I draged all kinds of icons. After that I can see them in small windows in "General - App Icons" but when I run a simulator and go to Home Screen, my app icon is not displayed. What is wrong?
Click "Clean" in Xcode. Then remove app from simulator. Then run app.
restart your simulator. Make sure you have proper icon for device type / resolution you are trying to simulate.
For XCode 8 I had this same problem. I had created multiple targets and in doing so had unknowingly removed all targets from membership of Assets.xcassets.
To fix it for me, I selected Assets.xcassets in the project view and then reselected all the targets that I wanted to apply my icon sets to.
Related
I am facing weird problem in one of my application.
When app is in development, everything is working fine. I have install app in device by various ways :
Directly connect device and installed
Create .ipa and connect device and install via Devices and Simulators by dragging
Create .ipa and installed via Diawi
In all above case app working fine.
But when I am download from iTunes :
Live app
TestFlight App
It causes problem.
Now problem is :
App has listing screen (e.g : User's list, Property list).
Click on any cell, it will redirect to details screen.
Now details screen has one button at bottom right corner
Click on button, will open action sheet with some options
Click on Cancel, screen becomes slight dark and freeze, unresponsive.
But it is only happen when download app from the iTunes Connect. This is only happen on this - single screen. All other working fine. Whole app is also working fine.
Please note that I am using :
Default action sheet (UIAlertController) with type UIAlertControllerStyle.actionSheet
Default UITextView
Default UIButton
Swift 3.*
Xcode 9.2
iOS 11.*
Please help me to solve this out. I can't get any clue. This is really strange issue.
I have created a new project in Xcode 7.3.1 and added images in device specific xcassets. When I open preview of storyboard in Assistant editor, I am not able to see the image in any screen size. If I choose universal, they start showing up. Same happens for iPad storyboard as well. Please see the attached screenshots and please help.
Above image is showing up in assistant editor because it is added in 1x and 2x of universal. The below image is not showing because of being added in device specific1
I got the same problem as you today... I think this is a bug of Xcode, below is the way to fix the issue:
Close the project you are working on with.
Delete your project's【DerivedData】folder.
This folder may inside your project's folder, or inside
~/Library/Developer/Xcode/DerivedData/(your project)/
or else run this in terminal
rm -rf ~/Library/Developer/Xcode/DerivedData
or somewhere else that was setup by you.
restart your project.
After these steps, the problem should be solved. And from my experience, these steps can solve many Xcode problems, so if you got some problem with Xcode again, try these steps first.
I guess this is related to XCode's internal workings to pick up the images. As the images (device specific) are not shown in the storyboard but they do show when you run the project either in Simulator or in device.
Recently I updated my Xcode version to 6.1 and ios to 8.1 . Now while launching my app on my iphone 5 its not showing me my launch image instead its showing a blank white screen only.
Selected app and launch image section is shown in image. Please tell me where am I going wrong?
Launch images are now managed in a xib file rather than an xcassests file. This is because there are more devices all with different screen sizes and Xcode has to be able to manage them.
Set up a xib file called LaunchScreen.xib with just one view in it's hierarchy and with no owner. Put your images in that view. Then in the general settings for your iOS target change Lauch Screen File to LaunchScreen.xib
If your Splash Screen not showing in Ios 8.1 then you have to check only for ios 8 or latter
just follow this....
1- click on Launch Image Source (Arrow) (You show in screenshot)
2- open Inspector and Check ios 8 or latter.
3- Add our Splash Images accordingly
Thanks
Just loaded a project in Unity 3D (4.34f) it is working as desired, Built and Run for iOS devices. works perfect in the Xcode (5.1.1) simulator.
In the Simulator/Device Name is written Unity-iPhone, it does not show neither my iPad or my iphone when connected.
What am I missing? any help?
Easy, happens to me frequently, two choices deselect the Development Build in build settings or in the player settings change the dropdown list of Optimization SDK Version to "Device SDK".
Let me know if works for you....
I have a super weird issue. I'm developing an iOS-app and just recently I noticed that I can not find my app on my iPhone. It shows up in the list when searching for the app and when I try to build my app on Xcode it fails because of my app's Core Data model is different from the one I'm building in Xcode. So I need do delete my app from my iPhone but it's hard when I can't find the actual app at all.
I've tried restarting my iPhone to no avail and I have also browsed every screen in the springboard to find my app but it is just not there.
Xcode 4.5 and iOS 6.0.1
On iOS 6, when you search for an app in Springboard (the launcher), it shows the name of the folder containing the app (if the app is in a folder). That might help you find it.
But if you've installed the app using Xcode, there's an easier way to delete it. Choose Window > Organizer from the menu bar, then click the Devices tab in the Organizer window. Find your device in the list of devices and click the “Applications” row under your device. The Organizer will show you a list of all the apps you have installed on the device using Xcode. You can click on an app in the list, then press the delete key on your keyboard, or click the Delete button at the bottom of the window, to remove the app from the device.