In SourceMod, how do I check if a plugin exists? I tried the GetFeatureStatus method, but it doesn't work. Any ideas?
If a plugin has registered itself as a Library, you can check if it exists using the LibraryExists command on the name it registered. Traditionally, this name is in all lowercase, but some plugins/extensions use mixed-case, such as SteamTools (which uses "SteamTools").
Having said that, it's generally better to cache whether a library exists instead of constantly calling this command... but then a library can be unloaded or loaded on your without your knowledge. There are functions to catch that.
So, the best way is generally to do something like this (using the NativeVotes plugin as an example).
#undef REQUIRE_PLUGIN
#include <nativevotes>
//global variable
new bool:g_bNativeVotes = false;
public OnAllPluginsLoaded()
{
g_bNativeVotes = LibraryExists("nativevotes");
}
public OnLibraryAdded(const String:name[])
{
if (StrEqual(name, "nativevotes"))
{
g_bNativeVotes = true;
}
}
public OnLibraryRemoved(const String:name[])
{
if (StrEqual(name, "nativevotes"))
{
g_bNativeVotes = false;
}
}
If a plugin isn't registered as a library, you can use GetFeatureStatus to check for a particular native. The catch is in realizing that this function doesn't return a bool, but rather a FeatureStatus_ value.
For instance, here's how I'd check for a (in development) feature for the same plugin as mentioned above:
if (GetFeatureStatus(FeatureType_Native, "NativeVotes_IsVoteCommandRegistered") == FeatureStatus_Available)
{
// Do something with vote commands.
}
Related
I'm trying to find a way to make my Stimulus controller more robust and maintainable by checking that all the required targets are present. If something is missing, I would like it to fail fast and loud.
Below is what I'm using so far:
export default class extends Controller {
static targets = ['name'];
connect() {
if (!that.hasNameTarget) {
throw new Error('expected to find name target');
}
}
}
Perhaps someone knows of a more idiomatic/clean solution?
Option 1 - use the Stimulus debugger tooling
Stimulus has a debug mode that logs out info/warnings etc for Stimulus controllers. You can enable this by stimulus.debug = true;
You can call this in your own controllers via this.application.logDebugActivity() - see https://github.com/hotwired/stimulus/blob/main/src/core/application.ts#L95
export default class extends Controller {
static targets = ['name'];
connect() {
if (!that.hasNameTarget) {
this.logDebugActivity(this.identifier, 'error', { message: 'target missing'});
throw new Error('expected to find name target');
}
}
}
Option 2 - Use the window.onerror callback
If you keep your current code where an error is thrown, Stimulus will not 'break' anything where possible as all calls within Stimulus use try/catch.
However, you can ensure that your error does something 'loud' by creating a onerror function.
See docs - https://stimulus.hotwired.dev/handbook/installing#error-handling
See an example where this can be used for something like Sentry https://blog.sentry.io/2016/01/04/client-javascript-reporting-window-onerror
You could also just be really loud and block the UI with something similar to this.
window.onerror = (message, url, lineNo, columnNo, error) => {
document.body.style.backgroundColor = 'red';
window.alert(message);
}
Reminders
Remember to only enable these debugging features in local development, you can do this with something like Webpack environment variables but this will be different depending on your tooling.
In production though you may want to push your onerror calls to whatever logging infrastructure you have.
stimulus.debug mode is quite 'noisy' and may be too much information, depending on your set up.
I wish to access many classes and variables, I would like to do this by dynamically setting the class name and variable name. Currently I am using
MyClass["myVariable1"]
to dynamically access the variable name
MyClass.myVariable1
I want to also dynanmically acces the class name, something like
["MyClass"]["myVariable1"]
But this does not work.
The purpose is that I have shared object with many user settings, I want to iterate through the shared object and set all the user settings across all the classes. I think if I cant dynamically access the class I must have a statement for each and every class name/variable.
I advise against such a practice. Although technically possible, it is like welcoming a disaster into the app architecture:
You rely on something you have no apparent control of: on the way Flash names the classes.
You walk out of future possibility to protect your code with identifier renaming obfuscation because it will render your code invalid.
Compile time error checks is better than runtime, and you are leaving it to runtime. If it happens to fail in non-debug environment, you will never know.
The next developer to work with your code (might be you in a couple of years) will have hard time finding where the initial data coming from.
So, having all of above, I encourage you to switch to another model:
package
{
import flash.net.SharedObject;
public class SharedData
{
static private var SO:SharedObject;
static public function init():void
{
SO = SharedObject.getLocal("my_precious_shared_data", "/");
}
static public function read(key:String):*
{
// if (!SO) init();
return SO.data[key];
}
static public function write(key:String, value:*):void
{
// if (!SO) init();
SO.data[key] = value;
SO.flush();
}
// Returns stored data if any, or default value otherwise.
// A good practice of default application values that might
// change upon user activity, e.g. sound volume or level progress.
static public function readSafe(key:String, defaultValue:*):*
{
// if (!SO) init();
return SO.data.hasOwnProperty(key)? read(key): defaultValue;
}
}
}
In the main class you call
SharedData.init();
// So now your shared data are available.
// If you are not sure you can call it before other classes will read
// the shared data, just uncomment // if (!SO) init(); lines in SharedData methods.
Then each class that feeds on these data should have an initialization block:
// It's a good idea to keep keys as constants
// so you won't occasionally mistype them.
