Parallel Lifelines in Sequence Diagrams in Enterprise Architect - dynamic

I am using Enterprise Architect to make a sequence diagram. The sequence diagram contains some entities that actually runs in parallel because there are multiple cores and hardware peripherals that runs in parallel. When i try to draw the sequence diagram of a behavior that contains entities that runs in parallel, the program automatically shifts the messages and the calls of the other entities to down because it thinks that they run after each other. I actually mean to make them run in the same time.
How can i force Enterprise Architect to allow me to draw parallel sequences without shifting other events down ?
Thanks in advance,

On the example picture you can see how to draw sequence diagram to descripe paralel (concurent) execution on two (or more) lifenines. Interaction of each lifeline can be define in separated sections in par combined fragment.

You can use a combined fragment of type par to denote this. Within the fragment, you specify two or more "conditions", which in the case of a par fragment should be read as separate threads of execution. You can name them or not, as you prefer, and you can also name the fragment itself.
There's a simple example at IBM developerWorks, look for Figure 17. In this example, neither the fragment nor the conditions are named.
Note that parallel / concurrent fragments are meant to show essentially individual messages being processed in parallel. If you have large, complex sequences that occur concurrently, you probably need to split them into separate diagrams - remember, one sequence diagram is intended to show one sequence of related events, so there is always an implicit strict timeline running top to bottom.

Related

UML activity diagrams: the meaning of <<iterative >>

I want to check what is the definition of «iterative» in expansion regions in activity diagrams. For me personally this was never a question because I understand it as letting me do a For loop, e.g.,
For i=1 to 10
Do-Something // So it does it 10 times
End For
However, while I was presenting my UML diagram to an audience, an engineer team leader (not a UML maven) objected against the term ‘iterative’, because he understood ‘iterative’ to mean an 'iterative process' such that each step improves a result. I am also aware of this definition, but I assume the UML definition is not that, but rather means a simple For-Loop.
Please confirm that the UML definition of «iterative» and iteration is like a simple For-loop. Or otherwise, if so.
No, it has a different meaning. UML 2.5 states in p. 480:
The mode of an ExpansionRegion controls how its expansion executions proceed.
If the value is iterative, the expansion executions must occur in an iterative sequence, with one completing before another can begin. The first expansion execution begins immediately when the ExpansionRegion starts executing, with subsequent executions starting when the previous execution is completed. If the input collections are ordered, then the expansion executions are sequenced in the order induced by the input collection. Otherwise, the order of the expansion executions is not defined.
Other values for this keyword are parallel and stream. You can guess that behavior defined in a parallel region can be executed in parallel. stream is a bit more complicated and you might read on that page in the UML spec.
The for-loop itself comes from the input collection you pass to the region. This can be processed in either of the above ways.
tl;dr
So rather than a for loop the keyword «iterative» for the region tells that it's behavior may not be handeled in parallel.
Ahhh, semantics...
First a disclaimer - I am not a native English speaker. Yet my believe both my level of English and IT experience are sufficient to answer this question.
Let's have a look at the dictionary definition of iterative first:
iterative adjective
/ˈɪtərətɪv/
/ˈɪtəreɪtɪv/, /ˈɪtərətɪv/
​(of a process) that involves repeating a process or set of instructions again and again, each time applying it to the result of the previous stage
We used an iterative process of refinement and modification.
an iterative procedure/method/approach
The highlight with a script font is mine.
Of course this is a pure word definition, not in the context of software development.
In real life a process can quite easily be considered repetitive but in itself not really iterative. Imagine an assembly line in a mass production factory. On one of the positions a particular screw/set of screws is applied to join two or more elements. For every next run, identical set of elements the same type and number of screws is applied. There is a virtually endless stream of similar part sets, each set consisting of the same type of parts as previously and requiring the same kind of connection. From the position perspective joining the elements is a repetitive process but it is not iterative, as each join is applied to a different set of elements - it does not apply to those already joined.
If you think of a code, it's somewhat different though. When applying a loop, almost always you have some sort of a resulting set impacted by it and one can argue that with every loop step that resulting set is being further changed, meaning the next loop step is applied on the result of the previous step. From this perspective almost every loop is iterative.
On the other hand, you can have a loop like that:
loop
wait 10
while buffer is empty
read buffer
You can clearly say it is a loop and nothing is being changed. All the code does is waiting for a buffer to fill. So it is not iterative.
For UML specifically though the precise meaning is included in qwerty_so's answer so I will not repeat it here.

Composite Tasks using OptaPlanner

I am trying to build Pools of Workers in a chained TWVRP scenario with multiple anchors. One Composite Task will be split into multiple smaller Task and distributed onto the chains in an optimal manner. Now, how can I ensure that all tasks that belong to the same composite task have the same start time? Can I solve this using custom moves or is using Drools to model this behaviour my only option?
I studied the documentation on custom moves but I just couldn't figure out how to use them in this case... Does anyone have a hint for me?
Make the startTime of a single Task a shadow variable that is the maximum previousTaskEndTime of all the single tasks that belong to the same CompositeTask.

