Objective-C Object Instantiation - Address getting overwritten by another class (intermittent) - objective-c

I was trying to prepare a simple demo for using NSNotificationCenter when I got unexpected crashes, but only sometimes. I have two classes, Scout and Shouter. On -init, Shouter posts a notification to NSNotificationCenter, and Scout adds itself as an observer for the same notification on its respective -init.
When the application crashes, it has "unrecognized selector sent to instance 0x100109480" (address changes of course). This led me to check the addresses of the objects to see what happens. It appears that sometimes a Shouter init after a Scout init is overwriting the address for the Scout object.
Code is below. I'm hoping to understand why this happens. I've tried removing the id/idCounter mechanism and using a hard-coded int in case my understanding of static was wrong.
Relevant code for Shouter:
#implementation Shouter{
int _id; //An ID-code to recognize different instances of Shouter.
}
-(id)init{
NSLog(#"init test Shouter - what is self? %#", self);
if(self=[super init]){
static int _idCounter = 0;
_id = _idCounter++;
NSDictionary *dictionary = [NSDictionary dictionaryWithObject:[NSNumber numberWithInt:_id] forKey:#"ID-code"];
[[NSNotificationCenter defaultCenter] postNotificationName:#"sample" object:nil userInfo:dictionary];
}
return self;
}
#end
Relevant code for Scout:
#implementation Scout
-(id)init{
NSLog(#"init test Scout - what is self? %#", self);
if(self=[super init]){
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(messageReceived:)
name:#"sample"
object:nil];
}
return self;
}
- (void) messageReceived:(NSNotification*)notification{
NSDictionary *dictionary = [notification userInfo];
id object = [dictionary objectForKey:#"ID-code"];
int code = -1;
if([object isKindOfClass:[NSNumber class]]){
code = [((NSNumber*)object) intValue];
}
NSLog(#"Received a message from a Shouter instance. ID-code was: %i", code);
}
#end
Relevant code for main:
int main(int argc, const char * argv[])
{
#autoreleasepool {
[[Shouter alloc] init];
[[Scout alloc] init];
[[Shouter alloc] init];
}
return 0;
}
Example output in crash instance:
2014-01-23 11:38:30.800 Lab 3 Snippets[3461:303] init test Shouter - what is self? <Shouter: 0x100109480>
2014-01-23 11:38:30.802 Lab 3 Snippets[3461:303] init test Scout - what is self? <Scout: 0x1003007b0>
2014-01-23 11:38:30.803 Lab 3 Snippets[3461:303] init test Shouter - what is self? <Shouter: 0x1003007b0>
2014-01-23 11:38:30.803 Lab 3 Snippets[3461:303] -[Shouter messageReceived:]: unrecognized selector sent to instance 0x1003007b0

You should always unregister notifications when your object is deallocated, e.g:
- (void)dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver:self name:#"sample" object:nil];
[super dealloc]; // Skip this if you're using ARC
}
What might happen is that you're Scout object is deallocated right after its init method finishes, and the next Shooter object is allocated at the same address. NSNotificationCenter doesn't know this has happened, and tries to call messageReceived: on the former Scout object. Instead it finds a Shooter object that does not respond to the method, hence your error.
NSNotificationCenter never retains objects registered as observers, because that would create a lot of retain cycles that would be really hard to work around. Make sure something holds on to your objects for as long as you need them to exist.

In guessing ARC is on. ARC will see that the object is never used again and release it immediately, but since you never unregister the notification subscription, the notification center tries to talk to the new object that's allocated in its place.

You can also use [[NSNotificationCenter defaultCenter] removeObserver:self];on dealloc method it will remove all references of self on the Notification Center.

