I have integrated the latest plugin, and followed the tutorial step by step.
When I call the Nextpeer.LaunchDashboard(); method the screen goes black and in some seconds I get the info that application has stopped working. Any clues? I am running Unity 4,3 and my device is Samsung Galaxy s2
Documenting the answer for posterity. The crash was reported as:
Caused by: java.lang.NoClassDefFoundError: com.nextpeer.android.R$style
This happened because the package name in Nextpeer's AndroidManifest.xml (Assets/Plugins/Android/Nextpeer/AndroidManifest.xml) was changed (to the game's package name, in this case). Reverting the package name back to com.nextpeer.android solved the issue.
Related
I have been trying to build my apk today but I always face this problem. After completing the build, i download it to my phone and i cannot open it. However, this was not the case 2-3 days ago. I had no difficulties or errors in Run expo doctor. I was able to download the apk to my device and test my app.
I am not really sure what to do and any help would be appreciated.
This is what I got after running npx expo doctor:
I managed to solve my problem. I used Android Studio's logcat feature and when I ran the app on the emulator I found the issue - it was related to admob. At this point, I dont need admob, so I deleted its folder from my project and everything was fine after this.
Running expo doctor usually ends up in flagging what dependency needs to be upgraded if the jump to automatically update it goes into the majors like in your case from 4 to 5.
Maybe try upgrading #expo/config-plugins by using expo upgrade or commands from your preferred package manager.
If that’s impossible due to other packages depending on the specific version, maybe consider adding overrides in your package.json. Here is a helpful article about that.
In my experience this may not be the only reason for the crash of the app. Try running the app consecutively about 3 or 4 times even if it crashes and I believe Android will prompt you to submit a bug report and maybe show you the call stack it failed at.
Let us know how it goes.
I have a launcher app, it runs well on android 4.2.
When I transplant it to android 5.1, there is a question:
1.I found when I run a third app which has exception;
2.the third app crashed immediately and exit;
3.my lanucher crashed too;
logcat shows:
force to finishing the third app...
force to finishing my launcher...
and I use startActivity to run the third app.
sorry for my poor english, has anybody got any good ideas or ways for that?
I'm trying to run an app made on Titanium in my cellphone. At first it was working fine, until i decided to debug my code. After that whenever i try to run it on my cellphone, it gets stuck # the powered by titanium screen (that red one).
I tried to delete my build folder as some people said after a bit o research but it won't work.
How can i solve this?
What I would try to do is:
clean the project (it also deletes the build folder, but I think it also cleans some more stuff in there).
when the app starts try to set an alert in app.js as the first thing - see if this alert shows, and if it does - move it to the next step until you find a place where it is no longer shown which might indicate that this is where you problem is.
Look at the device logs - if it's an android device open ddms and look at the logs while you run the app - see if anything pops up. If it's an iPhone on xCode you have some sort of console viewer for the phone (sorry - can't remember the name right now).
make sure you are not still running under debug mode.
BTW - you didn't mention if it happens on iPhone or Android? does it happens on the simulator as well?
I was having the same issue. From digging through Appcelerator's Jira I found we weren't alone, and also got a workaround that allows us to get past the splash screen. Check to see if there is a deploy.json file located in your application's directory on the device. If so delete it!
Here is more info on the issue https://jira.appcelerator.org/browse/TIMOB-16086.
It's rated as a high priority to be corrected for the 3.3.0 SDK release.
I've installed Appcelerator Titanium Studio on a PC and I was not able to run the android simulator on it, so I was saying to myself "it should work on Mac at least"... and I installed a new Mac with Titanium on it, downloaded the SDK, then I imported the Kitchen Sink example and configured the run configuration with the default settings... and I'm getting exactly the same problem which is an infinite loop with the 'audio_flinged died' problem! So the best I can do is to view the Android simulator with the black window and "Android..." written on it.
What can I do to finally launch that example that is supposed to run? The best I did with my Windows 7 setup was to get the screen of an android cellphone WITHOUT any app on it (default apps), so it's pretty unuseful.
I'd really like to see what Titanium is capable to do.
The Mac ends (after a few mins) with "Launching New_configuration" has encountered a problem. Session initialization failed. "Session initialization failed Failed to get version"
The problem of the infinite loop with "AudioFlinger" still persist in the two cases (PC/Mac).
Any help would be greatly appreciated.
I helped someone with a similar question. He was getting a error which you don't seem to be but my answer walked him through checking the configuration was ok etc.
might help you:
Error running Android emulator from Titanium Studio
I have such problem
I am making an application with xcode 4.3.1 iOS 4.0 as target.
I have default picture as starting image.
I am using core data.
When I start application then type some info into it and then push it to background. Its all ok. If I try to start after I went to background it become crash after start image is loaded. Second launch is good without crashes. When I try to start application with some delay it does not crash.
The problem that I have no errors in debbuger and no logs about crash in iPod. All seems well.
If you had such problems, please say how you fix this issue.
P.S. Sorry for my English
You can try using logs and check out Xcode's organizer's console for your device so you can get additional info about functions that were called last.