Hey guys I have this piece of code for a UISearchBar that searches dynamically. But since the DataSource is a VERY large NSArray the search process has an annoying lag that I need/must/have to get rid of.
The problem is that I could not find a way to do the search in a non-dynamically way like the user would type the search string and only after hitting the Search button on the keyboard is when the search process would being and present the result.
My code is as follows:
-(void)searchBar:(UISearchBar *)searchBar textDidChange:(NSString *)searchText {
if (searchText.length == 0) {
isFiltered = NO;
} else {
isFiltered = YES;
filteredCodigos = [[NSMutableArray alloc] init];
for (NSDictionary *item in values) {
NSString *strSymbol = [item objectForKey:#"symbol"];
NSString *strName = [item objectForKey:#"name"];
NSRange strRangeSymbol = [strSymbol rangeOfString:searchText options:NSCaseInsensitiveSearch];
NSRange strRangeName = [strName rangeOfString:searchText options:NSCaseInsensitiveSearch];
if ((strRangeSymbol.location != NSNotFound) || (strRangeName.location != NSNotFound)) {
[filteredCodigos addObject:item];
}
}
}
[_tableView reloadData];
}
You can use the searchBarSearchButtonClicked: search bar delegate method to trigger the search instead of searchBar:textDidChange:.
You can also, if using searchBar:textDidChange:, require that the length of the search string is at least 2 or 3 characters long before performing a search.
You should probably also consider changing your data source so, rather than using an array, you're using Core Data (or similar). Both so you don't need everything in memory at once and so you can run efficient searches.
Related
I want to implement a UIsearchBar with an array. I have an array with city names. How do I implement it with a table view?
First you should set the delegate of UISearchBar and to create an other NSMutableArray with filtered results. The dataSource for your UITableView will now release uppon this new array.
Then, add the delegate method like this :
-(void)searchBar:(UISearchBar*)searchBar textDidChange:(NSString*)text {
filteredTableData = [[NSMutableArray alloc] init];
for (Food* food in allTableData)
{
NSRange nameRange = [food.name rangeOfString:text options:NSCaseInsensitiveSearch];
NSRange descriptionRange = [food.description rangeOfString:text options:NSCaseInsensitiveSearch];
if(nameRange.location != NSNotFound || descriptionRange.location != NSNotFound)
{
[filteredTableData addObject:food];
}
}
[self.tableView reloadData];
}
For the full code, see here : Filtering a UITableView with a search bar
Hope this helps.
When I look at this table for a product, I force myself to search by product name search.
Within this list, you will find the name, image, product description and thumb.
See the code below:
-(void) lookinfor
{
NSString *searchText = search_bar.text;
NSMutableArray *searchArray = [[NSMutableArray alloc] init];
dict_produtos = [[NSMutableDictionary alloc] init];
for (NSDictionary *dictionary in array_sections)
{
NSArray *array = [dictionary valueForKey:#"products"];
[searchArray addObjectsFromArray:array];
}
for (NSDictionary *dicts in searchArray)
{
NSString *sTemp = [dicts objectForKey:#"name"];
NSRange titleResultsRange = [sTemp rangeOfString:searchText options:NSCaseInsensitiveSearch];
if (titleResultsRange.length != 0)
{
[dict_produtos setObject:sTemp forKey:#"name"];
[dict_produtos setObject:[dicts objectForKey:#"thumb"] forKey:#"thumb"];
[dict_produtos setObject:[dicts objectForKey:#"image"] forKey:#"image"];
[dict_produtos setObject:[dicts objectForKey:#"description"] forKey:#"description"];
}
}
searchArray = nil;
}
I get the whole list back perfectly, ie, looking for the name and get the thumb to enter the cell of the table, perfect, that's what I need..
So, when counting the lines of the section, only returns 1 line (name, image, thumb and description). So only returns 1 product.
That was the only solution I found to keep all the data together
For this reason I could not keep the sections while im searching and moreover, appears only 1 result (the others do not appear, even having found more than 1 record)
Does anyone have a better solution for this?
Thanks for all help!
I've a problem with my UISearchDisplayController, the search is not working properly.