Related

Clarifications needed for a crash using NSArray, blocks and Manual Reference Counting

I need some clarifications on a crash I'm encountering using NSArray, blocks and Manual Reference Counting. My goal is to store blocks on a collection (NSArray in this case) in order to reuse them in the future.
I've setup a small sample to replicate the issue. In particular, I have a class Item that looks like the following:
#import <Foundation/Foundation.h>
typedef void(^MyBlock)();
#interface Item : NSObject
- (instancetype)initWithBlocks:(NSArray*)blocks;
#end
#import "Item.h"
#interface Item ()
#property (nonatomic, strong) NSArray *blocks;
#end
#implementation Item
- (instancetype)initWithBlocks:(NSArray*)blocks
{
self = [super init];
if (self) {
NSMutableArray *temp = [NSMutableArray array];
for (MyBlock block in blocks) {
[temp addObject:[[block copy] autorelease]];
}
_blocks = [temp copy];
}
return self;
}
The usage is described below (I'm using in the app delegate).
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
__block typeof(self) weakSelf = self;
MyBlock myBlock1 = ^() {
[weakSelf doSomething1];
};
MyBlock myBlock2 = ^() {
[weakSelf doSomething1];
};
NSArray *blocks = #[myBlock1, myBlock2];
// As MartinR suggested the code crashes even
// if the following line is commented
Item *item = [[Item alloc] initWithBlocks:blocks];
}
If I run the app, it crashes with an EXC_BAD_INSTRUCTION (note that I've already enabled All Exceptions breakpoints). In particular, the app stops in the main.
int main(int argc, const char * argv[]) {
return NSApplicationMain(argc, argv);
}
Note: As suggested by Ken Thomases, if you use bt command on llvm console, you are to see the back trace. In this case it shows the following:
-[__NSArrayI dealloc]
If I comment the [weakSelf doSomethingX]; it works without crashes (it does not mean that is correct).
Modifying the code a little bit like the following, all runs ok.
// Item does not do anymore the copy/autorelease dance
// since used in the declaration of the blocks
- (instancetype)initWithBlocks:(NSArray*)blocks
{
self = [super init];
if (self) {
_blocks = [blocks retain];
}
return self;
}
and
__block typeof(self) weakSelf = self;
MyBlock myBlock1 = [[^() {
[weakSelf doSomething1];
} copy] autorelease];
MyBlock myBlock2 = [[^() {
[weakSelf doSomething1];
} copy] autorelease];
NSArray *blocks = #[myBlock1, myBlock2];
Item *item = [[Item alloc] initWithBlocks:blocks];
What is the point here? I think I'm missing something but I don't know what.
Update 1
Ok. I'll try to recap my thoughts based on the comments with #Martin R and #Ken Thomases.
A block, by default, is created on stack if a copy message is not sent to it (ARC does this for us) in order to move it on the heap. So, the situation in this case is the following. I create an autorelease array and I add two blocks where retain is called in a implicit manner. When the applicationDidFinishLaunching method finishes is execution, the blocks, since created on the stack (they are automatic variables) disappear. In a later moment, the array called blocks will be released since has been marked as autorelease. So, it will crash since it will send a release object to blocks that do not exist anymore.
So, my question is the following: What does it mean to send a retain message to a block that is on the stack? Why the array is the source of the crash (see the back trace)? In other words, since a block is on the stack, will it bump the retain count of it? And when it goes out of scope? In addiction, why if I comment the [weakSelf doSomething1] line the code works without problems? Not very clear to me this part.
You are sticking an object from the stack into an autoreleased array. BOOM ensues.
Consider:
typedef void(^MyBlock)();
int main(int argc, char *argv[]) {
#autoreleasepool {
NSObject *o = [NSObject new];
MyBlock myBlock1 = ^() {
[o doSomething1];
};
NSLog(#"o %p", o);
NSLog(#"b %p", myBlock1);
NSLog(#"b retain %p", [myBlock1 retain]);
NSLog(#"b copy %p", [myBlock1 copy]);
NSLog(#"s %p", ^{});
sleep(1000000);
}
}
Compiled/run as -i386 (because the #s are smaller and more obvious):
a.out[11729:555819] o 0x7b6510f0
a.out[11729:555819] b 0xbff2dc30
a.out[11729:555819] b retain 0xbff2dc30
a.out[11729:555819] b copy 0x7b6511a0
a.out[11748:572916] s 0x67048
Since the object is at 0x7b, we can assume that is the heap. 0xb is really high memory and, thus, the stack.
The retain doesn't cause a copy (because doing so would have invariably led to leaks) and retain on a stack based object is meaningless.
If you change the [o doSomething1]; to [nil doSomething1]; then that becomes a static block and that lives in readonly mapped memory (readonly-executable pages from the mach-o's TEXT segment) and, thus, there is no allocation to deallocate and retain/release/autorelease are no-ops.
As you can see, the static block ended up around 0x67048 (this number may change from run to run, btw, for a variety of reasons. Low in memory.
In fact, because of the sleep(), we can run vmmap against the a.out process and see:
==== Writable regions for process 11772
REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
__DATA 00067000-00068000 [ 4K] rw-/rwx SM=ZER /tmp/a.out
That is, the static block was in the first 4K segment of mapped writable regions from the mach-o file. Note that this doesn't mean the code is in that writable region (SECURITY HOLE if it were). The code is in the TEXT segment mapped into the readable regions.

