I have a live radio streaming application developed in ios 5.1. I have used AudioStreamer class for the streaming and MPMusicPlayerController.now its working fine in ios 5,and 6 but in 7 its not buffering. what is there any reason for this? Can anybody hep me please
Thanks
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I figured out this issue when I wasnt getting the notification through workmanager when the app was killed from background tasks in Android 10.
It is working fine for all the android version till Andorid 9.
To test this, I run the app simultaneously on both 9 and 10 versions.
Is someone else also facing this issue? I searched the web but no support solution for Andorid 10 based issue.
Note: As soon as the app is opened and the workmanager is triggered,
I get the notification in 10 but not when the app is completely
closed. Also, I have tested this scenario on Google Pixel device as well for Android 10 but no success.
There is vast fragmentation in the android world. The background task management is the worst scenario as it will behave different in different devices. Please read the post below to get better understanding.
https://medium.com/mindorks/enable-background-services-in-chinese-roms-32e73dfba1a6
http://pguardiola.com/blog/darealfragmentation-alarms/
I was testing my app for firebase notification in iPad Air, iPhone 6, iPhone 7
All were working fine for a couple of days. But few day ago I found that notification not coming in iPhone 6 while not connected to Xcode.
I have tried resetting certificates, removing app but not succeed.
I'd I restarted iPhone 6 than it works fine.
I don't know how this was fixed but is there any solution for this.
is there any other issue in my code??
Or there is any solution for resetting notification services from code?
please help me. I don't need restarting the phone.
Thanks in advance!!!
I am using GSEventLockDevice() in ios 5 & 6 working fine but not working in iOS 7.
why GSEventLockDevice not working in iOS 7?
Please give me a valuable reason.
GSEventLockDevice() is not a public iOS API function. This worked in iOS 5 and 6 because Apple didn't restrict it properly. Chances are if you uploaded the app for iOS 5 and 6 the app would have been denied it because it's a private API.
If you are developing for jailbroken devices read this how to.
Just to make it clear, programmatically locking an iOS device will get your app rejected.
I have been working with FMS and am thinking of developing and iOS application. We're already setup to stream HLS so its not a huge problem, but I know that flex/air ios apps can play video over RTMP, and I was curious if I could export a static library from a flex/air project and link it to a native iOS / objective-c cocoa app to just leverage the RTMP / Video stuff.
Was curious if anyone knew anything about this or had done it successfully?
While testing our iPhone app in devices with iOS 6 beta 4, we found an issue wherein if any notification like reminder alert is received or when we pull down the notification curtain, the application is restarting from beginning.
It never used to happen like this till iOS 5.X. Apple release notes or known issues of iOS 6 beta did not mention anything regarding this.
Did anyone faced this issue?
Any comments on whats going wrong?
Check in the app's .plist file to see if application somehow got set not to run in the background.