Winjs Async call in a Class constructor - windows-8

I have a Class in WinJS with a property in the contructor. The property calls an async method to read his value.
Here is the code:
var MyClass = WinJS.Class.define(
// The constructor function.
function () {
var self = this;
Windows.Storage.ApplicationData.current.localFolder.getFolderAsync("MYFOLDER")
.done(function (folder) {
self.myFolder = folder;
},
function (error) {
self.myFolder = null;
});
},
// The set of instance members.
{
myFolder: null,
});
And then when I instantiate the Class:
var myClass = new MyClass();
I do this because one I instantiate the class the myClass.myFolder will always be available to me without the need to re-run the code.
Now my problem is obviously that myClass.myFolder will not be immediately available after the object has been instantiated.
How can I make sure that I am acessing the myClass.myFolder property only after it has a value?
I could return a promise in the property, but basically I am not sure how to use a promise inside a constructor.

All you need to do in order to have the property be a promise is to assign the result of getFolderAsync to the property.
var MyClass = WinJS.Class.define(
// The constructor function.
function () {
var self = this;
this.myFolder = Windows.Storage.ApplicationData.current.localFolder.getFolderAsync("MYFOLDER");
},
// The set of instance members.
{
myFolder: null,
});

Related

mobx challenge: getters and setters into an observable array

I'm trying to write getters and setters into an observable array and it isn't working. The code below gives me the following error: Error: [MobX] No annotations were passed to makeObservable, but no decorator members have been found either
I've tried different combinations of decorators, but nothing seems to work. The behavior I want is whenever AppModel.text is updated, any UI rending the getter for text should update. Also whenever gonext() is called on the object, then any UI rending from AppModel.text should update and render data from the new 0 item on the array.
class DataThing
{
#observable text?: string = "foo";
}
class AppModel
{
get text() { return this.items[0].text}
set text(value: string | undefined) { this.items[0].text = value;}
items: DataThing[] = observable( new Array<DataThing>());
constructor() {
makeObservable(this);
this.items.push(new DataThing());
}
gonext() { this.items.unshift(new DataThing()); }
}
EDIT:
I ended up doing the following, but would still like to understand how to index into an array in an observable way.
class DataThing
{
#observable text?: string = "zorp";
constructor(){makeObservable(this);}
}
class AppModel
{
#observable _current?:DataThing;
get current() {return this._current;}
items: DataThing[] = observable( new Array<DataThing>());
constructor() {
makeObservable(this);
this.gonext();
}
gonext() {
this.items.unshift(new DataThing());
this._current = this.items[0];
}
}

React-native retrieve method return value of another class

I am trying to receive the return value of a method in another class with react-native.
ClassA.js
export default class ClassA{
send(query) {
var value = 1+query;
return value;
}
}
Trying to get value from class App.js
var value = ClassA.send(query);
This doesn't work however.
I am receiving the following error:
ClassA.default.send is not a function, '_ClassA.default.send' is undefined
you need to add static keyword to use as a class method,
export default class ClassA{
static send(query) {
var value = 1+query;
return value;
}
}
so you can access it with,
var value = ClassA.send(query);
or you can use it as a instance method;
export default class ClassA{
send(query) {
var value = 1+query;
return value;
}
}
and in this situation you can access that method from instance;
var instance = new ClassA();
var value = instance.send(query);