obj-c weak self in a block: why the 2nd one doesn't need a weak self inside in two similar cases

I finally found my memory bug is caused by referring self strongly in a block. But I don't know why in a similar case, the weak is not needed:
I have a CameraCaptureManager class doing image capture tasks, and a CameraViewController has a strong property of this manager. The manager has weak delegate property pointing back to the controller.
This is where I must use weakSelf in the manager, otherwise -(void)dealloc won't be called:
// in CameraCaptureManager
__weak CameraCaptureManager *weakSelf = self;
void (^deviceOrientationDidChangeBlock)(NSNotification *) = ^(NSNotification *notification) {
UIDeviceOrientation deviceOrientation = [[UIDevice currentDevice] orientation];
[weakSelf updateVideoOrientation:deviceOrientation];
};
self.deviceOrientationDidChangeObserver = [notificationCenter addObserverForName:UIDeviceOrientationDidChangeNotification
object:nil
queue:nil
usingBlock:deviceOrientationDidChangeBlock];
The manager holds the deviceOrientationDidChangeObserver strongly, so weakSelf is needed to break the memory retain cycle. That's fine, I got that... but I find I don't have use weakSelf in a similar case in the same class:
[self.stillImageOutput captureStillImageAsynchronouslyFromConnection:captureConnection
completionHandler:^(CMSampleBufferRef imageDataSampleBuffer, NSError *error){
UIImage *image = nil;
if (imageDataSampleBuffer != NULL) {
NSData *imageData = [AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:imageDataSampleBuffer];
image = [[UIImage alloc] initWithData:imageData];
}
if ([self.delegate respondsToSelector:#selector(captureManager:capturedStillImage:)]) {
[self.delegate captureManager:weakSelf capturedStillImage:image];
}
}];
The manager also holds the stillImageOutput strongly, but why I can use the strong "self" in the completion block? The manager object gets dealloc with this strong self inside the block. I'm confused, please shed some light.
Also do I need to use weakSelf in the 2nd case even when it won't cause any retain cycle?
In your second code example you have a temporary retain cycle. When the completionHandler block has been called, the block is released and with it the captured self, so
that the release cycle is broken.