This is my code:
- (void)filterContentForSearchText:(NSString*)searchText
scope:(NSString*)scope
{
[self.searchResults removeAllObjects];
for (int i = 0; i < [temp_category count]; i++) {
BOOL foundResult = FALSE;
if ([[temp_category objectAtIndex:i] rangeOfString:searchText].location != NSNotFound) {
foundResult = TRUE;
}
if ([[price_producttitle objectAtIndex:i] rangeOfString:searchText].location != NSNotFound) {
foundResult = TRUE;
}
if ([[price_type objectAtIndex:i] rangeOfString:searchText].location != NSNotFound) {
foundResult = TRUE;
}
if ([[price_description objectAtIndex:i] rangeOfString:searchText].location != NSNotFound) {
foundResult = TRUE;
}
if (foundResult) {
NSNumber *result = [NSNumber numberWithInt:i];
if ([self searchResults] == nil) {
NSMutableArray *array = [[NSMutableArray alloc] init];
[self setSearchResults:array];
[array release];
}
[searchResults addObject:result];
}
}
NSLog (#"array = %i", [searchResults count]);
NSLog(#"%#",searchResults);
}
-(BOOL)searchDisplayController:(UISearchDisplayController *)controller
shouldReloadTableForSearchString:(NSString *)searchString
{
[self filterContentForSearchText:searchString
scope:[[self.searchDisplayController.searchBar scopeButtonTitles]
objectAtIndex:[self.searchDisplayController.searchBar
selectedScopeButtonIndex]]];
return YES;
}
- (BOOL)searchDisplayController:(UISearchDisplayController *)controller
shouldReloadTableForSearchScope:(NSInteger)searchOption
{
[self filterContentForSearchText:[self.searchDisplayController.searchBar text]
scope:[[self.searchDisplayController.searchBar scopeButtonTitles]
objectAtIndex:searchOption]];
return YES;
}
But I'm still confused, because when I start a search with the first letter, it gives the correct hits. But when I enter the second letter, it only shows one result (while there are more, as far as I know from my data sample). I'm doing something incorrectly. I think it has something to do with when the user enters text, but I'm confused which method I should use.
The code I now have is a combination of:
this tutorial and
this SO question.
Can someone give me a hint in the good direction? Displaying the results is fine, only this aspect bothers me. I think it has something to do with firing the method and [self.searchResults removeAllObjects];.
I would like to add my code, but the thing is that I still use the code I have above, but I'm manually implementing the UISearchBar (which I found somewhere else in a tutorial) instead of using SearchDisplayController. I also had difficulties with the navigationbar which dissappears when using SearchDisplayController, which gave me enough reason to implement it myself instead of using SearchDisplayController. It gives you more freedom.
At first it seemed a lot of work, so I choose to use SearchDisplayController, but I really advise anyone who needs some modification, or who wants more freedom, please do it manually with UISearchBar and a UITableView :)
I have a search bar, i can search now, but when I enter a text to search, and click the cancel button. It does not give me back my first stage, meaning full of the items in the table.
For example: I search the item with word: a, it gives me all the a items, yes, it is right now, but when i hit the cancel button, i want the programme gives me all the items exist, not just a items.
Here is the code: please help me out. Thank you so much.
- (void)searchBarCancelButtonClicked:(UISearchBar *)aSearchBar
{
searchBar.text = #"";
[searchBar resignFirstResponder];
letUserSelectRow = YES;
searching = NO;
self.tableView.scrollEnabled = YES;
NSLog(#"what text after cancel now: %#", searchBar.text);
[self.tableView reloadData];
}
- (NSMutableArray *) searchTableView {
NSString *searchText = searchBar.text;
NSLog(#"search text: %#", searchText);
NSMutableArray *resultArray = [[NSMutableArray alloc] init];
NSMutableArray *tempArr = [[NSMutableArray alloc] init];
for (NSDictionary *dTemp in arrayData)
{
NSString *tempStr = [dTemp objectForKey:#"url"];
NSLog(#"sTemp string: %#",[ NSString stringWithFormat:#"%#", tempStr]);
NSRange titleResultsRange = [tempStr rangeOfString:searchText options:NSCaseInsensitiveSearch];
if (titleResultsRange.length > 0)
{
NSLog(#"1 count :%d", [resultArray count]);
[resultArray addObject:dTemp];
NSLog(#"2 count :%d", [resultArray count]);
[tempArr addObject:resultArray];
[resultArray release];
resultArray = [NSMutableArray new];
}
}
if (resultArray != nil) {
[resultArray release];
}
return tempArr;
}
- (void)searchBar:(UISearchBar *)aSearchBar textDidChange:(NSString *)searchText
{
NSLog(#"what text after cancel now: %#", searchBar.text);
if([searchText length] > 0) {
[sortedArray removeAllObjects];
searching = YES;
letUserSelectRow = YES;
self.tableView.scrollEnabled = YES;
NSMutableArray *searchArray = [self searchTableView];
sortedArray = [[NSMutableArray alloc] initWithArray:searchArray copyItems:YES];
for (int i = 0; i<[sortedArray count]; i++) {
NSLog(#"this is the search array: %#", [[sortedArray objectAtIndex:i] class]);
}
NSLog(#"sorted array: %d", [sortedArray count]);
}
else {
searching = NO;
letUserSelectRow = NO;
self.tableView.scrollEnabled = NO;
}
[self.tableView reloadData];
}
You don't need to override any of UISearchBar methods to accomplish this. The new way of doing this relies on the UISearchDisplay controller instead (specifically on shouldReloadTableForSearchString).
