response.Data);
ko.applyBindings(viewModel, $("#contentData").get(0));
});
};
return{
Start: _start
};
}();
My problem is within the data-binding when the PDF creator is requesting the url: the viewModel is empty. This makes sense because the GetInitialData action is not called when the PDF creator is doing the request. Calling this _start function from the preview page directly at the end of the page does not help either.
<script type="text/javascript">
$(document).ready(function() {
InvoiceView.Start();
});
</script>
Looking at the documentation of EvoPdf, JavaScript should be executed, as the JavaScriptEnabled is true by default: http://www.evopdf.com/api/index.aspx
How could I solve this, or what is the best approach to create an pdf from a knockout view?
Controller action code:
public FileResult PdfDownload(string url)
{
var pdfConverter = new PdfConverter();
// add the Forms Authentication cookie to request
if (Request.Cookies[FormsAuthentication.FormsCookieName] != null)
{
pdfConverter.HttpRequestCookies.Add(
FormsAuthentication.FormsCookieName,
Request.Cookies[FormsAuthentication.FormsCookieName].Value);
}
var pdfBytes = pdfConverter.GetPdfBytesFromUrl(url);
return new FileContentResult(pdfBytes, "application/pdf");
}
Javascript:
var model = this;
model.invoiceToEdit = ko.observable(null);
model.downloadInvoice = function (invoice) {
model.invoiceToEdit(invoice);
var url = '/invoice/preview';
window.location.href = '/invoice/pdfDownload?url=' + url;
};
The comment of xdumaine prompted me to think into another direction, thank you for that!
It did take some time for the Ajax request to load, but I also discovered some JavaScript (e.g. knockout binding) errors along the way after I put a ConversionDelay on the pdf creator object
pdfConverter.ConversionDelay = 5; //time in seconds
So here is my solution for this moment, which works for me now:
To start the process a bound click event:
model.downloadInvoice = function (invoice) {
var url = '/invoice/preview/' + invoice.Id() + '?isDownload=true';
window.open('/invoice/pdfDownload?url=' + url);
};
which result in a GET resquest on the controller action
public FileResult PdfDownload(string url)
{
var pdfConverter = new PdfConverter { JavaScriptEnabled = true };
// add the Forms Authentication cookie to request
if (Request.Cookies[FormsAuthentication.FormsCookieName] != null)
{
pdfConverter.HttpRequestCookies.Add(
FormsAuthentication.FormsCookieName,
Request.Cookies[FormsAuthentication.FormsCookieName].Value);
}
pdfConverter.ConversionDelay = 5;
var absolutUrl = ToAbsulte(url);
var pdfBytes = pdfConverter.GetPdfBytesFromUrl(absolutUrl);
return new FileContentResult(pdfBytes, "application/pdf");
}
The Pdf creator is requesting this action on the controller, with isDownload = true (see bound click event):
public ActionResult Preview(string id, bool isDownload = false)
{
return PartialView("PdfInvoice", new InvoiceViewModel
{
IsDownload = isDownload,
InvoiceId = id
});
}
Which returns this partial view:
PartialView:
// the actual div with bindings etc.
#if (Model.IsDownload)
{
//Include your javascript and css here if needed
#Html.Hidden("invoiceId", Model.InvoiceId);
<script>
$(document).ready(function () {
var invoiceId = $("#invoiceId").val();
DownloadInvoiceView.Start(invoiceId);
});
</script>
}
JavaScript for getting the invoice and apply the knockout bindings:
DownloadInvoiceView = function() {
function _start(invoiceId) {
$.get("invoice/GetInvoice/" + invoiceId, function(response) {
var viewModel = new DownloadInvoiceView.ViewModel(response.Data);
ko.applyBindings(viewModel, $("#invoiceDiv").get(0));
});
};
return {
Start: _start
};
}();
DownloadInvoiceView.ViewModel = function (data) {
var model = this;
var invoice = new Invoice(data); //Invoice is a Knockout model
return model;
};
I'm coding a basic video marquee and one of the key requirements is that the videos need to be able to advance while keeping the player in full screen.
Using Video.js (4.1.0) I have been able to get everything work correctly except that I cannot get the captions to change when switching to another video.
Either inserting a "track" tag when the player HTML is first created or adding a track to the 'options' object when the player is initialized are the only ways I can get the player to display the "CC" button and show captions. However, I cannot re-initialize the player while in full screen so changing the track that way will not work.
I have tried addTextTrack and addTextTracks and both show that the tracks have been added - using something like console.log(videoObject.textTracks()) - but the player never shows them or the "CC" button.
