I have hardware with Microsoft Embedded Windows CE 4.1 (CE .NET) / CPU Intel XScale PXA250 / Memory 32 MB RAM/32 MB ROM.
Is there possible to run .NET CF 3.5 on hardware this type? Or may be only .NET CF 2.0?
it seems that there is a version for Windows CE 4.2, it may work also on 4.1 because there are no major differences in the kernel between those two releases:
http://support.microsoft.com/kb/947559
It's not granted that it could run on any Windows CE 4.2 device. The .NET CF requires that some OS components are part of the image and if they aren't you'll have to rebuild the OS image for your device adding the required components.
IIRC you can't debug applications on CE 4.x, but I'm not 100% sure about this point.
Related
I have installed crystal reports developer version along with runtime 64 bit. But when i run software my reports only work on developer edition not runtime-64 bit.. please solve my problem
When you develop an application that uses Crystal Reports you will need to install runtimes that match the target CPU of your application.
An application that targets 64-bit cpus specifically must have the 64 bit version of the runtimes. An application that targets 32-bit cpus specifically must have the 32-bit version of the runtimes installed. However, if your target cpu is set to "Any CPU", then you must install both the 32-bit and the 64-bit runtimes.
Targeting both platforms also leads to an issue that will actually prevent you from using the application on 32-bit systems. This is due to the application requiring the 64-bit runtimes because you can't install a 64-bit version of the runtimes on a 32-bit system.
Please can anyone tell me if it's possible to statically link in all the directx libs.
Basically can i build an exe that will run on any windows system that does not have the directx redistribu installed?
As noted, you can't statically link the "DirectX" libraries i.e. Direct3D, DirectInput, DirectSound, etc. That said, depending exactly on your definition of "any Windows system" you actually do not need the DirectX "Redist". It doesn't do what you think it does. See Not So DirectSetup for the a longer discussion of this.
If you use Direct3D 9 or later, DirectDraw, DirectSound 8, DirectInput 8, DirectShow, DirectMusic, DirectPlay, etc. i.e. what historically has been called "DirectX 9.0c" (aka the Summer 2004 release), those bits are always present on Windows starting with Windows XP Service Pack 2, Windows Server 2003 Service Pack 1, and Windows XP x64 Edition. Therefore, as long as you require those as your minimum OS (or something greater), you don't need any DirectX Redist because it doesn't actually install any of those things. Take a look at What's in a version number? for examples of the "you must be this high to ride this ride" checks that guarantee this. Supporting Windows 2000, Windows 9x, or Windows ME or even Windows XP RTM/SP1 these days seems way out of scope.
For Direct3D 11, read Direct3D 11 Deployment for Game Developers. Direct3D 11.0 is built into Windows 8.x and Windows 7. It is on Windows Vista Service Pack 2 with KB 971644 installed which was pushed by Windows Update so it's basically everywhere.
Where it gets murky is if you are using other stuff in the DirectX SDK:
All versions of D3DX9, D3DX10, and D3DX11 are deprecated (see MSDN). If you depend on these, you still need the legacy DirectSetup. The good news is that with Direct3D 11, you don't need to use it at all. Instead see Living without D3DX for a bunch of new support libraries that are statically linked to your application as well as available shared-source--which includes DirectX Tool Kit mentioned in the other answer.
The HLSL compiler is not actually in D3DX anymore, and if you use the Windows 8.x SDK version of D3DCompile you can deploy that DLL side-by-side with your application avoiding the need for the DirectX Redist. See HLSL, FXC, and D3DCompile. Note that this DLL only supports Windows Vista or later, so runtime HLSL compilation on Windows XP still requires the legacy DirectX SDK and DirectX Redist. If you pre-build your shaders and are not using the Effects (FX) framework, this is not an issue.
If you use XINPUT, you should use XINPUT 9.1.0 (the original version) unless you are specifically using the headset audio features of XInput 1.3. This version is built into Windows Vista and later. If you require Windows 8.0 or later, you can use XInput 1.4. See XINPUT and Windows 8. Note that Server editions of Windows do not have XInput 9.1.0 or 1.4.
If you are using XAUDIO2, then you have a choice to make. If you require Windows 8.0 or later, then you can use XAudio 2.8 as it's built-in to the OS. Otherwise you need to use XAudio 2.7 which still requires the legacy DirectX REDIST to deploy. See XAudio2 and Windows 8.