Declare your view controller to conform to UISearchDisplayDelegate protocol, and keep two instance variables: your model as NSArray (all data) and a filtered array as NSMutableArray (a subset of your data). The code you presently have in "searchTableView" would filter the content of the model and place it into the filtered NSMutableArray. Then you would override the following UITableView methods: -(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section and -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath. In each, before returning, make a comparison to determine whether your tableView argument is equal to self.searchDisplayController.searchResultsTableView. If it is, the user is looking at the filtered list and your should use the content of the filtered NSMutableArray to create the view, otherwise, the user is looking at the whole data set and you should use the content of the NSArray that holds your model. Take a look at the following Apple code for a simple example of what I described:
http://developer.apple.com/library/ios/#samplecode/TableSearch/Introduction/Intro.html
I'm having a hard time scraping together enough snippets of knowledge to implement an NSOutlineView with a static, never-changing structure defined in an NSArray. This link has been great, but it's not helping me grasp submenus. I'm thinking they're just nested NSArrays, but I have no clear idea.
Let's say we have an NSArray inside an NSArray, defined as
NSArray *subarray = [[NSArray alloc] initWithObjects:#"2.1", #"2.2", #"2.3", #"2.4", #"2.5", nil];
NSArray *ovStructure = [[NSArray alloc] initWithObjects:#"1", subarray, #"3", nil];
The text is defined in outlineView:objectValueForTableColumn:byItem:.
- (id)outlineView:(NSOutlineView *)ov objectValueForTableColumn:(NSTableColumn *)tableColumn byItem:(id)ovItem
{
if ([[[tableColumn headerCell] stringValue] compare:#"Key"] == NSOrderedSame)
{
// Return the key for this item. First, get the parent array or dictionary.
// If the parent is nil, then that must be root, so we'll get the root
// dictionary.
id parentObject = [ov parentForItem:ovItem] ? [ov parentForItem:ovItem] : ovStructure;
if ([parentObject isKindOfClass:[NSArray class]])
{
// Arrays don't have keys (usually), so we have to use a name
// based on the index of the object.
NSLog([NSString stringWithFormat:#"%#", ovItem]);
//return [NSString stringWithFormat:#"Item %d", [parentObject indexOfObject:ovItem]];
return (NSString *) [ovStructure objectAtIndex:[ovStructure indexOfObject:ovItem]];
}
}
else
{
// Return the value for the key. If this is a string, just return that.
if ([ovItem isKindOfClass:[NSString class]])
{
return ovItem;
}
else if ([ovItem isKindOfClass:[NSDictionary class]])
{
return [NSString stringWithFormat:#"%d items", [ovItem count]];
}
else if ([ovItem isKindOfClass:[NSArray class]])
{
return [NSString stringWithFormat:#"%d items", [ovItem count]];
}
}
return nil;
}
The result is '1', '(' (expandable), and '3'. NSLog shows the array starting with '(', hence the second item. Expanding it causes a crash due to going 'beyond bounds.' I tried using parentForItem: but couldn't figure out what to compare the result to.
What am I missing?
The example behind the link you included shows an NSDictionary taking care of the subarray stuff, if I'm reading it correctly. So I think your ovStructure should not be an array but a dictionary. But, more fundamentally, I think you should really look into NSTreeController. Unfortunately, NSTreeController is notoriously hard to work with, but improvements were made last year and even I got it working in the end. Good luck.