Here is my code, any help is greatly appreciated:
;(function(window,undefined) {
// VIDEOS OBJECT
var videos = [
{"volume":"70","title":"TEST 1","url":"test1.mp4","type":"mp4"},
{"volume":"80","title":"TEST 2","url":"test2.mp4","type":"mp4"},
{"volume":"90","title":"TEST 3","url":"test3.mp4","type":"mp4"}
];
// CONSTANTS
var VIDEO_BOX_ID = "jbunow_marquee_video_box", NAV_TEXT_ID = "jbunow_marquee_nav_text", NAV_ARROWS_ID = "jbunow_marquee_nav_arrows", VIDEO_OBJ_ID = "jbunow_marquee_video", NAV_PREV_ID = "jbunow_nav_prev", NAV_NEXT_ID = "jbunow_nav_next";
// GLOBAL VARIABLS
var videoObject;
var currentTrack = 0;
var videoObjectCreated = false;
var controlBarHideTimeout;
jQuery(document).ready(function(){
// CREATE NAV ARROWS AND LISTENERS, THEN START MARQUEE
var navArrowsHtml = "<div id='" + NAV_PREV_ID + "' title='Play Previous Video'></div>";
navArrowsHtml += "<div id='" + NAV_NEXT_ID + "' title='Play Next Video'></div>";
jQuery('#' + NAV_ARROWS_ID).html(navArrowsHtml);
jQuery('#' + NAV_PREV_ID).on('click',function() { ChangeVideo(GetPrevVideo()); });
jQuery('#' + NAV_NEXT_ID).on('click',function() { ChangeVideo(GetNextVideo()); });
ChangeVideo(currentTrack);
});
var ChangeVideo = function(newIndex) {
var videoBox = jQuery('#' + VIDEO_BOX_ID);
if (!videoObjectCreated) {
// LOAD PLAYER HTML
videoBox.html(GetPlayerHtml());
// INITIALIZE VIDEO-JS
videojs(VIDEO_OBJ_ID, {}, function(){
videoObject = this;
// LISTENERS
videoObject.on("ended", function() { ChangeVideo(GetNextVideo()); });
videoObject.on("loadeddata", function () { videoObject.play(); });
videoObjectCreated = true;
PlayVideo(newIndex);
});
} else { PlayVideo(newIndex); }
}
var PlayVideo = function(newIndex) {
// TRY ADDING MULTIPLE TRACKS
videoObject.addTextTracks([{ kind: 'captions', label: 'English2', language: 'en', srclang: 'en', src: 'track2.vtt' }]);
// TRY ADDING HTML
//jQuery('#' + VIDEO_OBJ_ID + ' video').eq(0).append("<track kind='captions' src='track2.vtt' srclang='en' label='English' default />");
// TRY ADDING SINGLE TRACK THEN SHOWING USING RETURNED ID
//var newTrack = videoObject.addTextTrack('captions', 'English2', 'en', { kind: 'captions', label: 'English2', language: 'en', srclang: 'en', src: 'track2.vtt' });
//videoObject.showTextTrack(newTrack.id_, newTrack.kind_);
videoObject.volume(parseFloat(videos[newIndex]["volume"]) / 100); // SET START VOLUME
videoObject.src({ type: "video/" + videos[newIndex]["type"], src: videos[newIndex]["url"] }); // SET NEW SRC
videoObject.load();
videoObject.ready(function () {
videoObject.play();
clearTimeout(controlBarHideTimeout);
controlBarHideTimeout = setTimeout(function() { videoObject.controlBar.fadeOut(); }, 2000);
jQuery('#' + NAV_TEXT_ID).fadeOut(150, function() {
currentTrack = newIndex;
var navHtml = "";
navHtml += "<h1>Now Playing</h1><h2>" + videos[newIndex]["title"] + "</h2>";
if (videos.length > 1) { navHtml += "<h1>Up Next</h1><h2>" + videos[GetNextVideo()]["title"] + "</h2>"; }
jQuery('#' + NAV_TEXT_ID).html(navHtml).fadeIn(250);
});
});
}
var GetPlayerHtml = function() {
var playerHtml = "";
playerHtml += "<video id='" + VIDEO_OBJ_ID + "' class='video-js vjs-default-skin' controls='controls' preload='auto' width='560' height='315'>";
playerHtml += "<source src='' type='video/mp4' />";
//playerHtml += "<track kind='captions' src='track.vtt' srclang='en' label='English' default='default' />";
playerHtml += "</video>";
return playerHtml;
}
var GetNextVideo = function() {
if (currentTrack >= videos.length - 1) { return 0; }
else { return (currentTrack + 1); }
}
var GetPrevVideo = function() {
if (currentTrack <= 0) { return videos.length - 1; }
else { return (currentTrack - 1); }
}
})(window);
The current VideoJS implementation (4.4.2) loads every kind of text tracks (subtitles, captions, chapters) on initialization time of the player itself, so it grabs correctly only those, which are defined between the <video> tags.
