Nextpeer Unity Game Crashes on Nextpeer.LaunchDashboard(); - crash

I have integrated the latest plugin, and followed the tutorial step by step.
When I call the Nextpeer.LaunchDashboard(); method the screen goes black and in some seconds I get the info that application has stopped working. Any clues? I am running Unity 4,3 and my device is Samsung Galaxy s2

Documenting the answer for posterity. The crash was reported as:
Caused by: java.lang.NoClassDefFoundError: com.nextpeer.android.R$style
This happened because the package name in Nextpeer's AndroidManifest.xml (Assets/Plugins/Android/Nextpeer/AndroidManifest.xml) was changed (to the game's package name, in this case). Reverting the package name back to com.nextpeer.android solved the issue.

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I am not really sure what to do and any help would be appreciated.
This is what I got after running npx expo doctor:
I managed to solve my problem. I used Android Studio's logcat feature and when I ran the app on the emulator I found the issue - it was related to admob. At this point, I dont need admob, so I deleted its folder from my project and everything was fine after this.
Running expo doctor usually ends up in flagging what dependency needs to be upgraded if the jump to automatically update it goes into the majors like in your case from 4 to 5.
Maybe try upgrading #expo/config-plugins by using expo upgrade or commands from your preferred package manager.
If that’s impossible due to other packages depending on the specific version, maybe consider adding overrides in your package.json. Here is a helpful article about that.
In my experience this may not be the only reason for the crash of the app. Try running the app consecutively about 3 or 4 times even if it crashes and I believe Android will prompt you to submit a bug report and maybe show you the call stack it failed at.
Let us know how it goes.

android 5.1 launcher crashed when I start a third app which has null exception

I have a launcher app, it runs well on android 4.2.
When I transplant it to android 5.1, there is a question:
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I'm trying to run an app made on Titanium in my cellphone. At first it was working fine, until i decided to debug my code. After that whenever i try to run it on my cellphone, it gets stuck # the powered by titanium screen (that red one).
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clean the project (it also deletes the build folder, but I think it also cleans some more stuff in there).
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Look at the device logs - if it's an android device open ddms and look at the logs while you run the app - see if anything pops up. If it's an iPhone on xCode you have some sort of console viewer for the phone (sorry - can't remember the name right now).
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I was having the same issue. From digging through Appcelerator's Jira I found we weren't alone, and also got a workaround that allows us to get past the splash screen. Check to see if there is a deploy.json file located in your application's directory on the device. If so delete it!
Here is more info on the issue https://jira.appcelerator.org/browse/TIMOB-16086.
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Appcelerator Titanium does not run with sample application KitchenSink

I've installed Appcelerator Titanium Studio on a PC and I was not able to run the android simulator on it, so I was saying to myself "it should work on Mac at least"... and I installed a new Mac with Titanium on it, downloaded the SDK, then I imported the Kitchen Sink example and configured the run configuration with the default settings... and I'm getting exactly the same problem which is an infinite loop with the 'audio_flinged died' problem! So the best I can do is to view the Android simulator with the black window and "Android..." written on it.
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I'd really like to see what Titanium is capable to do.
The Mac ends (after a few mins) with "Launching New_configuration" has encountered a problem. Session initialization failed. "Session initialization failed Failed to get version"
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I helped someone with a similar question. He was getting a error which you don't seem to be but my answer walked him through checking the configuration was ok etc.
might help you:
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I have such problem
I am making an application with xcode 4.3.1 iOS 4.0 as target.
I have default picture as starting image.
I am using core data.
When I start application then type some info into it and then push it to background. Its all ok. If I try to start after I went to background it become crash after start image is loaded. Second launch is good without crashes. When I try to start application with some delay it does not crash.
The problem that I have no errors in debbuger and no logs about crash in iPod. All seems well.
If you had such problems, please say how you fix this issue.
P.S. Sorry for my English
You can try using logs and check out Xcode's organizer's console for your device so you can get additional info about functions that were called last.