If you use XACT, then you have to use the legacy DirectX REDIST as that's the only way to deploy the XACT engine.
If you are using the legacy DirectX Managed Assemblies for .NET 1.1, you should move to something else like SlimDX or SharpDX for a host of reasons. See DirectX and .NET
If you are making use of other "DirectX" things, you should read DirectX SDKs of a certain age for some guidance. In short: Don't use Direct3D Retained Mode, DirectPlay Voice, or DirectX 7/8 Visual Basic 6.0 as they aren't in the OS starting with Windows Vista.
No, the DirectX redist binaries are not available as static libs, though most of the useful functionality is now available as source in the DirectX Tool Kit.
I need to install the Windows Embedded CE 6.0 package that works with Visual Studio 2005 because I need to upgrade an old driver that runs under CE 6.0. I understand that Microsoft does not support this CE package any longer and, in fact, they no longer provide the installation files for CE 6.0
Where can I get the Windows Embedded CE 6.0 installation files??? They can be in an ISO file or whatever format is available.
I'm not sure if I understood your question right. By package you mean BSP (Board Support Package)?
If you are new to CE, you will need a brief explanation before get started.
The Windows CE 6.0 itself doesn't have exactly installation files. The runtime system is built through a toolkit called Platform Builder. As "input" for platform builder, you select which components your runtime image will have (including drivers) and as "output" is created a binary image of your system. You may transfer your runtime image to the device with a few different methods.
Regarding drivers, they usually are distributed through BSPs. BSPs are built by the device maker so you could check the device manufacturer site for BSPs, but you can give a try first on the supported packages search (http://www.microsoft.com/windowsembedded/en-us/downloads/board-support-packages-for-windows-embedded.aspx).
You can get the Platform Builder Toolkit with a Microsoft Authorized Embedded Distributor or through a MSDN subscription (http://www.microsoft.com/windowsembedded/en-us/evaluate/how-to-buy-windows-embedded-compact-7.aspx). The Platform Builder for CE6 comes with a copy of VS2005.
Windows CE6 is currently at R3 (released in 2009) and it is supported (mainstream support) at least until 2014 (http://www.microsoft.com/windowsembedded/en-us/evaluate/windows-embedded-roadmap.aspx).
I strongly recommend you to take a look at least on http://www.microsoft.com/windowsembedded/en-us/develop/windows-embedded-ce-6-for-developers-overview.aspx. I'm not much experienced with CE6 (few months) but my personal experience says that it's a long path to code drivers for CE.
The Academic license of Pex seems to come only in a 32 bit version.
Is there a 64 bit version?
According to the release note page version v0.91.50418.0 has been the first with x64 support.
Furthermore, according to Pex requirements you need one of the following OS to install Pex:
Windows 7 32bit / 64bit, W2K8 32bit /
64bit, Windows Server 2008 R2 Other
versions of Windows (XP, W2K3, Vista)
should work but are untested. x86,
x64 and Wow64 (32-bit running 64-bit
OS) are supported. .NET Framework
2.0/3.0/3.5 and/or 4.0
Hope it helps
I found that links:
Microsoft .NET Framework 4 (Web Installer)
Microsoft .NET Framework 4 (Standalone Installer)
Microsoft .NET Framework 4 Client Profile (Standalone Installer)
Note that (2) the size is 48.0 MB and the (3) the size is 41.0 MB. It's not the REAL .Net 4 Full Standalone. :(
I want that installer in a usb pen drive because my app need of features of .Net 4 Full Framework (like MSBuild) and I will install in a enviroment without Internet access.
PS: I tested the (2) and really is the Client Profile with another name... :(
Actually, you already found the full .NET 4 SDK. Microsoft put in a lot of effort to decrease the size.
The Microsoft .NET Framework 4
redistributable package installs the
.NET Framework runtime and associated
files that are required to run and
develop applications to target the
.NET Framework 4.
Have a look at this hanselpost.
The prerequisites have changed since .NET 3.5 SP1, .NET 4.0 requires at least XP SP3, Windows 2003 SP2 or Vista SP1. .NET 3.5 could be installed on any version of these operating systems, including a 11 year old completely unpatched version of XP.
So the 3.5 installer also needs to be able to update a bunch of native Windows components.
Not having to include the Windows component updates and additions allowed for a significant size reduction. If that's an issue then you'll have to include the Windows service pack installers on your pen drive.