Correct way to represent a while loop with one task in BPMN?

Which is the correct~er way in BPMN to represent a simple while loop that redirects to one task only?
I would say that using the loop activity is the better option as it helps keep the process model tidy.
Also be careful when creating loop in a process as usually task definition change between the first iteration and the second. e.g. first iteration is creation of a file, second will actually be an edition of the file: two different actions (create and edit) should not be in a single task definition.
Normally, the BPMN represents activities marching through time in a linear fashion similar to a Value Stream Map. To create a backward loop would disrupt the timeline.

In “Given-When-Then” style BDD tests, is it OK to have multiple “When”s conjoined with an “And”?

I read Bob Martin's brilliant article on how "Given-When-Then" can actual be compared to an FSM. It got me thinking. Is it OK for a BDD test to have multiple "When"s?
For eg.
GIVEN my system is in a defined state
WHEN an event A occurs
AND an event B occurs
AND an event C occurs
THEN my system should behave in this manner
I personally think these should be 3 different tests for good separation of intent. But other than that, are there any compelling reasons for or against this approach?
When multiple steps (WHEN) are needed before you do your actual assertion (THEN), I prefer to group them in the initial condition part (GIVEN) and keep only one in the WHEN section. This kind of shows that the event that really triggers the "action" of my SUT is this one, and that the previous one are more steps to get there.
Your test would become:
GIVEN my system is in a defined state
AND an event A occurs
AND an event B occurs
WHEN an event C occurs
THEN my system should behave in this manner
but this is more of a personal preference I guess.
If you truly need to test that a system behaves in a particular manner under those specific conditions, it's a perfectly acceptable way to write a test.
I found that the other limiting factor could be in an E2E testing scenario that you would like to reuse a statement multiple times. In my case the BDD framework of my choice(pytest_bdd) is implemented in a way that a given statement can have a singular return value and it maps the then input parameters automagically by the name of the function that was mapped to the given step. Now this design prevents reusability whereas in my case I wanted that. In short I needed to create objects and add them to a sequence object provided by another given statement. The way I worked around this limitation is by using a test fixture(which I named test_context), which was a python dictionary(a hashmap) and used when statements that don't have same singular requirement so the '(when)add object to sequence' step looked up the sequence in the context and appended the object in question to it. So now I could reuse the add object to sequence action multiple times.
This requirement was tricky because BDD aims to be descriptive. So I could have used a single given statement with the pickled memory map of the sequence object that I wanted to perform test action on. BUT would it have been useful? I think not. I needed to get the sequence constructed first and that needed reusable statements. And although this is not in the BDD bible I think in the end it is a practical and pragmatic solution to a very real E2E descriptive testing problem.

help me define process and procedure?

I have never undertood the basic difference (if there is any) between these two terms "process" and "procedure", could you help me out? it can be answered in programming-terms or in any other terms you like.
A process involves procedures, because the process is the whole, while the procedure is the part. In some languages (like vb, sql) procedure is a method which does not return values, in counterpart to the function that return values. Also in computing a process means a program that is being executed or at least is loaded in memory.
Process is business oriented (it can be represented by a workflow diagram), normally includes a set of business rules, while the procedure is algorithm oriented (it can be represented by a flow diagram).
See:
http://en.wikipedia.org/wiki/Procedure_(term)
http://en.wikipedia.org/wiki/Process_(computing)
Here are the definitions for both terms provided by the Information Technology Infrastructure Library (ITIL):
Procedure: A Document containing steps that specify how to achieve an
Activity. Procedures are defined as
part of Processes. See Work
Instruction.
Process: A structured set of activities designed to accomplish a
specific Objective. A Process takes
one or more defined inputs and turns
them into defined outputs. A Process
may include any of the Roles,
responsibilities, tools and management
Controls required to reliably deliver
the outputs. A Process may define
Policies, Standards, Guidelines,
Activities, and Work Instructions if
they are needed.
I found this link which I think sums it up Process versus Procedures
I think the first two comparisons are crucial and give a good idea of what the rest elaborate on:
Procedures are driven by completion of the task
Processes are driven by achievement of a desired outcome
Procedures are implemented
Processes are operated
In the sicp book, there is a section: 1.2 Procedures and the Processes They Generate
And the description of procedure may help understand:
A procedure is a pattern for the local evolution of a computational process. It specifies how each stage of the process is built upon the previous stage. We would like to be able to make statements about the overall, or global, behavior of a process whose local evolution has been specified by a procedure. This is very difficult to do in general, but we can at least try to describe some typical patterns of process evolution.
Per my understanding, a procedure is about how to program to resolve your problems with the program language while a process is what the computer need to do according to your defined procedure.
Policy is a rule or regulation for a task.
Process is a high level view on how to achieve task, simply it is a way.
Procedure is an instruction to perform an activity within a process.