can not read get property of undefined angular 2 error

hi I am trying to get city name from google api but getting that error below is my code
appcomponent class
import {Component, OnInit} from 'angular2/core';
import {marketComponent} from './market.component';
import {RouteConfig, ROUTER_DIRECTIVES} from 'angular2/router';
import {introComponent} from './intro.component';
import {geoService} from './service.geo';
import {JSONP_PROVIDERS} from 'angular2/http';
declare var google: any;
#Component({
selector: 'my-app',
templateUrl: 'app/app.component.html',
directives: [ROUTER_DIRECTIVES],
providers: [JSONP_PROVIDERS, geoService]
})
#RouteConfig([
{ path: '/intro', name: 'Intro', component: introComponent, useAsDefault: true },
{ path: '/market', name: 'Market', component: marketComponent },
])
export class AppComponent {
constructor(private _http: geoService) { }
public maps;
public cat_error: Boolean = false;
public xml_Latitude :string;
public xml_Lang: string;
ngOnInit() {
if (navigator.geolocation) {
navigator.geolocation.getCurrentPosition(this.showPosition);
} else {
alert("Geolocation is not supported by this browser.");
}
var input: any = document.getElementById('google_places_ac');
var autocomplete = new google.maps.places.Autocomplete(input, {});
google.maps.event.addListener(autocomplete, 'place_changed', function () {
var place = autocomplete.getPlace();
console.log(place)
});
}
showPosition(position) {
this.xml_Latitude = position.coords.latitude;
this.xml_Lang = position.coords.longitude;
this._http.getPlaces(this.xml_Latitude, this.xml_Lang).subscribe(
data => { this.maps = data },
err => { this.cat_error = true }
);
var result = this.maps.results;
var city = result[0].address_components[4].long_name + "," + result[0].address_components[6].long_name;
alert(city);
}
}
and geoservice file
import {Injectable} from 'angular2/core';
import { Response, Jsonp} from 'angular2/http';
import 'rxjs/add/operator/map';
#Injectable()
export class geoService {
constructor(private http: Jsonp) { }
public xml_Latitude: string;
public xml_Lang: string;
public getPlaces(xml_Latitude, xml_Lang) {
return this.http.get(`http://maps.googleapis.com/maps/api/geocode/json?latlng=
'${this.xml_Latitude}','${this.xml_Lang}'&sensor=true`)
.map((res: Response) => res.json())
.catch(this.handleError);
}
private handleError(error: Response) {
console.error(error);
return error.json().error || 'Server error';
}
}
error also says getplaces is not a function, I think I am missing something but don't know what....
In addition to the callback ordering problem identified by Thierry, you have a lost this context on this line:
navigator.geolocation.getCurrentPosition(this.showPosition);
The Problem
You have the classic JavaScript problem known as the incorrect this context.
The this keyword in JavaScript behaves differently than in does in other languages like C# and Java.
How this works
The this keyword, in a function, is determined as follows:
* If the function was created through a call to .bind, the this value is the argument provided to bind
* If the function was invoked through a method call, e.g. expr.func(args), then this is expr
* Otherwise
* If the code is in strict mode, this is undefined
* Otherwise, this is window (in a browser)
Let's look at how this works in practice:
class Foo {
value = 10;
doSomething() {
// Prints 'undefined', not '10'
console.log(this.value);
}
}
let f = new Foo();
window.setTimeout(f.doSomething, 100);
This code will print undefined (or, in strict mode, throw an exception).
This is because we ended up in the last branch of the decision tree above.
The doSomething function was invoked, the function wasn't a result of a bind call, and it wasn't invoked in a method syntax position.
We can't see the code for setTimeout to see what its invocation looks like, but we don't need to.
Something to realize is that all doSomething methods point to the same function object.
In other words:
let f1 = new Foo();
let f2 = new Foo();
// 'true'
console.log(f1.doSomething === f2.doSomething);
We know that setTimeout can only see the function we passed it, so when it invokes that function,
there's no way for it to know which this to provide.
The this context has been lost due to our referencing the method without invoking it.
The Red Flag
Once you know about this problems, they're easy to spot:
class Foo {
value = 10;
method1() {
doSomething(this.method2); // DANGER, method reference without invocation
}
method2() {
console.log(this.value);
}
}
The Solution
You have a few options here, each with its own trade-offs.
The best option depends on how often the method in question is invoked from differing call sites.
Arrow Function in Class Definition
Instead of using the normal method syntax, use an arrow function to initialize a per-instance member.
class DemonstrateScopingProblems {
private status = "blah";
public run = () => {
// OK
console.log(this.status);
}
}
let d = new DemonstrateScopingProblems();
window.setTimeout(d.run); // OK
Good/bad: This creates an additional closure per method per instance of your class. If this method is usually only used in regular method calls, this is overkill. However, if it's used a lot in callback positions, it's more efficient for the class instance to capture the this context instead of each call site creating a new closure upon invoke.
Good: Impossible for external callers to forget to handle this context
Good: Typesafe in TypeScript
Good: No extra work if the function has parameters
Bad: Derived classes can't call base class methods written this way using super.
Bad: The exact semantics of which methods are "pre-bound" and which aren't create an additional non-typesafe contract between your class and its consumers.
Function Expression at Reference Site
Shown here with some dummy parameters for explanatory reasons:
class DemonstrateScopingProblems {
private status = "blah";
public something() {
console.log(this.status);
}
public run(x: any, y: any) {
// OK
console.log(this.status + ': ' + x + ',' + y);
}
}
let d = new DemonstrateScopingProblems();
// With parameters
someCallback((n, m) => d.run(n, m));
// Without parameters
window.setTimeout(() => d.something(), 100);
Good/bad: Opposite memory/performance trade-off compared to the first method
Good: In TypeScript, this has 100% type safety
Good: Works in ECMAScript 3
Good: You only have to type the instance name once
Bad: You'll have to type the parameters twice
Bad: Doesn't easily work with variadic parameters
I think that you should move the result block into the subscribe callback associated the getPlaces method call:
showPosition(position) {
this.xml_Latitude = position.coords.latitude;
this.xml_Lang = position.coords.longitude;
this._http.getPlaces(this.xml_Latitude, this.xml_Lang).subscribe(
data => {
this.maps = data;
var result = this.maps.results; // <----------
var city = result[0].address_components[4].long_name + "," + result[0].address_components[6].long_name;
alert(city);
},
err => { this.cat_error = true }
);
}
It's because this.maps is undefined before the callback is called. And you try tyo get the result attribute before (this.maps.results).
Edit
I also see a problem at the line navigator.geolocation.getCurrentPosition. You could refactor your code this way:
if (navigator.geolocation) {
navigator.geolocation.getCurrentPosition((position) => { // <----
this.showPosition(position);
});
} else {
alert("Geolocation is not supported by this browser.");
}