// Compile time > runtime again.
static private const SOMAXMANA:String = "maxmana";
static private const SOMAXHP:String = "maxhp";
private var firstTime:Boolean = true;
private var maxmana:int;
private var maxhp:int;
// ...
if (firstTime)
{
// Make sure it does not read them second time.
firstTime = false;
maxhp = SharedData.readSafe(SOMAXHP, 100);
maxmana = SharedData.readSafe(SOMAXMANA, 50);
}
Well, again. The code above:
does not employ weird practices and easy to understand
in each class anyone can clearly see where the data come from
will be checked for errors at compile time
can be obfuscated and protected
You can try getting the class into a variable and going from there:
var myClass:Class = getDefinitionByName("MyClass") as Class;
myClass["myVariable1"] = x;
Unit testing and xdebug usage aside, I wish to have a way to throw some browser message is a value is not expected to be present.
Let's say: $className = 45;
If we have:
public function setMainClass($className) {
if (is_string($className)) {
$this->_mainClass = $className;
} else {
echo Yii::trace(CVarDumper::dumpAsString($className),'vardump');
}
}
We will get this output to the browser on development stage.
It's great.
I'm not sure however, if this is a proper way of use Yii::trace of if I'm miss using it.
Please advice.
It is not necessary to echo the call Yii::trace() (it returns void so the echo does nothing). The other recommendation is that you might consider changing category to resemble a path alias as discussed in the documentation. For example-
} else {
Yii::trace(CVarDumper::dumpAsString($className), 'application.models.MyGreatModel');
}
I'm trying to create a Java Binding Library for BugSense, but one of the methods has a parameter named "params" which is a reserved word in C#. I've tried to use the Metadata.xml file to rename it, but I can't figure out how to access the class, let alone the method or it's parameter.
Here is the problem code it's generating:
namespace Com.Bugsense.Trace {
[global::Android.Runtime.Register ("com/bugsense/trace/ActivityAsyncTask", DoNotGenerateAcw=true)]
internal partial class ActivityAsyncTaskInvoker : ActivityAsyncTask {
static IntPtr id_doInBackground_arrayLjava_lang_Object_;
[Register ("doInBackground", "([Ljava/lang/Object;)Ljava/lang/Object;", "GetDoInBackground_arrayLjava_lang_Object_Handler")]
protected override global::Java.Lang.Object DoInBackground (global::Java.Lang.Object[] params)
{
if (id_doInBackground_arrayLjava_lang_Object_ == IntPtr.Zero)
id_doInBackground_arrayLjava_lang_Object_ = JNIEnv.GetMethodID (class_ref, "doInBackground", "([Ljava/lang/Object;)Ljava/lang/Object;");
IntPtr native_params = JNIEnv.NewArray (params);
global::Java.Lang.Object __ret = Java.Lang.Object.GetObject<global::Java.Lang.Object> (JNIEnv.CallObjectMethod (Handle, id_doInBackground_arrayLjava_lang_Object_, new JValue (native_params)), JniHandleOwnership.TransferLocalRef);
if (params != null) {
JNIEnv.CopyArray (native_params, params);
JNIEnv.DeleteLocalRef (native_params);
}
return __ret;
}
}
}
Here is my mapping, which I feel should work, but just refuses to.
<attr path="/api/package[#name='com.bugsense.trace']/class[#name='ActivityAsyncTaskInvoker']/method[#name='doInBackground']/parameter[#name='params']" name="managedName">#params</attr>
I've tried everything I can think of. Please, HELP!
So, turns out it's just a bug in the current version of Mono for Android. If you update to the 4.2.4 build, which is in beta, everything compiles fine.
I'm doing an experiment with wxWebConnect test application, incorporating the xpcom tutorial at "http://nerdlife.net/building-a-c-xpcom-component-in-windows/"
I adapt MyComponent class as necessary to compile together with testapp.exe (not as separate dll), and on MyApp::OnInit I have the following lines:
ns_smartptr<nsIComponentRegistrar> comp_reg;
res = NS_GetComponentRegistrar(&comp_reg.p);
if (NS_FAILED(res))
return false;
ns_smartptr<nsIFactory> prompt_factory;
CreateMyComponentFactory(&prompt_factory.p);
nsCID prompt_cid = MYCOMPONENT_CID;
res = comp_reg->RegisterFactory(prompt_cid,
"MyComponent",
"#mozilla.org/mycomp;1",
prompt_factory);
Those lines are copied from GeckoEngine::Init(), using the same mechanism to register PromptService, etc. The code compiles well and testapp.exe is running as expected.
I put javascript test as below :
try {
netscape.security.PrivilegeManager.enablePrivilege("UniversalXPConnect");
const cid = "#mozilla.org/mycomp;1";
obj = Components.classes[cid].createInstance();
alert(typeof obj);
// bind the instance we just created to our interface
alert(Components.interfaces.nsIMyComponent);
obj = obj.QueryInterface(Components.interfaces.nsIMyComponent);
} catch (err) {
alert(err);
return;
}
and get the following exception:
Could not convert JavaScript argument arg 0 [nsISupport.QueryInterface]
The first alert says "object", so the line
Components.classes[cid].createInstance()
is returning the created instance.
The second alert says "undefined", so the interface nsIMyComponent is not recognized by XULRunner.
How to dynamically registering nsIMyComponent interface in wxWebConnect environment ?
Thx
I'm not sure what is happening here. The first thing I would check is that your component is scriptable (I assume it is, since the demo you copy from is). The next thing I would check is whether you can instantiate other, standard XULRunner components and get their interface (try something like "alert('Components.interfaces.nsIFile');" - at least in my version of wxWebConnect this shows an alert box with string "nsIFile".
Also, I think it would be worth checking the Error Console to make sure there are no errors or warnings reported. A magic string to do that (in Javascript) is:
window.open('chrome://global/content/console.xul', '', 'chrome,dialog=no,toolbar,resizable');