Objective-C accessing properties inside block

I have read Apple's Blocks Programming Topics and my due diligence searching online, but I am still unclear if I am implementing my blocks correctly. I have an array of clients as a property that is populated when an NSNotification is sent. Clients is used as a tableview data source. The code below works, but I am curious if it is putting self in a retaining cycle. Should I do something like __block id theClients = self.clients; and then reference theClients inside the block?
#property (strong, nonatomic) NSMutableArray *clients;
NSNotificationCenter *notifyCenter = [NSNotificationCenter defaultCenter];
__block id observer = [notifyCenter addObserverForName:queryHash
object:nil
queue:[[NSOperationQueue alloc] init]
usingBlock:^(NSNotification* notification){
// Explore notification
if ([[notification.userInfo objectForKey:kdatasetReturnKey] objectAtIndex:0]) {
NSArray *rows = [[notification.userInfo objectForKey:kdatasetReturnKey] objectAtIndex:0];
if (self.clients)
{
self.clients = nil;
}
self.clients = [[NSMutableArray alloc] initWithCapacity:rows.count];
for (NSDictionary *row in rows) {
[self.clients addObject:row];
}
} else {
NSLog(#"CLIENTS ERROR Returned: %#",[notification.userInfo objectForKey:kerrorReturnKey]);
}
[[NSNotificationCenter defaultCenter] removeObserver:observer];
}];
There is no problem in accessing the clients property because it is a strong (i.e. retained) property. So you don't need the __block here.
One problem can be that self might not exist anymore when the notification is sent. Then you would access the deallocated object and the app can crash! To avoid that you should remove the observer in the dealloc method.
The __block before id observer is definitely required !
EDIT:
In iOS 5 you can safely capture self using a weak reference:
__weak id weakSelf = self;
Then inside the block you can safely use weakSelf.clients. The variable weakSelf will turn into nil automatically when the object is deallocated.
Yes, you have a retain cycle, at least until the notification occurs. When you access the clients ivar in the block, the block will retain self. It will be retained by the block in notification center until the notification occurs (since you remove the observer at the end of the block). If that's not desirable in your case, you can use a weak reference to self.
NSNotificationCenter *notifyCenter = [NSNotificationCenter defaultCenter];
__weak id weakSelf = self;
id observer = [notifyCenter addObserverForName:queryHash
object:nil
queue:[[NSOperationQueue alloc] init]
usingBlock:^(NSNotification* notification) {
if (weakSelf) {
if ([[notification.userInfo objectForKey:kdatasetReturnKey] objectAtIndex:0]) {
NSArray *rows = [[notification.userInfo objectForKey:kdatasetReturnKey] objectAtIndex:0];
if (weakSelf.clients)
{
weakSelf.clients = nil;
}
weakSelf.clients = [[NSMutableArray alloc] initWithCapacity:rows.count];
for (NSDictionary *row in rows) {
[weakSelf.clients addObject:row];
}
} else {
NSLog(#"CLIENTS ERROR Returned: %#",[notification.userInfo objectForKey:kerrorReturnKey]);
}
}
[[NSNotificationCenter defaultCenter] removeObserver:observer];
}];
I don't see any reason you need to __block qualify observer.
It's also not clear you're getting anything out of using the block-based API here. If you don't want to worry about the potential retain cycle, you could just use addObserver:selector:name:object: and put the body of your notification callback in an instance method.

NSNotificationCenter is not working?

as i told here i am using NSNotificationCenter .
on class A (observer) on the init method i have got :
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(getSensorsData:) name:#"HotSpotTouched" object:nil];
on classB i have got :
//FILL NSDICTIONARY WITH DATA
[dict setObject:#"SPOT1" forKey:[array objectAtIndex:0]];
[dict setObject:#"SPOT2" forKey:[array objectAtIndex:1]];
[dict setObject:#"SPOT3" forKey:[array objectAtIndex:2]];
[dict setObject:#"SPOT4" forKey:[array objectAtIndex:3]];
[dict setObject:#"SPOT5" forKey:[array objectAtIndex:4]];
[[NSNotificationCenter defaultCenter] postNotificationName:#"HotSpotTouched" object:dict];
the function in class A getSensorsData is not being called.
whats wrong here ??
thanks !
You are passing in dict as notificationSender when posting the notification, and nil when you add the observer. This way your notification is filtered out because the senders mismatch.
Update:
As pointed out by joerick in the comments, passing nil when adding an observer will disable sender filtering. So this isn't the problem here.
I just created a small sample project and for me notifications are delivered.
#Rant: If you want to pass arbitrary data along with your notification, you should use the userInfo dictionary (as pointed out by Cyrille in the comment).
The calls to the notification center look correct. I suspect the problem is due to the liffe cycle of object A. You say that you're registering for the notification in the init method. Have you correctly assigned self?:
-(id)init
{
//self does not have a meaningful value prior to the call to [super init]
self = [super init];
if (self != nil)
{
//ensure addObserver is called in the if code block
}
return self;
}
Also, it's good practice to use constants for notification names as they mitigate against typos. See Constants in Objective C.
problem solved:
if you passing a null argument, the observer is not getting the call !
my NSDictionary argument was null( because a reason i still dont know), so the call is not fired.