How can I modify the result of a method call on a mocked object before it is returned?

Given the following streamlined example, using RhinoMocks and MSpec:
[Subject(typeof (LocationController))]
public class when_creating_a_location_with_invalid_model : context_for_location_controller
{
static LocationModel model = new LocationModel();
static SelectList states = new SelectList(new Dictionary<string,string> {
{ "IN", "Indiana" }, { "NY", "New York" }
});
static ActionResult result;
Establish context = () =>
{
LocationModelBuilder.Stub(x =>
x.Build(Arg<LocationModel>.Is.Equal(model))).Return(model);
}
Because of = () => result = subject.Create(model);
It should_automatically_select_a_state = () => result.Model<LocationModel>()
.States.ShouldNotBeEmpty();
}
How can I modify the object contained in the model variable before it is returned from the stubbed call of LocationModelBuilder.Build()? I want to perform an assignment like model.States = states just before return on Build(). I tried playing with the Do() handler but I give up...
Try using WhenCalled(). The parameter to WhenCalled allows access to the mocked method's arguments and you can also set the return value.
.WhenCalled(m => {
Model model = (Model) m.Arguments[0];
model.States = ...;
});

Trouble defining method for Javascript class definition

I'm somewhat new to object oriented programming in Javascript and I'm trying to build a handler object and library for a list of items I get back from an API call. Ideally, I'd like the library functions to be members of the handler class. I'm having trouble getting my class method to work however. I defined as part of the class bcObject the method getModifiedDateTime, but when I try to echo the result of the objects call to this method, I get this error:
Error on line 44 position 26: Expected ';'
this.getModifiedDateTime: function(epochtime) {
which leads me to believe that I simply have a syntax issue with my method definition but I can't figure out where.
response(
{
"items":
[
{"id":711,"name":"Shuttle","lastModifiedDate":"1268426336727"},
{"id":754,"name":"Formula1","lastModifiedDate":"1270121717721"}
],
"extraListItemsAttr1":"blah",
"extraListItemsAttr2":"blah2"
});
function response(MyObject) {
bcObject = new bcObject(MyObject);
thing = bcObject.getModifiedDateTime(bcObject.videoItem[0].lastModifiedDate);
SOSE.Echo(thing);
}
function bcObject(listObject) {
// define class members
this.responseList = {};
this.videoCount = 0;
this.videoItem = [];
this.responseListError = "";
// instantiate members
this.responseList = listObject;
this.videoCount = listObject.items.length;
// populate videoItem array
for (i=0;i<this.videoCount;i++) {
this.videoItem[i] = listObject.items[i];
}
this.getModifiedDateTime: function(epochtime) {
var dateStringOutput = "";
var myDate = new Date(epochtime);
dateStringOutput = myDate.toLocaleString();
return dateStringOutput;
};
}
You use = to assign values in JS, not ::
this.getModifiedDateTime = function(epochtime) {
You should use the = operator for methods defined as you did there (this.<methodName> = function (...) {).
The colon notation is used when declaring object literals.