EDIT: I meant it does load them when calling addTextTrack, but the player UI will never update after initialization time, and will always show the initialization time text tracks.
One possible workaround is if you destroy the complete videojs player and re-create it on video source change after you have refreshed the content between the <video> tags. So this way you don't update the source via the videojs player, but via dynamically adding the required DOM elements and initializing a new player on them. Probably this solution will cause some UI flashes, and is quite non-optimal for the problem. Here is a link about destroying the videojs player
Second option is to add the dynamic text track handling to the existing code, which is not as hard as it sounds if one knows where to look (I did it for only chapters, but could be similar for other text tracks as well). The code below works with the latest official build 4.4.2. Note that I'm using jQuery for removing the text track elements, so if anyone applies these changes as is, jQuery needs to be loaded before videojs.
Edit the video.dev.js file as follows:
1: Add a clearTextTracks function to the Player
vjs.Player.prototype.clearTextTracks = function() {
var tracks = this.textTracks_ = this.textTracks_ || [];
for (var i = 0; i != tracks.length; ++i)
$(tracks[i].el()).remove();
tracks.splice(0, tracks.length);
this.trigger("textTracksChanged");
};
2: Add the new 'textTracksChanged' event trigger to the end of the existing addTextTrack method
vjs.Player.prototype.addTextTrack = function(kind, label, language, options) {
...
this.trigger("textTracksChanged");
}
3: Handle the new event in the TextTrackButton constructor function
vjs.TextTrackButton = vjs.MenuButton.extend({
/** #constructor */
init: function(player, options) {
vjs.MenuButton.call(this, player, options);
if (this.items.length <= 1) {
this.hide();
}
player.on('textTracksChanged', vjs.bind(this, this.refresh));
}
});
4: Implement the refresh method on the TextTrackButton
// removes and recreates the texttrack menu
vjs.TextTrackButton.prototype.refresh = function () {
this.removeChild(this.menu);
this.menu = this.createMenu();
this.addChild(this.menu);
if (this.items && this.items.length <= this.kind_ == "chapters" ? 0 : 1) {
this.hide();
} else
this.show();
};
Sorry, but for now I cannot link to a real working example, I hope the snippets above will be enough as a starting point to anyone intrested in this.
You can use this code when you update the source to a new video. Just call the clearTextTracks method, and add the new text tracks with the addTextTrack method, and the menus now should update themselves.
Doing the exact same thing (or rather NOT doing the exact same thing)... really need to figure out how to dynamically change / add a caption track.
This works to get it playing via the underlying HTML5, but it does not show the videojs CC button:
document.getElementById("HtmlFiveMediaPlayer_html5_api").innerHTML = '<track label="English Captions" srclang="en" kind="captions" src="http://localhost/media/captiontest/demo_Brian/demo_h264_1.vtt" type="text/vtt" default />';
I can't set the video size with video.js
i made a video node:
videoNode = $('<video>');
videoNode.attr('id', 'simulationVideo');
$('#' + _config.videoTargetId).append(videoNode);
i set up the player:
//create new player
myPlayer = _V_("simulationVideo", {
'id': _config.id,
'preload': "auto",
'controls': false,
'autoplay': _config.autoplay
}, function () {
//set listeners for our controlbar
//if (_config.controls) {
controls = new Doczero.VideoPlayer.Controlbar();
//$('#' + _config.controlbarTargetId).append(controls.html());
//put listeners in place
this.addEvent('timeupdate', controls.onTimeUpdate);
this.addEvent('progress', controls.onBufferUpdate);
this.addEvent('play', controls.onPlay);
this.addEvent('pause', controls.onPause);
//listen to controlls
controls.CustomEvents.AddListener('onPressPlay', _self);
//}
});
i play a track:
//set sources to play
this.play = function (srcArray, newCallback) {
//set source
myPlayer.src(srcArray);
myPlayer.play();
//remove old callback
if (callback != null) {
myPlayer.removeEvent('ended', callback);
}
//add new ended callback
myPlayer.removeEvent('ended', newCallback);
}
everything seems to work nice, untill the video pops up 3 times bigger (it stays the orinigal size)