NSNotificationCenter selector won't work with its NSNotification

I'm working on a Cocoa project with some C in it (I know, objc contains C...) and am trying to understand NSNotificationCenters. Here's the situation:
I have a struct declared as typedef struct {/*code here*/} structName;
In my - (id)init method, I have
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(selName:) name:#"notName" object:nil];
I have a callback function:
int callback(/*args*/) {
structName *f = ...
NSAutoreleasePool *autoreleasepool = [[NSAutoreleasePool alloc] init];
[[NSNotificationCenter defaultCenter] postNotificationName:#"notName" object:[[NSValue valueWithPointer:f] retain]];
[autoreleasepool release];
}
And then for my selector:
- (void)selName:(NSNotification *)note
{
NSLog(#"here");
NSLog(#"note is %#", note);
}
Now, if I comment out that second NSLog, everything seems to work (i.e. "here" is printed). But if I leave it in, nothing about the NSNotification seems to work. But this seems to defeat the purpose of the object, userInfo, etc. of the NSNotification.
What am I doing wrong and how can I fix it so I can have access to my structName f?
#Nathan
Okay, so now I have
NSDictionary *dict = [NSDictionary dictionaryWithObject:[NSValue valueWithPointer:f] forKey:#"fkey"];//f, not &f. I had a typo in the OP which I fixed.
[[NSNotificationCenter defaultCenter] postNotificationName:#"notName" object:nil userInfo:[dict retain]];
...but the problem remains. Any chance this has to do with the typo I fixed?
Edit:
The problem continues even with changing the two lines above to
[[NSNotificationCenter defaultCenter] postNotificationName:#"notName" object:nil userInfo:[NSDictionary dictionaryWithObject:[NSData dataWithBytes:f length:sizeof(structName)] forKey:#"fkey"]];
Works for me. What are you doing differently?
You should be using +notificationWithName:object:userInfo: not +notificationWithName:object:.
The object parameter is the object sending the notification. Normally this would be self for an object posting the notification but since your calling this from a C function it should be nil.
The userInfo parameter is an NSDictionary so add the NSValue to a dictionary and send that.
Then in your selName: method get the -userInfo dict from the NSNotification and pull your info out from there.
Note: You are creating a leak by retaining the NSValue when you shouldn't.
Edit:
How long does the struct exist? NSValue will not copy the contents of the pointer so maybe it's being deallocated? Try using NSData's dataWithBytes:length: instead.
Also make sure to check the console for runtime errors (in Xcode:Run > Console).
And you do not need to retain dict. You may want to (re)read the Cocoa memory management docs.
NSValue needs a pointer to your struct, not the struct itself:
[NSValue valueWithPointer:&f]
You said it worked if you comment out the second NSLog. And that second NSLog appears to be incorrect:
- (void)selName:(NSNotification *)note
{
NSLog(#"here");
NSLog(#"note is %#", note);
}
%# format is to print an NSString but "note" is not a NSString, it's an NSNotification object. NSNotification has a name attribute that returns an NSString. Try changing the second NSLog to this:
NSLog(#"note is %#", [note name]);
Instead, you can use the following:
- (void)selName:(NSNotification *)note
{
NSLog(#"here");
NSLog(#"note is %#", [note userInfo]);
}