I am not able to find the source code of struts-tiles2-1.4.0-SNAPSHOT.jar version of tiles.
The jar files are present at http://people.apache.org/~pbenedict/struts-osgi/org/apache/struts/struts-tiles2/1.4.0-SNAPSHOT/ location.
While choosing a Struts2 Tiles plugin, you must ensure it is the one designed for your version of Tiles (2 or 3), and it is the exact version of your Struts2 JAR (2.3.16, for example)
List for Tiles 2:
Struts 2 Tiles 2 Plugin
List for Tiles 3:
Struts 2 Tiles 3 Plugin
(related : How to integrate Struts2 with Tiles 3)
(related : Tiles 3 not Rendering List attributes)
The version 1.4.0 in your question it's not a valid Struts2 version, since Struts2 starts from 2.0.x, it is a Struts1 version: Struts1 Tiles2 plugin (the Struts2 tag in the question was misleading).
You can find the source code here.
Please remember that Struts1 is EOL.
Related
I created a plugin for IP 3.9 to upload videos to encoding.com and convert them to mp4 so users would not have to worry about the format of the videos to use in their html5 sites.
In the previous version of ImpressPages I used the element_file of the ItemsArea class to upload the original videos to a temp folder, once the video was encoded I would put it in the Repository so it is available to the users for embedding using a widget.
In the new Impress Pages 4 Grid class the element_file was replaced for the RepostoryFile field and it directly uploads the file to the main Repository (does not let you choose the destination), which makes the non-encoded video to be available to the user.
Is there a way to override this behaviour without modifying the core files?
or is there a way to tell the repository not to show this files until they are encoded (like a visibility flag)?
or can I create a custom field type from a plugin?
You can create custom field type for your plugin. Just use Full class name including namespace in Grid configuration.
File input which save files to tmp folder would be useful for others. So you can contribute it to the core too.
Any idea where the iteration planning board app's color palette is coming from? I looked at the code but didn't find the source of the color palette. I was able to see it for EpicProgress report but not for IterationPlanningBoard in Rally.
The css file of IterationPlanningBoard is here, from the same
github repo where the source of Rally App Catalog apps is available.
If you want to customize a catalog app and generate new deployment html see this post.
I want to create game with Spritehelper and Levelhelper. I wanted to know, how to create the menu with levelhelper.
How can I achieve this?
Look through this tutorial(http://www.raywenderlich.com/4622/how-to-use-spritehelper-and-levelhelper-tutorial), they provide detailed information and have LevelHelper/SpriteHelper tutorials provided by the developer himself.
After some research of instruments for new game I came to this conclusion:
Level Helper 2:
good levels editing
SpriteHelper support
no UI editor (no UI controls)
own class stack inherited from standard cocos2d classes (no way to create other nodes, not inherited from LHxxxx)
animations editor
physics editor
CocosBuilder
is not supported by developers (last update 2 years ago)
is universal: you can create UI and levels in it
has some bugs, but is open source, so you can easily fix some issues
uses default cocos2d class stack. You can instantiate any class inherited from Node
supports relative node positioning (in percents relative to parent size)
built in support of sprite sheets
animations editor
SpriteBuilder
new editor, based on idea of CocosBuilder (very similar to it)
is under active development by cocos2d developers
is universal (UI and levels)
very good layout features
supports only cocos2d-swift :-(
there is some 3rd party cocos2d-x loaders of SpriteBuilder scenes, but they are not always compatible with new versions of SpriteBuilder
animations editor
physics editor
Cocos Studio 1.x, 2.1
troubles with loading scenes from v1 in cocos2d-x v3 and above
new version of CocoStudio (2.1 for now) is still not ready for production and doesn't support many features from v1
supports relative node positioning (in percents relative to parent size)
animations editor
I'm trying out the mobile pattern, and have been trying to crate my own custom pattern that is now supposedly supported in Worklight 6.1.
When I tried creating jquery UI pattern, several issues:
1. The rich page editor for the pattern.html does not display the jquery component correctly on the design page (e.g button is displayed as link).
2. When I added a new page (into a jquery hybrid app) based on the custom UI pattern, it does not create a new page. It only adds the content code into the index.html, and I had to create the page myself.
Is this the correct behaviour?
I'm also having difficulty in creating Dojo UI pattern… as there is no Dojo component available on the palette when I open up the dojo > pattern.html file.
Do I have to add the libraries and code manually (i.e. no Drag-and-Drop)?
Appreciate any pointers on this.
PS: I'm using Eclipse Juno R2
1) For jQuery based patterns you need to append a jQuery core file to the project besides the jQuery mobile ones, for example, append this one: http://code.jquery.com/jquery-1.10.2.js to your project, next to jquery mobile JS file. This is just because "UI Pattern" projects don't have this file available, but they need it to handle a proper preview.
2) For Dojo patterns, there is still no official support (for example Drag and drop), so even you can modify pattern.html to get some "insertable" code, you may still need some additional tuning to get a valid pattern.
I'm developing an application that converts a web page containing a 1000 elements table to pdf.
I'm trying the wkhtmltopdf version 0.11.0 rc2, the resulting pdf looks great but... the column headers are not repeated on the pages and are visible only on the first page.
This seems to be a problem affecting also chromium engine, see http://code.google.com/p/chromium/issues/detail?id=24826
Does anyone have a solution for this problem?